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fix(esx_multicharacter/client/modules/multicharacter): remove redundant playerSpawned trigger
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@@ -272,7 +272,6 @@ function Multicharacter:PlayerLoaded(playerData, isNew, skin)
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TriggerServerEvent("esx:onPlayerSpawn")
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TriggerEvent("esx:onPlayerSpawn")
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TriggerEvent("playerSpawned")
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TriggerEvent("esx:restoreLoadout")
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self:Reset()
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