fix(esx_multicharacter/client/modules/multicharacter): remove redundant playerSpawned trigger

This commit is contained in:
Ilias Rbayti
2024-11-26 22:00:16 +01:00
parent cdfe24d93a
commit 9272d71ba8
@@ -272,7 +272,6 @@ function Multicharacter:PlayerLoaded(playerData, isNew, skin)
TriggerServerEvent("esx:onPlayerSpawn")
TriggerEvent("esx:onPlayerSpawn")
TriggerEvent("playerSpawned")
TriggerEvent("esx:restoreLoadout")
self:Reset()