mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 14:01:26 +00:00
feat(esx_lib/game): move game spawn/pool/closest/area and vehicle properties to xLib
Integrated fix during the move: - spawnVehicle uses the computed isNetworked for the network-id/migrate guard, fixing the original that branched on the raw networked argument modSmokeEnabled preserved as-is in get/setVehicleProperties (flagged: the set path toggles mod 20 without applying a smoke color, matching legacy behavior). Non-portable substitution documented: - ESX.PlayerData.ped -> PlayerPedId() (ESX.PlayerData is not available in the lib VM)
This commit is contained in:
@@ -67,3 +67,26 @@ ESX.Point = xLib.point
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ESX.RegisterInteraction = xLib.interactions.register
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ESX.RemoveInteraction = xLib.interactions.remove
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ESX.GetInteractKey = xLib.interactions.getInteractKey
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ESX.Game.GetPedMugshot = xLib.game.getPedMugshot
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ESX.Game.SpawnObject = xLib.game.spawnObject
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ESX.Game.SpawnLocalObject = xLib.game.spawnLocalObject
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ESX.Game.DeleteVehicle = xLib.game.deleteVehicle
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ESX.Game.DeleteObject = xLib.game.deleteObject
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ESX.Game.SpawnVehicle = xLib.game.spawnVehicle
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ESX.Game.SpawnLocalVehicle = xLib.game.spawnLocalVehicle
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ESX.Game.IsVehicleEmpty = xLib.game.isVehicleEmpty
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ESX.Game.GetObjects = xLib.game.getObjects
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ESX.Game.GetPeds = xLib.game.getPeds
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ESX.Game.GetVehicles = xLib.game.getVehicles
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ESX.Game.GetPlayers = xLib.game.getPlayers
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ESX.Game.GetClosestObject = xLib.game.getClosestObject
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ESX.Game.GetClosestPed = xLib.game.getClosestPed
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ESX.Game.GetClosestPlayer = xLib.game.getClosestPlayer
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ESX.Game.GetClosestVehicle = xLib.game.getClosestVehicle
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ESX.Game.GetPlayersInArea = xLib.game.getPlayersInArea
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ESX.Game.GetVehiclesInArea = xLib.game.getVehiclesInArea
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ESX.Game.IsSpawnPointClear = xLib.game.isSpawnPointClear
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ESX.Game.GetVehicleInDirection = xLib.game.getVehicleInDirection
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ESX.Game.GetVehicleProperties = xLib.game.getVehicleProperties
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ESX.Game.SetVehicleProperties = xLib.game.setVehicleProperties
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@@ -442,676 +442,6 @@ function ESX.UI.ShowInventoryItemNotification(add, item, count)
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})
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end
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---@param ped integer The ped to get the mugshot of
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---@param transparent? boolean Whether the mugshot should be transparent
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function ESX.Game.GetPedMugshot(ped, transparent)
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if not DoesEntityExist(ped) then
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return
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end
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local mugshot = transparent and RegisterPedheadshotTransparent(ped) or RegisterPedheadshot(ped)
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while not IsPedheadshotReady(mugshot) do
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Wait(0)
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end
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return mugshot, GetPedheadshotTxdString(mugshot)
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end
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---@param object integer | string The object to spawn
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---@param coords table | vector3 The coords to spawn the object at
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---@param cb? function The callback function
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---@param networked? boolean Whether the object should be networked
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---@return integer | nil
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function ESX.Game.SpawnObject(object, coords, cb, networked)
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local model = type(object) == "number" and object or joaat(object)
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ESX.Streaming.RequestModel(model)
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local obj = CreateObject(model, coords.x, coords.y, coords.z, networked == nil or networked, false, true)
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return cb and cb(obj) or obj
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end
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---@param object integer | string The object to spawn
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---@param coords table | vector3 The coords to spawn the object at
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---@param cb? function The callback function
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---@return nil
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function ESX.Game.SpawnLocalObject(object, coords, cb)
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ESX.Game.SpawnObject(object, coords, cb, false)
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end
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---@param vehicle integer The vehicle to delete
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---@return nil
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function ESX.Game.DeleteVehicle(vehicle)
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SetEntityAsMissionEntity(vehicle, true, true)
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DeleteVehicle(vehicle)
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end
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---@param object integer The object to delete
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---@return nil
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function ESX.Game.DeleteObject(object)
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SetEntityAsMissionEntity(object, false, true)
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DeleteObject(object)
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end
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---@param vehicleModel integer | string The vehicle to spawn
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---@param coords table | vector3 The coords to spawn the vehicle at
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---@param heading number The heading of the vehicle
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---@param cb? fun(vehicle: number) The callback function
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---@param networked? boolean Whether the vehicle should be networked
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---@return number? vehicle
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function ESX.Game.SpawnVehicle(vehicleModel, coords, heading, cb, networked)
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if cb and not ESX.IsFunctionReference(cb) then
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error("Invalid callback function")
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end
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local model = type(vehicleModel) == "number" and vehicleModel or joaat(vehicleModel)
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local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
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local isNetworked = networked == nil or networked
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local playerCoords = GetEntityCoords(ESX.PlayerData.ped)
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if not vector or not playerCoords then
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return
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end
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local dist = #(playerCoords - vector)
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if dist > 424 then -- Onesync infinity Range (https://docs.fivem.net/docs/scripting-reference/onesync/)
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local executingResource = GetInvokingResource() or "Unknown"
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return error(("Resource ^5%s^1 Tried to spawn vehicle on the client but the position is too far away (Out of onesync range)."):format(executingResource))
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end
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local promise = not cb and promise.new()
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CreateThread(function()
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local modelHash = ESX.Streaming.RequestModel(model)
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if not modelHash then
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if promise then
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promise:reject(("Tried to spawn invalid vehicle - ^5%s^7!"):format(model))
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return
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end
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error(("Tried to spawn invalid vehicle - ^5%s^7!"):format(model))
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end
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local vehicle = CreateVehicle(model, vector.x, vector.y, vector.z, heading, isNetworked, true)
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if networked then
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local id = NetworkGetNetworkIdFromEntity(vehicle)
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SetNetworkIdCanMigrate(id, true)
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SetEntityAsMissionEntity(vehicle, true, true)
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end
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SetVehicleHasBeenOwnedByPlayer(vehicle, true)
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SetVehicleNeedsToBeHotwired(vehicle, false)
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SetModelAsNoLongerNeeded(model)
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SetVehRadioStation(vehicle, "OFF")
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RequestCollisionAtCoord(vector.x, vector.y, vector.z)
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while not HasCollisionLoadedAroundEntity(vehicle) do
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Wait(0)
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end
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if promise then
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promise:resolve(vehicle)
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elseif cb then
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cb(vehicle)
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end
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end)
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if promise then
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return Citizen.Await(promise)
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end
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end
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---@param vehicle integer The vehicle to spawn
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---@param coords table | vector3 The coords to spawn the vehicle at
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---@param heading number The heading of the vehicle
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---@param cb? function The callback function
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---@return nil
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function ESX.Game.SpawnLocalVehicle(vehicle, coords, heading, cb)
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ESX.Game.SpawnVehicle(vehicle, coords, heading, cb, false)
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end
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---@param vehicle integer The vehicle to check
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---@return boolean
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function ESX.Game.IsVehicleEmpty(vehicle)
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return GetVehicleNumberOfPassengers(vehicle) == 0 and IsVehicleSeatFree(vehicle, -1)
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end
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---@return table
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function ESX.Game.GetObjects() -- Leave the function for compatibility
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return GetGamePool("CObject")
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end
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---@param onlyOtherPeds? boolean Whether to exlude the player ped
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---@return table
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function ESX.Game.GetPeds(onlyOtherPeds)
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local pool = GetGamePool("CPed")
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if onlyOtherPeds then
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local myPed = ESX.PlayerData.ped
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for i = 1, #pool do
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if pool[i] == myPed then
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table.remove(pool, i)
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break
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end
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end
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end
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return pool
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end
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---@return table
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function ESX.Game.GetVehicles() -- Leave the function for compatibility
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return GetGamePool("CVehicle")
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end
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---@param onlyOtherPlayers? boolean Whether to exclude the player
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---@param returnKeyValue? boolean Whether to return the key value pair
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---@param returnPeds? boolean Whether to return the peds
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---@return table
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function ESX.Game.GetPlayers(onlyOtherPlayers, returnKeyValue, returnPeds)
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local players = {}
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local active = GetActivePlayers()
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for i = 1, #active do
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local currentPlayer = active[i]
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local ped = GetPlayerPed(currentPlayer)
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if DoesEntityExist(ped) and ((onlyOtherPlayers and currentPlayer ~= ESX.playerId) or not onlyOtherPlayers) then
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if returnKeyValue then
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players[currentPlayer] = ped
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else
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players[#players + 1] = returnPeds and ped or currentPlayer
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end
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end
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end
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return players
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end
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---@param coords? table | vector3 The coords to get the closest object to
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---@param modelFilter? table The model filter
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---@return integer, integer
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function ESX.Game.GetClosestObject(coords, modelFilter)
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return ESX.Game.GetClosestEntity(ESX.Game.GetObjects(), false, coords, modelFilter)
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end
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---@param coords? table | vector3 The coords to get the closest ped to
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---@param modelFilter? table The model filter
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---@return integer, integer
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function ESX.Game.GetClosestPed(coords, modelFilter)
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return ESX.Game.GetClosestEntity(ESX.Game.GetPeds(true), false, coords, modelFilter)
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end
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---@param coords? table | vector3 The coords to get the closest player to
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---@return integer, integer
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function ESX.Game.GetClosestPlayer(coords)
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return ESX.Game.GetClosestEntity(ESX.Game.GetPlayers(true, true), true, coords, nil)
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end
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---@param coords? table | vector3 The coords to get the closest vehicle to
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---@param modelFilter? table The model filter
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---@return integer, integer
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function ESX.Game.GetClosestVehicle(coords, modelFilter)
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return ESX.Game.GetClosestEntity(ESX.Game.GetVehicles(), false, coords, modelFilter)
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end
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---@param coords table | vector3 The coords to search from
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---@param maxDistance number The max distance to search within
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---@return table
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function ESX.Game.GetPlayersInArea(coords, maxDistance)
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return EnumerateEntitiesWithinDistance(ESX.Game.GetPlayers(true, true), true, coords, maxDistance)
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end
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---@param coords table | vector3 The coords to search from
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---@param maxDistance number The max distance to search within
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---@return table
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function ESX.Game.GetVehiclesInArea(coords, maxDistance)
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return EnumerateEntitiesWithinDistance(ESX.Game.GetVehicles(), false, coords, maxDistance)
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end
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---@param coords table | vector3 The coords to search from
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---@param maxDistance number The max distance to search within
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---@return boolean
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function ESX.Game.IsSpawnPointClear(coords, maxDistance)
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return #ESX.Game.GetVehiclesInArea(coords, maxDistance) == 0
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end
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---@return integer | nil, vector3 | nil
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function ESX.Game.GetVehicleInDirection()
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local _, hit, coords, _, _, entity = ESX.Game.RaycastScreen(5, 10, ESX.PlayerData.ped)
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if hit and IsEntityAVehicle(entity) then
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return entity, coords
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end
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end
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---@param vehicle integer The vehicle to get the properties of
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---@return table | nil
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function ESX.Game.GetVehicleProperties(vehicle)
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if not DoesEntityExist(vehicle) then
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return
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end
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---@type number | number[], number | number[]
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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local dashboardColor = GetVehicleDashboardColor(vehicle)
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local interiorColor = GetVehicleInteriorColour(vehicle)
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if GetIsVehiclePrimaryColourCustom(vehicle) then
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colorPrimary = { GetVehicleCustomPrimaryColour(vehicle) }
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end
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if GetIsVehicleSecondaryColourCustom(vehicle) then
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colorSecondary = { GetVehicleCustomSecondaryColour(vehicle) }
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end
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local hasCustomXenonColor, customXenonColorR, customXenonColorG, customXenonColorB = GetVehicleXenonLightsCustomColor(vehicle)
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local customXenonColor = nil
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if hasCustomXenonColor then
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customXenonColor = { customXenonColorR, customXenonColorG, customXenonColorB }
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end
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local extras = {}
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for extraId = 0, 20 do
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if DoesExtraExist(vehicle, extraId) then
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extras[tostring(extraId)] = IsVehicleExtraTurnedOn(vehicle, extraId)
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end
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end
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local doorsBroken, windowsBroken, tyreBurst = {}, {}, {}
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local numWheels = tostring(GetVehicleNumberOfWheels(vehicle))
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local TyresIndex = { -- Wheel index list according to the number of vehicle wheels.
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["2"] = { 0, 4 }, -- Bike and cycle.
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["3"] = { 0, 1, 4, 5 }, -- Vehicle with 3 wheels (get for wheels because some 3 wheels vehicles have 2 wheels on front and one rear or the reverse).
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["4"] = { 0, 1, 4, 5 }, -- Vehicle with 4 wheels.
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["6"] = { 0, 1, 2, 3, 4, 5 }, -- Vehicle with 6 wheels.
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}
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if TyresIndex[numWheels] then
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for _, idx in pairs(TyresIndex[numWheels]) do
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tyreBurst[tostring(idx)] = IsVehicleTyreBurst(vehicle, idx, false)
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end
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end
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for windowId = 0, 7 do -- 13
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RollUpWindow(vehicle, windowId) --fix when you put the car away with the window down
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windowsBroken[tostring(windowId)] = not IsVehicleWindowIntact(vehicle, windowId)
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end
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local numDoors = GetNumberOfVehicleDoors(vehicle)
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if numDoors and numDoors > 0 then
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for doorsId = 0, numDoors do
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doorsBroken[tostring(doorsId)] = IsVehicleDoorDamaged(vehicle, doorsId)
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end
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end
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return {
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model = GetEntityModel(vehicle),
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doorsBroken = doorsBroken,
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windowsBroken = windowsBroken,
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tyreBurst = tyreBurst,
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tyresCanBurst = GetVehicleTyresCanBurst(vehicle),
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plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)),
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plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
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bodyHealth = ESX.Math.Round(GetVehicleBodyHealth(vehicle), 1),
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engineHealth = ESX.Math.Round(GetVehicleEngineHealth(vehicle), 1),
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tankHealth = ESX.Math.Round(GetVehiclePetrolTankHealth(vehicle), 1),
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fuelLevel = ESX.Math.Round(GetVehicleFuelLevel(vehicle), 1),
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dirtLevel = ESX.Math.Round(GetVehicleDirtLevel(vehicle), 1),
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color1 = colorPrimary,
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color2 = colorSecondary,
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pearlescentColor = pearlescentColor,
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wheelColor = wheelColor,
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dashboardColor = dashboardColor,
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interiorColor = interiorColor,
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wheels = GetVehicleWheelType(vehicle),
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windowTint = GetVehicleWindowTint(vehicle),
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xenonColor = GetVehicleXenonLightsColor(vehicle),
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customXenonColor = customXenonColor,
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neonEnabled = { IsVehicleNeonLightEnabled(vehicle, 0), IsVehicleNeonLightEnabled(vehicle, 1), IsVehicleNeonLightEnabled(vehicle, 2), IsVehicleNeonLightEnabled(vehicle, 3) },
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neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
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extras = extras,
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tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
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modSpoilers = GetVehicleMod(vehicle, 0),
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modFrontBumper = GetVehicleMod(vehicle, 1),
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modRearBumper = GetVehicleMod(vehicle, 2),
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modSideSkirt = GetVehicleMod(vehicle, 3),
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modExhaust = GetVehicleMod(vehicle, 4),
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modFrame = GetVehicleMod(vehicle, 5),
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modGrille = GetVehicleMod(vehicle, 6),
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modHood = GetVehicleMod(vehicle, 7),
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modFender = GetVehicleMod(vehicle, 8),
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modRightFender = GetVehicleMod(vehicle, 9),
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modRoof = GetVehicleMod(vehicle, 10),
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modRoofLivery = GetVehicleRoofLivery(vehicle),
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modEngine = GetVehicleMod(vehicle, 11),
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modBrakes = GetVehicleMod(vehicle, 12),
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modTransmission = GetVehicleMod(vehicle, 13),
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modHorns = GetVehicleMod(vehicle, 14),
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modSuspension = GetVehicleMod(vehicle, 15),
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modArmor = GetVehicleMod(vehicle, 16),
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modTurbo = IsToggleModOn(vehicle, 18),
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modSmokeEnabled = IsToggleModOn(vehicle, 20),
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modXenon = IsToggleModOn(vehicle, 22),
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modFrontWheels = GetVehicleMod(vehicle, 23),
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modCustomFrontWheels = GetVehicleModVariation(vehicle, 23),
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modBackWheels = GetVehicleMod(vehicle, 24),
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modCustomBackWheels = GetVehicleModVariation(vehicle, 24),
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modPlateHolder = GetVehicleMod(vehicle, 25),
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modVanityPlate = GetVehicleMod(vehicle, 26),
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modTrimA = GetVehicleMod(vehicle, 27),
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modOrnaments = GetVehicleMod(vehicle, 28),
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modDashboard = GetVehicleMod(vehicle, 29),
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modDial = GetVehicleMod(vehicle, 30),
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modDoorSpeaker = GetVehicleMod(vehicle, 31),
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modSeats = GetVehicleMod(vehicle, 32),
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modSteeringWheel = GetVehicleMod(vehicle, 33),
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modShifterLeavers = GetVehicleMod(vehicle, 34),
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modAPlate = GetVehicleMod(vehicle, 35),
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modSpeakers = GetVehicleMod(vehicle, 36),
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modTrunk = GetVehicleMod(vehicle, 37),
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modHydrolic = GetVehicleMod(vehicle, 38),
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modEngineBlock = GetVehicleMod(vehicle, 39),
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modAirFilter = GetVehicleMod(vehicle, 40),
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modStruts = GetVehicleMod(vehicle, 41),
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modArchCover = GetVehicleMod(vehicle, 42),
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||||
modAerials = GetVehicleMod(vehicle, 43),
|
||||
modTrimB = GetVehicleMod(vehicle, 44),
|
||||
modTank = GetVehicleMod(vehicle, 45),
|
||||
modWindows = GetVehicleMod(vehicle, 46),
|
||||
modLivery = GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) or GetVehicleMod(vehicle, 48),
|
||||
modLightbar = GetVehicleMod(vehicle, 49),
|
||||
}
|
||||
end
|
||||
|
||||
---@param vehicle integer The vehicle to set the properties of
|
||||
---@param props table The properties to set
|
||||
---@return nil
|
||||
function ESX.Game.SetVehicleProperties(vehicle, props)
|
||||
if not DoesEntityExist(vehicle) then
|
||||
return
|
||||
end
|
||||
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
|
||||
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
|
||||
SetVehicleModKit(vehicle, 0)
|
||||
|
||||
if props.tyresCanBurst ~= nil then
|
||||
SetVehicleTyresCanBurst(vehicle, props.tyresCanBurst)
|
||||
end
|
||||
|
||||
if props.plate ~= nil then
|
||||
SetVehicleNumberPlateText(vehicle, props.plate)
|
||||
end
|
||||
if props.plateIndex ~= nil then
|
||||
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
|
||||
end
|
||||
if props.bodyHealth ~= nil then
|
||||
SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
|
||||
end
|
||||
if props.engineHealth ~= nil then
|
||||
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
|
||||
end
|
||||
if props.tankHealth ~= nil then
|
||||
SetVehiclePetrolTankHealth(vehicle, props.tankHealth + 0.0)
|
||||
end
|
||||
if props.fuelLevel ~= nil then
|
||||
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
|
||||
end
|
||||
if props.dirtLevel ~= nil then
|
||||
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
|
||||
end
|
||||
if props.color1 ~= nil then
|
||||
if type(props.color1) == "table" then
|
||||
SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3])
|
||||
else
|
||||
SetVehicleColours(vehicle, props.color1, colorSecondary)
|
||||
end
|
||||
end
|
||||
if props.color2 ~= nil then
|
||||
if type(props.color2) == "table" then
|
||||
SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3])
|
||||
else
|
||||
SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2)
|
||||
end
|
||||
end
|
||||
if props.pearlescentColor ~= nil then
|
||||
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
|
||||
end
|
||||
|
||||
if props.interiorColor ~= nil then
|
||||
SetVehicleInteriorColor(vehicle, props.interiorColor)
|
||||
end
|
||||
|
||||
if props.dashboardColor ~= nil then
|
||||
SetVehicleDashboardColor(vehicle, props.dashboardColor)
|
||||
end
|
||||
|
||||
if props.wheelColor ~= nil then
|
||||
SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
|
||||
end
|
||||
if props.wheels ~= nil then
|
||||
SetVehicleWheelType(vehicle, props.wheels)
|
||||
end
|
||||
if props.windowTint ~= nil then
|
||||
SetVehicleWindowTint(vehicle, props.windowTint)
|
||||
end
|
||||
|
||||
if props.neonEnabled ~= nil then
|
||||
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
|
||||
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
|
||||
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
|
||||
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
|
||||
end
|
||||
|
||||
if props.extras ~= nil then
|
||||
for extraId, enabled in pairs(props.extras) do
|
||||
extraId = tonumber(extraId)
|
||||
if extraId then
|
||||
SetVehicleExtra(vehicle, extraId, not enabled)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if props.neonColor ~= nil then
|
||||
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
|
||||
end
|
||||
if props.xenonColor ~= nil then
|
||||
SetVehicleXenonLightsColor(vehicle, props.xenonColor)
|
||||
end
|
||||
if props.customXenonColor ~= nil then
|
||||
SetVehicleXenonLightsCustomColor(vehicle, props.customXenonColor[1], props.customXenonColor[2], props.customXenonColor[3])
|
||||
end
|
||||
if props.modSmokeEnabled ~= nil then
|
||||
ToggleVehicleMod(vehicle, 20, true)
|
||||
end
|
||||
if props.tyreSmokeColor ~= nil then
|
||||
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
|
||||
end
|
||||
if props.modSpoilers ~= nil then
|
||||
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
|
||||
end
|
||||
if props.modFrontBumper ~= nil then
|
||||
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
|
||||
end
|
||||
if props.modRearBumper ~= nil then
|
||||
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
|
||||
end
|
||||
if props.modSideSkirt ~= nil then
|
||||
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
|
||||
end
|
||||
if props.modExhaust ~= nil then
|
||||
SetVehicleMod(vehicle, 4, props.modExhaust, false)
|
||||
end
|
||||
if props.modFrame ~= nil then
|
||||
SetVehicleMod(vehicle, 5, props.modFrame, false)
|
||||
end
|
||||
if props.modGrille ~= nil then
|
||||
SetVehicleMod(vehicle, 6, props.modGrille, false)
|
||||
end
|
||||
if props.modHood ~= nil then
|
||||
SetVehicleMod(vehicle, 7, props.modHood, false)
|
||||
end
|
||||
if props.modFender ~= nil then
|
||||
SetVehicleMod(vehicle, 8, props.modFender, false)
|
||||
end
|
||||
if props.modRightFender ~= nil then
|
||||
SetVehicleMod(vehicle, 9, props.modRightFender, false)
|
||||
end
|
||||
if props.modRoof ~= nil then
|
||||
SetVehicleMod(vehicle, 10, props.modRoof, false)
|
||||
end
|
||||
|
||||
if props.modRoofLivery ~= nil then
|
||||
SetVehicleRoofLivery(vehicle, props.modRoofLivery)
|
||||
end
|
||||
|
||||
if props.modEngine ~= nil then
|
||||
SetVehicleMod(vehicle, 11, props.modEngine, false)
|
||||
end
|
||||
if props.modBrakes ~= nil then
|
||||
SetVehicleMod(vehicle, 12, props.modBrakes, false)
|
||||
end
|
||||
if props.modTransmission ~= nil then
|
||||
SetVehicleMod(vehicle, 13, props.modTransmission, false)
|
||||
end
|
||||
if props.modHorns ~= nil then
|
||||
SetVehicleMod(vehicle, 14, props.modHorns, false)
|
||||
end
|
||||
if props.modSuspension ~= nil then
|
||||
SetVehicleMod(vehicle, 15, props.modSuspension, false)
|
||||
end
|
||||
if props.modArmor ~= nil then
|
||||
SetVehicleMod(vehicle, 16, props.modArmor, false)
|
||||
end
|
||||
if props.modTurbo ~= nil then
|
||||
ToggleVehicleMod(vehicle, 18, props.modTurbo)
|
||||
end
|
||||
if props.modXenon ~= nil then
|
||||
ToggleVehicleMod(vehicle, 22, props.modXenon)
|
||||
end
|
||||
if props.modFrontWheels ~= nil then
|
||||
SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomFrontWheels)
|
||||
end
|
||||
if props.modBackWheels ~= nil then
|
||||
SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomBackWheels)
|
||||
end
|
||||
if props.modPlateHolder ~= nil then
|
||||
SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
|
||||
end
|
||||
if props.modVanityPlate ~= nil then
|
||||
SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
|
||||
end
|
||||
if props.modTrimA ~= nil then
|
||||
SetVehicleMod(vehicle, 27, props.modTrimA, false)
|
||||
end
|
||||
if props.modOrnaments ~= nil then
|
||||
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
|
||||
end
|
||||
if props.modDashboard ~= nil then
|
||||
SetVehicleMod(vehicle, 29, props.modDashboard, false)
|
||||
end
|
||||
if props.modDial ~= nil then
|
||||
SetVehicleMod(vehicle, 30, props.modDial, false)
|
||||
end
|
||||
if props.modDoorSpeaker ~= nil then
|
||||
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
|
||||
end
|
||||
if props.modSeats ~= nil then
|
||||
SetVehicleMod(vehicle, 32, props.modSeats, false)
|
||||
end
|
||||
if props.modSteeringWheel ~= nil then
|
||||
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
|
||||
end
|
||||
if props.modShifterLeavers ~= nil then
|
||||
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
|
||||
end
|
||||
if props.modAPlate ~= nil then
|
||||
SetVehicleMod(vehicle, 35, props.modAPlate, false)
|
||||
end
|
||||
if props.modSpeakers ~= nil then
|
||||
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
|
||||
end
|
||||
if props.modTrunk ~= nil then
|
||||
SetVehicleMod(vehicle, 37, props.modTrunk, false)
|
||||
end
|
||||
if props.modHydrolic ~= nil then
|
||||
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
|
||||
end
|
||||
if props.modEngineBlock ~= nil then
|
||||
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
|
||||
end
|
||||
if props.modAirFilter ~= nil then
|
||||
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
|
||||
end
|
||||
if props.modStruts ~= nil then
|
||||
SetVehicleMod(vehicle, 41, props.modStruts, false)
|
||||
end
|
||||
if props.modArchCover ~= nil then
|
||||
SetVehicleMod(vehicle, 42, props.modArchCover, false)
|
||||
end
|
||||
if props.modAerials ~= nil then
|
||||
SetVehicleMod(vehicle, 43, props.modAerials, false)
|
||||
end
|
||||
if props.modTrimB ~= nil then
|
||||
SetVehicleMod(vehicle, 44, props.modTrimB, false)
|
||||
end
|
||||
if props.modTank ~= nil then
|
||||
SetVehicleMod(vehicle, 45, props.modTank, false)
|
||||
end
|
||||
if props.modWindows ~= nil then
|
||||
SetVehicleMod(vehicle, 46, props.modWindows, false)
|
||||
end
|
||||
|
||||
if props.modLivery ~= nil then
|
||||
SetVehicleMod(vehicle, 48, props.modLivery, false)
|
||||
SetVehicleLivery(vehicle, props.modLivery)
|
||||
end
|
||||
|
||||
if props.windowsBroken ~= nil then
|
||||
for k, v in pairs(props.windowsBroken) do
|
||||
if v then
|
||||
k = tonumber(k)
|
||||
if k then
|
||||
RemoveVehicleWindow(vehicle, k)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if props.doorsBroken ~= nil then
|
||||
for k, v in pairs(props.doorsBroken) do
|
||||
if v then
|
||||
k = tonumber(k)
|
||||
if k then
|
||||
SetVehicleDoorBroken(vehicle, k, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if props.tyreBurst ~= nil then
|
||||
for k, v in pairs(props.tyreBurst) do
|
||||
if v then
|
||||
k = tonumber(k)
|
||||
if k then
|
||||
SetVehicleTyreBurst(vehicle, k, true, 1000.0)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---@param coords vector3 | table coords to get the closest pickup to
|
||||
---@param text string The text to display
|
||||
---@param size? number The size of the text
|
||||
|
||||
@@ -0,0 +1,695 @@
|
||||
---@class gamelib
|
||||
xLib.game = {}
|
||||
|
||||
local function isCallable(val)
|
||||
local valType = type(val)
|
||||
local mt = getmetatable(val)
|
||||
return valType == "function" or (valType == "table" and mt ~= nil and type(mt.__call) == "function")
|
||||
end
|
||||
|
||||
---@param ped integer The ped to get the mugshot of
|
||||
---@param transparent? boolean Whether the mugshot should be transparent
|
||||
function xLib.game.getPedMugshot(ped, transparent)
|
||||
if not DoesEntityExist(ped) then
|
||||
return
|
||||
end
|
||||
|
||||
local mugshot = transparent and RegisterPedheadshotTransparent(ped) or RegisterPedheadshot(ped)
|
||||
|
||||
while not IsPedheadshotReady(mugshot) do
|
||||
Wait(0)
|
||||
end
|
||||
|
||||
return mugshot, GetPedheadshotTxdString(mugshot)
|
||||
end
|
||||
|
||||
---@param object integer | string The object to spawn
|
||||
---@param coords table | vector3 The coords to spawn the object at
|
||||
---@param cb? function The callback function
|
||||
---@param networked? boolean Whether the object should be networked
|
||||
---@return integer | nil
|
||||
function xLib.game.spawnObject(object, coords, cb, networked)
|
||||
local model = type(object) == "number" and object or joaat(object)
|
||||
|
||||
xLib.streaming.requestModel(model)
|
||||
|
||||
local obj = CreateObject(model, coords.x, coords.y, coords.z, networked == nil or networked, false, true)
|
||||
return cb and cb(obj) or obj
|
||||
end
|
||||
|
||||
---@param object integer | string The object to spawn
|
||||
---@param coords table | vector3 The coords to spawn the object at
|
||||
---@param cb? function The callback function
|
||||
---@return nil
|
||||
function xLib.game.spawnLocalObject(object, coords, cb)
|
||||
xLib.game.spawnObject(object, coords, cb, false)
|
||||
end
|
||||
|
||||
---@param vehicle integer The vehicle to delete
|
||||
---@return nil
|
||||
function xLib.game.deleteVehicle(vehicle)
|
||||
SetEntityAsMissionEntity(vehicle, true, true)
|
||||
DeleteVehicle(vehicle)
|
||||
end
|
||||
|
||||
---@param object integer The object to delete
|
||||
---@return nil
|
||||
function xLib.game.deleteObject(object)
|
||||
SetEntityAsMissionEntity(object, false, true)
|
||||
DeleteObject(object)
|
||||
end
|
||||
|
||||
---@param vehicleModel integer | string The vehicle to spawn
|
||||
---@param coords table | vector3 The coords to spawn the vehicle at
|
||||
---@param heading number The heading of the vehicle
|
||||
---@param cb? fun(vehicle: number) The callback function
|
||||
---@param networked? boolean Whether the vehicle should be networked
|
||||
---@return number? vehicle
|
||||
function xLib.game.spawnVehicle(vehicleModel, coords, heading, cb, networked)
|
||||
if cb and not isCallable(cb) then
|
||||
error("Invalid callback function")
|
||||
end
|
||||
|
||||
local model = type(vehicleModel) == "number" and vehicleModel or joaat(vehicleModel)
|
||||
local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
|
||||
local isNetworked = networked == nil or networked
|
||||
|
||||
local playerCoords = GetEntityCoords(PlayerPedId())
|
||||
if not vector or not playerCoords then
|
||||
return
|
||||
end
|
||||
|
||||
local dist = #(playerCoords - vector)
|
||||
if dist > 424 then -- Onesync infinity Range (https://docs.fivem.net/docs/scripting-reference/onesync/)
|
||||
local executingResource = GetInvokingResource() or "Unknown"
|
||||
return error(("Resource ^5%s^1 Tried to spawn vehicle on the client but the position is too far away (Out of onesync range)."):format(executingResource))
|
||||
end
|
||||
|
||||
local promise = not cb and promise.new()
|
||||
CreateThread(function()
|
||||
local modelHash = xLib.streaming.requestModel(model)
|
||||
if not modelHash then
|
||||
if promise then
|
||||
promise:reject(("Tried to spawn invalid vehicle - ^5%s^7!"):format(model))
|
||||
return
|
||||
end
|
||||
error(("Tried to spawn invalid vehicle - ^5%s^7!"):format(model))
|
||||
end
|
||||
|
||||
local vehicle = CreateVehicle(model, vector.x, vector.y, vector.z, heading, isNetworked, true)
|
||||
|
||||
if isNetworked then
|
||||
local id = NetworkGetNetworkIdFromEntity(vehicle)
|
||||
SetNetworkIdCanMigrate(id, true)
|
||||
SetEntityAsMissionEntity(vehicle, true, true)
|
||||
end
|
||||
SetVehicleHasBeenOwnedByPlayer(vehicle, true)
|
||||
SetVehicleNeedsToBeHotwired(vehicle, false)
|
||||
SetModelAsNoLongerNeeded(model)
|
||||
SetVehRadioStation(vehicle, "OFF")
|
||||
|
||||
RequestCollisionAtCoord(vector.x, vector.y, vector.z)
|
||||
while not HasCollisionLoadedAroundEntity(vehicle) do
|
||||
Wait(0)
|
||||
end
|
||||
|
||||
if promise then
|
||||
promise:resolve(vehicle)
|
||||
elseif cb then
|
||||
cb(vehicle)
|
||||
end
|
||||
end)
|
||||
|
||||
if promise then
|
||||
return Citizen.Await(promise)
|
||||
end
|
||||
end
|
||||
|
||||
---@param vehicle integer The vehicle to spawn
|
||||
---@param coords table | vector3 The coords to spawn the vehicle at
|
||||
---@param heading number The heading of the vehicle
|
||||
---@param cb? function The callback function
|
||||
---@return nil
|
||||
function xLib.game.spawnLocalVehicle(vehicle, coords, heading, cb)
|
||||
xLib.game.spawnVehicle(vehicle, coords, heading, cb, false)
|
||||
end
|
||||
|
||||
---@param vehicle integer The vehicle to check
|
||||
---@return boolean
|
||||
function xLib.game.isVehicleEmpty(vehicle)
|
||||
return GetVehicleNumberOfPassengers(vehicle) == 0 and IsVehicleSeatFree(vehicle, -1)
|
||||
end
|
||||
|
||||
---@return table
|
||||
function xLib.game.getObjects() -- Leave the function for compatibility
|
||||
return GetGamePool("CObject")
|
||||
end
|
||||
|
||||
---@param onlyOtherPeds? boolean Whether to exlude the player ped
|
||||
---@return table
|
||||
function xLib.game.getPeds(onlyOtherPeds)
|
||||
local pool = GetGamePool("CPed")
|
||||
|
||||
if onlyOtherPeds then
|
||||
local myPed = PlayerPedId()
|
||||
for i = 1, #pool do
|
||||
if pool[i] == myPed then
|
||||
table.remove(pool, i)
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return pool
|
||||
end
|
||||
|
||||
---@return table
|
||||
function xLib.game.getVehicles() -- Leave the function for compatibility
|
||||
return GetGamePool("CVehicle")
|
||||
end
|
||||
|
||||
---@param onlyOtherPlayers? boolean Whether to exclude the player
|
||||
---@param returnKeyValue? boolean Whether to return the key value pair
|
||||
---@param returnPeds? boolean Whether to return the peds
|
||||
---@return table
|
||||
function xLib.game.getPlayers(onlyOtherPlayers, returnKeyValue, returnPeds)
|
||||
local players = {}
|
||||
local active = GetActivePlayers()
|
||||
|
||||
for i = 1, #active do
|
||||
local currentPlayer = active[i]
|
||||
local ped = GetPlayerPed(currentPlayer)
|
||||
|
||||
if DoesEntityExist(ped) and ((onlyOtherPlayers and currentPlayer ~= PlayerId()) or not onlyOtherPlayers) then
|
||||
if returnKeyValue then
|
||||
players[currentPlayer] = ped
|
||||
else
|
||||
players[#players + 1] = returnPeds and ped or currentPlayer
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return players
|
||||
end
|
||||
|
||||
---@param coords? table | vector3 The coords to get the closest object to
|
||||
---@param modelFilter? table The model filter
|
||||
---@return integer, integer
|
||||
function xLib.game.getClosestObject(coords, modelFilter)
|
||||
return xLib.entity.closest(xLib.game.getObjects(), false, coords, modelFilter)
|
||||
end
|
||||
|
||||
---@param coords? table | vector3 The coords to get the closest ped to
|
||||
---@param modelFilter? table The model filter
|
||||
---@return integer, integer
|
||||
function xLib.game.getClosestPed(coords, modelFilter)
|
||||
return xLib.entity.closest(xLib.game.getPeds(true), false, coords, modelFilter)
|
||||
end
|
||||
|
||||
---@param coords? table | vector3 The coords to get the closest player to
|
||||
---@return integer, integer
|
||||
function xLib.game.getClosestPlayer(coords)
|
||||
return xLib.entity.closest(xLib.game.getPlayers(true, true), true, coords, nil)
|
||||
end
|
||||
|
||||
---@param coords? table | vector3 The coords to get the closest vehicle to
|
||||
---@param modelFilter? table The model filter
|
||||
---@return integer, integer
|
||||
function xLib.game.getClosestVehicle(coords, modelFilter)
|
||||
return xLib.entity.closest(xLib.game.getVehicles(), false, coords, modelFilter)
|
||||
end
|
||||
|
||||
---@param coords table | vector3 The coords to search from
|
||||
---@param maxDistance number The max distance to search within
|
||||
---@return table
|
||||
function xLib.game.getPlayersInArea(coords, maxDistance)
|
||||
return xLib.entity.EnumerateWithinDistance(xLib.game.getPlayers(true, true), true, coords, maxDistance)
|
||||
end
|
||||
|
||||
---@param coords table | vector3 The coords to search from
|
||||
---@param maxDistance number The max distance to search within
|
||||
---@return table
|
||||
function xLib.game.getVehiclesInArea(coords, maxDistance)
|
||||
return xLib.entity.EnumerateWithinDistance(xLib.game.getVehicles(), false, coords, maxDistance)
|
||||
end
|
||||
|
||||
---@param coords table | vector3 The coords to search from
|
||||
---@param maxDistance number The max distance to search within
|
||||
---@return boolean
|
||||
function xLib.game.isSpawnPointClear(coords, maxDistance)
|
||||
return #xLib.game.getVehiclesInArea(coords, maxDistance) == 0
|
||||
end
|
||||
|
||||
---@return integer | nil, vector3 | nil
|
||||
function xLib.game.getVehicleInDirection()
|
||||
local _, hit, coords, _, _, entity = xLib.Raycast.FromScreen(5, 10, PlayerPedId())
|
||||
if hit and IsEntityAVehicle(entity) then
|
||||
return entity, coords
|
||||
end
|
||||
end
|
||||
|
||||
local function round(value, numDecimalPlaces)
|
||||
if numDecimalPlaces then
|
||||
local power = 10 ^ numDecimalPlaces
|
||||
return math.floor((value * power) + 0.5) / power
|
||||
else
|
||||
return math.floor(value + 0.5)
|
||||
end
|
||||
end
|
||||
|
||||
local function trim(value)
|
||||
value = tostring(value)
|
||||
return (string.gsub(value, "^%s*(.-)%s*$", "%1"))
|
||||
end
|
||||
|
||||
---@param vehicle integer The vehicle to get the properties of
|
||||
---@return table | nil
|
||||
function xLib.game.getVehicleProperties(vehicle)
|
||||
if not DoesEntityExist(vehicle) then
|
||||
return
|
||||
end
|
||||
|
||||
---@type number | number[], number | number[]
|
||||
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
|
||||
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
|
||||
local dashboardColor = GetVehicleDashboardColor(vehicle)
|
||||
local interiorColor = GetVehicleInteriorColour(vehicle)
|
||||
|
||||
if GetIsVehiclePrimaryColourCustom(vehicle) then
|
||||
colorPrimary = { GetVehicleCustomPrimaryColour(vehicle) }
|
||||
end
|
||||
|
||||
if GetIsVehicleSecondaryColourCustom(vehicle) then
|
||||
colorSecondary = { GetVehicleCustomSecondaryColour(vehicle) }
|
||||
end
|
||||
|
||||
local hasCustomXenonColor, customXenonColorR, customXenonColorG, customXenonColorB = GetVehicleXenonLightsCustomColor(vehicle)
|
||||
local customXenonColor = nil
|
||||
if hasCustomXenonColor then
|
||||
customXenonColor = { customXenonColorR, customXenonColorG, customXenonColorB }
|
||||
end
|
||||
|
||||
local extras = {}
|
||||
for extraId = 0, 20 do
|
||||
if DoesExtraExist(vehicle, extraId) then
|
||||
extras[tostring(extraId)] = IsVehicleExtraTurnedOn(vehicle, extraId)
|
||||
end
|
||||
end
|
||||
|
||||
local doorsBroken, windowsBroken, tyreBurst = {}, {}, {}
|
||||
local numWheels = tostring(GetVehicleNumberOfWheels(vehicle))
|
||||
|
||||
local TyresIndex = { -- Wheel index list according to the number of vehicle wheels.
|
||||
["2"] = { 0, 4 }, -- Bike and cycle.
|
||||
["3"] = { 0, 1, 4, 5 }, -- Vehicle with 3 wheels (get for wheels because some 3 wheels vehicles have 2 wheels on front and one rear or the reverse).
|
||||
["4"] = { 0, 1, 4, 5 }, -- Vehicle with 4 wheels.
|
||||
["6"] = { 0, 1, 2, 3, 4, 5 }, -- Vehicle with 6 wheels.
|
||||
}
|
||||
|
||||
if TyresIndex[numWheels] then
|
||||
for _, idx in pairs(TyresIndex[numWheels]) do
|
||||
tyreBurst[tostring(idx)] = IsVehicleTyreBurst(vehicle, idx, false)
|
||||
end
|
||||
end
|
||||
|
||||
for windowId = 0, 7 do -- 13
|
||||
RollUpWindow(vehicle, windowId) --fix when you put the car away with the window down
|
||||
windowsBroken[tostring(windowId)] = not IsVehicleWindowIntact(vehicle, windowId)
|
||||
end
|
||||
|
||||
local numDoors = GetNumberOfVehicleDoors(vehicle)
|
||||
if numDoors and numDoors > 0 then
|
||||
for doorsId = 0, numDoors do
|
||||
doorsBroken[tostring(doorsId)] = IsVehicleDoorDamaged(vehicle, doorsId)
|
||||
end
|
||||
end
|
||||
|
||||
return {
|
||||
model = GetEntityModel(vehicle),
|
||||
doorsBroken = doorsBroken,
|
||||
windowsBroken = windowsBroken,
|
||||
tyreBurst = tyreBurst,
|
||||
tyresCanBurst = GetVehicleTyresCanBurst(vehicle),
|
||||
plate = trim(GetVehicleNumberPlateText(vehicle)),
|
||||
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
|
||||
|
||||
bodyHealth = round(GetVehicleBodyHealth(vehicle), 1),
|
||||
engineHealth = round(GetVehicleEngineHealth(vehicle), 1),
|
||||
tankHealth = round(GetVehiclePetrolTankHealth(vehicle), 1),
|
||||
|
||||
fuelLevel = round(GetVehicleFuelLevel(vehicle), 1),
|
||||
dirtLevel = round(GetVehicleDirtLevel(vehicle), 1),
|
||||
color1 = colorPrimary,
|
||||
color2 = colorSecondary,
|
||||
|
||||
pearlescentColor = pearlescentColor,
|
||||
wheelColor = wheelColor,
|
||||
|
||||
dashboardColor = dashboardColor,
|
||||
interiorColor = interiorColor,
|
||||
|
||||
wheels = GetVehicleWheelType(vehicle),
|
||||
windowTint = GetVehicleWindowTint(vehicle),
|
||||
xenonColor = GetVehicleXenonLightsColor(vehicle),
|
||||
customXenonColor = customXenonColor,
|
||||
|
||||
neonEnabled = { IsVehicleNeonLightEnabled(vehicle, 0), IsVehicleNeonLightEnabled(vehicle, 1), IsVehicleNeonLightEnabled(vehicle, 2), IsVehicleNeonLightEnabled(vehicle, 3) },
|
||||
|
||||
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
|
||||
extras = extras,
|
||||
tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
|
||||
|
||||
modSpoilers = GetVehicleMod(vehicle, 0),
|
||||
modFrontBumper = GetVehicleMod(vehicle, 1),
|
||||
modRearBumper = GetVehicleMod(vehicle, 2),
|
||||
modSideSkirt = GetVehicleMod(vehicle, 3),
|
||||
modExhaust = GetVehicleMod(vehicle, 4),
|
||||
modFrame = GetVehicleMod(vehicle, 5),
|
||||
modGrille = GetVehicleMod(vehicle, 6),
|
||||
modHood = GetVehicleMod(vehicle, 7),
|
||||
modFender = GetVehicleMod(vehicle, 8),
|
||||
modRightFender = GetVehicleMod(vehicle, 9),
|
||||
modRoof = GetVehicleMod(vehicle, 10),
|
||||
modRoofLivery = GetVehicleRoofLivery(vehicle),
|
||||
|
||||
modEngine = GetVehicleMod(vehicle, 11),
|
||||
modBrakes = GetVehicleMod(vehicle, 12),
|
||||
modTransmission = GetVehicleMod(vehicle, 13),
|
||||
modHorns = GetVehicleMod(vehicle, 14),
|
||||
modSuspension = GetVehicleMod(vehicle, 15),
|
||||
modArmor = GetVehicleMod(vehicle, 16),
|
||||
|
||||
modTurbo = IsToggleModOn(vehicle, 18),
|
||||
modSmokeEnabled = IsToggleModOn(vehicle, 20),
|
||||
modXenon = IsToggleModOn(vehicle, 22),
|
||||
|
||||
modFrontWheels = GetVehicleMod(vehicle, 23),
|
||||
modCustomFrontWheels = GetVehicleModVariation(vehicle, 23),
|
||||
modBackWheels = GetVehicleMod(vehicle, 24),
|
||||
modCustomBackWheels = GetVehicleModVariation(vehicle, 24),
|
||||
|
||||
modPlateHolder = GetVehicleMod(vehicle, 25),
|
||||
modVanityPlate = GetVehicleMod(vehicle, 26),
|
||||
modTrimA = GetVehicleMod(vehicle, 27),
|
||||
modOrnaments = GetVehicleMod(vehicle, 28),
|
||||
modDashboard = GetVehicleMod(vehicle, 29),
|
||||
modDial = GetVehicleMod(vehicle, 30),
|
||||
modDoorSpeaker = GetVehicleMod(vehicle, 31),
|
||||
modSeats = GetVehicleMod(vehicle, 32),
|
||||
modSteeringWheel = GetVehicleMod(vehicle, 33),
|
||||
modShifterLeavers = GetVehicleMod(vehicle, 34),
|
||||
modAPlate = GetVehicleMod(vehicle, 35),
|
||||
modSpeakers = GetVehicleMod(vehicle, 36),
|
||||
modTrunk = GetVehicleMod(vehicle, 37),
|
||||
modHydrolic = GetVehicleMod(vehicle, 38),
|
||||
modEngineBlock = GetVehicleMod(vehicle, 39),
|
||||
modAirFilter = GetVehicleMod(vehicle, 40),
|
||||
modStruts = GetVehicleMod(vehicle, 41),
|
||||
modArchCover = GetVehicleMod(vehicle, 42),
|
||||
modAerials = GetVehicleMod(vehicle, 43),
|
||||
modTrimB = GetVehicleMod(vehicle, 44),
|
||||
modTank = GetVehicleMod(vehicle, 45),
|
||||
modWindows = GetVehicleMod(vehicle, 46),
|
||||
modLivery = GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) or GetVehicleMod(vehicle, 48),
|
||||
modLightbar = GetVehicleMod(vehicle, 49),
|
||||
}
|
||||
end
|
||||
|
||||
---@param vehicle integer The vehicle to set the properties of
|
||||
---@param props table The properties to set
|
||||
---@return nil
|
||||
function xLib.game.setVehicleProperties(vehicle, props)
|
||||
if not DoesEntityExist(vehicle) then
|
||||
return
|
||||
end
|
||||
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
|
||||
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
|
||||
SetVehicleModKit(vehicle, 0)
|
||||
|
||||
if props.tyresCanBurst ~= nil then
|
||||
SetVehicleTyresCanBurst(vehicle, props.tyresCanBurst)
|
||||
end
|
||||
|
||||
if props.plate ~= nil then
|
||||
SetVehicleNumberPlateText(vehicle, props.plate)
|
||||
end
|
||||
if props.plateIndex ~= nil then
|
||||
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
|
||||
end
|
||||
if props.bodyHealth ~= nil then
|
||||
SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
|
||||
end
|
||||
if props.engineHealth ~= nil then
|
||||
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
|
||||
end
|
||||
if props.tankHealth ~= nil then
|
||||
SetVehiclePetrolTankHealth(vehicle, props.tankHealth + 0.0)
|
||||
end
|
||||
if props.fuelLevel ~= nil then
|
||||
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
|
||||
end
|
||||
if props.dirtLevel ~= nil then
|
||||
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
|
||||
end
|
||||
if props.color1 ~= nil then
|
||||
if type(props.color1) == "table" then
|
||||
SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3])
|
||||
else
|
||||
SetVehicleColours(vehicle, props.color1, colorSecondary)
|
||||
end
|
||||
end
|
||||
if props.color2 ~= nil then
|
||||
if type(props.color2) == "table" then
|
||||
SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3])
|
||||
else
|
||||
SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2)
|
||||
end
|
||||
end
|
||||
if props.pearlescentColor ~= nil then
|
||||
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
|
||||
end
|
||||
|
||||
if props.interiorColor ~= nil then
|
||||
SetVehicleInteriorColor(vehicle, props.interiorColor)
|
||||
end
|
||||
|
||||
if props.dashboardColor ~= nil then
|
||||
SetVehicleDashboardColor(vehicle, props.dashboardColor)
|
||||
end
|
||||
|
||||
if props.wheelColor ~= nil then
|
||||
SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
|
||||
end
|
||||
if props.wheels ~= nil then
|
||||
SetVehicleWheelType(vehicle, props.wheels)
|
||||
end
|
||||
if props.windowTint ~= nil then
|
||||
SetVehicleWindowTint(vehicle, props.windowTint)
|
||||
end
|
||||
|
||||
if props.neonEnabled ~= nil then
|
||||
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
|
||||
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
|
||||
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
|
||||
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
|
||||
end
|
||||
|
||||
if props.extras ~= nil then
|
||||
for extraId, enabled in pairs(props.extras) do
|
||||
extraId = tonumber(extraId)
|
||||
if extraId then
|
||||
SetVehicleExtra(vehicle, extraId, not enabled)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if props.neonColor ~= nil then
|
||||
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
|
||||
end
|
||||
if props.xenonColor ~= nil then
|
||||
SetVehicleXenonLightsColor(vehicle, props.xenonColor)
|
||||
end
|
||||
if props.customXenonColor ~= nil then
|
||||
SetVehicleXenonLightsCustomColor(vehicle, props.customXenonColor[1], props.customXenonColor[2], props.customXenonColor[3])
|
||||
end
|
||||
if props.modSmokeEnabled ~= nil then
|
||||
ToggleVehicleMod(vehicle, 20, true)
|
||||
end
|
||||
if props.tyreSmokeColor ~= nil then
|
||||
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
|
||||
end
|
||||
if props.modSpoilers ~= nil then
|
||||
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
|
||||
end
|
||||
if props.modFrontBumper ~= nil then
|
||||
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
|
||||
end
|
||||
if props.modRearBumper ~= nil then
|
||||
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
|
||||
end
|
||||
if props.modSideSkirt ~= nil then
|
||||
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
|
||||
end
|
||||
if props.modExhaust ~= nil then
|
||||
SetVehicleMod(vehicle, 4, props.modExhaust, false)
|
||||
end
|
||||
if props.modFrame ~= nil then
|
||||
SetVehicleMod(vehicle, 5, props.modFrame, false)
|
||||
end
|
||||
if props.modGrille ~= nil then
|
||||
SetVehicleMod(vehicle, 6, props.modGrille, false)
|
||||
end
|
||||
if props.modHood ~= nil then
|
||||
SetVehicleMod(vehicle, 7, props.modHood, false)
|
||||
end
|
||||
if props.modFender ~= nil then
|
||||
SetVehicleMod(vehicle, 8, props.modFender, false)
|
||||
end
|
||||
if props.modRightFender ~= nil then
|
||||
SetVehicleMod(vehicle, 9, props.modRightFender, false)
|
||||
end
|
||||
if props.modRoof ~= nil then
|
||||
SetVehicleMod(vehicle, 10, props.modRoof, false)
|
||||
end
|
||||
|
||||
if props.modRoofLivery ~= nil then
|
||||
SetVehicleRoofLivery(vehicle, props.modRoofLivery)
|
||||
end
|
||||
|
||||
if props.modEngine ~= nil then
|
||||
SetVehicleMod(vehicle, 11, props.modEngine, false)
|
||||
end
|
||||
if props.modBrakes ~= nil then
|
||||
SetVehicleMod(vehicle, 12, props.modBrakes, false)
|
||||
end
|
||||
if props.modTransmission ~= nil then
|
||||
SetVehicleMod(vehicle, 13, props.modTransmission, false)
|
||||
end
|
||||
if props.modHorns ~= nil then
|
||||
SetVehicleMod(vehicle, 14, props.modHorns, false)
|
||||
end
|
||||
if props.modSuspension ~= nil then
|
||||
SetVehicleMod(vehicle, 15, props.modSuspension, false)
|
||||
end
|
||||
if props.modArmor ~= nil then
|
||||
SetVehicleMod(vehicle, 16, props.modArmor, false)
|
||||
end
|
||||
if props.modTurbo ~= nil then
|
||||
ToggleVehicleMod(vehicle, 18, props.modTurbo)
|
||||
end
|
||||
if props.modXenon ~= nil then
|
||||
ToggleVehicleMod(vehicle, 22, props.modXenon)
|
||||
end
|
||||
if props.modFrontWheels ~= nil then
|
||||
SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomFrontWheels)
|
||||
end
|
||||
if props.modBackWheels ~= nil then
|
||||
SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomBackWheels)
|
||||
end
|
||||
if props.modPlateHolder ~= nil then
|
||||
SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
|
||||
end
|
||||
if props.modVanityPlate ~= nil then
|
||||
SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
|
||||
end
|
||||
if props.modTrimA ~= nil then
|
||||
SetVehicleMod(vehicle, 27, props.modTrimA, false)
|
||||
end
|
||||
if props.modOrnaments ~= nil then
|
||||
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
|
||||
end
|
||||
if props.modDashboard ~= nil then
|
||||
SetVehicleMod(vehicle, 29, props.modDashboard, false)
|
||||
end
|
||||
if props.modDial ~= nil then
|
||||
SetVehicleMod(vehicle, 30, props.modDial, false)
|
||||
end
|
||||
if props.modDoorSpeaker ~= nil then
|
||||
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
|
||||
end
|
||||
if props.modSeats ~= nil then
|
||||
SetVehicleMod(vehicle, 32, props.modSeats, false)
|
||||
end
|
||||
if props.modSteeringWheel ~= nil then
|
||||
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
|
||||
end
|
||||
if props.modShifterLeavers ~= nil then
|
||||
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
|
||||
end
|
||||
if props.modAPlate ~= nil then
|
||||
SetVehicleMod(vehicle, 35, props.modAPlate, false)
|
||||
end
|
||||
if props.modSpeakers ~= nil then
|
||||
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
|
||||
end
|
||||
if props.modTrunk ~= nil then
|
||||
SetVehicleMod(vehicle, 37, props.modTrunk, false)
|
||||
end
|
||||
if props.modHydrolic ~= nil then
|
||||
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
|
||||
end
|
||||
if props.modEngineBlock ~= nil then
|
||||
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
|
||||
end
|
||||
if props.modAirFilter ~= nil then
|
||||
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
|
||||
end
|
||||
if props.modStruts ~= nil then
|
||||
SetVehicleMod(vehicle, 41, props.modStruts, false)
|
||||
end
|
||||
if props.modArchCover ~= nil then
|
||||
SetVehicleMod(vehicle, 42, props.modArchCover, false)
|
||||
end
|
||||
if props.modAerials ~= nil then
|
||||
SetVehicleMod(vehicle, 43, props.modAerials, false)
|
||||
end
|
||||
if props.modTrimB ~= nil then
|
||||
SetVehicleMod(vehicle, 44, props.modTrimB, false)
|
||||
end
|
||||
if props.modTank ~= nil then
|
||||
SetVehicleMod(vehicle, 45, props.modTank, false)
|
||||
end
|
||||
if props.modWindows ~= nil then
|
||||
SetVehicleMod(vehicle, 46, props.modWindows, false)
|
||||
end
|
||||
|
||||
if props.modLivery ~= nil then
|
||||
SetVehicleMod(vehicle, 48, props.modLivery, false)
|
||||
SetVehicleLivery(vehicle, props.modLivery)
|
||||
end
|
||||
|
||||
if props.windowsBroken ~= nil then
|
||||
for k, v in pairs(props.windowsBroken) do
|
||||
if v then
|
||||
k = tonumber(k)
|
||||
if k then
|
||||
RemoveVehicleWindow(vehicle, k)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if props.doorsBroken ~= nil then
|
||||
for k, v in pairs(props.doorsBroken) do
|
||||
if v then
|
||||
k = tonumber(k)
|
||||
if k then
|
||||
SetVehicleDoorBroken(vehicle, k, true)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if props.tyreBurst ~= nil then
|
||||
for k, v in pairs(props.tyreBurst) do
|
||||
if v then
|
||||
k = tonumber(k)
|
||||
if k then
|
||||
SetVehicleTyreBurst(vehicle, k, true, 1000.0)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return xLib.game
|
||||
Reference in New Issue
Block a user