mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 16:23:21 +00:00
Initial public push (WIP)
This commit is contained in:
@@ -1,2 +1,43 @@
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||||
# esx_boat
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Boat shop and garage for ESX
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Adds boat shops and boat garages around San Andreas. Unlike esx_vehicleshop this script isn't built around a job.
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## Requirements
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- [esx_vehicleshop](https://github.com/ESX-Org/esx_vehicleshop)
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## Download & Installation
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### Using [fvm](https://github.com/qlaffont/fvm-installer)
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```
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fvm install --save --folder=esx esx-org/esx_boat
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```
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### Using Git
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```
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cd resources
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git clone https://github.com/ESX-Org/esx_boat [esx]/esx_boat
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```
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### Manually
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- Download https://github.com/ESX-Org/esx_boat/archive/master.zip
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- Put it in the `[esx]` directory
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## Installation
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- Import `esx_boat.sql` in your database
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- Add this to your `server.cfg`:
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```
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start esx_boat
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```
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# Legal
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### License
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esx_boat - Boat shop and garage for ESX
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Copyright (C) 2015-2018 Jérémie N'gadi
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This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
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This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
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You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
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@@ -0,0 +1,26 @@
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resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
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description 'ESX Boat'
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version '0.1.0'
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server_scripts {
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'@mysql-async/lib/MySQL.lua',
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'@es_extended/locale.lua',
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'locales/en.lua',
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'config.lua',
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'server/main.lua'
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}
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client_scripts {
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'@es_extended/locale.lua',
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'locales/en.lua',
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'config.lua',
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'client/main.lua',
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'client/marker.lua'
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}
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dependencies {
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'es_extended',
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'esx_vehicleshop'
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}
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+169
@@ -0,0 +1,169 @@
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Keys = {
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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ESX = nil
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isInShopMenu = false
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local spawnedVehicles = {}
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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while ESX.GetPlayerData() == nil do
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print('playerdata nil!! (boat)')
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Citizen.Wait(10)
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end
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ESX.PlayerData = ESX.GetPlayerData()
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end)
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function OpenBoatShop(shop)
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isInShopMenu = true
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local playerPed = PlayerPedId()
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local elements = {}
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for i=1, #Config.Vehicles, 1 do
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table.insert(elements, {
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label = (string.format ('%s - <span style="color: green;">$%i</span>', Config.Vehicles[i].label, Config.Vehicles[i].price)),
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name = Config.Vehicles[i].label,
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model = Config.Vehicles[i].model,
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price = Config.Vehicles[i].price,
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})
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end
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop',
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{
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title = _U('boat_shop'),
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align = 'top-left',
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elements = elements
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}, function (data, menu)
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop_confirm',
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{
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title = _U('boat_shop_confirm', data.current.name, data.current.price),
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align = 'top-left',
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elements = {
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{ label = _U('confirm_no'), value = 'no' },
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{ label = _U('confirm_yes'), value = 'yes' }
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}
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}, function (data2, menu2)
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if data2.current.value == 'yes' then
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local plate = exports['esx_vehicleshop']:GeneratePlate()
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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local props = ESX.Game.GetVehicleProperties(vehicle)
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props.plate = plate
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print(props.model)
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ESX.TriggerServerCallback('esx_boat:buyBoat', function (bought)
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if bought then
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ESX.ShowNotification(_U('boat_shop_bought', data.current.model, data.current.price))
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DeleteSpawnedVehicles()
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ESX.UI.Menu.CloseAll()
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CurrentAction = 'boat_shop'
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CurrentActionMsg = _U('boat_shop_open')
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FreezeEntityPosition(playerPed, false)
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SetEntityVisible(playerPed, true)
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SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
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else
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ESX.ShowNotification(_U('boat_shop_nomoney'))
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menu2.close()
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end
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end, props, data.current.model)
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else
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menu2.close()
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end
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end, function (data2, menu2)
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menu2.close()
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end)
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end, function (data, menu)
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-- exit menu
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menu.close()
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DeleteSpawnedVehicles()
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CurrentAction = 'boat_shop'
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CurrentActionMsg = _U('boat_shop_open')
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FreezeEntityPosition(playerPed, false)
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SetEntityVisible(playerPed, true)
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SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
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end, function (data, menu)
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DeleteSpawnedVehicles()
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ESX.Game.SpawnLocalVehicle(data.current.model, shop.Inside, shop.Heading, function (vehicle)
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table.insert(spawnedVehicles, vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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FreezeEntityPosition(vehicle, true)
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end)
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end, function (data, menu)
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end)
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-- spawn first vehicle
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DeleteSpawnedVehicles()
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ESX.Game.SpawnLocalVehicle(Config.Vehicles[1].model, shop.Inside, shop.Heading, function (vehicle)
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table.insert(spawnedVehicles, vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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FreezeEntityPosition(vehicle, true)
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end)
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end
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-- Key controls
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(10)
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if isInShopMenu then
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DisableControlAction(0, 75, true) -- Disable exit vehicle
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DisableControlAction(27, 75, true) -- Disable exit vehicle
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else
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Citizen.Wait(500)
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end
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end
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end)
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function DeleteSpawnedVehicles()
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while #spawnedVehicles > 0 do
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local vehicle = spawnedVehicles[1]
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ESX.Game.DeleteVehicle(vehicle)
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table.remove(spawnedVehicles, 1)
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end
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end
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AddEventHandler('onResourceStop', function(resource)
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--if resource == GetCurrentResourceName() and ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'boat_shop') then
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ESX.UI.Menu.CloseAll()
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-- end
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end)
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@@ -0,0 +1,129 @@
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local HasAlreadyEnteredMarker = false
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local LastZone = nil
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CurrentAction = nil
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CurrentActionMsg = ''
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CurrentActionData = {}
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-- Key controls
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(10)
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if CurrentAction == nil then
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Citizen.Wait(200)
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else
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ESX.ShowHelpNotification(CurrentActionMsg)
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if IsControlJustReleased(0, Keys['E']) then
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if CurrentAction == 'boat_shop' then
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OpenBoatShop(Config.Zones.BoatShops[CurrentActionData.zoneNum])
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end
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CurrentAction = nil
|
||||
end
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end
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end
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end)
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AddEventHandler('esx_boat:hasEnteredMarker', function(zone, zoneNum)
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print(zone)
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print(zoneNum)
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if zone == 'boat_shop' then
|
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CurrentAction = 'boat_shop'
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||||
CurrentActionMsg = _U('boat_shop_open')
|
||||
CurrentActionData = { zoneNum = zoneNum }
|
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end
|
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end)
|
||||
|
||||
AddEventHandler('esx_boat:hasExitedMarker', function()
|
||||
if not isInShopMenu then
|
||||
ESX.UI.Menu.CloseAll()
|
||||
end
|
||||
|
||||
CurrentAction = nil
|
||||
end)
|
||||
|
||||
-- Draw markers
|
||||
Citizen.CreateThread(function()
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||||
while true do
|
||||
|
||||
Citizen.Wait(1)
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
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|
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for i=1, #Config.Zones.BoatShops, 1 do
|
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local zone = Config.Zones.BoatShops[i].Outside
|
||||
if GetDistanceBetweenCoords(coords, zone.x, zone.y, zone.z, true) < Config.DrawDistance then
|
||||
DrawMarker(Config.MarkerType, zone.x, zone.y, zone.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end)
|
||||
|
||||
-- Enter / Exit marker events
|
||||
Citizen.CreateThread(function()
|
||||
|
||||
while true do
|
||||
|
||||
Citizen.Wait(1)
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
local isInMarker = false
|
||||
local currentZone = nil
|
||||
local currentZoneNum = nil
|
||||
|
||||
for i=1, #Config.Zones.BoatShops, 1 do
|
||||
|
||||
if GetDistanceBetweenCoords(coords, Config.Zones.BoatShops[i].Outside.x, Config.Zones.BoatShops[i].Outside.y, Config.Zones.BoatShops[i].Outside.z, true) < Config.MarkerSize.x then
|
||||
isInMarker = true
|
||||
currentZone = 'boat_shop'
|
||||
currentZoneNum = i
|
||||
end
|
||||
|
||||
--[[
|
||||
if GetDistanceBetweenCoords(coords, v.Helicopters[i].SpawnPoint.x, v.Helicopters[i].SpawnPoint.y, v.Helicopters[i].SpawnPoint.z, true) < Config.MarkerSize.x then
|
||||
isInMarker = true
|
||||
currentZone = 'HelicopterSpawnPoint'
|
||||
currentZoneNum = i
|
||||
end
|
||||
extra för garage
|
||||
]]
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
local hasExited = false
|
||||
|
||||
if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastZone ~= currentZone or LastZoneNum ~= currentZoneNum) ) then
|
||||
|
||||
if
|
||||
(LastZone ~= nil and LastZoneNum ~= nil) and
|
||||
(LastZone ~= currentZone or LastZoneNum ~= currentZoneNum)
|
||||
then
|
||||
TriggerEvent('esx_boat:hasExitedMarker', LastZone)
|
||||
hasExited = true
|
||||
end
|
||||
|
||||
HasAlreadyEnteredMarker = true
|
||||
LastZone = currentZone
|
||||
LastZoneNum = currentZoneNum
|
||||
|
||||
TriggerEvent('esx_boat:hasEnteredMarker', currentZone, currentZoneNum)
|
||||
end
|
||||
|
||||
if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
|
||||
|
||||
HasAlreadyEnteredMarker = false
|
||||
TriggerEvent('esx_boat:hasExitedMarker')
|
||||
end
|
||||
|
||||
end
|
||||
end)
|
||||
+51
@@ -0,0 +1,51 @@
|
||||
Config = {}
|
||||
|
||||
Config.Locale = 'en'
|
||||
|
||||
Config.MarkerType = 1
|
||||
Config.DrawDistance = 100.0
|
||||
Config.ZoneSize = {x = 5.0, y = 5.0, z = 3.0}
|
||||
Config.MarkerColor = {r = 100, g = 204, b = 100}
|
||||
Config.MarkerSize = { x = 1.5, y = 1.5, z = 1.0 }
|
||||
|
||||
Config.Zones = {
|
||||
|
||||
Garages = {
|
||||
{
|
||||
GaragePos = { x = -772.42, y = -1430.90, z = 1.59 },
|
||||
SpawnPoint = { x = -785.39, y = -1426.30, z = -0.47 },
|
||||
RemovePos = { x = -798.45, y = -1456.03, z = -0.47 },
|
||||
Heading = 150.0
|
||||
}
|
||||
|
||||
},
|
||||
|
||||
BoatShops = {
|
||||
|
||||
{ -- shank st
|
||||
Outside = { x = -773.76, y = -1495.25, z = 1.6 },
|
||||
Inside = { x = -798.59, y = -1503.12, z = -0.47 },
|
||||
Heading = 120.0
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
Config.Vehicles = {
|
||||
|
||||
{
|
||||
model = 'seashark',
|
||||
label = 'Seashark',
|
||||
price = 15000
|
||||
},
|
||||
|
||||
{
|
||||
model = 'speeder',
|
||||
label = 'Speeder',
|
||||
price = 10000
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
Locales['en'] = {
|
||||
-- shop
|
||||
['boat_shop'] = 'boat shop',
|
||||
['boat_shop_open'] = 'press ~INPUT_CONTEXT~ to open the boat shop.',
|
||||
['boat_shop_confirm'] = 'buy a %s for <span style="color: orange;">$%s</span>?',
|
||||
['boat_shop_bought'] = 'you have ~y~bought~s~ a ~b~%s~s~ for ~g~$%s~s~',
|
||||
['boat_shop_nomoney'] = 'you cannot afford this boat!',
|
||||
['confirm_no'] = 'no',
|
||||
['confirm_yes'] = 'yes',
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_boat:buyBoat', function (source, cb, vehicleProps, model)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
local price = getPriceFromModel(model)
|
||||
|
||||
-- vehicle model not found
|
||||
if price == 0 then
|
||||
print(('esx_boat: %s attempted to exploit the shop! (invalid vehicle model)'):format(xPlayer.identifier))
|
||||
cb(false)
|
||||
end
|
||||
|
||||
if xPlayer.getMoney() >= price then
|
||||
xPlayer.removeMoney(price)
|
||||
|
||||
MySQL.Async.execute('INSERT INTO owned_vehicles (owner, plate, vehicle, vehicleType) VALUES (@owner, @plate, @vehicle, @vehicleType)',
|
||||
{
|
||||
['@owner'] = xPlayer.identifier,
|
||||
['@plate'] = vehicleProps.plate,
|
||||
['@vehicle'] = json.encode(vehicleProps),
|
||||
['@vehicleType'] = 'boat'
|
||||
})
|
||||
|
||||
cb(true)
|
||||
else
|
||||
cb(false)
|
||||
end
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_boat:getGarage', function (source, cb)
|
||||
|
||||
MySQL.Async.fetchAll('SELECT * FROM owned_vehicles WHERE owner = @owner, vehicleType = @vehicleType, stored = 1',
|
||||
{
|
||||
['@owner'] = GetPlayerIdentifiers(source)[1],
|
||||
['vehicleType'] = 'boat'
|
||||
}, function (result)
|
||||
local vehicles = {}
|
||||
|
||||
for i=1, #result, 1 do
|
||||
table.insert(vehicles, json.decode(result[i].vehicle))
|
||||
end
|
||||
|
||||
cb(vehicles)
|
||||
end)
|
||||
|
||||
end)
|
||||
|
||||
function getPriceFromModel(model)
|
||||
for i=1, #Config.Vehicles, 1 do
|
||||
if Config.Vehicles[i].model == model then
|
||||
return Config.Vehicles[i].price
|
||||
end
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
Reference in New Issue
Block a user