Commit Graph

477 Commits

Author SHA1 Message Date
ElPumpo d2bf5cc73b Updated sql file 2020-02-12 12:36:02 +01:00
ElPumpo f236a67d63 Implemented json encoded inventory, closes #177 2020-02-12 12:33:14 +01:00
ElPumpo b2a46fdfb3 Reverted new RegisterKeyMapping() native usage for now, its broken :/ 2020-02-12 12:06:05 +01:00
ElPumpo 68712016ed Added failsafe default coords 2020-02-12 12:04:00 +01:00
ElPumpo 11a541b672 Fixed #496 2020-02-12 10:32:23 +01:00
ElPumpo 48dfa27397 Removed /disc command, closes #464
Co-Authored-By: Andrea Passarini <profex1999@users.noreply.github.com>
2020-02-11 21:13:25 +01:00
ElPumpo baa9ca3afc Implemented weapon tint support (desc), closes #477
- Implemented two new xPlayer functions:
  - .getWeaponTint(weaponName)
  - .setWeaponTint(weaponName, weaponTintIndex)

Thanks to @profex1999 for co authoring this!

Co-Authored-By: Andrea Passarini <profex1999@users.noreply.github.com>
2020-02-11 21:11:54 +01:00
Jay 8e13cf6613 esx:spawnVehicle using Player Heading (#486)
* esx:spawnVehicle using Player Heading

Updated esx:spawnVehicle to use the players heading as opposed to the default 90.0 degree angle

* Update main.lua
2020-02-11 19:45:48 +01:00
Samuel 0bd4267715 Merge pull request #494 from Oldarorn/patch-2
Updated French translation
2020-02-11 14:19:55 +01:00
Oldarorn 8d308f7c82 Update fr.lua 2020-02-11 12:32:20 +01:00
ElPumpo 548b676e5d Added missing translations 2020-02-11 12:01:39 +01:00
ElPumpo d15cd7d0ec Update en.lua 2020-02-11 11:54:57 +01:00
ElPumpo f11e97e0a5 Improved ammo label handling, extended weapon configuration file with ammo hash and label 2020-02-11 11:50:59 +01:00
ElPumpo e25f5dee2e Temp code revert for loadout updating, fixes ammo sync 2020-02-11 11:37:47 +01:00
ElPumpo 6ed2e1c4e7 Minor changes 2020-02-01 13:02:23 +01:00
Samuel 2969f9b441 Merge pull request #462 from LifeGoal/patch-1
Fixed SQL problem
2020-01-20 22:21:02 +01:00
Viktor 74ab98d7d7 Fixed SQL problem 2020-01-20 19:26:21 +01:00
ElPumpo cd1ce6a849 Don't parse item object to client, added weapon component notifications (more see desc)
- Removed xPlayer .displayBank()
- Fixed issues with giving weapon using commands
- Modified ESX.UI.ShowInventoryItemNotification() to take string instead of table
- Minor adjustments and variable renames
- Fixed lower case weapons not droppable
- Removed /disconnect command becasue fivem implemented their own
2020-01-20 14:33:24 +01:00
ElPumpo 17b19893c9 Fixed benzon typo 2020-01-20 13:21:13 +01:00
Samuel b011cd8fd5 Merge pull request #411 from lemonpea/master
Add function to replace all elements
2020-01-20 12:27:13 +01:00
Michael Douglas 392184ee27 Improved Portuguese translation (#433)
* Correcting and improving translation

* remove incorrectly added capital letters

* Update br.lua

* fixin translates

Co-authored-by: Samuel <samo_kol@hotmail.com>
2020-01-20 11:40:20 +01:00
Samuel 45a1ca673b Merge pull request #454 from benzon/master
Added Cash support to /giveaccountmoney
2020-01-20 11:36:08 +01:00
Søren Eskildsen 4cc9646512 Added Cash support to /giveaccountmoney
Just to have a easy way to give cash to a person i have added a check to see if account == cash, just to avoide having more commands.
2020-01-20 06:33:17 +01:00
ElPumpo cced6c955e Removed xPlayer .setBankBalance(), .getBank(), .setSessionVar(), .getSessionVar(), .getPermissions(), .setPermissions() 2020-01-19 22:59:26 +01:00
ElPumpo a109701253 removed xPlayer .addBank() and .removeBank()
Phasing out ES code, and those functions were misleading
2020-01-19 22:54:45 +01:00
ElPumpo 133825dbea Use new key register 2020-01-19 17:57:28 +01:00
Samuel 732e1f9c33 Merge pull request #450 from Julien80/patch-1
Fix give weapon on esx:giveInventoryItem
2020-01-19 09:41:19 +01:00
Julien80 eb407d980c Fix give weapon on esx:giveInventoryItem 2020-01-18 20:53:18 +01:00
ElPumpo 99c43b62c0 Fixed Teleport function with vector3 types 2020-01-16 12:26:31 +01:00
ElPumpo 06eb61fa2a Fixed random vehicle colors 2020-01-15 15:04:15 +01:00
ElPumpo 1e146c3211 Added entity check for GetVehicleProperties() 2020-01-15 14:13:15 +01:00
ElPumpo 0fbd5d03a2 Minor changes, fixed giving weapon? 2020-01-15 14:10:57 +01:00
ElPumpo 0d4377042d Update functions.lua 2020-01-15 12:33:55 +01:00
ElPumpo 60fd7e317b Added optional notification background color arugment
Co-Authored-By: WolfShy1 <wolfshy1@users.noreply.github.com>
2020-01-15 12:18:39 +01:00
ElPumpo c345d40374 Disable DisplayHelpTextThisFrame saveToBreif, fixed code 2020-01-15 12:11:37 +01:00
ElPumpo 1d83a1f2f4 Updated native names, added optional values (read desc)
Added flash and saveToBreif booleans to ESX.ShowNotification() and ESX.ShowHelpNotification()

Added two optional booleans thisFrame, beep to ShowHelpNotification() and last new optional argument duration
2020-01-15 11:54:19 +01:00
ElPumpo b3a36747a3 Removed saving Steam name in database, closes #246 2020-01-15 10:27:07 +01:00
ElPumpo f89e051756 BREAKING COMMIT - Player loading improvements (read description!)
This commit implements a new way of saving and getting player coords.

Player coords are synced with its assigned xPlayer, the syncing interval is defined in the configuration file.
Also coords wont sync if the player is too close to their previous location.

Existing servers must change their database to account for the new length of the position varchar, at 53 chars max. There's also a column default value specified in the sql file.

New xPlayer functions:
- .getCoords()
- .setCoords() (x,y,z,heading (optional) table
- .updateCoords()

The last one is used for syncing coords from client (interval). The second one will teleport the player. First one is a renamed .getLastPosition()
2020-01-12 22:13:30 +01:00
ElPumpo 5566abca4f Removed updating loadout from client - usally spawned weapons 2020-01-12 22:04:59 +01:00
ElPumpo ccdd4494c5 Reset color after client print, use async callback for retrieving jobs 2020-01-12 21:55:18 +01:00
ElPumpo 9be103db31 ESX.Game.Teleport() support heading, minor cleanup 2020-01-12 21:04:04 +01:00
ElPumpo 91eb2f8505 Removed jobmaster group 2020-01-12 19:18:41 +01:00
ElPumpo aa9ffd3866 Replace __resource.lua with fxmanifest.lua 2020-01-12 19:17:05 +01:00
ElPumpo feaf842420 Show player name and not steam name, fixes #354 2020-01-05 15:49:00 +01:00
ElPumpo e83801cf42 Death module: fixed killer sometimes not getting found, changed native. Fixes #417 2020-01-04 23:54:39 +01:00
ElPumpo b30e72bdcc Fixed /givecommandcomponent command, closes #422 2020-01-04 10:55:10 +01:00
ElPumpo fdabf80657 Implemented ESX weapon drops with components support, closes #421 2020-01-04 01:33:12 +01:00
ElPumpo 2f75152457 Changed how pickups work, see desc. Fixed #338, fixed #420
- Pickups now require you to press E once nearby to pick up
- Fixed pickup objects sometimes not showing up #420
- Added animation to picking up and throwing items
- Added message when inventory cannot accept picking up item
2020-01-03 19:20:26 +01:00
ElPumpo 9b33a3e6ca Fix math round function again
Co-Authored-By: hugocabral <hugocabral@users.noreply.github.com>
2020-01-03 19:10:25 +01:00
ElPumpo bf9c14ed57 Added /giveweaponcomponent command, easier to understand parms table 2020-01-03 17:56:44 +01:00