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refactor(es_extended/server/main): use 'esx:playerCrashed' for consistency
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@@ -50,7 +50,7 @@ local function onPlayerJoined(playerId)
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return DropPlayer(playerId, "there was an error loading your character!\nError code: identifier-missing-ingame\n\nThe cause of this error is not known, your identifier could not be found. Please come back later or report this problem to the server administration team.")
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end
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if not playerId and ESX.GetPlayerFromIdentifier(identifier) then
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if ESX.GetPlayerFromIdentifier(identifier) then
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DropPlayer(
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playerId,
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("there was an error loading your character!\nError code: identifier-active-ingame\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same Rockstar account.\n\nYour Rockstar identifier: %s"):format(
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