Merged helicopter and car garage, which removes dupe code and move to its own file

This commit is contained in:
ElPumpo
2020-01-24 12:11:45 +01:00
parent d4776bf383
commit 073cfde650
13 changed files with 346 additions and 486 deletions
+3 -385
View File
@@ -1,7 +1,7 @@
local CurrentAction, CurrentActionMsg, CurrentActionData = nil, '', {}
local HasAlreadyEnteredMarker, LastHospital, LastPart, LastPartNum
local isBusy, deadPlayers, deadPlayerBlips, isOnDuty = false, {}, {}, false
local spawnedVehicles, isInShopMenu = {}, false
isInShopMenu = false
function OpenAmbulanceActionsMenu()
local elements = {
@@ -365,9 +365,9 @@ Citizen.CreateThread(function()
elseif CurrentAction == 'Pharmacy' then
OpenPharmacyMenu()
elseif CurrentAction == 'Vehicles' then
OpenVehicleSpawnerMenu(CurrentActionData.hospital, CurrentActionData.partNum)
OpenVehicleSpawnerMenu('car', CurrentActionData.hospital, CurrentAction, CurrentActionData.partNum)
elseif CurrentAction == 'Helicopters' then
OpenHelicopterSpawnerMenu(CurrentActionData.hospital, CurrentActionData.partNum)
OpenVehicleSpawnerMenu('helicopter', CurrentActionData.hospital, CurrentAction, CurrentActionData.partNum)
elseif CurrentAction == 'FastTravelsPrompt' then
FastTravel(CurrentActionData.to, CurrentActionData.heading)
end
@@ -446,388 +446,6 @@ function OpenCloakroomMenu()
end)
end
function OpenVehicleSpawnerMenu(hospital, partNum)
local playerCoords = GetEntityCoords(PlayerPedId())
local elements = {
{label = _U('garage_storeditem'), action = 'garage'},
{label = _U('garage_storeitem'), action = 'store_garage'},
{label = _U('garage_buyitem'), action = 'buy_vehicle'}
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle', {
title = _U('garage_title'),
align = 'top-left',
elements = elements
}, function(data, menu)
if data.current.action == 'buy_vehicle' then
local shopCoords = Config.Hospitals[hospital].Vehicles[partNum].InsideShop
local shopElements = {}
local authorizedVehicles = Config.AuthorizedVehicles[ESX.PlayerData.job.grade_name]
if #authorizedVehicles > 0 then
for k,vehicle in ipairs(authorizedVehicles) do
table.insert(shopElements, {
label = ('%s - <span style="color:green;">%s</span>'):format(vehicle.label, _U('shop_item', ESX.Math.GroupDigits(vehicle.price))),
name = vehicle.label,
model = vehicle.model,
price = vehicle.price,
type = 'car'
})
end
OpenShopMenu(shopElements, playerCoords, shopCoords)
end
elseif data.current.action == 'garage' then
local garage = {}
ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles)
if #jobVehicles > 0 then
for k,v in ipairs(jobVehicles) do
local props = json.decode(v.vehicle)
local vehicleName = GetLabelText(GetDisplayNameFromVehicleModel(props.model))
local label = ('%s - <span style="color:darkgoldenrod;">%s</span>: '):format(vehicleName, props.plate)
if v.stored then
label = label .. ('<span style="color:green;">%s</span>'):format(_U('garage_stored'))
else
label = label .. ('<span style="color:darkred;">%s</span>'):format(_U('garage_notstored'))
end
table.insert(garage, {
label = label,
stored = v.stored,
model = props.model,
vehicleProps = props
})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_garage', {
title = _U('garage_title'),
align = 'top-left',
elements = garage
}, function(data2, menu2)
if data2.current.stored then
local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(hospital, 'Vehicles', partNum)
if foundSpawn then
menu2.close()
ESX.Game.SpawnVehicle(data2.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
ESX.Game.SetVehicleProperties(vehicle, data2.current.vehicleProps)
TriggerServerEvent('esx_vehicleshop:setJobVehicleState', data2.current.vehicleProps.plate, false)
ESX.ShowNotification(_U('garage_released'))
end)
end
else
ESX.ShowNotification(_U('garage_notavailable'))
end
end, function(data2, menu2)
menu2.close()
end)
else
ESX.ShowNotification(_U('garage_empty'))
end
end, 'car')
elseif data.current.action == 'store_garage' then
StoreNearbyVehicle(playerCoords)
end
end, function(data, menu)
menu.close()
end)
end
function StoreNearbyVehicle(playerCoords)
local vehicles, vehiclePlates = ESX.Game.GetVehiclesInArea(playerCoords, 30.0), {}
if #vehicles > 0 then
for k,v in ipairs(vehicles) do
-- Make sure the vehicle we're saving is empty, or else it wont be deleted
if GetVehicleNumberOfPassengers(v) == 0 and IsVehicleSeatFree(v, -1) then
table.insert(vehiclePlates, {
vehicle = v,
plate = ESX.Math.Trim(GetVehicleNumberPlateText(v))
})
end
end
else
ESX.ShowNotification(_U('garage_store_nearby'))
return
end
ESX.TriggerServerCallback('esx_ambulancejob:storeNearbyVehicle', function(storeSuccess, foundNum)
if storeSuccess then
local vehicleId = vehiclePlates[foundNum]
local attempts = 0
ESX.Game.DeleteVehicle(vehicleId.vehicle)
isBusy = true
Citizen.CreateThread(function()
while isBusy do
Citizen.Wait(0)
drawLoadingText(_U('garage_storing'), 255, 255, 255, 255)
end
end)
-- Workaround for vehicle not deleting when other players are near it.
while DoesEntityExist(vehicleId.vehicle) do
Citizen.Wait(500)
attempts = attempts + 1
-- Give up
if attempts > 30 then
break
end
vehicles = ESX.Game.GetVehiclesInArea(playerCoords, 30.0)
if #vehicles > 0 then
for k,v in ipairs(vehicles) do
if ESX.Math.Trim(GetVehicleNumberPlateText(v)) == vehicleId.plate then
ESX.Game.DeleteVehicle(v)
break
end
end
end
end
isBusy = false
ESX.ShowNotification(_U('garage_has_stored'))
else
ESX.ShowNotification(_U('garage_has_notstored'))
end
end, vehiclePlates)
end
function GetAvailableVehicleSpawnPoint(hospital, part, partNum)
local spawnPoints = Config.Hospitals[hospital][part][partNum].SpawnPoints
local found, foundSpawnPoint = false, nil
for i=1, #spawnPoints, 1 do
if ESX.Game.IsSpawnPointClear(spawnPoints[i].coords, spawnPoints[i].radius) then
found, foundSpawnPoint = true, spawnPoints[i]
break
end
end
if found then
return true, foundSpawnPoint
else
ESX.ShowNotification(_U('garage_blocked'))
return false
end
end
function OpenHelicopterSpawnerMenu(hospital, partNum)
local playerCoords = GetEntityCoords(PlayerPedId())
ESX.PlayerData = ESX.GetPlayerData()
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'helicopter_spawner', {
title = _U('helicopter_title'),
align = 'top-left',
elements = {
{label = _U('helicopter_garage'), action = 'garage'},
{label = _U('helicopter_store'), action = 'store_garage'},
{label = _U('helicopter_buy'), action = 'buy_helicopter'}
}}, function(data, menu)
if data.current.action == 'buy_helicopter' then
local shopCoords = Config.Hospitals[hospital].Helicopters[partNum].InsideShop
local shopElements = {}
local authorizedHelicopters = Config.AuthorizedHelicopters[ESX.PlayerData.job.grade_name]
if #authorizedHelicopters > 0 then
for k,helicopter in ipairs(authorizedHelicopters) do
table.insert(shopElements, {
label = ('%s - <span style="color:green;">%s</span>'):format(helicopter.label, _U('shop_item', ESX.Math.GroupDigits(helicopter.price))),
name = helicopter.label,
model = helicopter.model,
price = helicopter.price,
type = 'helicopter'
})
end
else
ESX.ShowNotification(_U('helicopter_notauthorized'))
return
end
OpenShopMenu(shopElements, playerCoords, shopCoords)
elseif data.current.action == 'garage' then
local garage = {}
ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles)
if #jobVehicles > 0 then
for k,v in ipairs(jobVehicles) do
local props = json.decode(v.vehicle)
local vehicleName = GetLabelText(GetDisplayNameFromVehicleModel(props.model))
local label = ('%s - <span style="color:darkgoldenrod;">%s</span>: '):format(vehicleName, props.plate)
if v.stored then
label = label .. ('<span style="color:green;">%s</span>'):format(_U('garage_stored'))
else
label = label .. ('<span style="color:darkred;">%s</span>'):format(_U('garage_notstored'))
end
table.insert(garage, {
label = label,
stored = v.stored,
model = props.model,
vehicleProps = props
})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'helicopter_garage', {
title = _U('helicopter_garage_title'),
align = 'top-left',
elements = garage
}, function(data2, menu2)
if data2.current.stored then
local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(hospital, 'Helicopters', partNum)
if foundSpawn then
menu2.close()
ESX.Game.SpawnVehicle(data2.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
ESX.Game.SetVehicleProperties(vehicle, data2.current.vehicleProps)
TriggerServerEvent('esx_vehicleshop:setJobVehicleState', data2.current.vehicleProps.plate, false)
ESX.ShowNotification(_U('garage_released'))
end)
end
else
ESX.ShowNotification(_U('garage_notavailable'))
end
end, function(data2, menu2)
menu2.close()
end)
else
ESX.ShowNotification(_U('garage_empty'))
end
end, 'helicopter')
elseif data.current.action == 'store_garage' then
StoreNearbyVehicle(playerCoords)
end
end, function(data, menu)
menu.close()
end)
end
function OpenShopMenu(elements, restoreCoords, shopCoords)
local playerPed = PlayerPedId()
isInShopMenu = true
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop', {
title = _U('vehicleshop_title'),
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop_confirm', {
title = _U('vehicleshop_confirm', data.current.name, data.current.price),
align = 'top-left',
elements = {
{label = _U('confirm_no'), value = 'no'},
{label = _U('confirm_yes'), value = 'yes'}
}}, function(data2, menu2)
if data2.current.value == 'yes' then
local newPlate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = newPlate
ESX.TriggerServerCallback('esx_ambulancejob:buyJobVehicle', function (bought)
if bought then
ESX.ShowNotification(_U('vehicleshop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
isInShopMenu = false
ESX.UI.Menu.CloseAll()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
else
ESX.ShowNotification(_U('vehicleshop_money'))
menu2.close()
end
end, props, data.current.type)
else
menu2.close()
end
end, function(data2, menu2)
menu2.close()
end)
end, function(data, menu)
isInShopMenu = false
ESX.UI.Menu.CloseAll()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
end, function(data, menu)
DeleteSpawnedVehicles()
WaitForVehicleToLoad(data.current.model)
ESX.Game.SpawnLocalVehicle(data.current.model, shopCoords, 0.0, function(vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
SetModelAsNoLongerNeeded(data.current.model)
end)
end)
WaitForVehicleToLoad(elements[1].model)
ESX.Game.SpawnLocalVehicle(elements[1].model, shopCoords, 0.0, function(vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
SetModelAsNoLongerNeeded(elements[1].model)
end)
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if isInShopMenu then
DisableControlAction(0, 75, true) -- Disable exit vehicle
DisableControlAction(27, 75, true) -- Disable exit vehicle
else
Citizen.Wait(500)
end
end
end)
function DeleteSpawnedVehicles()
while #spawnedVehicles > 0 do
local vehicle = spawnedVehicles[1]
ESX.Game.DeleteVehicle(vehicle)
table.remove(spawnedVehicles, 1)
end
end
function WaitForVehicleToLoad(modelHash)
modelHash = (type(modelHash) == 'number' and modelHash or GetHashKey(modelHash))
if not HasModelLoaded(modelHash) then
RequestModel(modelHash)
BeginTextCommandBusyspinnerOn('STRING')
AddTextComponentSubstringPlayerName(_U('vehicleshop_awaiting_model'))
EndTextCommandBusyspinnerOn(4)
while not HasModelLoaded(modelHash) do
Citizen.Wait(0)
DisableAllControlActions(0)
end
BusyspinnerOff()
end
end
function OpenPharmacyMenu()
ESX.UI.Menu.CloseAll()
+297
View File
@@ -0,0 +1,297 @@
local spawnedVehicles = {}
function OpenVehicleSpawnerMenu(type, hospital, part, partNum)
local playerCoords = GetEntityCoords(PlayerPedId())
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle', {
title = _U('garage_title'),
align = 'top-left',
elements = {
{label = _U('garage_storeditem'), action = 'garage'},
{label = _U('garage_storeitem'), action = 'store_garage'},
{label = _U('garage_buyitem'), action = 'buy_vehicle'}
}}, function(data, menu)
if data.current.action == 'buy_vehicle' then
local shopElements = {}
local authorizedVehicles = Config.AuthorizedVehicles[type][ESX.PlayerData.job.grade_name]
local shopCoords = Config.Hospitals[hospital][part][partNum].InsideShop
if #authorizedVehicles > 0 then
for k,vehicle in ipairs(authorizedVehicles) do
local vehicleLabel = GetLabelText(GetDisplayNameFromVehicleModel(vehicle.model))
table.insert(shopElements, {
label = ('%s - <span style="color:green;">%s</span>'):format(vehicleLabel, _U('shop_item', ESX.Math.GroupDigits(vehicle.price))),
name = vehicleLabel,
model = vehicle.model,
price = vehicle.price,
props = vehicle.props,
type = type
})
end
OpenShopMenu(shopElements, playerCoords, shopCoords)
end
elseif data.current.action == 'garage' then
local garage = {}
ESX.TriggerServerCallback('esx_vehicleshop:retrieveJobVehicles', function(jobVehicles)
if #jobVehicles > 0 then
for k,v in ipairs(jobVehicles) do
local props = json.decode(v.vehicle)
local vehicleName = GetLabelText(GetDisplayNameFromVehicleModel(props.model))
local label = ('%s - <span style="color:darkgoldenrod;">%s</span>: '):format(vehicleName, props.plate)
if v.stored then
label = label .. ('<span style="color:green;">%s</span>'):format(_U('garage_stored'))
else
label = label .. ('<span style="color:darkred;">%s</span>'):format(_U('garage_notstored'))
end
table.insert(garage, {
label = label,
stored = v.stored,
model = props.model,
vehicleProps = props
})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_garage', {
title = _U('garage_title'),
align = 'top-left',
elements = garage
}, function(data2, menu2)
if data2.current.stored then
local foundSpawn, spawnPoint = GetAvailableVehicleSpawnPoint(hospital, part, partNum)
if foundSpawn then
menu2.close()
ESX.Game.SpawnVehicle(data2.current.model, spawnPoint.coords, spawnPoint.heading, function(vehicle)
ESX.Game.SetVehicleProperties(vehicle, data2.current.vehicleProps)
TriggerServerEvent('esx_vehicleshop:setJobVehicleState', data2.current.vehicleProps.plate, false)
ESX.ShowNotification(_U('garage_released'))
end)
end
else
ESX.ShowNotification(_U('garage_notavailable'))
end
end, function(data2, menu2)
menu2.close()
end)
else
ESX.ShowNotification(_U('garage_empty'))
end
end, type)
elseif data.current.action == 'store_garage' then
StoreNearbyVehicle(playerCoords)
end
end, function(data, menu)
menu.close()
end)
end
function StoreNearbyVehicle(playerCoords)
local vehicles, vehiclePlates = ESX.Game.GetVehiclesInArea(playerCoords, 30.0), {}
if #vehicles > 0 then
for k,v in ipairs(vehicles) do
-- Make sure the vehicle we're saving is empty, or else it wont be deleted
if GetVehicleNumberOfPassengers(v) == 0 and IsVehicleSeatFree(v, -1) then
table.insert(vehiclePlates, {
vehicle = v,
plate = ESX.Math.Trim(GetVehicleNumberPlateText(v))
})
end
end
else
ESX.ShowNotification(_U('garage_store_nearby'))
return
end
ESX.TriggerServerCallback('esx_ambulancejob:storeNearbyVehicle', function(storeSuccess, foundNum)
if storeSuccess then
local vehicleId = vehiclePlates[foundNum]
local attempts = 0
ESX.Game.DeleteVehicle(vehicleId.vehicle)
isBusy = true
Citizen.CreateThread(function()
while isBusy do
Citizen.Wait(0)
drawLoadingText(_U('garage_storing'), 255, 255, 255, 255)
end
end)
-- Workaround for vehicle not deleting when other players are near it.
while DoesEntityExist(vehicleId.vehicle) do
Citizen.Wait(500)
attempts = attempts + 1
-- Give up
if attempts > 30 then
break
end
vehicles = ESX.Game.GetVehiclesInArea(playerCoords, 30.0)
if #vehicles > 0 then
for k,v in ipairs(vehicles) do
if ESX.Math.Trim(GetVehicleNumberPlateText(v)) == vehicleId.plate then
ESX.Game.DeleteVehicle(v)
break
end
end
end
end
isBusy = false
ESX.ShowNotification(_U('garage_has_stored'))
else
ESX.ShowNotification(_U('garage_has_notstored'))
end
end, vehiclePlates)
end
function GetAvailableVehicleSpawnPoint(hospital, part, partNum)
local spawnPoints = Config.Hospitals[hospital][part][partNum].SpawnPoints
local found, foundSpawnPoint = false, nil
for i=1, #spawnPoints, 1 do
if ESX.Game.IsSpawnPointClear(spawnPoints[i].coords, spawnPoints[i].radius) then
found, foundSpawnPoint = true, spawnPoints[i]
break
end
end
if found then
return true, foundSpawnPoint
else
ESX.ShowNotification(_U('garage_blocked'))
return false
end
end
function OpenShopMenu(elements, restoreCoords, shopCoords)
local playerPed = PlayerPedId()
isInShopMenu = true
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop', {
title = _U('vehicleshop_title'),
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_shop_confirm', {
title = _U('vehicleshop_confirm', data.current.name, data.current.price),
align = 'top-left',
elements = {
{label = _U('confirm_no'), value = 'no'},
{label = _U('confirm_yes'), value = 'yes'}
}}, function(data2, menu2)
if data2.current.value == 'yes' then
local newPlate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = newPlate
ESX.TriggerServerCallback('esx_ambulancejob:buyJobVehicle', function(bought)
if bought then
ESX.ShowNotification(_U('vehicleshop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
isInShopMenu = false
ESX.UI.Menu.CloseAll()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
else
ESX.ShowNotification(_U('vehicleshop_money'))
menu2.close()
end
end, props, data.current.type)
else
menu2.close()
end
end, function(data2, menu2)
menu2.close()
end)
end, function(data, menu)
isInShopMenu = false
ESX.UI.Menu.CloseAll()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
end, function(data, menu)
DeleteSpawnedVehicles()
WaitForVehicleToLoad(data.current.model)
ESX.Game.SpawnLocalVehicle(data.current.model, shopCoords, 0.0, function(vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
SetModelAsNoLongerNeeded(data.current.model)
if data.current.props then
ESX.Game.SetVehicleProperties(vehicle, data.current.props)
end
end)
end)
WaitForVehicleToLoad(elements[1].model)
ESX.Game.SpawnLocalVehicle(elements[1].model, shopCoords, 0.0, function(vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
SetModelAsNoLongerNeeded(elements[1].model)
if elements[1].props then
ESX.Game.SetVehicleProperties(vehicle, elements[1].props)
end
end)
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if isInShopMenu then
DisableControlAction(0, 75, true) -- Disable exit vehicle
DisableControlAction(27, 75, true) -- Disable exit vehicle
else
Citizen.Wait(500)
end
end
end)
function DeleteSpawnedVehicles()
while #spawnedVehicles > 0 do
local vehicle = spawnedVehicles[1]
ESX.Game.DeleteVehicle(vehicle)
table.remove(spawnedVehicles, 1)
end
end
function WaitForVehicleToLoad(modelHash)
modelHash = (type(modelHash) == 'number' and modelHash or GetHashKey(modelHash))
if not HasModelLoaded(modelHash) then
RequestModel(modelHash)
BeginTextCommandBusyspinnerOn('STRING')
AddTextComponentSubstringPlayerName(_U('vehicleshop_awaiting_model'))
EndTextCommandBusyspinnerOn(4)
while not HasModelLoaded(modelHash) do
Citizen.Wait(0)
DisableAllControlActions(0)
end
BusyspinnerOff()
end
end
+30 -28
View File
@@ -127,37 +127,39 @@ Config.Hospitals = {
}
Config.AuthorizedVehicles = {
ambulance = {
{model = 'ambulance', label = 'Ambulance Van', price = 5000}
car = {
ambulance = {
{model = 'ambulance', price = 5000}
},
doctor = {
{model = 'ambulance', price = 4500}
},
chief_doctor = {
{model = 'ambulance', price = 3000}
},
boss = {
{model = 'ambulance', price = 2000}
}
},
doctor = {
{model = 'ambulance', label = 'Ambulance Van', price = 4500}
},
helicopter = {
ambulance = {},
chief_doctor = {
{model = 'ambulance', label = 'Ambulance Van', price = 3000}
},
doctor = {
{model = 'buzzard2', price = 150000}
},
boss = {
{model = 'ambulance', label = 'Ambulance Van', price = 2000}
}
}
Config.AuthorizedHelicopters = {
ambulance = {},
doctor = {
{model = 'buzzard2', label = 'Nagasaki Buzzard', price = 150000}
},
chief_doctor = {
{model = 'buzzard2', label = 'Nagasaki Buzzard', price = 150000},
{model = 'seasparrow', label = 'Sea Sparrow', price = 300000}
},
boss = {
{model = 'buzzard2', label = 'Nagasaki Buzzard', price = 10000},
{model = 'seasparrow', label = 'Sea Sparrow', price = 250000}
chief_doctor = {
{model = 'buzzard2', price = 150000},
{model = 'seasparrow', price = 300000}
},
boss = {
{model = 'buzzard2', price = 10000},
{model = 'seasparrow', price = 250000}
}
}
}
+2 -1
View File
@@ -33,7 +33,8 @@ client_scripts {
'locales/cs.lua',
'config.lua',
'client/main.lua',
'client/job.lua'
'client/job.lua',
'client/vehicle.lua',
}
dependencies {
+1 -7
View File
@@ -6,12 +6,6 @@ Locales['br'] = {
-- Vehicles
['ambulance'] = 'ambulancia',
['helicopter_prompt'] = 'pressione ~INPUT_CONTEXT~ para acessar a ~y~Helicopter Actions~s~.',
['helicopter_buy'] = 'loja de helicóptero',
['helicopter_garage'] = 'garagem aberta',
['helicopter_store'] = 'helicóptero da loja entregue na garagem',
['helicopter_garage_title'] = 'garagem de helicóptero',
['helicopter_title'] = 'ações do helicóptero',
['helicopter_notauthorized'] = 'você não está autorizado a comprar helicópteros.',
['garage_prompt'] = 'pressione ~INPUT_CONTEXT~ para entra no ~y~Vehicle Actions~s~.',
['garage_title'] = 'ações do veiculo',
['garage_stored'] = 'guardado',
@@ -30,7 +24,7 @@ Locales['br'] = {
['shop_item'] = '$%s',
['vehicleshop_title'] = 'loja de veículos',
['vehicleshop_confirm'] = 'você quer comprar este veículo?',
['vehicleshop_bought'] = 'você comprou ~y~%s~s~ para ~r~$%s~s~',
['vehicleshop_bought'] = 'você comprou ~y~%s~s~ para ~g~$%s~s~',
['vehicleshop_money'] = 'você não pode pagar esse veículo',
['vehicleshop_awaiting_model'] = 'o veículo está atualmente ~g~DOWNLOADING & LOADING~s~, por favor aguarde',
['confirm_no'] = 'não',
+1 -7
View File
@@ -6,12 +6,6 @@ Locales['cs'] = {
-- Vehicles
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['helicopter_buy'] = 'helicopter shop',
['helicopter_garage'] = 'open garage',
['helicopter_store'] = 'store helicopter in garage',
['helicopter_garage_title'] = 'helicopter Garage',
['helicopter_title'] = 'helicopter Actions',
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
['garage_title'] = 'vehicle Actions',
['garage_stored'] = 'stored',
@@ -30,7 +24,7 @@ Locales['cs'] = {
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~',
['vehicleshop_money'] = 'you cannot afford that vehicle',
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
['confirm_no'] = 'no',
+1 -7
View File
@@ -6,12 +6,6 @@ Locales['en'] = {
-- Vehicles
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['helicopter_buy'] = 'helicopter shop',
['helicopter_garage'] = 'open garage',
['helicopter_store'] = 'store helicopter in garage',
['helicopter_garage_title'] = 'helicopter Garage',
['helicopter_title'] = 'helicopter Actions',
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
['garage_title'] = 'vehicle Actions',
['garage_stored'] = 'stored',
@@ -30,7 +24,7 @@ Locales['en'] = {
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~',
['vehicleshop_money'] = 'you cannot afford that vehicle',
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
['confirm_no'] = 'no',
+1 -7
View File
@@ -6,12 +6,6 @@ Locales['es'] = {
-- Vehicles
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['helicopter_buy'] = 'helicopter shop',
['helicopter_garage'] = 'open garage',
['helicopter_store'] = 'store helicopter in garage',
['helicopter_garage_title'] = 'helicopter Garage',
['helicopter_title'] = 'helicopter Actions',
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
['garage_title'] = 'vehicle Actions',
['garage_stored'] = 'stored',
@@ -30,7 +24,7 @@ Locales['es'] = {
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~',
['vehicleshop_money'] = 'you cannot afford that vehicle',
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
['confirm_no'] = 'no',
+1 -7
View File
@@ -6,12 +6,6 @@ Locales['fi'] = {
-- Vehicles
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['helicopter_buy'] = 'helicopter shop',
['helicopter_garage'] = 'open garage',
['helicopter_store'] = 'store helicopter in garage',
['helicopter_garage_title'] = 'helicopter Garage',
['helicopter_title'] = 'helicopter Actions',
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
['garage_title'] = 'vehicle Actions',
['garage_stored'] = 'stored',
@@ -30,7 +24,7 @@ Locales['fi'] = {
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~',
['vehicleshop_money'] = 'you cannot afford that vehicle',
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
['confirm_no'] = 'no',
+1 -7
View File
@@ -6,12 +6,6 @@ Locales['fr'] = {
-- Vehicles
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder aux ~y~Actions de l\'hélicoptère~s~.',
['helicopter_buy'] = 'magasin hélicoptère',
['helicopter_garage'] = 'ouvrir le garage',
['helicopter_store'] = 'garer l\'hélicoptère dans le garage',
['helicopter_garage_title'] = 'garage hélicoptère',
['helicopter_title'] = 'actions hélicoptère',
['helicopter_notauthorized'] = 'vous n\'êtes pas autorisé à acheter un hélicoptère.',
['garage_prompt'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder aux ~y~Actions des véhciules~s~.',
['garage_title'] = 'actions véhicules',
['garage_stored'] = 'rangé',
@@ -30,7 +24,7 @@ Locales['fr'] = {
['shop_item'] = '$%s',
['vehicleshop_title'] = 'magasin véhicule',
['vehicleshop_confirm'] = 'voulez-vous acheter ce véhicule?',
['vehicleshop_bought'] = 'vous avez acheté ~y~%s~s~ pour ~r~$%s~s~',
['vehicleshop_bought'] = 'vous avez acheté ~y~%s~s~ pour ~g~$%s~s~',
['vehicleshop_money'] = 'vous ne pouvez pas acheter ce véhicule',
['vehicleshop_awaiting_model'] = 'le véhicule est actuellement en ~g~PRÉPARATION~s~ veuillez patienter',
['confirm_no'] = 'non',
+1 -7
View File
@@ -6,12 +6,6 @@ Locales['pl'] = {
-- Vehicles
['ambulance'] = 'ambulance',
['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
['helicopter_buy'] = 'helicopter shop',
['helicopter_garage'] = 'open garage',
['helicopter_store'] = 'store helicopter in garage',
['helicopter_garage_title'] = 'helicopter Garage',
['helicopter_title'] = 'helicopter Actions',
['helicopter_notauthorized'] = 'you\'re not authorized to buy helicopters.',
['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
['garage_title'] = 'vehicle Actions',
['garage_stored'] = 'stored',
@@ -30,7 +24,7 @@ Locales['pl'] = {
['shop_item'] = '$%s',
['vehicleshop_title'] = 'vehicle Shop',
['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~r~$%s~s~',
['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~',
['vehicleshop_money'] = 'you cannot afford that vehicle',
['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
['confirm_no'] = 'no',
+2 -8
View File
@@ -5,13 +5,7 @@ Locales['sv'] = {
['ems_clothes_ems'] = 'ambulanskläder',
-- Vehicles
['ambulance'] = 'ambulans',
['helicopter_prompt'] = 'klicka på ~INPUT_CONTEXT~ för att komma åt ~y~garaget~s~.',
['helicopter_buy'] = 'fordonshandel',
['helicopter_garage'] = 'öppna garage',
['helicopter_store'] = 'ställ in helikopter',
['helicopter_garage_title'] = 'garage',
['helicopter_title'] = 'garage',
['helicopter_notauthorized'] = 'du har inte behörighet till att köpa en helikopter.',
['helicopter_prompt'] = 'tryck ~INPUT_CONTEXT~ för att komma åt ~y~helikoptergaraget~s~.',
['garage_prompt'] = 'tryck ~INPUT_CONTEXT~ för att komma åt ~y~garaget~s~.',
['garage_title'] = 'garage',
['garage_stored'] = 'inställt',
@@ -30,7 +24,7 @@ Locales['sv'] = {
['shop_item'] = '%s SEK',
['vehicleshop_title'] = 'fordonshandel',
['vehicleshop_confirm'] = 'vill du köpa detta fordon?',
['vehicleshop_bought'] = 'du köpte ~y~%s~s~ för ~r~$%s~s~',
['vehicleshop_bought'] = 'du köpte ~y~%s~s~ för ~g~%s SEK~s~',
['vehicleshop_money'] = 'du har inte råd med detta fordon',
['vehicleshop_awaiting_model'] = 'fordonet ~g~LADDAS NED OCH LADDAS IN~s~ var god vänta',
['confirm_no'] = 'nej',
+5 -15
View File
@@ -207,22 +207,12 @@ ESX.RegisterServerCallback('esx_ambulancejob:storeNearbyVehicle', function(sourc
end
end)
function getPriceFromHash(hashKey, jobGrade, type)
if type == 'helicopter' then
local vehicles = Config.AuthorizedHelicopters[jobGrade]
function getPriceFromHash(vehicleHash, jobGrade, type)
local vehicles = Config.AuthorizedVehicles[type][jobGrade]
for k,v in ipairs(vehicles) do
if GetHashKey(v.model) == hashKey then
return v.price
end
end
elseif type == 'car' then
local vehicles = Config.AuthorizedVehicles[jobGrade]
for k,v in ipairs(vehicles) do
if GetHashKey(v.model) == hashKey then
return v.price
end
for k,v in ipairs(vehicles) do
if GetHashKey(v.model) == vehicleHash then
return v.price
end
end