From 7d3fd2767600de15c3a6b73ddb31020c4f20d83d Mon Sep 17 00:00:00 2001 From: Tabby Dev <88893827+Tabby-Labs@users.noreply.github.com> Date: Thu, 22 May 2025 19:22:52 +0800 Subject: [PATCH] refactor(es_extended/server/main): use 'esx:playerCrashed' for consistency --- [core]/es_extended/server/main.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/[core]/es_extended/server/main.lua b/[core]/es_extended/server/main.lua index 95626930..e593608c 100644 --- a/[core]/es_extended/server/main.lua +++ b/[core]/es_extended/server/main.lua @@ -50,7 +50,7 @@ local function onPlayerJoined(playerId) return DropPlayer(playerId, "there was an error loading your character!\nError code: identifier-missing-ingame\n\nThe cause of this error is not known, your identifier could not be found. Please come back later or report this problem to the server administration team.") end - if not playerId and ESX.GetPlayerFromIdentifier(identifier) then + if ESX.GetPlayerFromIdentifier(identifier) then DropPlayer( playerId, ("there was an error loading your character!\nError code: identifier-active-ingame\n\nThis error is caused by a player on this server who has the same identifier as you have. Make sure you are not playing on the same Rockstar account.\n\nYour Rockstar identifier: %s"):format(