A possible fix for needing a restart to work...

This commit is contained in:
Cem
2017-09-11 22:24:48 +03:00
parent eb4a47041a
commit a617488c64
+3 -1
View File
@@ -11,7 +11,7 @@ local Keys = {
}
ESX = nil
local ped = GetPlayerPed(-1)
--local ped = GetPlayerPed(-1)
local sitting = false
local lastPos = nil
local currentSitObj = nil
@@ -39,6 +39,7 @@ Citizen.CreateThread(function()
while true do
Wait(0)
--local object, distance = ESX.Game.GetClosestObject(objects)
local ped = GetPlayerPed(-1)
local list = {}
for k,v in pairs(objects) do
local obj = GetClosestObjectOfType(GetEntityCoords(ped).x, GetEntityCoords(ped).y, GetEntityCoords(ped).z, 3.0, GetHashKey(v), false, true ,true)
@@ -82,6 +83,7 @@ end)
function sit(object)
local isOccupied = nil
local ped = GetPlayerPed(-1)
ESX.TriggerServerCallback('sit:getOccupied', function(occupied)
isOccupied = false
for k,v in pairs(occupied) do