mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-28 23:01:26 +00:00
Merge branch 'esx-framework:main' into production
This commit is contained in:
+1
-1
@@ -391,7 +391,7 @@ CREATE TABLE `users` (
|
||||
`job` varchar(20) DEFAULT 'unemployed',
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||||
`job_grade` int(11) DEFAULT 0,
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||||
`loadout` longtext DEFAULT NULL,
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||||
`position` varchar(255) DEFAULT '{"x":-269.4,"y":-955.3,"z":31.2,"heading":205.8}',
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||||
`position` longtext NULL DEFAULT NULL,
|
||||
`firstname` varchar(16) DEFAULT NULL,
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||||
`lastname` varchar(16) DEFAULT NULL,
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||||
`dateofbirth` varchar(10) DEFAULT NULL,
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||||
@@ -631,8 +631,8 @@ to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
esx_example
|
||||
Copyright (C) 2015-2023 Jérémie N'gadi
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||||
async
|
||||
Copyright (C) 2015-2022 Jérémie N'gadi
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
@@ -652,7 +652,7 @@ Also add information on how to contact you by electronic and paper mail.
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
esx_example Copyright (C) 2015-2023 Jérémie N'gadi
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||||
async Copyright (C) 2015-2022 Jérémie N'gadi
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
@@ -0,0 +1,15 @@
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||||
<h1 align='center'>[ESX] Async</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://docs.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
|
||||
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||||
A very Simple resource that allows resources to run tasks asynchronously.
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||||
## Legal
|
||||
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||||
async - asynchronous tasks.
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||||
|
||||
Copyright (C) 2015-2022 Jérémie N'gadi
|
||||
|
||||
This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
|
||||
|
||||
This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
|
||||
|
||||
You should have received a copy Of the GNU General Public License along with this program. If Not, see <http://www.gnu.org/licenses/>.
|
||||
@@ -0,0 +1,71 @@
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Async = {}
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function Async.parallel(tasks, cb)
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if #tasks == 0 then
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cb({})
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return
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end
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local remaining = #tasks
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local results = {}
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for i = 1, #tasks, 1 do
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CreateThread(function()
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tasks[i](function(result)
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results[#results+ 1] = result
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remaining = remaining - 1;
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||||
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if remaining == 0 then
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cb(results)
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end
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end)
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end)
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end
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end
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function Async.parallelLimit(tasks, limit, cb)
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if #tasks == 0 then
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cb({})
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return
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end
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local remaining = #tasks
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local running = 0
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local queue, results = {}, {}
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for i=1, #tasks, 1 do
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queue[#queue + 1] = tasks[i]
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end
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local function processQueue()
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if #queue == 0 then
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return
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end
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while running < limit and #queue > 0 do
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local task = table.remove(queue, 1)
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running = running + 1
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task(function(result)
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results[#results+ 1] = result
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||||
remaining = remaining - 1;
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running = running - 1
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||||
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||||
if remaining == 0 then
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cb(results)
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||||
end
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||||
end)
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||||
end
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||||
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||||
CreateThread(processQueue)
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||||
end
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processQueue()
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||||
end
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function Async.series(tasks, cb)
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Async.parallelLimit(tasks, 1, cb)
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||||
end
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||||
@@ -0,0 +1,7 @@
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||||
fx_version 'cerulean'
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game 'gta5'
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||||
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||||
author 'ESX-Framework'
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||||
description 'asynchronous Tasks'
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lua54 'yes'
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||||
shared_script 'async.lua'
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||||
@@ -4,6 +4,6 @@ game 'gta5'
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||||
author 'ESX-Framework'
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||||
description 'cron'
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||||
lua54 'yes'
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||||
version '1.9.0'
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||||
version '1.9.2'
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||||
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||||
server_script 'server/main.lua'
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||||
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@@ -4,7 +4,6 @@ ESX.PlayerData = {}
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||||
ESX.PlayerLoaded = false
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Core.CurrentRequestId = 0
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Core.ServerCallbacks = {}
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||||
Core.TimeoutCallbacks = {}
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||||
Core.Input = {}
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||||
ESX.UI = {}
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||||
ESX.UI.Menu = {}
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||||
@@ -19,18 +18,6 @@ ESX.Scaleform.Utils = {}
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||||
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||||
ESX.Streaming = {}
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||||
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function ESX.SetTimeout(msec, cb)
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||||
table.insert(Core.TimeoutCallbacks, {
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||||
time = GetGameTimer() + msec,
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||||
cb = cb
|
||||
})
|
||||
return #Core.TimeoutCallbacks
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||||
end
|
||||
|
||||
function ESX.ClearTimeout(i)
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||||
Core.TimeoutCallbacks[i] = nil
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||||
end
|
||||
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||||
function ESX.IsPlayerLoaded()
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||||
return ESX.PlayerLoaded
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||||
end
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||||
@@ -471,10 +458,15 @@ function ESX.Game.GetObjects() -- Leave the function for compatibility
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end
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function ESX.Game.GetPeds(onlyOtherPeds)
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local peds, myPed, pool = {}, ESX.PlayerData.ped, GetGamePool('CPed')
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local myPed, pool = ESX.PlayerData.ped, GetGamePool('CPed')
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|
||||
if not onlyOtherPeds then
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return pool
|
||||
end
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||||
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||||
local peds = {}
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||||
for i = 1, #pool do
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if ((onlyOtherPeds and pool[i] ~= myPed) or not onlyOtherPeds) then
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||||
if pool[i] ~= myPed then
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||||
peds[#peds + 1] = pool[i]
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||||
end
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||||
end
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||||
@@ -608,6 +600,8 @@ function ESX.Game.GetVehicleProperties(vehicle)
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||||
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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||||
local hasCustomPrimaryColor = GetIsVehiclePrimaryColourCustom(vehicle)
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||||
local dashboardColor = GetVehicleDashboardColor(vehicle)
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||||
local interiorColor = GetVehicleInteriorColour(vehicle)
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||||
local customPrimaryColor = nil
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if hasCustomPrimaryColor then
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||||
customPrimaryColor = {GetVehicleCustomPrimaryColour(vehicle)}
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@@ -680,6 +674,9 @@ function ESX.Game.GetVehicleProperties(vehicle)
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||||
|
||||
pearlescentColor = pearlescentColor,
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||||
wheelColor = wheelColor,
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||||
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||||
dashboardColor = dashboardColor,
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||||
interiorColor = interiorColor,
|
||||
|
||||
wheels = GetVehicleWheelType(vehicle),
|
||||
windowTint = GetVehicleWindowTint(vehicle),
|
||||
@@ -792,6 +789,15 @@ function ESX.Game.SetVehicleProperties(vehicle, props)
|
||||
if props.pearlescentColor ~= nil then
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||||
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
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||||
end
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||||
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if props.interiorColor ~= nil then
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SetVehicleInteriorColor(vehicle, props.interiorColor)
|
||||
end
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||||
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||||
if props.dashboardColor ~= nil then
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||||
SetVehicleDashboardColor(vehicle, props.dashboardColor)
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||||
end
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||||
|
||||
if props.wheelColor ~= nil then
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||||
SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
|
||||
end
|
||||
@@ -1321,22 +1327,4 @@ AddEventHandler('esx:showAdvancedNotification',
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||||
RegisterNetEvent('esx:showHelpNotification')
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||||
AddEventHandler('esx:showHelpNotification', function(msg, thisFrame, beep, duration)
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ESX.ShowHelpNotification(msg, thisFrame, beep, duration)
|
||||
end)
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||||
|
||||
-- SetTimeout
|
||||
CreateThread(function()
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while true do
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local sleep = 100
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||||
if #Core.TimeoutCallbacks > 0 then
|
||||
local currTime = GetGameTimer()
|
||||
sleep = 0
|
||||
for i = 1, #Core.TimeoutCallbacks, 1 do
|
||||
if currTime >= Core.TimeoutCallbacks[i].time then
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Core.TimeoutCallbacks[i].cb()
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Core.TimeoutCallbacks[i] = nil
|
||||
end
|
||||
end
|
||||
end
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||||
Wait(sleep)
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||||
end
|
||||
end)
|
||||
end)
|
||||
+102
-118
@@ -14,7 +14,7 @@ CreateThread(function()
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||||
end)
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|
||||
RegisterNetEvent("esx:requestModel", function(model)
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||||
ESX.Streaming.RequestModel(model)
|
||||
ESX.Streaming.RequestModel(model)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded')
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@@ -57,66 +57,49 @@ AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
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NetworkSetFriendlyFireOption(true)
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||||
end
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|
||||
CreateThread(function()
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local SetPlayerHealthRechargeMultiplier = SetPlayerHealthRechargeMultiplier
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local BlockWeaponWheelThisFrame = BlockWeaponWheelThisFrame
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local DisableControlAction = DisableControlAction
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local IsPedArmed = IsPedArmed
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||||
local SetPlayerLockonRangeOverride = SetPlayerLockonRangeOverride
|
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local DisablePlayerVehicleRewards = DisablePlayerVehicleRewards
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local RemoveAllPickupsOfType = RemoveAllPickupsOfType
|
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local HideHudComponentThisFrame = HideHudComponentThisFrame
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local PlayerId = PlayerId()
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local DisabledComps = {}
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for i=1, #(Config.RemoveHudCommonents) do
|
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if Config.RemoveHudCommonents[i] then
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DisabledComps[#DisabledComps + 1] = i
|
||||
end
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local playerId = PlayerId()
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||||
-- RemoveHudCommonents
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for i = 1, #(Config.RemoveHudCommonents) do
|
||||
if Config.RemoveHudCommonents[i] then
|
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SetHudComponentPosition(i, 999999.0, 999999.0)
|
||||
end
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||||
end
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||||
|
||||
while true do
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local Sleep = true
|
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-- DisableNPCDrops
|
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if Config.DisableNPCDrops then
|
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local weaponPickups = { `PICKUP_WEAPON_CARBINERIFLE`, `PICKUP_WEAPON_PISTOL`, `PICKUP_WEAPON_PUMPSHOTGUN` }
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for i = 1, #weaponPickups do
|
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ToggleUsePickupsForPlayer(playerId, weaponPickups[i], false)
|
||||
end
|
||||
end
|
||||
|
||||
if Config.DisableHealthRegeneration then
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Sleep = false
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SetPlayerHealthRechargeMultiplier(PlayerId, 0.0)
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end
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|
||||
if Config.DisableWeaponWheel then
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Sleep = false
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BlockWeaponWheelThisFrame()
|
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DisableControlAction(0, 37,true)
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end
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|
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if Config.DisableAimAssist then
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Sleep = false
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if IsPedArmed(ESX.PlayerData.ped, 4) then
|
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SetPlayerLockonRangeOverride(PlayerId, 2.0)
|
||||
if Config.DisableHealthRegeneration or Config.DisableWeaponWheel or Config.DisableAimAssist or Config.DisableVehicleRewards then
|
||||
CreateThread(function()
|
||||
while true do
|
||||
if Config.DisableHealthRegeneration then
|
||||
SetPlayerHealthRechargeMultiplier(playerId, 0.0)
|
||||
end
|
||||
end
|
||||
|
||||
if Config.DisableVehicleRewards then
|
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Sleep = false
|
||||
DisablePlayerVehicleRewards(PlayerId)
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||||
end
|
||||
|
||||
if Config.DisableNPCDrops then
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Sleep = false
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RemoveAllPickupsOfType(0xDF711959)
|
||||
RemoveAllPickupsOfType(0xF9AFB48F)
|
||||
RemoveAllPickupsOfType(0xA9355DCD)
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||||
end
|
||||
|
||||
if #DisabledComps > 0 then
|
||||
Sleep = false
|
||||
for i=1, #(DisabledComps) do
|
||||
HideHudComponentThisFrame(DisabledComps[i])
|
||||
if Config.DisableWeaponWheel then
|
||||
BlockWeaponWheelThisFrame()
|
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DisableControlAction(0, 37, true)
|
||||
end
|
||||
|
||||
if Config.DisableAimAssist then
|
||||
if IsPedArmed(ESX.PlayerData.ped, 4) then
|
||||
SetPlayerLockonRangeOverride(playerId, 2.0)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
Wait(Sleep and 1500 or 0)
|
||||
end
|
||||
end)
|
||||
if Config.DisableVehicleRewards then
|
||||
DisablePlayerVehicleRewards(playerId)
|
||||
end
|
||||
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
SetDefaultVehicleNumberPlateTextPattern(-1, Config.CustomAIPlates)
|
||||
StartServerSyncLoops()
|
||||
@@ -131,8 +114,8 @@ RegisterNetEvent('esx:setMaxWeight')
|
||||
AddEventHandler('esx:setMaxWeight', function(newMaxWeight) ESX.SetPlayerData("maxWeight", newMaxWeight) end)
|
||||
|
||||
local function onPlayerSpawn()
|
||||
ESX.SetPlayerData('ped', PlayerPedId())
|
||||
ESX.SetPlayerData('dead', false)
|
||||
ESX.SetPlayerData('ped', PlayerPedId())
|
||||
ESX.SetPlayerData('dead', false)
|
||||
end
|
||||
|
||||
AddEventHandler('playerSpawned', onPlayerSpawn)
|
||||
@@ -157,7 +140,7 @@ AddEventHandler('esx:restoreLoadout', function()
|
||||
local ammoTypes = {}
|
||||
RemoveAllPedWeapons(ESX.PlayerData.ped, true)
|
||||
|
||||
for k,v in ipairs(ESX.PlayerData.loadout) do
|
||||
for k, v in ipairs(ESX.PlayerData.loadout) do
|
||||
local weaponName = v.name
|
||||
local weaponHash = joaat(weaponName)
|
||||
|
||||
@@ -166,7 +149,7 @@ AddEventHandler('esx:restoreLoadout', function()
|
||||
|
||||
local ammoType = GetPedAmmoTypeFromWeapon(ESX.PlayerData.ped, weaponHash)
|
||||
|
||||
for k2,v2 in ipairs(v.components) do
|
||||
for k2, v2 in ipairs(v.components) do
|
||||
local componentHash = ESX.GetWeaponComponent(weaponName, v2).hash
|
||||
GiveWeaponComponentToPed(ESX.PlayerData.ped, weaponHash, componentHash)
|
||||
end
|
||||
@@ -181,27 +164,27 @@ end)
|
||||
|
||||
AddStateBagChangeHandler('VehicleProperties', nil, function(bagName, key, value)
|
||||
if value then
|
||||
Wait(0)
|
||||
local NetId = value.NetId
|
||||
local Vehicle = NetworkGetEntityFromNetworkId(NetId)
|
||||
local Tries = 0
|
||||
while Vehicle == 0 do
|
||||
Vehicle = NetworkGetEntityFromNetworkId(NetId)
|
||||
Wait(100)
|
||||
Tries = Tries + 1
|
||||
if Tries > 300 then
|
||||
break
|
||||
end
|
||||
end
|
||||
if NetworkGetEntityOwner(Vehicle) == PlayerId() then
|
||||
ESX.Game.SetVehicleProperties(Vehicle, value)
|
||||
Wait(0)
|
||||
local NetId = value.NetId
|
||||
local Vehicle = NetworkGetEntityFromNetworkId(NetId)
|
||||
local Tries = 0
|
||||
while Vehicle == 0 do
|
||||
Vehicle = NetworkGetEntityFromNetworkId(NetId)
|
||||
Wait(100)
|
||||
Tries = Tries + 1
|
||||
if Tries > 300 then
|
||||
break
|
||||
end
|
||||
end
|
||||
if NetworkGetEntityOwner(Vehicle) == PlayerId() then
|
||||
ESX.Game.SetVehicleProperties(Vehicle, value)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:setAccountMoney')
|
||||
AddEventHandler('esx:setAccountMoney', function(account)
|
||||
for i=1, #(ESX.PlayerData.accounts) do
|
||||
for i = 1, #(ESX.PlayerData.accounts) do
|
||||
if ESX.PlayerData.accounts[i].name == account.name then
|
||||
ESX.PlayerData.accounts[i] = account
|
||||
break
|
||||
@@ -214,7 +197,7 @@ end)
|
||||
if not Config.OxInventory then
|
||||
RegisterNetEvent('esx:addInventoryItem')
|
||||
AddEventHandler('esx:addInventoryItem', function(item, count, showNotification)
|
||||
for k,v in ipairs(ESX.PlayerData.inventory) do
|
||||
for k, v in ipairs(ESX.PlayerData.inventory) do
|
||||
if v.name == item then
|
||||
ESX.UI.ShowInventoryItemNotification(true, v.label, count - v.count)
|
||||
ESX.PlayerData.inventory[k].count = count
|
||||
@@ -231,7 +214,7 @@ if not Config.OxInventory then
|
||||
|
||||
RegisterNetEvent('esx:removeInventoryItem')
|
||||
AddEventHandler('esx:removeInventoryItem', function(item, count, showNotification)
|
||||
for k,v in ipairs(ESX.PlayerData.inventory) do
|
||||
for k, v in ipairs(ESX.PlayerData.inventory) do
|
||||
if v.name == item then
|
||||
ESX.UI.ShowInventoryItemNotification(false, v.label, v.count - count)
|
||||
ESX.PlayerData.inventory[k].count = count
|
||||
@@ -264,7 +247,7 @@ if not Config.OxInventory then
|
||||
RegisterNetEvent('esx:setWeaponTint')
|
||||
AddEventHandler('esx:setWeaponTint', function(weapon, weaponTintIndex)
|
||||
SetPedWeaponTintIndex(ESX.PlayerData.ped, joaat(weapon), weaponTintIndex)
|
||||
|
||||
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:removeWeapon')
|
||||
@@ -309,7 +292,7 @@ if not Config.OxInventory then
|
||||
local pickupObject = CreateWeaponObject(weaponHash, 50, coords.x, coords.y, coords.z, true, 1.0, 0)
|
||||
SetWeaponObjectTintIndex(pickupObject, tintIndex)
|
||||
|
||||
for k,v in ipairs(components) do
|
||||
for k, v in ipairs(components) do
|
||||
local component = ESX.GetWeaponComponent(name, v)
|
||||
GiveWeaponComponentToWeaponObject(pickupObject, component.hash)
|
||||
end
|
||||
@@ -323,14 +306,15 @@ if not Config.OxInventory then
|
||||
RegisterNetEvent('esx:createMissingPickups')
|
||||
AddEventHandler('esx:createMissingPickups', function(missingPickups)
|
||||
for pickupId, pickup in pairs(missingPickups) do
|
||||
TriggerEvent('esx:createPickup', pickupId, pickup.label, pickup.coords - vector3(0,0, 1.0), pickup.type, pickup.name, pickup.components, pickup.tintIndex)
|
||||
TriggerEvent('esx:createPickup', pickupId, pickup.label, pickup.coords - vector3(0, 0, 1.0), pickup.type, pickup.name
|
||||
, pickup.components, pickup.tintIndex)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx:registerSuggestions')
|
||||
AddEventHandler('esx:registerSuggestions', function(registeredCommands)
|
||||
for name,command in pairs(registeredCommands) do
|
||||
for name, command in pairs(registeredCommands) do
|
||||
if command.suggestion then
|
||||
TriggerEvent('chat:addSuggestion', ('/%s'):format(name), command.suggestion.help, command.suggestion.arguments)
|
||||
end
|
||||
@@ -349,32 +333,32 @@ end
|
||||
|
||||
function StartServerSyncLoops()
|
||||
if not Config.OxInventory then
|
||||
-- keep track of ammo
|
||||
-- keep track of ammo
|
||||
|
||||
CreateThread(function()
|
||||
local currentWeapon = {Ammo = 0}
|
||||
while ESX.PlayerLoaded do
|
||||
local sleep = 1500
|
||||
if GetSelectedPedWeapon(ESX.PlayerData.ped) ~= -1569615261 then
|
||||
sleep = 1000
|
||||
local _,weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true)
|
||||
local weapon = ESX.GetWeaponFromHash(weaponHash)
|
||||
if weapon then
|
||||
local ammoCount = GetAmmoInPedWeapon(ESX.PlayerData.ped, weaponHash)
|
||||
if weapon.name ~= currentWeapon.name then
|
||||
currentWeapon.Ammo = ammoCount
|
||||
currentWeapon.name = weapon.name
|
||||
else
|
||||
if ammoCount ~= currentWeapon.Ammo then
|
||||
currentWeapon.Ammo = ammoCount
|
||||
TriggerServerEvent('esx:updateWeaponAmmo', weapon.name, ammoCount)
|
||||
end
|
||||
end
|
||||
CreateThread(function()
|
||||
local currentWeapon = { Ammo = 0 }
|
||||
while ESX.PlayerLoaded do
|
||||
local sleep = 1500
|
||||
if GetSelectedPedWeapon(ESX.PlayerData.ped) ~= -1569615261 then
|
||||
sleep = 1000
|
||||
local _, weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true)
|
||||
local weapon = ESX.GetWeaponFromHash(weaponHash)
|
||||
if weapon then
|
||||
local ammoCount = GetAmmoInPedWeapon(ESX.PlayerData.ped, weaponHash)
|
||||
if weapon.name ~= currentWeapon.name then
|
||||
currentWeapon.Ammo = ammoCount
|
||||
currentWeapon.name = weapon.name
|
||||
else
|
||||
if ammoCount ~= currentWeapon.Ammo then
|
||||
currentWeapon.Ammo = ammoCount
|
||||
TriggerServerEvent('esx:updateWeaponAmmo', weapon.name, ammoCount)
|
||||
end
|
||||
end
|
||||
Wait(sleep)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
Wait(sleep)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -401,7 +385,7 @@ if not Config.OxInventory then
|
||||
local playerCoords = GetEntityCoords(ESX.PlayerData.ped)
|
||||
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer(playerCoords)
|
||||
|
||||
for pickupId,pickup in pairs(pickups) do
|
||||
for pickupId, pickup in pairs(pickups) do
|
||||
local distance = #(playerCoords - pickup.coords)
|
||||
|
||||
if distance < 5 then
|
||||
@@ -599,30 +583,30 @@ end)
|
||||
|
||||
RegisterNetEvent("esx:killPlayer")
|
||||
AddEventHandler("esx:killPlayer", function()
|
||||
SetEntityHealth(ESX.PlayerData.ped, 0)
|
||||
SetEntityHealth(ESX.PlayerData.ped, 0)
|
||||
end)
|
||||
|
||||
RegisterNetEvent("esx:freezePlayer")
|
||||
AddEventHandler("esx:freezePlayer", function(input)
|
||||
local player = PlayerId()
|
||||
if input == 'freeze' then
|
||||
SetEntityCollision(ESX.PlayerData.ped, false)
|
||||
FreezeEntityPosition(ESX.PlayerData.ped, true)
|
||||
SetPlayerInvincible(player, true)
|
||||
elseif input == 'unfreeze' then
|
||||
SetEntityCollision(ESX.PlayerData.ped, true)
|
||||
local player = PlayerId()
|
||||
if input == 'freeze' then
|
||||
SetEntityCollision(ESX.PlayerData.ped, false)
|
||||
FreezeEntityPosition(ESX.PlayerData.ped, true)
|
||||
SetPlayerInvincible(player, true)
|
||||
elseif input == 'unfreeze' then
|
||||
SetEntityCollision(ESX.PlayerData.ped, true)
|
||||
FreezeEntityPosition(ESX.PlayerData.ped, false)
|
||||
SetPlayerInvincible(player, false)
|
||||
end
|
||||
SetPlayerInvincible(player, false)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent("esx:GetVehicleType", function(Model, Request)
|
||||
if not IsModelInCdimage(Model) then
|
||||
return TriggerServerEvent("esx:ReturnVehicleType", false, Request)
|
||||
end
|
||||
return TriggerServerEvent("esx:ReturnVehicleType", false, Request)
|
||||
end
|
||||
|
||||
if Model == `submersible` or Model == `submersible2` then
|
||||
return TriggerServerEvent("esx:ReturnVehicleType", "submarine", Request)
|
||||
return TriggerServerEvent("esx:ReturnVehicleType", "submarine", Request)
|
||||
end
|
||||
|
||||
local VehicleType = GetVehicleClassFromName(Model)
|
||||
@@ -650,8 +634,8 @@ local DoNotUse = {
|
||||
'default_spawnpoint',
|
||||
}
|
||||
|
||||
for i=1, #DoNotUse do
|
||||
for i = 1, #DoNotUse do
|
||||
if GetResourceState(DoNotUse[i]) == 'started' or GetResourceState(DoNotUse[i]) == 'starting' then
|
||||
print("[^1ERROR^7] YOU ARE USING A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5"..DoNotUse[i].."^7")
|
||||
print("[^1ERROR^7] YOU ARE USING A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5" .. DoNotUse[i] .. "^7")
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
local isInVehicle, isEnteringVehicle, isJumping, inPauseMenu = false, false, false, false
|
||||
local currentVehicle, currentSeat, currentPlate = nil, nil, nil
|
||||
local playerPed = PlayerPedId()
|
||||
local current = {}
|
||||
|
||||
local function GetPedVehicleSeat(ped, vehicle)
|
||||
for i = -1, 16 do
|
||||
@@ -10,7 +10,10 @@ local function GetPedVehicleSeat(ped, vehicle)
|
||||
end
|
||||
|
||||
local function GetData(vehicle)
|
||||
local model = GetEntityModel(currentVehicle)
|
||||
if not DoesEntityExist(vehicle) then
|
||||
return
|
||||
end
|
||||
local model = GetEntityModel(vehicle)
|
||||
local displayName = GetDisplayNameFromVehicleModel(model)
|
||||
local netId = VehToNet(vehicle)
|
||||
return displayName, netId
|
||||
@@ -51,7 +54,7 @@ CreateThread(function()
|
||||
local displayName, netId = GetData(vehicle)
|
||||
isEnteringVehicle = true
|
||||
TriggerEvent('esx:enteringVehicle', vehicle, plate, seat, netId)
|
||||
TriggerServerEvent('esx:enteringVehicle', vehicle, plate, seat, netId)
|
||||
TriggerServerEvent('esx:enteringVehicle', plate, seat, netId)
|
||||
elseif not DoesEntityExist(GetVehiclePedIsTryingToEnter(playerPed)) and
|
||||
not IsPedInAnyVehicle(playerPed, true) and isEnteringVehicle then
|
||||
-- vehicle entering aborted
|
||||
@@ -62,23 +65,20 @@ CreateThread(function()
|
||||
-- suddenly appeared in a vehicle, possible teleport
|
||||
isEnteringVehicle = false
|
||||
isInVehicle = true
|
||||
currentVehicle = GetVehiclePedIsUsing(playerPed)
|
||||
currentSeat = GetPedVehicleSeat(playerPed, currentVehicle)
|
||||
currentPlate = GetVehicleNumberPlateText(currentVehicle)
|
||||
local displayName, netId = GetData(currentVehicle)
|
||||
TriggerEvent('esx:enteredVehicle', currentVehicle, currentPlate, currentSeat, displayName, netId)
|
||||
TriggerServerEvent('esx:enteredVehicle', currentVehicle, currentPlate, currentSeat, displayName, netId)
|
||||
current.vehicle = GetVehiclePedIsUsing(playerPed)
|
||||
current.seat = GetPedVehicleSeat(playerPed, current.vehicle)
|
||||
current.plate = GetVehicleNumberPlateText(current.vehicle)
|
||||
current.displayName, current.netId = GetData(current.vehicle)
|
||||
TriggerEvent('esx:enteredVehicle', current.vehicle, current.plate, current.seat, current.displayName, current.netId)
|
||||
TriggerServerEvent('esx:enteredVehicle', current.plate, current.seat, current.displayName, current.netId)
|
||||
end
|
||||
elseif isInVehicle then
|
||||
if not IsPedInAnyVehicle(playerPed, false) or IsPlayerDead(PlayerId()) then
|
||||
-- bye, vehicle
|
||||
local displayName, netId = GetData(currentVehicle)
|
||||
TriggerEvent('esx:exitedVehicle', currentVehicle, currentPlate, currentSeat, displayName, netId)
|
||||
TriggerServerEvent('esx:exitedVehicle', currentVehicle, currentPlate, currentSeat, displayName, netId)
|
||||
TriggerEvent('esx:exitedVehicle', current.vehicle, current.plate, current.seat, current.displayName, current.netId)
|
||||
TriggerServerEvent('esx:exitedVehicle', current.plate, current.seat, current.displayName, current.netId)
|
||||
isInVehicle = false
|
||||
currentVehicle = nil
|
||||
currentSeat = nil
|
||||
currentPlate = nil
|
||||
current = {}
|
||||
end
|
||||
end
|
||||
Wait(200)
|
||||
|
||||
@@ -5,7 +5,8 @@ local function checkPhone()
|
||||
return
|
||||
end
|
||||
|
||||
npwd:setPhoneDisabled((ESX.SearchInventory('phone').count or 0) <= 0)
|
||||
local phoneItem <const> = ESX.SearchInventory('phone')
|
||||
npwd:setPhoneDisabled((phoneItem and phoneItem.count or 0) <= 0)
|
||||
end
|
||||
RegisterNetEvent('esx:playerLoaded', checkPhone)
|
||||
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
local TimeoutCount = 0
|
||||
local CancelledTimeouts = {}
|
||||
|
||||
ESX.SetTimeout = function(msec, cb)
|
||||
local id <const> = TimeoutCount + 1
|
||||
|
||||
SetTimeout(msec, function()
|
||||
if CancelledTimeouts[id] then
|
||||
CancelledTimeouts[id] = nil
|
||||
return
|
||||
end
|
||||
|
||||
cb()
|
||||
end)
|
||||
|
||||
TimeoutCount = id
|
||||
|
||||
return id
|
||||
end
|
||||
|
||||
ESX.ClearTimeout = function(id)
|
||||
CancelledTimeouts[id] = true
|
||||
end
|
||||
@@ -18,6 +18,9 @@ Config.Accounts = {
|
||||
|
||||
Config.StartingAccountMoney = {bank = 50000}
|
||||
|
||||
Config.DefaultSpawn = {x = -269.4, y = -955.3, z = 31.2, heading = 205.8}
|
||||
|
||||
Config.EnablePaycheck = true -- enable paycheck
|
||||
Config.EnableSocietyPayouts = false -- pay from the society account that the player is employed at? Requirement: esx_society
|
||||
Config.MaxWeight = 24 -- the max inventory weight without backpack
|
||||
Config.PaycheckInterval = 7 * 60000 -- how often to recieve pay checks in milliseconds
|
||||
@@ -29,6 +32,7 @@ Config.EnablePVP = true -- Allow Player to player combat
|
||||
Config.Multichar = true -- Enable support for esx_multicharacter
|
||||
Config.Identity = true -- Select a characters identity data before they have loaded in (this happens by default with multichar)
|
||||
Config.DistanceGive = 4.0 -- Max distance when giving items, weapons etc.
|
||||
|
||||
Config.DisableHealthRegeneration = false -- Player will no longer regenerate health
|
||||
Config.DisableVehicleRewards = false -- Disables Player Recieving weapons from vehicles
|
||||
Config.DisableNPCDrops = false -- stops NPCs from dropping weapons on death
|
||||
|
||||
@@ -15,7 +15,7 @@ CREATE TABLE `users` (
|
||||
`job` VARCHAR(20) NULL DEFAULT 'unemployed',
|
||||
`job_grade` INT NULL DEFAULT 0,
|
||||
`loadout` LONGTEXT NULL DEFAULT NULL,
|
||||
`position` VARCHAR(255) NULL DEFAULT '{"x":-269.4,"y":-955.3,"z":31.2,"heading":205.8}',
|
||||
`position` longtext NULL DEFAULT NULL,
|
||||
|
||||
PRIMARY KEY (`identifier`)
|
||||
) ENGINE=InnoDB;
|
||||
|
||||
@@ -5,7 +5,7 @@ game 'gta5'
|
||||
description 'ES Extended'
|
||||
|
||||
lua54 'yes'
|
||||
version '1.9.1'
|
||||
version '1.9.2'
|
||||
|
||||
shared_scripts {
|
||||
'locale.lua',
|
||||
@@ -41,6 +41,7 @@ client_scripts {
|
||||
'common/modules/*.lua',
|
||||
'common/functions.lua',
|
||||
|
||||
'common/functions.lua',
|
||||
'client/modules/*.lua'
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,366 @@
|
||||
Locales['da'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'Inventar ( Vægt %s / %s )',
|
||||
['use'] = 'Brug',
|
||||
['give'] = 'Giv',
|
||||
['remove'] = 'Smid',
|
||||
['return'] = 'Tilbage',
|
||||
['give_to'] = 'Giv til',
|
||||
['amount'] = 'Beløb',
|
||||
['giveammo'] = 'Giv ammunition',
|
||||
['amountammo'] = 'Ammunition beløb',
|
||||
['noammo'] = 'Ikke nok!',
|
||||
['gave_item'] = 'Giver %sx %s til %s',
|
||||
['received_item'] = 'Modtog %sx %s fra %s',
|
||||
['gave_weapon'] = 'Giver %s til %s',
|
||||
['gave_weapon_ammo'] = 'Giver ~o~%sx %s for %s til %s',
|
||||
['gave_weapon_withammo'] = 'Giver %s med ~o~%sx %s til %s',
|
||||
['gave_weapon_hasalready'] = '%s har allerede en %s',
|
||||
['gave_weapon_noweapon'] = '%s har ikke det våben',
|
||||
['received_weapon'] = 'Modtog %s fra %s',
|
||||
['received_weapon_ammo'] = 'Modtog ~o~%sx %s for din %s fra %s',
|
||||
['received_weapon_withammo'] = 'Modtog %s med ~o~%sx %s fra %s',
|
||||
['received_weapon_hasalready'] = '%s har forsøgt at give dig en %s, men du allerede dette våben',
|
||||
['received_weapon_noweapon'] = '%s har forsøgt at give dig ammunition for en %s, men du har ikke dette våben',
|
||||
['gave_account_money'] = 'Giver %s kr. (%s) til %s',
|
||||
['received_account_money'] = 'Modtog %s kr. (%s) fra %s',
|
||||
['amount_invalid'] = 'Ugyldig mængde',
|
||||
['players_nearby'] = 'Ingen spillere i nærheden',
|
||||
['ex_inv_lim'] = 'Kan ikke udføre handling, overskrider maks. vægt på %s',
|
||||
['imp_invalid_quantity'] = 'Handlingen kan ikke udføres, mængden er ugyldig',
|
||||
['imp_invalid_amount'] = 'Handlingen kan ikke udføres, beløbet er ugyldigt',
|
||||
['threw_standard'] = 'Smider %sx %s',
|
||||
['threw_account'] = 'Smider %s kr. %s',
|
||||
['threw_weapon'] = 'Smider %s',
|
||||
['threw_weapon_ammo'] = 'Smider %s med ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Du har allerede dette våben',
|
||||
['threw_cannot_pickup'] = 'Inventory er fyldt, Kan ikke tages!',
|
||||
['threw_pickup_prompt'] = 'Tryk på E for at tage genstand',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Vis Inventory',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'Du er blevet betalt: %s kr.',
|
||||
['received_help'] = 'Du har fået udbetalt din velfærdscheck: %s kr.',
|
||||
['company_nomoney'] = 'den virksomhed, du er ansat i, er for fattig til at udbetale din løn',
|
||||
['received_paycheck'] = 'modtaget lønseddel',
|
||||
['bank'] = 'Maze Bank',
|
||||
['account_bank'] = 'Bank',
|
||||
['account_black_money'] = 'Beskidte penge',
|
||||
['account_money'] = 'Penge',
|
||||
|
||||
['act_imp'] = 'Kan ikke udføre handling',
|
||||
['in_vehicle'] = 'Kan ikke udføre handling, spilleren er i et køretøj',
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Tag en spiller til dig',
|
||||
['command_car'] = 'Spawn et køretøj',
|
||||
['command_car_car'] = 'Køretøjsmodel eller hash',
|
||||
['command_cardel'] = 'Fjern køretøjer i nærheden',
|
||||
['command_cardel_radius'] = 'Fjerner alle køretøjer inden for den specificerede radius',
|
||||
['command_clear'] = 'Ryd chatten',
|
||||
['command_clearall'] = 'Ryd chatten for alle spillere',
|
||||
['command_clearinventory'] = 'Fjern alle elementer fra spillernes inventar',
|
||||
['command_clearloadout'] = 'Fjern alle våben fra Players Loadout',
|
||||
['command_freeze'] = 'Frys en spiller',
|
||||
['command_unfreeze'] = 'Frigør en spiller',
|
||||
['command_giveaccountmoney'] = 'Giv penge til en bestemt konto',
|
||||
['command_giveaccountmoney_account'] = 'Konto at tilføje til',
|
||||
['command_giveaccountmoney_amount'] = 'Beløb at tilføje',
|
||||
['command_giveaccountmoney_invalid'] = 'Kontonavn ugyldigt',
|
||||
['command_giveitem'] = 'Giv spilleren en genstand',
|
||||
['command_giveitem_item'] = 'Genstands navn',
|
||||
['command_giveitem_count'] = 'Antal',
|
||||
['command_giveweapon'] = 'Giv spilleren et våben',
|
||||
['command_giveweapon_weapon'] = 'Navn på våben',
|
||||
['command_giveweapon_ammo'] = 'Ammunitions mængde',
|
||||
['command_giveweapon_hasalready'] = 'Spilleren har allerede dette våben',
|
||||
['command_giveweaponcomponent'] = 'Giv en våbenkomponent til spilleren',
|
||||
['command_giveweaponcomponent_component'] = 'Komponent navn',
|
||||
['command_giveweaponcomponent_invalid'] = 'Ugyldig våben-komponent',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Spilleren har allerede denne våben-komponent',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Spilleren har ikke dette våben',
|
||||
['command_goto'] = 'Teleporter dig selv til en spiller',
|
||||
['command_kill'] = 'Dræb en spiller',
|
||||
['command_save'] = 'Force save en spillers data',
|
||||
['command_saveall'] = 'Force save alle spillers data',
|
||||
['command_setaccountmoney'] = 'Indstil pengene på en bestemt konto',
|
||||
['command_setaccountmoney_amount'] = 'Beløb',
|
||||
['command_setcoords'] = 'Teleporter til specificerede koordinater',
|
||||
['command_setcoords_x'] = 'X værdi',
|
||||
['command_setcoords_y'] = 'Y værdi',
|
||||
['command_setcoords_z'] = 'Z værdi',
|
||||
['command_setjob'] = 'Sæt en spillers job',
|
||||
['command_setjob_job'] = 'Navn',
|
||||
['command_setjob_grade'] = 'Job karakter',
|
||||
['command_setjob_invalid'] = 'jobbet, karakteren eller begge dele er ugyldige',
|
||||
['command_setgroup'] = 'Indstil en spillers tilladelsesgruppe',
|
||||
['command_setgroup_group'] = 'Navn på gruppe',
|
||||
['commanderror_argumentmismatch'] = 'Antal ugyldige argumenter (bestået %s, ønsket %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Ugyldigt argument #%s datatype (bestået streng, ønsket nummer)',
|
||||
['commanderror_invaliditem'] = 'Ugyldig genstand',
|
||||
['commanderror_invalidweapon'] = 'Ugyldigt våben',
|
||||
['commanderror_console'] = 'Kommandoen kan ikke udføres fra konsollen',
|
||||
['commanderror_invalidcommand'] = 'Ugyldig kommando - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Den angivne spiller er ikke online',
|
||||
['commandgeneric_playerid'] = 'Spillerens server-id',
|
||||
['command_giveammo_noweapon_found'] = '%s har ikke det våben',
|
||||
['command_giveammo_weapon'] = 'Våben navn',
|
||||
['command_giveammo_ammo'] = 'Ammunitions mængde',
|
||||
['tpm_nowaypoint'] = 'Ingen waypoint indstillet.',
|
||||
['tpm_success'] = 'Teleporteret med succes',
|
||||
|
||||
['noclip_message'] = 'Noclip er blevet %s',
|
||||
['enabled'] = '~g~aktiveret~s~',
|
||||
['disabled'] = '~r~deaktiveret~s~',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = 'DKK%s',
|
||||
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Dagger',
|
||||
['weapon_bat'] = 'Bat',
|
||||
['weapon_battleaxe'] = 'Battle Axe',
|
||||
['weapon_bottle'] = 'Bottle',
|
||||
['weapon_crowbar'] = 'Crowbar',
|
||||
['weapon_flashlight'] = 'Flashlight',
|
||||
['weapon_golfclub'] = 'Golf Club',
|
||||
['weapon_hammer'] = 'Hammer',
|
||||
['weapon_hatchet'] = 'Hatchet',
|
||||
['weapon_knife'] = 'Knife',
|
||||
['weapon_knuckle'] = 'Knuckledusters',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_nightstick'] = 'Nightstick',
|
||||
['weapon_wrench'] = 'Pipe Wrench',
|
||||
['weapon_poolcue'] = 'Pool Cue',
|
||||
['weapon_stone_hatchet'] = 'Stone Hatchet',
|
||||
['weapon_switchblade'] = 'Switchblade',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'AP Pistol',
|
||||
['weapon_ceramicpistol'] = 'Ceramic Pistol',
|
||||
['weapon_combatpistol'] = 'Combat Pistol',
|
||||
['weapon_doubleaction'] = 'Double-Action Revolver',
|
||||
['weapon_navyrevolver'] = 'Navy Revolver',
|
||||
['weapon_flaregun'] = 'Flaregun',
|
||||
['weapon_gadgetpistol'] = 'Gadget Pistol',
|
||||
['weapon_heavypistol'] = 'Heavy Pistol',
|
||||
['weapon_revolver'] = 'Heavy Revolver',
|
||||
['weapon_revolver_mk2'] = 'Heavy Revolver MK2',
|
||||
['weapon_marksmanpistol'] = 'Marksman Pistol',
|
||||
['weapon_pistol'] = 'Pistol',
|
||||
['weapon_pistol_mk2'] = 'Pistol MK2',
|
||||
['weapon_pistol50'] = 'Pistol .50',
|
||||
['weapon_snspistol'] = 'SNS Pistol',
|
||||
['weapon_snspistol_mk2'] = 'SNS Pistol MK2',
|
||||
['weapon_stungun'] = 'Taser',
|
||||
['weapon_raypistol'] = 'Up-N-Atomizer',
|
||||
['weapon_vintagepistol'] = 'Vintage Pistol',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = 'Assault Shotgun',
|
||||
['weapon_autoshotgun'] = 'Auto Shotgun',
|
||||
['weapon_bullpupshotgun'] = 'Bullpup Shotgun',
|
||||
['weapon_combatshotgun'] = 'Combat Shotgun',
|
||||
['weapon_dbshotgun'] = 'Double Barrel Shotgun',
|
||||
['weapon_heavyshotgun'] = 'Heavy Shotgun',
|
||||
['weapon_musket'] = 'Musket',
|
||||
['weapon_pumpshotgun'] = 'Pump Shotgun',
|
||||
['weapon_pumpshotgun_mk2'] = 'Pump Shotgun MK2',
|
||||
['weapon_sawnoffshotgun'] = 'Sawed Off Shotgun',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = 'Assault SMG',
|
||||
['weapon_combatmg'] = 'Combat MG',
|
||||
['weapon_combatmg_mk2'] = 'Combat MG MK2',
|
||||
['weapon_combatpdw'] = 'Combat PDW',
|
||||
['weapon_gusenberg'] = 'Gusenberg Sweeper',
|
||||
['weapon_machinepistol'] = 'Machine Pistol',
|
||||
['weapon_mg'] = 'MG',
|
||||
['weapon_microsmg'] = 'Micro SMG',
|
||||
['weapon_minismg'] = 'Mini SMG',
|
||||
['weapon_smg'] = 'SMG',
|
||||
['weapon_smg_mk2'] = 'SMG MK2',
|
||||
['weapon_raycarbine'] = 'Unholy Hellbringer',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = 'Advanced Rifle',
|
||||
['weapon_assaultrifle'] = 'Assault Rifle',
|
||||
['weapon_assaultrifle_mk2'] = 'Assault Rifle MK2',
|
||||
['weapon_bullpuprifle'] = 'Bullpup Rifle',
|
||||
['weapon_bullpuprifle_mk2'] = 'Bullpup Rifle MK2',
|
||||
['weapon_carbinerifle'] = 'Carbine Rifle',
|
||||
['weapon_carbinerifle_mk2'] = 'Carbine Rifle MK2',
|
||||
['weapon_compactrifle'] = 'Compact Rifle',
|
||||
['weapon_militaryrifle'] = 'Military Rifle',
|
||||
['weapon_specialcarbine'] = 'Special Carbine',
|
||||
['weapon_specialcarbine_mk2'] = 'Special Carbine MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = 'Heavy Sniper',
|
||||
['weapon_heavysniper_mk2'] = 'Heavy Sniper MK2',
|
||||
['weapon_marksmanrifle'] = 'Marksman Rifle',
|
||||
['weapon_marksmanrifle_mk2'] = 'Marksman Rifle MK2',
|
||||
['weapon_sniperrifle'] = 'Sniper Rifle',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = 'Compact Launcher',
|
||||
['weapon_firework'] = 'Firework Launcher',
|
||||
['weapon_grenadelauncher'] = 'Grenade Launcher',
|
||||
['weapon_hominglauncher'] = 'Homing Launcher',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_railgun'] = 'Railgun',
|
||||
['weapon_rpg'] = 'Rocket Launcher',
|
||||
['weapon_rayminigun'] = 'Widowmaker',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = 'Metal Detector',
|
||||
['weapon_precisionrifle'] = 'Precision Rifle',
|
||||
['weapon_tactilerifle'] = 'Service Carbine',
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Baseball',
|
||||
['weapon_bzgas'] = 'BZ Gas',
|
||||
['weapon_flare'] = 'Flare',
|
||||
['weapon_grenade'] = 'Grenade',
|
||||
['weapon_petrolcan'] = 'Jerrycan',
|
||||
['weapon_hazardcan'] = 'Hazardous Jerrycan',
|
||||
['weapon_molotov'] = 'Molotov Cocktail',
|
||||
['weapon_proxmine'] = 'Proximity Mine',
|
||||
['weapon_pipebomb'] = 'Pipe Bomb',
|
||||
['weapon_snowball'] = 'Snowball',
|
||||
['weapon_stickybomb'] = 'Sticky Bomb',
|
||||
['weapon_smokegrenade'] = 'Tear Gas',
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = 'Fire Extinguisher',
|
||||
['weapon_digiscanner'] = 'Digital Scanner',
|
||||
['weapon_garbagebag'] = 'Garbage Bag',
|
||||
['weapon_handcuffs'] = 'Handcuffs',
|
||||
['gadget_nightvision'] = 'Night Vision',
|
||||
['gadget_parachute'] = 'parachute',
|
||||
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = 'base Model',
|
||||
['component_knuckle_pimp'] = 'the Pimp',
|
||||
['component_knuckle_ballas'] = 'the Ballas',
|
||||
['component_knuckle_dollar'] = 'the Hustler',
|
||||
['component_knuckle_diamond'] = 'the Rock',
|
||||
['component_knuckle_hate'] = 'the Hater',
|
||||
['component_knuckle_love'] = 'the Lover',
|
||||
['component_knuckle_player'] = 'the Player',
|
||||
['component_knuckle_king'] = 'the King',
|
||||
['component_knuckle_vagos'] = 'the Vagos',
|
||||
|
||||
['component_luxary_finish'] = 'luxary Weapon Finish',
|
||||
|
||||
['component_handle_default'] = 'default Handle',
|
||||
['component_handle_vip'] = 'vIP Handle',
|
||||
['component_handle_bodyguard'] = 'bodyguard Handle',
|
||||
|
||||
['component_vip_finish'] = 'vIP Finish',
|
||||
['component_bodyguard_finish'] = 'bodyguard Finish',
|
||||
|
||||
['component_camo_finish'] = 'digital Camo',
|
||||
['component_camo_finish2'] = 'brushstroke Camo',
|
||||
['component_camo_finish3'] = 'woodland Camo',
|
||||
['component_camo_finish4'] = 'skull Camo',
|
||||
['component_camo_finish5'] = 'sessanta Nove Camo',
|
||||
['component_camo_finish6'] = 'perseus Camo',
|
||||
['component_camo_finish7'] = 'leopard Camo',
|
||||
['component_camo_finish8'] = 'zebra Camo',
|
||||
['component_camo_finish9'] = 'geometric Camo',
|
||||
['component_camo_finish10'] = 'boom Camo',
|
||||
['component_camo_finish11'] = 'patriotic Camo',
|
||||
|
||||
['component_camo_slide_finish'] = 'digital Slide Camo',
|
||||
['component_camo_slide_finish2'] = 'brushstroke Slide Camo',
|
||||
['component_camo_slide_finish3'] = 'woodland Slide Camo',
|
||||
['component_camo_slide_finish4'] = 'skull Slide Camo',
|
||||
['component_camo_slide_finish5'] = 'sessanta Nove Slide Camo',
|
||||
['component_camo_slide_finish6'] = 'perseus Slide Camo',
|
||||
['component_camo_slide_finish7'] = 'leopard Slide Camo',
|
||||
['component_camo_slide_finish8'] = 'zebra Slide Camo',
|
||||
['component_camo_slide_finish9'] = 'geometric Slide Camo',
|
||||
['component_camo_slide_finish10'] = 'boom Slide Camo',
|
||||
['component_camo_slide_finish11'] = 'patriotic Slide Camo',
|
||||
|
||||
['component_clip_default'] = 'default Magazine',
|
||||
['component_clip_extended'] = 'extended Magazine',
|
||||
['component_clip_drum'] = 'drum Magazine',
|
||||
['component_clip_box'] = 'box Magazine',
|
||||
|
||||
['component_scope_holo'] = 'holographic Scope',
|
||||
['component_scope_small'] = 'small Scope',
|
||||
['component_scope_medium'] = 'medium Scope',
|
||||
['component_scope_large'] = 'large Scope',
|
||||
['component_scope'] = 'mounted Scope',
|
||||
['component_scope_advanced'] = 'advanced Scope',
|
||||
['component_ironsights'] = 'ironsights',
|
||||
|
||||
['component_suppressor'] = 'suppressor',
|
||||
['component_compensator'] = 'compensator',
|
||||
|
||||
['component_muzzle_flat'] = 'flat Muzzle Brake',
|
||||
['component_muzzle_tactical'] = 'tactical Muzzle Brake',
|
||||
['component_muzzle_fat'] = 'fat-End Muzzle Brake',
|
||||
['component_muzzle_precision'] = 'precision Muzzle Brake',
|
||||
['component_muzzle_heavy'] = 'heavy Duty Muzzle Brake',
|
||||
['component_muzzle_slanted'] = 'slanted Muzzle Brake',
|
||||
['component_muzzle_split'] = 'split-End Muzzle Brake',
|
||||
['component_muzzle_squared'] = 'squared Muzzle Brake',
|
||||
|
||||
['component_flashlight'] = 'flashlight',
|
||||
['component_grip'] = 'grip',
|
||||
|
||||
['component_barrel_default'] = 'default Barrel',
|
||||
['component_barrel_heavy'] = 'heavy Barrel',
|
||||
|
||||
['component_ammo_tracer'] = 'tracer Ammo',
|
||||
['component_ammo_incendiary'] = 'incendiary Ammo',
|
||||
['component_ammo_hollowpoint'] = 'hollowpoint Ammo',
|
||||
['component_ammo_fmj'] = 'fMJ Ammo',
|
||||
['component_ammo_armor'] = 'armor Piercing Ammo',
|
||||
['component_ammo_explosive'] = 'armor Piercing Incendiary Ammo',
|
||||
|
||||
['component_shells_default'] = 'default Shells',
|
||||
['component_shells_incendiary'] = 'dragons Breath Shells',
|
||||
['component_shells_armor'] = 'steel Buckshot Shells',
|
||||
['component_shells_hollowpoint'] = 'flechette Shells',
|
||||
['component_shells_explosive'] = 'explosive Slug Shells',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'round(s)',
|
||||
['ammo_shells'] = 'shell(s)',
|
||||
['ammo_charge'] = 'charge',
|
||||
['ammo_petrol'] = 'gallons of fuel',
|
||||
['ammo_firework'] = 'firework(s)',
|
||||
['ammo_rockets'] = 'rocket(s)',
|
||||
['ammo_grenadelauncher'] = 'grenade(s)',
|
||||
['ammo_grenade'] = 'grenade(s)',
|
||||
['ammo_stickybomb'] = 'bomb(s)',
|
||||
['ammo_pipebomb'] = 'bomb(s)',
|
||||
['ammo_smokebomb'] = 'bomb(s)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'mine(s)',
|
||||
['ammo_bzgas'] = 'can(s)',
|
||||
['ammo_ball'] = 'ball(s)',
|
||||
['ammo_snowball'] = 'snowball(s)',
|
||||
['ammo_flare'] = 'flare(s)',
|
||||
['ammo_flaregun'] = 'flare(s)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'default skin',
|
||||
['tint_green'] = 'green skin',
|
||||
['tint_gold'] = 'gold skin',
|
||||
['tint_pink'] = 'pink skin',
|
||||
['tint_army'] = 'army skin',
|
||||
['tint_lspd'] = 'blue skin',
|
||||
['tint_orange'] = 'orange skin',
|
||||
['tint_platinum'] = 'platinum skin',
|
||||
}
|
||||
|
||||
@@ -54,6 +54,7 @@ Locales['tc'] = {
|
||||
['in_vehicle'] = '請離開載具',
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = '傳送玩家到你旁邊',
|
||||
['command_car'] = '生成載具',
|
||||
['command_car_car'] = '生成載具的模型名稱或希哈值',
|
||||
['command_cardel'] = '刪除附近的載具',
|
||||
@@ -61,7 +62,9 @@ Locales['tc'] = {
|
||||
['command_clear'] = '清除聊天紀錄',
|
||||
['command_clearall'] = '清除所有玩家的聊天紀錄',
|
||||
['command_clearinventory'] = '清除玩家背包',
|
||||
['command_clearloadout'] = '清除玩家人物造型',
|
||||
['command_clearloadout'] = '清除玩家武器配置',
|
||||
['command_freeze'] = '凍結玩家',
|
||||
['command_unfreeze'] = '解凍玩家',
|
||||
['command_giveaccountmoney'] = '給予帳戶錢',
|
||||
['command_giveaccountmoney_account'] = '有效的帳戶名稱',
|
||||
['command_giveaccountmoney_amount'] = '添加的數量',
|
||||
@@ -78,6 +81,8 @@ Locales['tc'] = {
|
||||
['command_giveweaponcomponent_invalid'] = '無效的武器配件',
|
||||
['command_giveweaponcomponent_hasalready'] = '該玩家已經擁有了武器配件',
|
||||
['command_giveweaponcomponent_missingweapon'] = '該玩家沒有那把武器',
|
||||
['command_goto'] = '傳送到一名玩家旁邊',
|
||||
['command_kill'] = '殺死一名玩家',
|
||||
['command_save'] = '保存玩家數據至資料庫',
|
||||
['command_saveall'] = '保存所有玩家數據至資料庫',
|
||||
['command_setaccountmoney'] = '為玩家設置賬戶資金',
|
||||
@@ -100,108 +105,240 @@ Locales['tc'] = {
|
||||
['commanderror_invalidcommand'] = '/%s 不是有效的指令!',
|
||||
['commanderror_invalidplayerid'] = '無效的玩家ID',
|
||||
['commandgeneric_playerid'] = '玩家id',
|
||||
['command_giveammo_noweapon_found'] = '%s does not have that weapon',
|
||||
['command_giveammo_weapon'] = 'Weapon name',
|
||||
['command_giveammo_ammo'] = 'Ammo Quantity',
|
||||
['command_giveammo_noweapon_found'] = '%s 沒有找到這個武器',
|
||||
['command_giveammo_weapon'] = '武器名稱',
|
||||
['command_giveammo_ammo'] = '彈藥數量',
|
||||
['tpm_nowaypoint'] = '沒有設定導航點',
|
||||
['tpm_success'] = '成功傳送',
|
||||
|
||||
['noclip_message'] = 'Noclip 已被開啟 %s',
|
||||
['enabled'] = '~g~開啟~s~',
|
||||
['disabled'] = '~r~關閉~s~',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '$%s',
|
||||
|
||||
-- Weapons
|
||||
['weapon_knife'] = '刀',
|
||||
['weapon_nightstick'] = '警棍',
|
||||
['weapon_hammer'] = '錘子',
|
||||
['weapon_bat'] = '棒球棍',
|
||||
['weapon_golfclub'] = '高爾夫球棍',
|
||||
['weapon_crowbar'] = '撬棍',
|
||||
['weapon_pistol'] = '手槍',
|
||||
['weapon_combatpistol'] = '戰鬥手槍',
|
||||
['weapon_appistol'] = '穿甲手槍',
|
||||
['weapon_pistol50'] = '.50口徑手槍',
|
||||
['weapon_microsmg'] = '迷你衝鋒槍',
|
||||
['weapon_smg'] = '衝鋒槍',
|
||||
['weapon_assaultsmg'] = '突擊衝鋒槍',
|
||||
['weapon_assaultrifle'] = '突擊步槍',
|
||||
['weapon_carbinerifle'] = '卡賓槍步槍',
|
||||
['weapon_advancedrifle'] = '精準步槍',
|
||||
['weapon_mg'] = '機槍',
|
||||
['weapon_combatmg'] = '戰鬥機槍',
|
||||
['weapon_pumpshotgun'] = '霰彈槍',
|
||||
['weapon_sawnoffshotgun'] = '削短型霰彈槍',
|
||||
['weapon_assaultshotgun'] = '突擊霰彈槍',
|
||||
['weapon_bullpupshotgun'] = '泵動式霰彈槍',
|
||||
['weapon_stungun'] = '電擊槍',
|
||||
['weapon_sniperrifle'] = '狙擊步槍',
|
||||
['weapon_heavysniper'] = '重型狙擊槍',
|
||||
['weapon_grenadelauncher'] = '榴彈砲',
|
||||
['weapon_rpg'] = '火箭炮',
|
||||
['weapon_minigun'] = '火神機槍',
|
||||
['weapon_grenade'] = '手榴彈',
|
||||
['weapon_stickybomb'] = '黏彈',
|
||||
['weapon_smokegrenade'] = '煙霧彈',
|
||||
['weapon_bzgas'] = '催淚瓦斯',
|
||||
['weapon_molotov'] = '汽油彈',
|
||||
['weapon_fireextinguisher'] = '滅火器',
|
||||
['weapon_petrolcan'] = '汽油桶',
|
||||
['weapon_ball'] = '棒球',
|
||||
['weapon_snspistol'] = '劣質手槍',
|
||||
['weapon_bottle'] = '酒瓶',
|
||||
['weapon_gusenberg'] = '古森柏衝鋒槍',
|
||||
['weapon_specialcarbine'] = '特製卡賓槍',
|
||||
['weapon_heavypistol'] = '重型手槍',
|
||||
['weapon_bullpuprifle'] = 'AUG突擊步槍',
|
||||
['weapon_dagger'] = '匕首',
|
||||
['weapon_vintagepistol'] = '老式手槍',
|
||||
['weapon_firework'] = '煙火發射器',
|
||||
['weapon_musket'] = '老式火槍',
|
||||
['weapon_heavyshotgun'] = '重型霰彈槍',
|
||||
['weapon_marksmanrifle'] = '精確射手步槍',
|
||||
['weapon_hominglauncher'] = '火箭彈發射器',
|
||||
['weapon_proxmine'] = '感應地雷',
|
||||
['weapon_snowball'] = '雪球',
|
||||
['weapon_flaregun'] = '信號槍',
|
||||
['weapon_combatpdw'] = '戰鬥自衛衝鋒槍',
|
||||
['weapon_marksmanpistol'] = '神射手槍',
|
||||
['weapon_knuckle'] = '指虎',
|
||||
['weapon_hatchet'] = '斧頭',
|
||||
['weapon_railgun'] = '電磁軌彈炮',
|
||||
['weapon_machete'] = '開山刀',
|
||||
['weapon_machinepistol'] = '衝鋒手槍',
|
||||
['weapon_switchblade'] = '蝴蝶刀',
|
||||
['weapon_revolver'] = '重左輪手槍',
|
||||
['weapon_dbshotgun'] = '雙槍霰彈槍',
|
||||
['weapon_compactrifle'] = '半自動步槍',
|
||||
['weapon_autoshotgun'] = '半自動霰彈槍',
|
||||
['weapon_battleaxe'] = '戰斧',
|
||||
['weapon_compactlauncher'] = '精簡榴彈發射器',
|
||||
['weapon_minismg'] = '迷你衝鋒槍',
|
||||
['weapon_pipebomb'] = '土製炸彈',
|
||||
['weapon_poolcue'] = '桌球桿',
|
||||
['weapon_wrench'] = '扳手',
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = '古董騎兵匕首',
|
||||
['weapon_bat'] = '球棒',
|
||||
['weapon_battleaxe'] = '戰鬥斧頭',
|
||||
['weapon_bottle'] = '瓶子',
|
||||
['weapon_crowbar'] = '鐵撬',
|
||||
['weapon_flashlight'] = '手電筒',
|
||||
['weapon_golfclub'] = '高爾夫球桿',
|
||||
['weapon_hammer'] = '鐵鎚',
|
||||
['weapon_hatchet'] = '斧頭',
|
||||
['weapon_knife'] = '小刀',
|
||||
['weapon_knuckle'] = '手指虎',
|
||||
['weapon_machete'] = '開山刀',
|
||||
['weapon_nightstick'] = '警棍',
|
||||
['weapon_wrench'] = '管鉗扳手',
|
||||
['weapon_poolcue'] = '桌球桿',
|
||||
['weapon_stone_hatchet'] = '石斧',
|
||||
['weapon_switchblade'] = '彈簧刀',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = '穿甲手槍',
|
||||
['weapon_ceramicpistol'] = '陶瓷手槍',
|
||||
['weapon_combatpistol'] = '戰鬥手槍',
|
||||
['weapon_doubleaction'] = '雙動式左輪手槍',
|
||||
['weapon_navyrevolver'] = '海軍左輪手槍',
|
||||
['weapon_flaregun'] = '信號槍',
|
||||
['weapon_gadgetpistol'] = '佩里克手槍',
|
||||
['weapon_heavypistol'] = '重型手槍',
|
||||
['weapon_revolver'] = '重型左輪手槍',
|
||||
['weapon_revolver_mk2'] = '重型左輪手槍 MK2',
|
||||
['weapon_marksmanpistol'] = '射手手槍',
|
||||
['weapon_pistol'] = '手槍',
|
||||
['weapon_pistol_mk2'] = '手槍 MK2',
|
||||
['weapon_pistol50'] = '50 口徑手槍',
|
||||
['weapon_snspistol'] = '劣質手槍',
|
||||
['weapon_snspistol_mk2'] = '劣質手槍 MK2',
|
||||
['weapon_stungun'] = '電擊槍',
|
||||
['weapon_raypistol'] = '原子堡手槍',
|
||||
['weapon_vintagepistol'] = '復古手槍',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = '突擊霰彈槍',
|
||||
['weapon_autoshotgun'] = '衝鋒霰彈槍',
|
||||
['weapon_bullpupshotgun'] = '犢牛式霰彈槍',
|
||||
['weapon_combatshotgun'] = '戰鬥霰彈槍',
|
||||
['weapon_dbshotgun'] = '雙管霰彈槍',
|
||||
['weapon_heavyshotgun'] = '重型霰彈槍',
|
||||
['weapon_musket'] = '老式火槍',
|
||||
['weapon_pumpshotgun'] = '泵動式霰彈槍',
|
||||
['weapon_pumpshotgun_mk2'] = '泵動式霰彈槍 MK2',
|
||||
['weapon_sawnoffshotgun'] = '削短型霰彈槍',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = '突擊衝鋒槍',
|
||||
['weapon_combatmg'] = '戰鬥機關槍',
|
||||
['weapon_combatmg_mk2'] = '戰鬥機關槍 MK2',
|
||||
['weapon_combatpdw'] = '戰鬥自衛衝鋒槍',
|
||||
['weapon_gusenberg'] = '古森柏衝鋒槍',
|
||||
['weapon_machinepistol'] = '衝鋒手槍',
|
||||
['weapon_mg'] = '機關槍',
|
||||
['weapon_microsmg'] = '小型衝鋒槍',
|
||||
['weapon_minismg'] = '迷你衝鋒槍',
|
||||
['weapon_smg'] = '衝鋒槍',
|
||||
['weapon_smg_mk2'] = '衝鋒槍',
|
||||
['weapon_raycarbine'] = '不潔使者',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = '高階步槍',
|
||||
['weapon_assaultrifle'] = '突擊步槍',
|
||||
['weapon_assaultrifle_mk2'] = '突擊步槍 MK2',
|
||||
['weapon_bullpuprifle'] = '犢牛式步槍',
|
||||
['weapon_bullpuprifle_mk2'] = '犢牛式步槍 MK2',
|
||||
['weapon_carbinerifle'] = '卡賓步槍',
|
||||
['weapon_carbinerifle_mk2'] = '卡賓步槍 MK2',
|
||||
['weapon_compactrifle'] = '精簡型步槍',
|
||||
['weapon_militaryrifle'] = '軍用步槍',
|
||||
['weapon_specialcarbine'] = '特製卡賓步槍',
|
||||
['weapon_specialcarbine_mk2'] = '特製卡賓步槍 MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = '重型狙擊槍',
|
||||
['weapon_heavysniper_mk2'] = '重型狙擊槍 MK2',
|
||||
['weapon_marksmanrifle'] = '射手步槍',
|
||||
['weapon_marksmanrifle_mk2'] = '射手步槍 MK2',
|
||||
['weapon_sniperrifle'] = '狙擊槍',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = '精簡榴彈發射器',
|
||||
['weapon_firework'] = '煙火發射器',
|
||||
['weapon_grenadelauncher'] = '榴彈發射器',
|
||||
['weapon_hominglauncher'] = '追蹤彈發射器',
|
||||
['weapon_minigun'] = '火神機槍',
|
||||
['weapon_railgun'] = '雷射槍',
|
||||
['weapon_rpg'] = '火箭砲',
|
||||
['weapon_rayminigun'] = '寡婦製造者',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = '金屬探測器',
|
||||
['weapon_precisionrifle'] = '精準步槍',
|
||||
['weapon_tactilerifle'] = '制式卡賓步槍',
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = '球',
|
||||
['weapon_bzgas'] = '毒氣彈',
|
||||
['weapon_flare'] = '信號彈',
|
||||
['weapon_grenade'] = '手榴彈',
|
||||
['weapon_petrolcan'] = '汽油桶',
|
||||
['weapon_hazardcan'] = '有害汽油桶',
|
||||
['weapon_molotov'] = '汽油彈',
|
||||
['weapon_proxmine'] = '感應式地雷',
|
||||
['weapon_pipebomb'] = '土製炸彈',
|
||||
['weapon_snowball'] = '雪球',
|
||||
['weapon_stickybomb'] = '黏彈',
|
||||
['weapon_smokegrenade'] = '催淚瓦斯',
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = '滅火器',
|
||||
['weapon_digiscanner'] = '數位掃描儀',
|
||||
['weapon_garbagebag'] = '垃圾袋',
|
||||
['weapon_handcuffs'] = '手銬',
|
||||
['gadget_nightvision'] = '夜視鏡',
|
||||
['gadget_parachute'] = '降落傘',
|
||||
['weapon_flare'] = '信號棒',
|
||||
['weapon_doubleaction'] = '左輪手槍',
|
||||
|
||||
-- Weapon Components
|
||||
['component_clip_default'] = '默認彈夾',
|
||||
['component_clip_extended'] = '延伸彈夾',
|
||||
['component_clip_drum'] = '彈鼓式彈匣',
|
||||
['component_clip_box'] = '盒式彈匣',
|
||||
['component_flashlight'] = '手電筒',
|
||||
['component_knuckle_base'] = '基本款',
|
||||
['component_knuckle_pimp'] = '皮條客',
|
||||
['component_knuckle_ballas'] = '巴勒幫',
|
||||
['component_knuckle_dollar'] = '江湖騙子',
|
||||
['component_knuckle_diamond'] = '搖滾龐克',
|
||||
['component_knuckle_hate'] = '仇恨份子',
|
||||
['component_knuckle_love'] = '甜蜜情人',
|
||||
['component_knuckle_player'] = '花花公子',
|
||||
['component_knuckle_king'] = '王者無敵',
|
||||
['component_knuckle_vagos'] = '維戈斯幫',
|
||||
|
||||
['component_luxary_finish'] = '尤瑟夫·阿米爾富豪塗裝',
|
||||
|
||||
['component_handle_default'] = '原裝刀柄',
|
||||
['component_handle_vip'] = '老大款式',
|
||||
['component_handle_bodyguard'] = '保鑣款式',
|
||||
|
||||
['component_vip_finish'] = '老大款式',
|
||||
['component_bodyguard_finish'] = '保鑣款式',
|
||||
|
||||
['component_camo_finish'] = '數碼迷彩',
|
||||
['component_camo_finish2'] = '筆刷迷彩',
|
||||
['component_camo_finish3'] = '林地迷彩',
|
||||
['component_camo_finish4'] = '骷髏頭',
|
||||
['component_camo_finish5'] = '希斯提·耐',
|
||||
['component_camo_finish6'] = '神之子',
|
||||
['component_camo_finish7'] = '豹紋',
|
||||
['component_camo_finish8'] = '斑馬紋',
|
||||
['component_camo_finish9'] = '幾何',
|
||||
['component_camo_finish10'] = 'BOOM!',
|
||||
['component_camo_finish11'] = '愛國者',
|
||||
|
||||
['component_camo_slide_finish'] = '數碼迷彩塗裝',
|
||||
['component_camo_slide_finish2'] = '筆刷迷彩塗裝',
|
||||
['component_camo_slide_finish3'] = '林地迷彩塗裝',
|
||||
['component_camo_slide_finish4'] = '骷髏頭塗裝',
|
||||
['component_camo_slide_finish5'] = '希斯提·耐塗裝',
|
||||
['component_camo_slide_finish6'] = '神之子塗裝',
|
||||
['component_camo_slide_finish7'] = '豹紋塗裝',
|
||||
['component_camo_slide_finish8'] = '斑馬紋塗裝',
|
||||
['component_camo_slide_finish9'] = '幾何塗裝',
|
||||
['component_camo_slide_finish10'] = 'BOOM塗裝',
|
||||
['component_camo_slide_finish11'] = '愛國者塗裝',
|
||||
|
||||
['component_clip_default'] = '預設彈匣',
|
||||
['component_clip_extended'] = '擴充彈匣',
|
||||
['component_clip_drum'] = '彈鼓',
|
||||
['component_clip_box'] = '盒型彈匣',
|
||||
|
||||
['component_scope_holo'] = '全像式瞄準鏡',
|
||||
['component_scope_small'] = '小型瞄準鏡',
|
||||
['component_scope_medium'] = '中型瞄準鏡',
|
||||
['component_scope_large'] = '大型瞄準鏡',
|
||||
['component_scope'] = '瞄準鏡',
|
||||
['component_scope_advanced'] = '高級瞄準鏡',
|
||||
['component_suppressor'] = '消音管',
|
||||
['component_scope_advanced'] = '先進瞄準鏡',
|
||||
['component_ironsights'] = '鐵瞄具',
|
||||
|
||||
['component_suppressor'] = '消音器',
|
||||
['component_compensator'] = '補償器',
|
||||
|
||||
['component_muzzle_flat'] = '扁型槍口制動器',
|
||||
['component_muzzle_tactical'] = '戰術槍口制動器',
|
||||
['component_muzzle_fat'] = '寬尾型槍口制動器',
|
||||
['component_muzzle_precision'] = '精準槍口制動器',
|
||||
['component_muzzle_heavy'] = '耐用型槍口制動器',
|
||||
['component_muzzle_slanted'] = '傾斜型槍口制動器',
|
||||
['component_muzzle_split'] = '分岔型槍口制動器',
|
||||
['component_muzzle_squared'] = '方形槍口制動器',
|
||||
|
||||
['component_flashlight'] = '手電筒',
|
||||
['component_grip'] = '握把',
|
||||
['component_luxary_finish'] = '豪華塗裝',
|
||||
|
||||
['component_barrel_default'] = '預設槍管',
|
||||
['component_barrel_heavy'] = '重型槍管',
|
||||
|
||||
['component_ammo_tracer'] = '曳光彈',
|
||||
['component_ammo_incendiary'] = '燃燒彈',
|
||||
['component_ammo_hollowpoint'] = '空包彈',
|
||||
['component_ammo_fmj'] = '全金屬外殼彈',
|
||||
['component_ammo_armor'] = '穿甲彈',
|
||||
['component_ammo_explosive'] = '爆裂彈',
|
||||
|
||||
['component_shells_default'] = '預設彈藥',
|
||||
['component_shells_incendiary'] = '龍息彈',
|
||||
['component_shells_armor'] = '鋼製獵鹿彈',
|
||||
['component_shells_hollowpoint'] = '飛鏢彈',
|
||||
['component_shells_explosive'] = '爆裂彈',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = '發(子彈)',
|
||||
['ammo_shells'] = '發(子彈)',
|
||||
['ammo_charge'] = '噴',
|
||||
['ammo_petrol'] = '加崙(燃料)',
|
||||
['ammo_firework'] = '發(煙火子彈)',
|
||||
['ammo_firework'] = '發(煙火)',
|
||||
['ammo_rockets'] = '枚(火箭彈)',
|
||||
['ammo_grenadelauncher'] = '發(榴彈)',
|
||||
['ammo_grenade'] = '枚(手榴彈)',
|
||||
@@ -217,12 +354,12 @@ Locales['tc'] = {
|
||||
['ammo_flaregun'] = '發(信號彈)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = '默認色調',
|
||||
['tint_default'] = '預設色調',
|
||||
['tint_green'] = '綠色調',
|
||||
['tint_gold'] = '金色調',
|
||||
['tint_pink'] = '粉色調',
|
||||
['tint_army'] = '軍用色調',
|
||||
['tint_lspd'] = '洛聖都警察局色調',
|
||||
['tint_orange'] = '橘色調',
|
||||
['tint_platinum'] = '柏金色調',
|
||||
['tint_platinum'] = '白金色調',
|
||||
}
|
||||
|
||||
@@ -26,11 +26,12 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
|
||||
ExecuteCommand(('add_principal identifier.%s group.%s'):format(self.license, self.group))
|
||||
|
||||
Player(self.source).state:set("identifier", self.identifier, true)
|
||||
Player(self.source).state:set("license", self.license, true)
|
||||
Player(self.source).state:set("job", self.job, true)
|
||||
Player(self.source).state:set("group", self.group, true)
|
||||
Player(self.source).state:set("name", self.name, true)
|
||||
local stateBag = Player(self.source).state
|
||||
stateBag:set("identifier", self.identifier, true)
|
||||
stateBag:set("license", self.license, true)
|
||||
stateBag:set("job", self.job, true)
|
||||
stateBag:set("group", self.group, true)
|
||||
stateBag:set("name", self.name, true)
|
||||
|
||||
function self.triggerEvent(eventName, ...)
|
||||
TriggerClientEvent(eventName, self.source, ...)
|
||||
@@ -120,17 +121,17 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
end
|
||||
|
||||
function self.getAccounts(minimal)
|
||||
if minimal then
|
||||
local minimalAccounts = {}
|
||||
|
||||
for i=1, #self.accounts do
|
||||
minimalAccounts[self.accounts[i].name] = self.accounts[i].money
|
||||
end
|
||||
|
||||
return minimalAccounts
|
||||
else
|
||||
if not minimal then
|
||||
return self.accounts
|
||||
end
|
||||
|
||||
local minimalAccounts = {}
|
||||
|
||||
for i=1, #self.accounts do
|
||||
minimalAccounts[self.accounts[i].name] = self.accounts[i].money
|
||||
end
|
||||
|
||||
return minimalAccounts
|
||||
end
|
||||
|
||||
function self.getAccount(account)
|
||||
@@ -162,32 +163,31 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
end
|
||||
|
||||
function self.getLoadout(minimal)
|
||||
if minimal then
|
||||
local minimalLoadout = {}
|
||||
|
||||
for k,v in ipairs(self.loadout) do
|
||||
minimalLoadout[v.name] = {ammo = v.ammo}
|
||||
if v.tintIndex > 0 then minimalLoadout[v.name].tintIndex = v.tintIndex end
|
||||
|
||||
if #v.components > 0 then
|
||||
local components = {}
|
||||
|
||||
for k2,component in ipairs(v.components) do
|
||||
if component ~= 'clip_default' then
|
||||
components[#components + 1] = component
|
||||
end
|
||||
end
|
||||
|
||||
if #components > 0 then
|
||||
minimalLoadout[v.name].components = components
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return minimalLoadout
|
||||
else
|
||||
if not minimal then
|
||||
return self.loadout
|
||||
end
|
||||
local minimalLoadout = {}
|
||||
|
||||
for k,v in ipairs(self.loadout) do
|
||||
minimalLoadout[v.name] = {ammo = v.ammo}
|
||||
if v.tintIndex > 0 then minimalLoadout[v.name].tintIndex = v.tintIndex end
|
||||
|
||||
if #v.components > 0 then
|
||||
local components = {}
|
||||
|
||||
for k2,component in ipairs(v.components) do
|
||||
if component ~= 'clip_default' then
|
||||
components[#components + 1] = component
|
||||
end
|
||||
end
|
||||
|
||||
if #components > 0 then
|
||||
minimalLoadout[v.name].components = components
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return minimalLoadout
|
||||
end
|
||||
|
||||
function self.getName()
|
||||
|
||||
@@ -7,13 +7,13 @@ Core.UsableItemsCallbacks = {}
|
||||
Core.ServerCallbacks = {}
|
||||
Core.ClientCallbacks = {}
|
||||
Core.CurrentRequestId = 0
|
||||
Core.TimeoutCount = -1
|
||||
Core.CancelledTimeouts = {}
|
||||
Core.RegisteredCommands = {}
|
||||
Core.Pickups = {}
|
||||
Core.PickupId = 0
|
||||
Core.PlayerFunctionOverrides = {}
|
||||
|
||||
Core.playersByIdentifier = {}
|
||||
|
||||
AddEventHandler("esx:getSharedObject", function()
|
||||
local Invoke = GetInvokingResource()
|
||||
print(("[^1ERROR^7] Resource ^5%s^7 Used the ^5getSharedObject^7 Event, this event ^1no longer exists!^7 Visit https://documentation.esx-framework.org/tutorials/sharedevent for how to fix!"):format(Invoke))
|
||||
@@ -61,42 +61,14 @@ MySQL.ready(function()
|
||||
end
|
||||
end
|
||||
|
||||
local Jobs = {}
|
||||
local jobs = MySQL.query.await('SELECT * FROM jobs')
|
||||
ESX.RefreshJobs()
|
||||
|
||||
for _, v in ipairs(jobs) do
|
||||
Jobs[v.name] = v
|
||||
Jobs[v.name].grades = {}
|
||||
end
|
||||
|
||||
local jobGrades = MySQL.query.await('SELECT * FROM job_grades')
|
||||
|
||||
for _, v in ipairs(jobGrades) do
|
||||
if Jobs[v.job_name] then
|
||||
Jobs[v.job_name].grades[tostring(v.grade)] = v
|
||||
else
|
||||
print(('[^3WARNING^7] Ignoring job grades for ^5%s^0 due to missing job'):format(v.job_name))
|
||||
end
|
||||
end
|
||||
|
||||
for _, v in pairs(Jobs) do
|
||||
if ESX.Table.SizeOf(v.grades) == 0 then
|
||||
Jobs[v.name] = nil
|
||||
print(('[^3WARNING^7] Ignoring job ^5%s^0 due to no job grades found'):format(v.name))
|
||||
end
|
||||
end
|
||||
|
||||
if not Jobs then
|
||||
-- Fallback data, if no jobs exist
|
||||
ESX.Jobs['unemployed'] = {label = 'Unemployed',
|
||||
grades = {['0'] = {grade = 0, label = 'Unemployed', salary = 200, skin_male = {}, skin_female = {}}}}
|
||||
else
|
||||
ESX.Jobs = Jobs
|
||||
end
|
||||
|
||||
print('[^2INFO^7] ESX ^5Legacy 1.9.1^0 initialized!')
|
||||
print(('[^2INFO^7] ESX ^5Legacy %s^0 initialized!'):format(GetResourceMetadata(GetCurrentResourceName(), "version", 0)))
|
||||
|
||||
StartDBSync()
|
||||
StartPayCheck()
|
||||
if Config.EnablePaycheck then
|
||||
StartPayCheck()
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx:clientLog')
|
||||
|
||||
@@ -4,22 +4,6 @@ function ESX.Trace(msg)
|
||||
end
|
||||
end
|
||||
|
||||
function ESX.SetTimeout(msec, cb)
|
||||
local id = Core.TimeoutCount + 1
|
||||
|
||||
SetTimeout(msec, function()
|
||||
if Core.CancelledTimeouts[id] then
|
||||
Core.CancelledTimeouts[id] = nil
|
||||
else
|
||||
cb()
|
||||
end
|
||||
end)
|
||||
|
||||
Core.TimeoutCount = id
|
||||
|
||||
return id
|
||||
end
|
||||
|
||||
function ESX.RegisterCommand(name, group, cb, allowConsole, suggestion)
|
||||
if type(name) == 'table' then
|
||||
for k, v in ipairs(name) do
|
||||
@@ -159,10 +143,6 @@ function ESX.RegisterCommand(name, group, cb, allowConsole, suggestion)
|
||||
end
|
||||
end
|
||||
|
||||
function ESX.ClearTimeout(id)
|
||||
Core.CancelledTimeouts[id] = true
|
||||
end
|
||||
|
||||
function ESX.RegisterServerCallback(name, cb)
|
||||
Core.ServerCallbacks[name] = cb
|
||||
end
|
||||
@@ -176,10 +156,21 @@ function ESX.TriggerServerCallback(name, requestId, source,Invoke, cb, ...)
|
||||
end
|
||||
|
||||
function Core.SavePlayer(xPlayer, cb)
|
||||
local parameters <const> = {
|
||||
json.encode(xPlayer.getAccounts(true)),
|
||||
xPlayer.job.name,
|
||||
xPlayer.job.grade,
|
||||
xPlayer.group,
|
||||
json.encode(xPlayer.getCoords()),
|
||||
json.encode(xPlayer.getInventory(true)),
|
||||
json.encode(xPlayer.getLoadout(true)),
|
||||
xPlayer.identifier
|
||||
}
|
||||
|
||||
MySQL.prepare(
|
||||
'UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?',
|
||||
{json.encode(xPlayer.getAccounts(true)), xPlayer.job.name, xPlayer.job.grade, xPlayer.group, json.encode(xPlayer.getCoords()),
|
||||
json.encode(xPlayer.getInventory(true)), json.encode(xPlayer.getLoadout(true)), xPlayer.identifier}, function(affectedRows)
|
||||
parameters,
|
||||
function(affectedRows)
|
||||
if affectedRows == 1 then
|
||||
print(('[^2INFO^7] Saved player ^5"%s^7"'):format(xPlayer.name))
|
||||
TriggerEvent('esx:playerSaved', xPlayer.playerId, xPlayer)
|
||||
@@ -187,44 +178,50 @@ function Core.SavePlayer(xPlayer, cb)
|
||||
if cb then
|
||||
cb()
|
||||
end
|
||||
end)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
function Core.SavePlayers(cb)
|
||||
local xPlayers = ESX.GetExtendedPlayers()
|
||||
local count = #xPlayers
|
||||
if count > 0 then
|
||||
local parameters = {}
|
||||
local time = os.time()
|
||||
for i = 1, count do
|
||||
local xPlayer = xPlayers[i]
|
||||
parameters[#parameters + 1] = {json.encode(xPlayer.getAccounts(true)), xPlayer.job.name, xPlayer.job.grade, xPlayer.group,
|
||||
json.encode(xPlayer.getCoords()), json.encode(xPlayer.getInventory(true)), json.encode(xPlayer.getLoadout(true)),
|
||||
xPlayer.identifier}
|
||||
local xPlayers <const> = ESX.Players
|
||||
if not next(xPlayers) then
|
||||
return
|
||||
end
|
||||
|
||||
local startTime <const> = os.time()
|
||||
local parameters = {}
|
||||
|
||||
for _, xPlayer in pairs(ESX.Players) do
|
||||
parameters[#parameters + 1] = {
|
||||
json.encode(xPlayer.getAccounts(true)),
|
||||
xPlayer.job.name,
|
||||
xPlayer.job.grade,
|
||||
xPlayer.group,
|
||||
json.encode(xPlayer.getCoords()),
|
||||
json.encode(xPlayer.getInventory(true)),
|
||||
json.encode(xPlayer.getLoadout(true)),
|
||||
xPlayer.identifier
|
||||
}
|
||||
end
|
||||
|
||||
MySQL.prepare(
|
||||
"UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?",
|
||||
parameters,
|
||||
function(results)
|
||||
if not results then
|
||||
return
|
||||
end
|
||||
|
||||
if type(cb) == 'function' then
|
||||
return cb()
|
||||
end
|
||||
|
||||
print(('[^2INFO^7] Saved ^5%s^7 %s over ^5%s^7 ms'):format(#parameters, #parameters > 1 and 'players' or 'player', ESX.Math.Round((os.time() - startTime) / 1000000, 2)))
|
||||
end
|
||||
MySQL.prepare(
|
||||
"UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?",
|
||||
parameters, function(results)
|
||||
if results then
|
||||
if type(cb) == 'function' then
|
||||
cb()
|
||||
else
|
||||
print(('[^2INFO^7] Saved ^5%s^7 %s over ^5%s^7 ms'):format(count, count > 1 and 'players' or 'player', ESX.Math.Round((os.time() - time) / 1000000, 2)))
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
function ESX.GetPlayers()
|
||||
local sources = {}
|
||||
|
||||
for k, v in pairs(ESX.Players) do
|
||||
sources[#sources + 1] = k
|
||||
end
|
||||
|
||||
return sources
|
||||
end
|
||||
ESX.GetPlayers = GetPlayers
|
||||
|
||||
function ESX.GetExtendedPlayers(key, val)
|
||||
local xPlayers = {}
|
||||
@@ -245,11 +242,7 @@ function ESX.GetPlayerFromId(source)
|
||||
end
|
||||
|
||||
function ESX.GetPlayerFromIdentifier(identifier)
|
||||
for k, v in pairs(ESX.Players) do
|
||||
if v.identifier == identifier then
|
||||
return v
|
||||
end
|
||||
end
|
||||
return Core.playersByIdentifier[identifier]
|
||||
end
|
||||
|
||||
function ESX.GetIdentifier(playerId)
|
||||
|
||||
@@ -71,11 +71,10 @@ function createESXPlayer(identifier, playerId, data)
|
||||
accounts[account] = money
|
||||
end
|
||||
|
||||
local defaultGroup = "user"
|
||||
if Core.IsPlayerAdmin(playerId) then
|
||||
print(('[^2INFO^0] Player ^5%s^0 Has been granted admin permissions via ^5Ace Perms^7.'):format(playerId))
|
||||
defaultGroup = "admin"
|
||||
else
|
||||
defaultGroup = "user"
|
||||
end
|
||||
|
||||
if not Config.Multichar then
|
||||
@@ -243,12 +242,7 @@ function loadESXPlayer(identifier, playerId, isNew)
|
||||
end
|
||||
|
||||
-- Position
|
||||
if result.position and result.position ~= '' then
|
||||
userData.coords = json.decode(result.position)
|
||||
else
|
||||
print('[^3WARNING^7] Column ^5"position"^0 in ^5"users"^0 table is missing required default value. Using backup coords, fix your database.')
|
||||
userData.coords = {x = -269.4, y = -955.3, z = 31.2, heading = 205.8}
|
||||
end
|
||||
userData.coords = json.decode(result.position) or Config.DefaultSpawn
|
||||
|
||||
-- Skin
|
||||
if result.skin and result.skin ~= '' then
|
||||
@@ -280,6 +274,7 @@ function loadESXPlayer(identifier, playerId, isNew)
|
||||
local xPlayer = CreateExtendedPlayer(playerId, identifier, userData.group, userData.accounts, userData.inventory, userData.weight, userData.job,
|
||||
userData.loadout, userData.playerName, userData.coords)
|
||||
ESX.Players[playerId] = xPlayer
|
||||
Core.playersByIdentifier[identifier] = xPlayer
|
||||
|
||||
if userData.firstname then
|
||||
xPlayer.set('firstName', userData.firstname)
|
||||
@@ -308,10 +303,10 @@ function loadESXPlayer(identifier, playerId, isNew)
|
||||
maxWeight = xPlayer.getMaxWeight(),
|
||||
money = xPlayer.getMoney(),
|
||||
sex = xPlayer.get("sex") or "m",
|
||||
firstName = xPlayer.get("firstName") or "John",
|
||||
lastName = xPlayer.get("lastName") or "Doe",
|
||||
dateofbirth = xPlayer.get("dateofbirth") or "01/01/2000",
|
||||
height = xPlayer.get("height") or 120,
|
||||
firstName = xPlayer.get("firstName") or "John",
|
||||
lastName = xPlayer.get("lastName") or "Doe",
|
||||
dateofbirth = xPlayer.get("dateofbirth") or "01/01/2000",
|
||||
height = xPlayer.get("height") or 120,
|
||||
dead = false
|
||||
}, isNew,
|
||||
userData.skin)
|
||||
@@ -342,6 +337,7 @@ AddEventHandler('playerDropped', function(reason)
|
||||
if xPlayer then
|
||||
TriggerEvent('esx:playerDropped', playerId, reason)
|
||||
|
||||
Core.playersByIdentifier[xPlayer.identifier] = nil
|
||||
Core.SavePlayer(xPlayer, function()
|
||||
ESX.Players[playerId] = nil
|
||||
end)
|
||||
@@ -353,6 +349,7 @@ AddEventHandler('esx:playerLogout', function(playerId, cb)
|
||||
if xPlayer then
|
||||
TriggerEvent('esx:playerDropped', playerId)
|
||||
|
||||
Core.playersByIdentifier[xPlayer.identifier] = nil
|
||||
Core.SavePlayer(xPlayer, function()
|
||||
ESX.Players[playerId] = nil
|
||||
if cb then
|
||||
|
||||
@@ -15,20 +15,20 @@ if Config.EnableDebug then
|
||||
print('esx:playerJumping', source)
|
||||
end)
|
||||
|
||||
AddEventHandler('esx:enteringVehicle', function(vehicle, plate, seat, netId)
|
||||
print('esx:enteringVehicle', 'source', source, 'vehicle', vehicle, 'plate', plate, 'seat', seat, 'netId', netId)
|
||||
AddEventHandler('esx:enteringVehicle', function(plate, seat, netId)
|
||||
print('esx:enteringVehicle', 'source', source, 'plate', plate, 'seat', seat, 'netId', netId)
|
||||
end)
|
||||
|
||||
AddEventHandler('esx:enteringVehicleAborted', function()
|
||||
print('esx:enteringVehicleAborted', source)
|
||||
end)
|
||||
|
||||
AddEventHandler('esx:enteredVehicle', function(vehicle, plate, seat, displayName, netId)
|
||||
print('esx:enteredVehicle', 'source', source, 'vehicle', vehicle, 'plate', plate, 'seat', seat, 'displayName', displayName, 'netId', netId)
|
||||
AddEventHandler('esx:enteredVehicle', function(plate, seat, displayName, netId)
|
||||
print('esx:enteredVehicle', 'source', source, 'plate', plate, 'seat', seat, 'displayName', displayName, 'netId', netId)
|
||||
end)
|
||||
|
||||
AddEventHandler('esx:exitedVehicle', function(vehicle, plate, seat, displayName, netId)
|
||||
print('esx:exitedVehicle', 'source', source, 'vehicle', vehicle, 'plate', plate, 'seat', seat, 'displayName', displayName, 'netId', netId)
|
||||
AddEventHandler('esx:exitedVehicle', function(plate, seat, displayName, netId)
|
||||
print('esx:exitedVehicle', 'source', source, 'plate', plate, 'seat', seat, 'displayName', displayName, 'netId', netId)
|
||||
end)
|
||||
|
||||
end
|
||||
@@ -1,10 +1,9 @@
|
||||
ESX.OneSync = {}
|
||||
|
||||
---@class vector3
|
||||
---@field x number
|
||||
---@field y number
|
||||
---@field z number
|
||||
|
||||
---@param source number|vector3
|
||||
---@param closest boolean
|
||||
---@param distance? number
|
||||
---@param ignore? table
|
||||
local function getNearbyPlayers(source, closest, distance, ignore)
|
||||
local result = {}
|
||||
local count = 0
|
||||
@@ -44,14 +43,14 @@ end
|
||||
|
||||
---@param source vector3|number playerId or vector3 coordinates
|
||||
---@param maxDistance number
|
||||
---@param ignore table playerIds to ignore, where the key is playerId and value is true
|
||||
---@param ignore? table playerIds to ignore, where the key is playerId and value is true
|
||||
function ESX.OneSync.GetPlayersInArea(source, maxDistance, ignore)
|
||||
return getNearbyPlayers(source, false, maxDistance, ignore)
|
||||
end
|
||||
|
||||
---@param source vector3|number playerId or vector3 coordinates
|
||||
---@param maxDistance number
|
||||
---@param ignore table playerIds to ignore, where the key is playerId and value is true
|
||||
---@param ignore? table playerIds to ignore, where the key is playerId and value is true
|
||||
function ESX.OneSync.GetClosestPlayer(source, maxDistance, ignore)
|
||||
return getNearbyPlayers(source, true, maxDistance, ignore)
|
||||
end
|
||||
@@ -59,7 +58,7 @@ end
|
||||
---@param model number|string
|
||||
---@param coords vector3|table
|
||||
---@param heading number
|
||||
---@param Properties table
|
||||
---@param properties table
|
||||
---@param cb function
|
||||
function ESX.OneSync.SpawnVehicle(model, coords, heading, properties, cb)
|
||||
local vehicleModel = joaat(model)
|
||||
@@ -70,14 +69,14 @@ function ESX.OneSync.SpawnVehicle(model, coords, heading, properties, cb)
|
||||
ESX.GetVehicleType(vehicleModel, xPlayer.id, function(vehicleType)
|
||||
if vehicleType then
|
||||
local createdVehicle = CreateVehicleServerSetter(vehicleModel, vehicleType, coords, heading)
|
||||
if DoesEntityExist(createdVehicle) then
|
||||
local networkId = NetworkGetNetworkIdFromEntity(createdVehicle)
|
||||
vehicleProperties.NetId = networkId
|
||||
Entity(createdVehicle).state:set('VehicleProperties', vehicleProperties, true)
|
||||
cb(networkId)
|
||||
else
|
||||
print('[^1ERROR^7] Unfortunately, this vehicle has not spawned')
|
||||
if not DoesEntityExist(createdVehicle) then
|
||||
return print('[^1ERROR^7] Unfortunately, this vehicle has not spawned')
|
||||
end
|
||||
|
||||
local networkId = NetworkGetNetworkIdFromEntity(createdVehicle)
|
||||
vehicleProperties.NetId = networkId
|
||||
Entity(createdVehicle).state:set('VehicleProperties', vehicleProperties, true)
|
||||
cb(networkId)
|
||||
else
|
||||
print(('[^1ERROR^7] Tried to spawn invalid vehicle - ^5%s^7!'):format(model))
|
||||
end
|
||||
@@ -110,7 +109,7 @@ function ESX.OneSync.SpawnPed(model, coords, heading, cb)
|
||||
CreateThread(function()
|
||||
local entity = CreatePed(0, model, coords.x, coords.y, coords.z, heading, true, true)
|
||||
while not DoesEntityExist(entity) do Wait(50) end
|
||||
return entity
|
||||
cb(NetworkGetNetworkIdFromEntity(entity))
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -123,7 +122,7 @@ function ESX.OneSync.SpawnPedInVehicle(model, vehicle, seat, cb)
|
||||
CreateThread(function()
|
||||
local entity = CreatePedInsideVehicle(vehicle, 1, model, seat, true, true)
|
||||
while not DoesEntityExist(entity) do Wait(50) end
|
||||
return entity
|
||||
cb(NetworkGetNetworkIdFromEntity(entity))
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -164,7 +163,7 @@ end
|
||||
---@param maxDistance number
|
||||
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
|
||||
---@return table
|
||||
function ESX.OneSync.GetVehiclesInArea(coords, maxDistance, modelFilter, cb)
|
||||
function ESX.OneSync.GetVehiclesInArea(coords, maxDistance, modelFilter)
|
||||
return getNearbyEntities(GetAllVehicles(), coords, modelFilter, maxDistance)
|
||||
end
|
||||
|
||||
|
||||
@@ -2,16 +2,15 @@ function StartPayCheck()
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(Config.PaycheckInterval)
|
||||
local xPlayers = ESX.GetExtendedPlayers()
|
||||
for i = 1, #(xPlayers) do
|
||||
local xPlayer = xPlayers[i]
|
||||
|
||||
for player, xPlayer in pairs(ESX.Players) do
|
||||
local job = xPlayer.job.grade_name
|
||||
local salary = xPlayer.job.grade_salary
|
||||
|
||||
if salary > 0 then
|
||||
if job == 'unemployed' then -- unemployed
|
||||
xPlayer.addAccountMoney('bank', salary, "Welfare Check")
|
||||
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_help', salary),
|
||||
TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_help', salary),
|
||||
'CHAR_BANK_MAZE', 9)
|
||||
elseif Config.EnableSocietyPayouts then -- possibly a society
|
||||
TriggerEvent('esx_society:getSociety', xPlayer.job.name, function(society)
|
||||
@@ -21,21 +20,21 @@ function StartPayCheck()
|
||||
xPlayer.addAccountMoney('bank', salary, "Paycheck")
|
||||
account.removeMoney(salary)
|
||||
|
||||
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), TranslateCap('received_paycheck'),
|
||||
TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'),
|
||||
TranslateCap('received_salary', salary), 'CHAR_BANK_MAZE', 9)
|
||||
else
|
||||
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), '', TranslateCap('company_nomoney'), 'CHAR_BANK_MAZE', 1)
|
||||
TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), '', TranslateCap('company_nomoney'), 'CHAR_BANK_MAZE', 1)
|
||||
end
|
||||
end)
|
||||
else -- not a society
|
||||
xPlayer.addAccountMoney('bank', salary, "Paycheck")
|
||||
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
|
||||
TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
|
||||
'CHAR_BANK_MAZE', 9)
|
||||
end
|
||||
end)
|
||||
else -- generic job
|
||||
xPlayer.addAccountMoney('bank', salary, "Paycheck")
|
||||
TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
|
||||
TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
|
||||
'CHAR_BANK_MAZE', 9)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -4,7 +4,7 @@ game 'gta5'
|
||||
author 'ESX-Framework & Brayden'
|
||||
description 'Offical ESX Legacy Context Menu'
|
||||
lua54 'yes'
|
||||
version '1.9.0'
|
||||
version '1.9.2'
|
||||
|
||||
ui_page 'index.html'
|
||||
|
||||
|
||||
@@ -84,7 +84,7 @@ RegisterNUICallback("closed",function(data,cb)
|
||||
Closed()
|
||||
end)
|
||||
|
||||
RegisterNUICallback("selected",function(data)
|
||||
RegisterNUICallback("selected",function(data,cb)
|
||||
if not activeMenu
|
||||
or not activeMenu.onSelect
|
||||
or not data.index
|
||||
@@ -102,9 +102,10 @@ RegisterNUICallback("selected",function(data)
|
||||
end
|
||||
|
||||
activeMenu:onSelect(ele)
|
||||
if cb then cb('ok') end
|
||||
end)
|
||||
|
||||
RegisterNUICallback("changed",function(data)
|
||||
RegisterNUICallback("changed",function(data,cb)
|
||||
if not activeMenu
|
||||
or not data.index
|
||||
or not data.value
|
||||
@@ -136,6 +137,7 @@ RegisterNUICallback("changed",function(data)
|
||||
elseif ele.inputType == "radio" then
|
||||
ele.inputValue = data.value
|
||||
end
|
||||
if cb then cb('ok') end
|
||||
end)
|
||||
|
||||
-- Keybind
|
||||
|
||||
@@ -1,51 +0,0 @@
|
||||
### ESX Imports
|
||||
##### Similar to importing the ESX locale functions or MySQL-Async, there is now an import for ESX
|
||||
- Define `shared_script '@es_extended/imports.lua'` above all other scripts in your fxmanifest
|
||||
- This will define the ESX object for both the client and server
|
||||
##### The following event handler will also be created on the client
|
||||
```lua
|
||||
AddEventHandler('esx:setPlayerData', function(key, val)
|
||||
if GetInvokingResource() == 'es_extended' then
|
||||
ESX.PlayerData[key] = val
|
||||
if OnPlayerData ~= nil then OnPlayerData(key, val) end
|
||||
end
|
||||
end)
|
||||
```
|
||||
- You will now receive updated ESX.PlayerData values whenever they change
|
||||
- This does not include inventory or loadout data and it should still be retrieved with `ESX.GetPlayerData()`
|
||||
- You can add your own functions to the import if you believe they will be useful in your resources
|
||||
- You can trigger certain events or functions based on the key and value received (example in client.lua)
|
||||
- The idea of this function is ensuring up-to-date values for `job, accounts, ped, and dead`
|
||||
- You can set any data this way if you want to share it between resources
|
||||
- Using `ESX.SetPlayerData('cuffed', true)` will create and set a new value that you can now reference anywhere
|
||||
- If you are using OneSync you could set certain values to set a state bag (useful for other players to reference)
|
||||
|
||||
|
||||
### Replacement for ESX.GetPlayers()
|
||||
##### Old resources would utilise the ESX.GetPlayers() function in a loop with ESX.GetPlayerFromId() to retrieve xPlayer data
|
||||
- This can be referred to as an xPlayer loop, and has been the cause for server hitches in resources such as esx_society and esx_status
|
||||
- It is commonly used in robbery scripts to get the active number of cops, or for determining the number of EMS in other places
|
||||
##### This method is outdated and should be replaced if you are using ESX Legacy
|
||||
```lua
|
||||
local xPlayers = ESX.GetPlayers()
|
||||
for i=1, #xPlayers, 1 do
|
||||
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
|
||||
if xPlayer.job.name == 'police' then
|
||||
TriggerClientEvent('esx:showNotification', xPlayers[i], 'You are a cop!')
|
||||
end
|
||||
end
|
||||
```
|
||||
##### This new method retrieves all xPlayer data at once, reducing the number of function references being called
|
||||
```lua
|
||||
local xPlayers = ESX.GetExtendedPlayers() -- Returns all xPlayers
|
||||
for _, xPlayer in pairs(xPlayers) do
|
||||
if xPlayer.job.name == 'police' then
|
||||
TriggerClientEvent('esx:showNotification', xPlayer.source, 'You are a cop!')
|
||||
end
|
||||
end
|
||||
|
||||
local xPlayers = ESX.GetExtendedPlayers('job', 'police') -- Returns xPlayers with the police job
|
||||
for _, xPlayer in pairs(xPlayers) do
|
||||
TriggerClientEvent('esx:showNotification', xPlayer.source, 'You are a cop!')
|
||||
end
|
||||
```
|
||||
@@ -1,72 +0,0 @@
|
||||
RegisterNetEvent('esx:playerLoaded') -- Store the players data
|
||||
AddEventHandler('esx:playerLoaded', function(xPlayer, isNew)
|
||||
print(('Player Loaded. New | %s'):format(isNew))
|
||||
ESX.PlayerData = xPlayer
|
||||
ESX.PlayerLoaded = true
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:playerLogout') -- When a player logs out (multicharacter), reset their data
|
||||
AddEventHandler('esx:playerLogout', function()
|
||||
ESX.PlayerLoaded = false
|
||||
ESX.PlayerData = {}
|
||||
end)
|
||||
|
||||
-- These two functions can perform the same task
|
||||
RegisterNetEvent('esx:setJob')
|
||||
AddEventHandler('esx:setJob', function(job)
|
||||
print('PlayerData.job was set to '..job)
|
||||
if ESX.PlayerData.job.name ~= job.name then
|
||||
print('You are now in a different job')
|
||||
end
|
||||
ESX.PlayerData.job = job
|
||||
end)
|
||||
|
||||
function OnPlayerData(key, val, last)
|
||||
if type(val) == 'table' then val = json.encode(val) end
|
||||
print(('PlayerData.%s was set to %s'):format(key, val))
|
||||
if key == 'job' then
|
||||
if last.name ~= val.name then
|
||||
print('You are now in a different job')
|
||||
end
|
||||
elseif key == 'dead' then -- However, this function can be used for other PlayerData
|
||||
if val == true then
|
||||
print('You die too easily')
|
||||
SetTimeout(2000, function()
|
||||
if ESX.PlayerData.dead then
|
||||
print('Why are you still dead?')
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
-----------------------------------------------
|
||||
|
||||
RegisterCommand('closestobject', function()
|
||||
local result = ESX.Game.GetClosestObject(GetEntityCoords(PlayerPedId()))
|
||||
print(result)
|
||||
end)
|
||||
|
||||
RegisterCommand('closestped', function()
|
||||
local result = ESX.Game.GetClosestPed(GetEntityCoords(PlayerPedId()))
|
||||
print(result)
|
||||
end)
|
||||
|
||||
RegisterCommand('closestplayer', function()
|
||||
local result = ESX.Game.GetClosestPlayer(GetEntityCoords(PlayerPedId()))
|
||||
print(result)
|
||||
end)
|
||||
|
||||
RegisterCommand('closestvehicle', function()
|
||||
local result = ESX.Game.GetClosestVehicle(GetEntityCoords(PlayerPedId()))
|
||||
print(result)
|
||||
end)
|
||||
|
||||
RegisterCommand('areaplayer', function()
|
||||
local result = ESX.Game.GetPlayersInArea(GetEntityCoords(PlayerPedId()), 20)
|
||||
print(json.encode(result))
|
||||
end)
|
||||
|
||||
RegisterCommand('areavehicle', function()
|
||||
local result = ESX.Game.GetVehiclesInArea(GetEntityCoords(PlayerPedId()), 20)
|
||||
print(json.encode(result))
|
||||
end)
|
||||
@@ -1,15 +0,0 @@
|
||||
fx_version 'adamant'
|
||||
|
||||
game 'gta5'
|
||||
|
||||
description 'ESX Boilerplate'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'server/main.lua'
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'client/main.lua'
|
||||
}
|
||||
@@ -1,43 +0,0 @@
|
||||
CreateThread(function()
|
||||
Wait(3000)
|
||||
print('^1Do not run this resource in a live environment, it is solely intended for showcasing ESX functions^0')
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded') -- When a player loads in, we can store some basic information about them locally
|
||||
AddEventHandler('esx:playerLoaded', function(playerId, xPlayer)
|
||||
print("Player | ".. playerId .. "spawned in")
|
||||
ESX.Players[playerId] = xPlayer.job.name
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:setJob') -- The stored data does not sync with the framework unless we tell it to
|
||||
AddEventHandler('esx:setJob', function(playerId, job)
|
||||
print("Player | ".. playerId .. " | Changed Job. Job |".. job.label)
|
||||
ESX.Players[playerId] = job.name
|
||||
end)
|
||||
|
||||
AddEventHandler('esx:playerDropped', function(playerId, reason) -- Remove any cached data once the player no longer exists
|
||||
print("Player | ".. playerId .. "Dropped. Reason | ".. reason)
|
||||
ESX.Players[playerId] = nil
|
||||
end)
|
||||
|
||||
AddEventHandler('onResourceStart', function(resourceName) -- The resource just restarted so we actually have a fresh copy of ESX.Players from the framework
|
||||
if (GetCurrentResourceName() == resourceName) then -- Useful if we need to run functions or send events after a restart
|
||||
local players = {}
|
||||
for _, xPlayer in pairs(ESX.Players) do
|
||||
players[xPlayer.source] = xPlayer.job.name
|
||||
print( ('%s %s is online with player id %s'):format(xPlayer.job.grade_label, xPlayer.name, xPlayer.source) )
|
||||
end
|
||||
ESX.Players = players -- Replace the data as it is a waste of memory
|
||||
end
|
||||
end)
|
||||
|
||||
ESX.RegisterCommand('get', 'user', function(xPlayer, args)
|
||||
print("Player |".. xPlayer.source.. "| Fetching all users.")
|
||||
local xPlayers = ESX.GetExtendedPlayers(args.key, args.val) -- New hitchless xPlayer loop, with the ability to only return players with specific data
|
||||
for _, xTarget in pairs(xPlayers) do -- Job and any non-table variable will work, ie. name, group, identifier, source
|
||||
print("ID - ".. xTarget.source.." | Name - "..xTarget.getName().." | Job - ".. xTarget.job.label)
|
||||
end
|
||||
end, true, {help = 'Display all online players with specific player data', validate = false, arguments = {
|
||||
{name = 'key', help = 'Variable to check (ie. job)', type = 'string'},
|
||||
{name = 'val', help = 'Value required (ie. police)', type = 'any'}
|
||||
}})
|
||||
@@ -4,7 +4,7 @@ game 'gta5'
|
||||
|
||||
description 'ESX Identity'
|
||||
lua54 'yes'
|
||||
version '1.9.0'
|
||||
version '1.9.2'
|
||||
|
||||
shared_scripts {
|
||||
'@es_extended/imports.lua',
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
Locales['da'] = {
|
||||
['show_active_character'] = 'Vis aktiv karakter',
|
||||
['active_character'] = 'Aktiv karakter: %s',
|
||||
['error_active_character'] = 'Der opstod en fejl under indhentning af dine data.',
|
||||
['delete_character'] = 'Slet din nuværende karakter.',
|
||||
['deleted_character'] = 'Karakter slettet',
|
||||
['error_delete_character'] = 'Der opstod et problem med at slette din karakter.',
|
||||
['thank_you_for_registering'] = 'Registreringen lykkedes. God fornøjelse!',
|
||||
['debug_xPlayer_get_first_name'] = 'Returnerer dit fornavn',
|
||||
['debug_xPlayer_get_last_name'] = 'Returnerer dit efternavn',
|
||||
['debug_xPlayer_get_full_name'] = 'Returnerer dit fulde navn',
|
||||
['debug_xPlayer_get_sex'] = 'Returnerer dit køn',
|
||||
['debug_xPlayer_get_dob'] = 'Returnerer din fødselsdato',
|
||||
['debug_xPlayer_get_height'] = 'Giver din højde tilbage',
|
||||
['error_debug_xPlayer_get_first_name'] = 'Der opstod et problem med at få dit fornavn.',
|
||||
['error_debug_xPlayer_get_last_name'] = 'Der opstod et problem med at få dit efternavn.',
|
||||
['error_debug_xPlayer_get_full_name'] = 'Der opstod et problem under indhentning af dit fulde navn.',
|
||||
['error_debug_xPlayer_get_sex'] = 'Der var et problem med at få dit sex.',
|
||||
['error_debug_xPlayer_get_dob'] = 'Der var et problem med at få din fødselsdato.',
|
||||
['error_debug_xPlayer_get_height'] = 'Der var et problem med at få din højde.',
|
||||
['return_debug_xPlayer_get_first_name'] = 'Fornavn: %s',
|
||||
['return_debug_xPlayer_get_last_name'] = 'Efternavn: %s',
|
||||
['return_debug_xPlayer_get_full_name'] = 'Fulde Navn: %s',
|
||||
['return_debug_xPlayer_get_sex'] = 'Køn: %s',
|
||||
['return_debug_xPlayer_get_dob'] = 'Fødselsdato: %s',
|
||||
['return_debug_xPlayer_get_height'] = 'Højde: %s Tommer',
|
||||
['data_incorrect'] = 'Ugyldige data. Prøv venligst igen.',
|
||||
['invalid_format'] = 'Ugyldigt dataformat. Prøv venligst igen.',
|
||||
['no_identifier'] = '[ESX Identitet]\nDer var et problem under indlæsning af din karakter!\nFejlkode: identifikator mangler\n\nDette skyldes, at din identifikator mangler. Venligst vend tilbage senere eller rapporter dette problem til serverejeren.',
|
||||
['missing_identity'] = '[ESX Identitet]\nDer var et problem med at indlæse din karakter!\nFejlkode: identitet mangler\n\nDet ser ud til, at din identitet mangler, prøv at oprette forbindelse igen.',
|
||||
['deleted_identity'] = 'Tegn slettet. Tilmeld dig igen for at oprette en ny karakter.',
|
||||
['already_registered'] = 'Du har allerede tilmeldt dig.',
|
||||
['invalid_firstname_format'] = 'Ugyldigt format (fornavn): Prøv venligst igen.',
|
||||
['invalid_lastname_format'] = 'Ugyldigt format (efternavn): Prøv igen.',
|
||||
['invalid_dob_format'] = 'Ugyldigt format (DOB): Prøv venligst igen.',
|
||||
['invalid_sex_format'] = 'Ugyldigt format (køn): Prøv venligst igen.',
|
||||
['invalid_height_format'] = 'Ugyldigt format (højde): Prøv venligst igen.'
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
game 'common'
|
||||
version '1.9.0'
|
||||
version '1.9.2'
|
||||
fx_version 'cerulean'
|
||||
author 'ESX-Framework'
|
||||
lua54 'yes'
|
||||
|
||||
@@ -4,7 +4,7 @@ game 'gta5'
|
||||
|
||||
description 'ESX Menu Default'
|
||||
lua54 'yes'
|
||||
version '1.9.0'
|
||||
version '1.9.2'
|
||||
|
||||
client_scripts {'@es_extended/imports.lua', 'client/main.lua'}
|
||||
|
||||
|
||||
@@ -30,10 +30,9 @@ local function closeMenu(namespace, name)
|
||||
name = name,
|
||||
})
|
||||
|
||||
if ESX.Table.SizeOf(OpenedMenus) == 0 then
|
||||
if not next(OpenedMenus) then
|
||||
SetNuiFocus(false)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
ESX.UI.Menu.RegisterType(MenuType, openMenu, closeMenu)
|
||||
@@ -78,24 +77,4 @@ AddEventHandler('esx_menu_dialog:message:menu_change', function(data)
|
||||
if menu.change ~= nil then
|
||||
menu.change(data, menu)
|
||||
end
|
||||
end)
|
||||
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(0)
|
||||
|
||||
if ESX.Table.SizeOf(OpenedMenus) > 0 then
|
||||
DisableControlAction(0, 1, true) -- LookLeftRight
|
||||
DisableControlAction(0, 2, true) -- LookUpDown
|
||||
DisableControlAction(0, 142, true) -- MeleeAttackAlternate
|
||||
DisableControlAction(0, 106, true) -- VehicleMouseControlOverride
|
||||
DisableControlAction(0, 12, true) -- WeaponWheelUpDown
|
||||
DisableControlAction(0, 14, true) -- WeaponWheelNext
|
||||
DisableControlAction(0, 15, true) -- WeaponWheelPrev
|
||||
DisableControlAction(0, 16, true) -- SelectNextWeapon
|
||||
DisableControlAction(0, 17, true) -- SelectPrevWeapon
|
||||
else
|
||||
Wait(500)
|
||||
end
|
||||
end
|
||||
end)
|
||||
@@ -4,7 +4,7 @@ game 'gta5'
|
||||
|
||||
description 'ESX Menu Dialog'
|
||||
lua54 'yes'
|
||||
version '1.9.0'
|
||||
version '1.9.2'
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/imports.lua',
|
||||
|
||||
@@ -4,7 +4,7 @@ game 'gta5'
|
||||
|
||||
description 'ESX Menu List'
|
||||
lua54 'yes'
|
||||
version '1.9.0'
|
||||
version '1.9.2'
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/imports.lua',
|
||||
|
||||
@@ -2,7 +2,7 @@ fx_version 'cerulean'
|
||||
game 'gta5'
|
||||
author 'ESX-Framework - Linden - KASH'
|
||||
description 'Official Multicharacter System For ESX Legacy'
|
||||
version '1.9.0'
|
||||
version '1.9.2'
|
||||
lua54 'yes'
|
||||
|
||||
dependencies {'es_extended', 'esx_context', 'esx_identity', 'esx_skin'}
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
Locales["da"] = {
|
||||
["male"] = "Mand",
|
||||
["female"] = "Kvinde",
|
||||
["select_char"] = "Vælg karakter",
|
||||
["select_char_description"] = "Vælg en karakter at spille som.",
|
||||
["create_char"] = "Ny Karakter",
|
||||
["char_play"] = "Spil",
|
||||
["char_play_description"] = "Fortsæt ind i byen.",
|
||||
["char_disabled"] = "Deaktiveret",
|
||||
["char_disabled_description"] = "Denne karakter er ubrugelig.",
|
||||
["char_delete"] = "Slet",
|
||||
["char_delete_description"] = "Fjern denne karakter permanent.",
|
||||
["char_delete_confirmation"] = "Slet bekræftelse",
|
||||
["char_delete_confirmation_description"] = "Er du sikker på at fjerne det valgte karakter?",
|
||||
["char_delete_yes_description"] = "Ja, jeg er sikker på at fjerne det valgte karakter",
|
||||
["char_delete_no_description"] = "Nej, vend tilbage til karakter-indstillinger",
|
||||
["character"] = "Karakter: %s",
|
||||
["return"] = "Tilbage",
|
||||
["return_description"] = "Vend tilbage til valg af karaktere.",
|
||||
["command_setslots"] = "Indstil flerkarakters slotsnummer for en spiller",
|
||||
["command_remslots"] = "Fjern flerkarakters slotsnummer for en spiller",
|
||||
["command_enablechar"] = "Aktiver en valgt karakter af en spiller",
|
||||
["command_disablechar"] = "Deaktiver en valgt karakter af en spiller",
|
||||
["command_charslot"] = "Karakterens plads nummer",
|
||||
["command_identifier"] = "Spiller-id",
|
||||
["command_slots"] = "# af slots",
|
||||
["slotsadd"] = "Du føjede %s slots til %s",
|
||||
["slotsedit"] = "Du indstillerde %s slots til %s",
|
||||
["slotsrem"] = "Du fjernede slots til %s",
|
||||
["charenabled"] = "Du aktiverede karakter #%s af %s",
|
||||
["chardisabled"] = "Du deaktiverede tegn #%s af %s",
|
||||
["charnotfound"] = "Karakter #%s af %s eksisterer ikke",
|
||||
}
|
||||
@@ -94,8 +94,12 @@ elseif ESX.GetConfig().Multichar == true then
|
||||
local identifier = GetIdentifier(source)
|
||||
|
||||
if identifier then
|
||||
if ESX.Players[identifier] then
|
||||
deferrals.done(('A player is already connected to the server with this identifier.\nYour identifier: %s:%s'):format(PRIMARY_IDENTIFIER, identifier))
|
||||
if not ESX.GetConfig().EnableDebug then
|
||||
if ESX.Players[identifier] then
|
||||
deferrals.done(('A player is already connected to the server with this identifier.\nYour identifier: %s:%s'):format(PRIMARY_IDENTIFIER, identifier))
|
||||
else
|
||||
deferrals.done()
|
||||
end
|
||||
else
|
||||
deferrals.done()
|
||||
end
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
fx_version 'adamant'
|
||||
lua54 'yes'
|
||||
game 'gta5'
|
||||
version '1.9.0'
|
||||
version '1.9.2'
|
||||
author 'ESX-Framework'
|
||||
description 'Official NUI Notification system for ESX'
|
||||
|
||||
|
||||
@@ -1,50 +1,50 @@
|
||||
local CurrentProgress = nil
|
||||
local function Progressbar(message,length,Options)
|
||||
local Canceled = false
|
||||
if not CurrentProgress then
|
||||
CurrentProgress = Options or {}
|
||||
if CurrentProgress.animation then
|
||||
if CurrentProgress.animation.type == "anim" then
|
||||
ESX.Streaming.RequestAnimDict(CurrentProgress.animation.dict, function()
|
||||
TaskPlayAnim(ESX.PlayerData.ped, CurrentProgress.animation.dict, CurrentProgress.animation.lib, 1.0, 1.0, length, 1, 1.0, false,false,false)
|
||||
RemoveAnimDict(CurrentProgress.animation.dict)
|
||||
end)
|
||||
elseif CurrentProgress.animation.type == "Scenario" then
|
||||
TaskStartScenarioInPlace(ESX.PlayerData.ped, CurrentProgress.animation.Scenario, 0, true)
|
||||
end
|
||||
if CurrentProgress then
|
||||
return false
|
||||
end
|
||||
CurrentProgress = Options or {}
|
||||
if CurrentProgress.animation then
|
||||
if CurrentProgress.animation.type == "anim" then
|
||||
ESX.Streaming.RequestAnimDict(CurrentProgress.animation.dict, function()
|
||||
TaskPlayAnim(ESX.PlayerData.ped, CurrentProgress.animation.dict, CurrentProgress.animation.lib, 1.0, 1.0, length, 1, 1.0, false,false,false)
|
||||
RemoveAnimDict(CurrentProgress.animation.dict)
|
||||
end)
|
||||
elseif CurrentProgress.animation.type == "Scenario" then
|
||||
TaskStartScenarioInPlace(ESX.PlayerData.ped, CurrentProgress.animation.Scenario, 0, true)
|
||||
end
|
||||
if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(),CurrentProgress.FreezePlayer) end
|
||||
SendNuiMessage(json.encode({
|
||||
type = "Progressbar",
|
||||
length = length or 3000,
|
||||
message = message or "ESX-Framework"
|
||||
}))
|
||||
CurrentProgress.length = length or 3000
|
||||
while CurrentProgress ~= nil do
|
||||
if CurrentProgress.length > 0 then
|
||||
CurrentProgress.length -= 1000
|
||||
else
|
||||
ClearPedTasks(ESX.PlayerData.ped)
|
||||
if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end
|
||||
if CurrentProgress.onFinish then CurrentProgress.onFinish() end
|
||||
CurrentProgress = nil
|
||||
end
|
||||
Wait(1000)
|
||||
end
|
||||
if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), CurrentProgress.FreezePlayer) end
|
||||
SendNUIMessage({
|
||||
type = "Progressbar",
|
||||
length = length or 3000,
|
||||
message = message or "ESX-Framework"
|
||||
})
|
||||
CurrentProgress.length = length or 3000
|
||||
while CurrentProgress ~= nil do
|
||||
if CurrentProgress.length > 0 then
|
||||
CurrentProgress.length -= 1000
|
||||
else
|
||||
ClearPedTasks(ESX.PlayerData.ped)
|
||||
if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end
|
||||
if CurrentProgress.onFinish then CurrentProgress.onFinish() end
|
||||
CurrentProgress = nil
|
||||
end
|
||||
Wait(1000)
|
||||
end
|
||||
end
|
||||
|
||||
ESX.RegisterInput("cancelprog", "[ProgressBar] Cancel Progressbar", "keyboard", "BACK", function()
|
||||
if not CurrentProgress then return end
|
||||
if not CurrentProgress.onCancel then return end
|
||||
SendNuiMessage(json.encode({
|
||||
SendNUIMessage({
|
||||
type = "Close"
|
||||
}))
|
||||
ClearPedTasks(ESX.PlayerData.ped)
|
||||
if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end
|
||||
CurrentProgress.canceled = true
|
||||
CurrentProgress.length = 0
|
||||
CurrentProgress.onCancel()
|
||||
CurrentProgress = nil
|
||||
})
|
||||
ClearPedTasks(ESX.PlayerData.ped)
|
||||
if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end
|
||||
CurrentProgress.canceled = true
|
||||
CurrentProgress.length = 0
|
||||
CurrentProgress.onCancel()
|
||||
CurrentProgress = nil
|
||||
end)
|
||||
exports('Progressbar', Progressbar)
|
||||
exports('Progressbar', Progressbar)
|
||||
|
||||
@@ -1,10 +1,8 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
|
||||
<script src="https://kit.fontawesome.com/a81368914c.js"></script>
|
||||
<link rel="stylesheet" href="css/style.css">
|
||||
<script src="js/script.js"></script>
|
||||
</head>
|
||||
<body>
|
||||
<div id="notifyInfo" class="notify">
|
||||
@@ -13,8 +11,10 @@
|
||||
<p class="text" id="infoMessage"></p>
|
||||
</div>
|
||||
<div id="progline" class="progline">
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
<script src="js/script.js"></script>
|
||||
</html>
|
||||
|
||||
<style>
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
const w = window
|
||||
const doc = document
|
||||
|
||||
const codes = {
|
||||
"~r~": "red",
|
||||
"~b~": "#378cbf",
|
||||
@@ -13,57 +10,60 @@ const codes = {
|
||||
"~o~": "orange"
|
||||
}
|
||||
|
||||
$(function () {
|
||||
w.addEventListener('message', function(e) {
|
||||
if (e.data.type === "Progressbar") {
|
||||
var message = e.data.message
|
||||
const replaceColors = (str, obj) => {
|
||||
let strToReplace = str;
|
||||
|
||||
for (let id in obj) {
|
||||
strToReplace = strToReplace.replace(new RegExp(id, "g"), obj[id]);
|
||||
}
|
||||
|
||||
return strToReplace
|
||||
}
|
||||
for (color in codes) {
|
||||
if (message.includes(color)) {
|
||||
let objArr = {};
|
||||
objArr[color] = `<span style="color: ${codes[color]}">`;
|
||||
objArr["~s~"] = "</span>";
|
||||
|
||||
let newStr = replaceColors(message, objArr);
|
||||
|
||||
message = newStr
|
||||
}
|
||||
}
|
||||
$(".text").html(`<p class="text">${message}</p>`)
|
||||
doc.getElementById("notifyInfo").style.display = "block";
|
||||
const start = new Date();
|
||||
const maxTime = e.data.length;
|
||||
const timeoutValue = Math.floor(maxTime/100);
|
||||
animUpdate();
|
||||
const elems = {
|
||||
infoMessage: document.getElementById('infoMessage'),
|
||||
notifyInfo: document.getElementById("notifyInfo"),
|
||||
progline: document.getElementById('progline')
|
||||
}
|
||||
|
||||
function updateProg(prc) {
|
||||
$("#progline").css("width", prc + "%");
|
||||
}
|
||||
|
||||
function animUpdate() {
|
||||
const now = new Date();
|
||||
const timeoutDiff = now.getTime() - start.getTime();
|
||||
const prc = Math.round((timeoutDiff/maxTime)*100);
|
||||
if (prc <= 100) {
|
||||
updateProg(prc);
|
||||
this.timeoutID = setTimeout(animUpdate, timeoutValue);
|
||||
} else {
|
||||
doc.getElementById('notifyInfo').style.display = "none";
|
||||
}
|
||||
}
|
||||
} else {
|
||||
doc.getElementById("notifyInfo").style.display = "none"
|
||||
clearTimeout(this.timeoutID);
|
||||
timeoutValue = 0;
|
||||
const replaceColors = (str, obj) => {
|
||||
let strToReplace = str;
|
||||
|
||||
for (let id in obj) {
|
||||
strToReplace = strToReplace.replace(new RegExp(id, "g"), obj[id]);
|
||||
}
|
||||
|
||||
return strToReplace
|
||||
}
|
||||
|
||||
window.addEventListener('message', function({data}) {
|
||||
if (data.type === "Progressbar") {
|
||||
let { message } = data
|
||||
|
||||
for (color in codes) {
|
||||
if (message.includes(color)) {
|
||||
let objArr = {};
|
||||
objArr[color] = `<span style="color: ${codes[color]}">`;
|
||||
objArr["~s~"] = "</span>";
|
||||
|
||||
let newStr = replaceColors(message, objArr);
|
||||
|
||||
message = newStr
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
elems.infoMessage.innerHTML = message
|
||||
elems.notifyInfo.style.display = "block";
|
||||
|
||||
const start = new Date();
|
||||
const maxTime = data.length;
|
||||
const timeoutValue = Math.floor(maxTime / 100);
|
||||
animUpdate();
|
||||
|
||||
function animUpdate() {
|
||||
const now = new Date();
|
||||
const timeoutDiff = now.getTime() - start.getTime();
|
||||
const prc = Math.round((timeoutDiff/maxTime)*100);
|
||||
if (prc <= 100) {
|
||||
elems.progline.style.width = prc + "%"
|
||||
this.timeoutID = setTimeout(animUpdate, timeoutValue);
|
||||
} else {
|
||||
elems.notifyInfo.style.display = "none";
|
||||
}
|
||||
}
|
||||
} else {
|
||||
elems.notifyInfo.style.display = 'none'
|
||||
clearTimeout(this.timeoutID);
|
||||
timeoutValue = 0;
|
||||
}
|
||||
})
|
||||
|
||||
@@ -4,7 +4,7 @@ game 'gta5'
|
||||
|
||||
description 'ESX Skin'
|
||||
|
||||
version '1.9.0'
|
||||
version '1.9.2'
|
||||
lua54 'yes'
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
fx_version 'adamant'
|
||||
game 'gta5'
|
||||
author 'ESX-Framework'
|
||||
version '1.9.0'
|
||||
version '1.9.2'
|
||||
description 'ESX TextUI'
|
||||
lua54 'yes'
|
||||
client_scripts { 'TextUI.lua' }
|
||||
|
||||
@@ -6,7 +6,7 @@ lua54 'yes'
|
||||
|
||||
description 'Official ESX-Legacy resource for handling the Player`s Skin'
|
||||
|
||||
version '1.9.0'
|
||||
version '1.9.2'
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
|
||||
Reference in New Issue
Block a user