mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-30 17:58:54 +00:00
513 lines
16 KiB
Lua
513 lines
16 KiB
Lua
local CurrentAction, CurrentActionMsg, CurrentActionData = nil, '', {}
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local HasAlreadyEnteredMarker, LastHospital, LastPart, LastPartNum
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local isBusy, deadPlayers, deadPlayerBlips, isOnDuty = false, {}, {}, false
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isInShopMenu = false
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function OpenAmbulanceActionsMenu()
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local elements = {
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{label = _U('cloakroom'), value = 'cloakroom'}
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}
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if Config.EnablePlayerManagement and ESX.PlayerData.job.grade_name == 'boss' then
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table.insert(elements, {label = _U('boss_actions'), value = 'boss_actions'})
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end
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'ambulance_actions', {
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title = _U('ambulance'),
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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if data.current.value == 'cloakroom' then
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OpenCloakroomMenu()
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elseif data.current.value == 'boss_actions' then
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TriggerEvent('esx_society:openBossMenu', 'ambulance', function(data, menu)
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menu.close()
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end, {wash = false})
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end
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end, function(data, menu)
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menu.close()
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end)
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end
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function OpenMobileAmbulanceActionsMenu()
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'mobile_ambulance_actions', {
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title = _U('ambulance'),
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align = 'top-left',
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elements = {
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{label = _U('ems_menu'), value = 'citizen_interaction'}
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}}, function(data, menu)
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if data.current.value == 'citizen_interaction' then
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'citizen_interaction', {
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title = _U('ems_menu_title'),
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align = 'top-left',
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elements = {
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{label = _U('ems_menu_revive'), value = 'revive'},
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{label = _U('ems_menu_small'), value = 'small'},
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{label = _U('ems_menu_big'), value = 'big'},
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{label = _U('ems_menu_putincar'), value = 'put_in_vehicle'}
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}}, function(data, menu)
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if isBusy then return end
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local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer()
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if closestPlayer == -1 or closestDistance > 1.0 then
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ESX.ShowNotification(_U('no_players'))
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else
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if data.current.value == 'revive' then
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revivePlayer(closestPlayer)
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elseif data.current.value == 'small' then
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ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
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if quantity > 0 then
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local closestPlayerPed = GetPlayerPed(closestPlayer)
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local health = GetEntityHealth(closestPlayerPed)
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if health > 0 then
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local playerPed = PlayerPedId()
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isBusy = true
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ESX.ShowNotification(_U('heal_inprogress'))
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TaskStartScenarioInPlace(playerPed, 'CODE_HUMAN_MEDIC_TEND_TO_DEAD', 0, true)
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Citizen.Wait(10000)
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ClearPedTasks(playerPed)
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TriggerServerEvent('esx_ambulancejob:removeItem', 'bandage')
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TriggerServerEvent('esx_ambulancejob:heal', GetPlayerServerId(closestPlayer), 'small')
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ESX.ShowNotification(_U('heal_complete', GetPlayerName(closestPlayer)))
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isBusy = false
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else
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ESX.ShowNotification(_U('player_not_conscious'))
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end
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else
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ESX.ShowNotification(_U('not_enough_bandage'))
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end
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end, 'bandage')
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elseif data.current.value == 'big' then
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ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
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if quantity > 0 then
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local closestPlayerPed = GetPlayerPed(closestPlayer)
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local health = GetEntityHealth(closestPlayerPed)
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if health > 0 then
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local playerPed = PlayerPedId()
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isBusy = true
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ESX.ShowNotification(_U('heal_inprogress'))
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TaskStartScenarioInPlace(playerPed, 'CODE_HUMAN_MEDIC_TEND_TO_DEAD', 0, true)
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Citizen.Wait(10000)
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ClearPedTasks(playerPed)
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TriggerServerEvent('esx_ambulancejob:removeItem', 'medikit')
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TriggerServerEvent('esx_ambulancejob:heal', GetPlayerServerId(closestPlayer), 'big')
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ESX.ShowNotification(_U('heal_complete', GetPlayerName(closestPlayer)))
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isBusy = false
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else
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ESX.ShowNotification(_U('player_not_conscious'))
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end
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else
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ESX.ShowNotification(_U('not_enough_medikit'))
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end
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end, 'medikit')
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elseif data.current.value == 'put_in_vehicle' then
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TriggerServerEvent('esx_ambulancejob:putInVehicle', GetPlayerServerId(closestPlayer))
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end
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end
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end, function(data, menu)
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menu.close()
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end)
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end
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end, function(data, menu)
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menu.close()
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end)
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end
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function revivePlayer(closestPlayer)
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isBusy = true
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ESX.TriggerServerCallback('esx_ambulancejob:getItemAmount', function(quantity)
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if quantity > 0 then
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local closestPlayerPed = GetPlayerPed(closestPlayer)
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if IsPedDeadOrDying(closestPlayerPed, 1) then
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local playerPed = PlayerPedId()
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local lib, anim = 'mini@cpr@char_a@cpr_str', 'cpr_pumpchest'
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ESX.ShowNotification(_U('revive_inprogress'))
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for i=1, 15 do
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Citizen.Wait(900)
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ESX.Streaming.RequestAnimDict(lib, function()
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TaskPlayAnim(playerPed, lib, anim, 8.0, -8.0, -1, 0, 0.0, false, false, false)
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end)
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end
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TriggerServerEvent('esx_ambulancejob:removeItem', 'medikit')
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TriggerServerEvent('esx_ambulancejob:revive', GetPlayerServerId(closestPlayer))
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else
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ESX.ShowNotification(_U('player_not_unconscious'))
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end
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else
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ESX.ShowNotification(_U('not_enough_medikit'))
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end
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isBusy = false
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end, 'medikit')
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end
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function FastTravel(coords, heading)
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local playerPed = PlayerPedId()
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DoScreenFadeOut(800)
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while not IsScreenFadedOut() do
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Citizen.Wait(500)
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end
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ESX.Game.Teleport(playerPed, coords, function()
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DoScreenFadeIn(800)
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if heading then
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SetEntityHeading(playerPed, heading)
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end
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end)
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end
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-- Draw markers & Marker logic
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if ESX.PlayerData.job and ESX.PlayerData.job.name == 'ambulance' then
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local playerCoords = GetEntityCoords(PlayerPedId())
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local letSleep, isInMarker, hasExited = true, false, false
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local currentHospital, currentPart, currentPartNum
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for hospitalNum,hospital in pairs(Config.Hospitals) do
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-- Ambulance Actions
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for k,v in ipairs(hospital.AmbulanceActions) do
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local distance = #(playerCoords - v)
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if distance < Config.DrawDistance then
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DrawMarker(Config.Marker.type, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, Config.Marker.a, false, false, 2, Config.Marker.rotate, nil, nil, false)
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letSleep = false
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if distance < Config.Marker.x then
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isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'AmbulanceActions', k
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end
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end
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end
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-- Pharmacies
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for k,v in ipairs(hospital.Pharmacies) do
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local distance = #(playerCoords - v)
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if distance < Config.DrawDistance then
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DrawMarker(Config.Marker.type, v, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, Config.Marker.x, Config.Marker.y, Config.Marker.z, Config.Marker.r, Config.Marker.g, Config.Marker.b, Config.Marker.a, false, false, 2, Config.Marker.rotate, nil, nil, false)
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letSleep = false
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if distance < Config.Marker.x then
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isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Pharmacy', k
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end
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end
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end
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-- Vehicle Spawners
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for k,v in ipairs(hospital.Vehicles) do
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local distance = #(playerCoords - v.Spawner)
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if distance < Config.DrawDistance then
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DrawMarker(v.Marker.type, v.Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
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letSleep = false
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if distance < v.Marker.x then
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isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Vehicles', k
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end
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end
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end
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-- Helicopter Spawners
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for k,v in ipairs(hospital.Helicopters) do
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local distance = #(playerCoords - v.Spawner)
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if distance < Config.DrawDistance then
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DrawMarker(v.Marker.type, v.Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
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letSleep = false
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if distance < v.Marker.x then
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isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'Helicopters', k
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end
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end
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end
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-- Fast Travels (Prompt)
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for k,v in ipairs(hospital.FastTravelsPrompt) do
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local distance = #(playerCoords - v.From)
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if distance < Config.DrawDistance then
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DrawMarker(v.Marker.type, v.From, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
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letSleep = false
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if distance < v.Marker.x then
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isInMarker, currentHospital, currentPart, currentPartNum = true, hospitalNum, 'FastTravelsPrompt', k
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end
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end
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end
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end
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-- Logic for exiting & entering markers
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if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastHospital ~= currentHospital or LastPart ~= currentPart or LastPartNum ~= currentPartNum)) then
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if
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(LastHospital ~= nil and LastPart ~= nil and LastPartNum ~= nil) and
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(LastHospital ~= currentHospital or LastPart ~= currentPart or LastPartNum ~= currentPartNum)
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then
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TriggerEvent('esx_ambulancejob:hasExitedMarker', LastHospital, LastPart, LastPartNum)
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hasExited = true
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end
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HasAlreadyEnteredMarker, LastHospital, LastPart, LastPartNum = true, currentHospital, currentPart, currentPartNum
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TriggerEvent('esx_ambulancejob:hasEnteredMarker', currentHospital, currentPart, currentPartNum)
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end
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if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
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HasAlreadyEnteredMarker = false
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TriggerEvent('esx_ambulancejob:hasExitedMarker', LastHospital, LastPart, LastPartNum)
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end
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if letSleep then
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Citizen.Wait(500)
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end
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else
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Citizen.Wait(500)
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end
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end
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end)
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-- Fast travels
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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local playerCoords, letSleep = GetEntityCoords(PlayerPedId()), true
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for hospitalNum,hospital in pairs(Config.Hospitals) do
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-- Fast Travels
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for k,v in ipairs(hospital.FastTravels) do
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local distance = #(playerCoords - v.From)
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if distance < Config.DrawDistance then
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DrawMarker(v.Marker.type, v.From, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, v.Marker.x, v.Marker.y, v.Marker.z, v.Marker.r, v.Marker.g, v.Marker.b, v.Marker.a, false, false, 2, v.Marker.rotate, nil, nil, false)
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letSleep = false
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if distance < v.Marker.x then
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FastTravel(v.To.coords, v.To.heading)
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end
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end
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end
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end
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if letSleep then
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Citizen.Wait(500)
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end
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end
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end)
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AddEventHandler('esx_ambulancejob:hasEnteredMarker', function(hospital, part, partNum)
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if part == 'AmbulanceActions' then
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CurrentAction = part
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CurrentActionMsg = _U('actions_prompt')
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CurrentActionData = {}
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elseif part == 'Pharmacy' then
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CurrentAction = part
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CurrentActionMsg = _U('open_pharmacy')
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CurrentActionData = {}
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elseif part == 'Vehicles' then
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CurrentAction = part
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CurrentActionMsg = _U('garage_prompt')
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CurrentActionData = {hospital = hospital, partNum = partNum}
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elseif part == 'Helicopters' then
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CurrentAction = part
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CurrentActionMsg = _U('helicopter_prompt')
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CurrentActionData = {hospital = hospital, partNum = partNum}
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elseif part == 'FastTravelsPrompt' then
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local travelItem = Config.Hospitals[hospital][part][partNum]
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CurrentAction = part
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CurrentActionMsg = travelItem.Prompt
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CurrentActionData = {to = travelItem.To.coords, heading = travelItem.To.heading}
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end
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end)
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AddEventHandler('esx_ambulancejob:hasExitedMarker', function(hospital, part, partNum)
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if not isInShopMenu then
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ESX.UI.Menu.CloseAll()
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end
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CurrentAction = nil
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end)
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-- Key Controls
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if CurrentAction then
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ESX.ShowHelpNotification(CurrentActionMsg)
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if IsControlJustReleased(0, 38) then
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if CurrentAction == 'AmbulanceActions' then
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OpenAmbulanceActionsMenu()
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elseif CurrentAction == 'Pharmacy' then
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OpenPharmacyMenu()
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elseif CurrentAction == 'Vehicles' then
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OpenVehicleSpawnerMenu('car', CurrentActionData.hospital, CurrentAction, CurrentActionData.partNum)
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elseif CurrentAction == 'Helicopters' then
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OpenVehicleSpawnerMenu('helicopter', CurrentActionData.hospital, CurrentAction, CurrentActionData.partNum)
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elseif CurrentAction == 'FastTravelsPrompt' then
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FastTravel(CurrentActionData.to, CurrentActionData.heading)
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end
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CurrentAction = nil
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end
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elseif ESX.PlayerData.job and ESX.PlayerData.job.name == 'ambulance' and not isDead then
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if IsControlJustReleased(0, 167) then
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OpenMobileAmbulanceActionsMenu()
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end
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else
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Citizen.Wait(500)
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end
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end
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end)
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RegisterNetEvent('esx_ambulancejob:putInVehicle')
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AddEventHandler('esx_ambulancejob:putInVehicle', function()
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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if IsAnyVehicleNearPoint(coords, 5.0) then
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local vehicle = GetClosestVehicle(coords, 5.0, 0, 71)
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if DoesEntityExist(vehicle) then
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local maxSeats, freeSeat = GetVehicleMaxNumberOfPassengers(vehicle)
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for i=maxSeats - 1, 0, -1 do
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if IsVehicleSeatFree(vehicle, i) then
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freeSeat = i
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break
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end
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end
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if freeSeat then
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TaskWarpPedIntoVehicle(playerPed, vehicle, freeSeat)
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end
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end
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end
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end)
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function OpenCloakroomMenu()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'cloakroom', {
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title = _U('cloakroom'),
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align = 'top-left',
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elements = {
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{label = _U('ems_clothes_civil'), value = 'citizen_wear'},
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{label = _U('ems_clothes_ems'), value = 'ambulance_wear'},
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}}, function(data, menu)
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if data.current.value == 'citizen_wear' then
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
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TriggerEvent('skinchanger:loadSkin', skin)
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isOnDuty = false
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for playerId,v in pairs(deadPlayerBlips) do
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RemoveBlip(v)
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deadPlayerBlips[playerId] = nil
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end
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end)
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elseif data.current.value == 'ambulance_wear' then
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
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if skin.sex == 0 then
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TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
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else
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TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
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end
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isOnDuty = true
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end)
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end
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menu.close()
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end, function(data, menu)
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menu.close()
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end)
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end
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function OpenPharmacyMenu()
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'pharmacy', {
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title = _U('pharmacy_menu_title'),
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align = 'top-left',
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elements = {
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{label = _U('pharmacy_take', _U('medikit')), item = 'medikit', type = 'slider', value = 1, min = 1, max = 100},
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{label = _U('pharmacy_take', _U('bandage')), item = 'bandage', type = 'slider', value = 1, min = 1, max = 100}
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}}, function(data, menu)
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TriggerServerEvent('esx_ambulancejob:giveItem', data.current.item, data.current.value)
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end, function(data, menu)
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menu.close()
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end)
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end
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RegisterNetEvent('esx_ambulancejob:heal')
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AddEventHandler('esx_ambulancejob:heal', function(healType, quiet)
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local playerPed = PlayerPedId()
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local maxHealth = GetEntityMaxHealth(playerPed)
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if healType == 'small' then
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local health = GetEntityHealth(playerPed)
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local newHealth = math.min(maxHealth, math.floor(health + maxHealth / 8))
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SetEntityHealth(playerPed, newHealth)
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elseif healType == 'big' then
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SetEntityHealth(playerPed, maxHealth)
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end
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if not quiet then
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ESX.ShowNotification(_U('healed'))
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end
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end)
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RegisterNetEvent('esx_ambulancejob:setDeadPlayers')
|
|
AddEventHandler('esx_ambulancejob:setDeadPlayers', function(_deadPlayers)
|
|
deadPlayers = _deadPlayers
|
|
|
|
if isOnDuty then
|
|
for playerId,v in pairs(deadPlayerBlips) do
|
|
RemoveBlip(v)
|
|
deadPlayerBlips[playerId] = nil
|
|
end
|
|
|
|
for playerId,status in pairs(deadPlayers) do
|
|
if status == 'distress' then
|
|
local player = GetPlayerFromServerId(playerId)
|
|
local playerPed = GetPlayerPed(player)
|
|
local blip = AddBlipForEntity(playerPed)
|
|
|
|
SetBlipSprite(blip, 303)
|
|
SetBlipColour(blip, 1)
|
|
SetBlipFlashes(blip, true)
|
|
SetBlipCategory(blip, 7)
|
|
|
|
BeginTextCommandSetBlipName('STRING')
|
|
AddTextComponentSubstringPlayerName(_U('blip_dead'))
|
|
EndTextCommandSetBlipName(blip)
|
|
|
|
deadPlayerBlips[playerId] = blip
|
|
end
|
|
end
|
|
end
|
|
end)
|