Files
esx_core-esx-framework/client/main.lua
T
2018-08-04 16:08:24 +02:00

170 lines
4.8 KiB
Lua

Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
ESX = nil
isInShopMenu = false
local spawnedVehicles = {}
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
while ESX.GetPlayerData() == nil do
print('playerdata nil!! (boat)')
Citizen.Wait(10)
end
ESX.PlayerData = ESX.GetPlayerData()
end)
function OpenBoatShop(shop)
isInShopMenu = true
local playerPed = PlayerPedId()
local elements = {}
for i=1, #Config.Vehicles, 1 do
table.insert(elements, {
label = (string.format ('%s - <span style="color: green;">$%i</span>', Config.Vehicles[i].label, Config.Vehicles[i].price)),
name = Config.Vehicles[i].label,
model = Config.Vehicles[i].model,
price = Config.Vehicles[i].price,
})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop',
{
title = _U('boat_shop'),
align = 'top-left',
elements = elements
}, function (data, menu)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop_confirm',
{
title = _U('boat_shop_confirm', data.current.name, data.current.price),
align = 'top-left',
elements = {
{ label = _U('confirm_no'), value = 'no' },
{ label = _U('confirm_yes'), value = 'yes' }
}
}, function (data2, menu2)
if data2.current.value == 'yes' then
local plate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = plate
print(props.model)
ESX.TriggerServerCallback('esx_boat:buyBoat', function (bought)
if bought then
ESX.ShowNotification(_U('boat_shop_bought', data.current.model, data.current.price))
DeleteSpawnedVehicles()
ESX.UI.Menu.CloseAll()
CurrentAction = 'boat_shop'
CurrentActionMsg = _U('boat_shop_open')
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
else
ESX.ShowNotification(_U('boat_shop_nomoney'))
menu2.close()
end
end, props, data.current.model)
else
menu2.close()
end
end, function (data2, menu2)
menu2.close()
end)
end, function (data, menu)
-- exit menu
menu.close()
DeleteSpawnedVehicles()
CurrentAction = 'boat_shop'
CurrentActionMsg = _U('boat_shop_open')
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
end, function (data, menu)
DeleteSpawnedVehicles()
ESX.Game.SpawnLocalVehicle(data.current.model, shop.Inside, shop.Heading, function (vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
end)
end, function (data, menu)
end)
-- spawn first vehicle
DeleteSpawnedVehicles()
ESX.Game.SpawnLocalVehicle(Config.Vehicles[1].model, shop.Inside, shop.Heading, function (vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
end)
end
-- Key controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
if isInShopMenu then
DisableControlAction(0, 75, true) -- Disable exit vehicle
DisableControlAction(27, 75, true) -- Disable exit vehicle
else
Citizen.Wait(500)
end
end
end)
function DeleteSpawnedVehicles()
while #spawnedVehicles > 0 do
local vehicle = spawnedVehicles[1]
ESX.Game.DeleteVehicle(vehicle)
table.remove(spawnedVehicles, 1)
end
end
AddEventHandler('onResourceStop', function(resource)
--if resource == GetCurrentResourceName() and ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'boat_shop') then
ESX.UI.Menu.CloseAll()
-- end
end)