diff --git a/[SQL]/legacy.sql b/[SQL]/legacy.sql index af1cdd13..36600e38 100644 --- a/[SQL]/legacy.sql +++ b/[SQL]/legacy.sql @@ -391,7 +391,7 @@ CREATE TABLE `users` ( `job` varchar(20) DEFAULT 'unemployed', `job_grade` int(11) DEFAULT 0, `loadout` longtext DEFAULT NULL, - `position` varchar(255) DEFAULT '{"x":-269.4,"y":-955.3,"z":31.2,"heading":205.8}', + `position` longtext NULL DEFAULT NULL, `firstname` varchar(16) DEFAULT NULL, `lastname` varchar(16) DEFAULT NULL, `dateofbirth` varchar(10) DEFAULT NULL, diff --git a/[core]/esx_example/LICENSE b/[core]/async/LICENSE similarity index 99% rename from [core]/esx_example/LICENSE rename to [core]/async/LICENSE index 9f54b358..4c37e893 100644 --- a/[core]/esx_example/LICENSE +++ b/[core]/async/LICENSE @@ -631,8 +631,8 @@ to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found. - esx_example - Copyright (C) 2015-2023 Jérémie N'gadi + async + Copyright (C) 2015-2022 Jérémie N'gadi This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -652,7 +652,7 @@ Also add information on how to contact you by electronic and paper mail. If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode: - esx_example Copyright (C) 2015-2023 Jérémie N'gadi + async Copyright (C) 2015-2022 Jérémie N'gadi This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details. diff --git a/[core]/async/README.md b/[core]/async/README.md new file mode 100644 index 00000000..9c76d28d --- /dev/null +++ b/[core]/async/README.md @@ -0,0 +1,15 @@ +

[ESX] Async

Discord - Website - Documentation + +A very Simple resource that allows resources to run tasks asynchronously. + +## Legal + +async - asynchronous tasks. + +Copyright (C) 2015-2022 Jérémie N'gadi + +This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version. + +This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details. + +You should have received a copy Of the GNU General Public License along with this program. If Not, see . diff --git a/[core]/async/async.lua b/[core]/async/async.lua new file mode 100644 index 00000000..aacd1a44 --- /dev/null +++ b/[core]/async/async.lua @@ -0,0 +1,71 @@ +Async = {} + +function Async.parallel(tasks, cb) + if #tasks == 0 then + cb({}) + return + end + + local remaining = #tasks + local results = {} + + for i = 1, #tasks, 1 do + CreateThread(function() + tasks[i](function(result) + results[#results+ 1] = result + + remaining = remaining - 1; + + if remaining == 0 then + cb(results) + end + end) + end) + end +end + +function Async.parallelLimit(tasks, limit, cb) + if #tasks == 0 then + cb({}) + return + end + + local remaining = #tasks + local running = 0 + local queue, results = {}, {} + + for i=1, #tasks, 1 do + queue[#queue + 1] = tasks[i] + end + + local function processQueue() + if #queue == 0 then + return + end + + while running < limit and #queue > 0 do + local task = table.remove(queue, 1) + + running = running + 1 + + task(function(result) + results[#results+ 1] = result + + remaining = remaining - 1; + running = running - 1 + + if remaining == 0 then + cb(results) + end + end) + end + + CreateThread(processQueue) + end + + processQueue() +end + +function Async.series(tasks, cb) + Async.parallelLimit(tasks, 1, cb) +end diff --git a/[core]/async/fxmanifest.lua b/[core]/async/fxmanifest.lua new file mode 100644 index 00000000..7f296d3a --- /dev/null +++ b/[core]/async/fxmanifest.lua @@ -0,0 +1,7 @@ +fx_version 'cerulean' +game 'gta5' + +author 'ESX-Framework' +description 'asynchronous Tasks' +lua54 'yes' +shared_script 'async.lua' diff --git a/[core]/cron/fxmanifest.lua b/[core]/cron/fxmanifest.lua index d5afd2aa..b48b0f2a 100644 --- a/[core]/cron/fxmanifest.lua +++ b/[core]/cron/fxmanifest.lua @@ -4,6 +4,6 @@ game 'gta5' author 'ESX-Framework' description 'cron' lua54 'yes' -version '1.9.0' +version '1.9.2' server_script 'server/main.lua' diff --git a/[core]/es_extended/client/functions.lua b/[core]/es_extended/client/functions.lua index 240111c7..73114156 100644 --- a/[core]/es_extended/client/functions.lua +++ b/[core]/es_extended/client/functions.lua @@ -4,7 +4,6 @@ ESX.PlayerData = {} ESX.PlayerLoaded = false Core.CurrentRequestId = 0 Core.ServerCallbacks = {} -Core.TimeoutCallbacks = {} Core.Input = {} ESX.UI = {} ESX.UI.Menu = {} @@ -19,18 +18,6 @@ ESX.Scaleform.Utils = {} ESX.Streaming = {} -function ESX.SetTimeout(msec, cb) - table.insert(Core.TimeoutCallbacks, { - time = GetGameTimer() + msec, - cb = cb - }) - return #Core.TimeoutCallbacks -end - -function ESX.ClearTimeout(i) - Core.TimeoutCallbacks[i] = nil -end - function ESX.IsPlayerLoaded() return ESX.PlayerLoaded end @@ -471,10 +458,15 @@ function ESX.Game.GetObjects() -- Leave the function for compatibility end function ESX.Game.GetPeds(onlyOtherPeds) - local peds, myPed, pool = {}, ESX.PlayerData.ped, GetGamePool('CPed') + local myPed, pool = ESX.PlayerData.ped, GetGamePool('CPed') + if not onlyOtherPeds then + return pool + end + + local peds = {} for i = 1, #pool do - if ((onlyOtherPeds and pool[i] ~= myPed) or not onlyOtherPeds) then + if pool[i] ~= myPed then peds[#peds + 1] = pool[i] end end @@ -608,6 +600,8 @@ function ESX.Game.GetVehicleProperties(vehicle) local colorPrimary, colorSecondary = GetVehicleColours(vehicle) local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle) local hasCustomPrimaryColor = GetIsVehiclePrimaryColourCustom(vehicle) + local dashboardColor = GetVehicleDashboardColor(vehicle) + local interiorColor = GetVehicleInteriorColour(vehicle) local customPrimaryColor = nil if hasCustomPrimaryColor then customPrimaryColor = {GetVehicleCustomPrimaryColour(vehicle)} @@ -680,6 +674,9 @@ function ESX.Game.GetVehicleProperties(vehicle) pearlescentColor = pearlescentColor, wheelColor = wheelColor, + + dashboardColor = dashboardColor, + interiorColor = interiorColor, wheels = GetVehicleWheelType(vehicle), windowTint = GetVehicleWindowTint(vehicle), @@ -792,6 +789,15 @@ function ESX.Game.SetVehicleProperties(vehicle, props) if props.pearlescentColor ~= nil then SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor) end + + if props.interiorColor ~= nil then + SetVehicleInteriorColor(vehicle, props.interiorColor) + end + + if props.dashboardColor ~= nil then + SetVehicleDashboardColor(vehicle, props.dashboardColor) + end + if props.wheelColor ~= nil then SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor) end @@ -1321,22 +1327,4 @@ AddEventHandler('esx:showAdvancedNotification', RegisterNetEvent('esx:showHelpNotification') AddEventHandler('esx:showHelpNotification', function(msg, thisFrame, beep, duration) ESX.ShowHelpNotification(msg, thisFrame, beep, duration) -end) - --- SetTimeout -CreateThread(function() - while true do - local sleep = 100 - if #Core.TimeoutCallbacks > 0 then - local currTime = GetGameTimer() - sleep = 0 - for i = 1, #Core.TimeoutCallbacks, 1 do - if currTime >= Core.TimeoutCallbacks[i].time then - Core.TimeoutCallbacks[i].cb() - Core.TimeoutCallbacks[i] = nil - end - end - end - Wait(sleep) - end -end) +end) \ No newline at end of file diff --git a/[core]/es_extended/client/main.lua b/[core]/es_extended/client/main.lua index 653960d9..e197e46b 100644 --- a/[core]/es_extended/client/main.lua +++ b/[core]/es_extended/client/main.lua @@ -14,7 +14,7 @@ CreateThread(function() end) RegisterNetEvent("esx:requestModel", function(model) - ESX.Streaming.RequestModel(model) + ESX.Streaming.RequestModel(model) end) RegisterNetEvent('esx:playerLoaded') @@ -57,66 +57,49 @@ AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin) NetworkSetFriendlyFireOption(true) end - CreateThread(function() - local SetPlayerHealthRechargeMultiplier = SetPlayerHealthRechargeMultiplier - local BlockWeaponWheelThisFrame = BlockWeaponWheelThisFrame - local DisableControlAction = DisableControlAction - local IsPedArmed = IsPedArmed - local SetPlayerLockonRangeOverride = SetPlayerLockonRangeOverride - local DisablePlayerVehicleRewards = DisablePlayerVehicleRewards - local RemoveAllPickupsOfType = RemoveAllPickupsOfType - local HideHudComponentThisFrame = HideHudComponentThisFrame - local PlayerId = PlayerId() - local DisabledComps = {} - for i=1, #(Config.RemoveHudCommonents) do - if Config.RemoveHudCommonents[i] then - DisabledComps[#DisabledComps + 1] = i - end + local playerId = PlayerId() + + -- RemoveHudCommonents + for i = 1, #(Config.RemoveHudCommonents) do + if Config.RemoveHudCommonents[i] then + SetHudComponentPosition(i, 999999.0, 999999.0) end + end - while true do - local Sleep = true + -- DisableNPCDrops + if Config.DisableNPCDrops then + local weaponPickups = { `PICKUP_WEAPON_CARBINERIFLE`, `PICKUP_WEAPON_PISTOL`, `PICKUP_WEAPON_PUMPSHOTGUN` } + for i = 1, #weaponPickups do + ToggleUsePickupsForPlayer(playerId, weaponPickups[i], false) + end + end - if Config.DisableHealthRegeneration then - Sleep = false - SetPlayerHealthRechargeMultiplier(PlayerId, 0.0) - end - - if Config.DisableWeaponWheel then - Sleep = false - BlockWeaponWheelThisFrame() - DisableControlAction(0, 37,true) - end - - if Config.DisableAimAssist then - Sleep = false - if IsPedArmed(ESX.PlayerData.ped, 4) then - SetPlayerLockonRangeOverride(PlayerId, 2.0) + if Config.DisableHealthRegeneration or Config.DisableWeaponWheel or Config.DisableAimAssist or Config.DisableVehicleRewards then + CreateThread(function() + while true do + if Config.DisableHealthRegeneration then + SetPlayerHealthRechargeMultiplier(playerId, 0.0) end - end - if Config.DisableVehicleRewards then - Sleep = false - DisablePlayerVehicleRewards(PlayerId) - end - - if Config.DisableNPCDrops then - Sleep = false - RemoveAllPickupsOfType(0xDF711959) - RemoveAllPickupsOfType(0xF9AFB48F) - RemoveAllPickupsOfType(0xA9355DCD) - end - - if #DisabledComps > 0 then - Sleep = false - for i=1, #(DisabledComps) do - HideHudComponentThisFrame(DisabledComps[i]) + if Config.DisableWeaponWheel then + BlockWeaponWheelThisFrame() + DisableControlAction(0, 37, true) + end + + if Config.DisableAimAssist then + if IsPedArmed(ESX.PlayerData.ped, 4) then + SetPlayerLockonRangeOverride(playerId, 2.0) + end end - end - Wait(Sleep and 1500 or 0) - end - end) + if Config.DisableVehicleRewards then + DisablePlayerVehicleRewards(playerId) + end + + Wait(0) + end + end) + end SetDefaultVehicleNumberPlateTextPattern(-1, Config.CustomAIPlates) StartServerSyncLoops() @@ -131,8 +114,8 @@ RegisterNetEvent('esx:setMaxWeight') AddEventHandler('esx:setMaxWeight', function(newMaxWeight) ESX.SetPlayerData("maxWeight", newMaxWeight) end) local function onPlayerSpawn() - ESX.SetPlayerData('ped', PlayerPedId()) - ESX.SetPlayerData('dead', false) + ESX.SetPlayerData('ped', PlayerPedId()) + ESX.SetPlayerData('dead', false) end AddEventHandler('playerSpawned', onPlayerSpawn) @@ -157,7 +140,7 @@ AddEventHandler('esx:restoreLoadout', function() local ammoTypes = {} RemoveAllPedWeapons(ESX.PlayerData.ped, true) - for k,v in ipairs(ESX.PlayerData.loadout) do + for k, v in ipairs(ESX.PlayerData.loadout) do local weaponName = v.name local weaponHash = joaat(weaponName) @@ -166,7 +149,7 @@ AddEventHandler('esx:restoreLoadout', function() local ammoType = GetPedAmmoTypeFromWeapon(ESX.PlayerData.ped, weaponHash) - for k2,v2 in ipairs(v.components) do + for k2, v2 in ipairs(v.components) do local componentHash = ESX.GetWeaponComponent(weaponName, v2).hash GiveWeaponComponentToPed(ESX.PlayerData.ped, weaponHash, componentHash) end @@ -181,27 +164,27 @@ end) AddStateBagChangeHandler('VehicleProperties', nil, function(bagName, key, value) if value then - Wait(0) - local NetId = value.NetId - local Vehicle = NetworkGetEntityFromNetworkId(NetId) - local Tries = 0 - while Vehicle == 0 do - Vehicle = NetworkGetEntityFromNetworkId(NetId) - Wait(100) - Tries = Tries + 1 - if Tries > 300 then - break - end - end - if NetworkGetEntityOwner(Vehicle) == PlayerId() then - ESX.Game.SetVehicleProperties(Vehicle, value) + Wait(0) + local NetId = value.NetId + local Vehicle = NetworkGetEntityFromNetworkId(NetId) + local Tries = 0 + while Vehicle == 0 do + Vehicle = NetworkGetEntityFromNetworkId(NetId) + Wait(100) + Tries = Tries + 1 + if Tries > 300 then + break end + end + if NetworkGetEntityOwner(Vehicle) == PlayerId() then + ESX.Game.SetVehicleProperties(Vehicle, value) + end end end) RegisterNetEvent('esx:setAccountMoney') AddEventHandler('esx:setAccountMoney', function(account) - for i=1, #(ESX.PlayerData.accounts) do + for i = 1, #(ESX.PlayerData.accounts) do if ESX.PlayerData.accounts[i].name == account.name then ESX.PlayerData.accounts[i] = account break @@ -214,7 +197,7 @@ end) if not Config.OxInventory then RegisterNetEvent('esx:addInventoryItem') AddEventHandler('esx:addInventoryItem', function(item, count, showNotification) - for k,v in ipairs(ESX.PlayerData.inventory) do + for k, v in ipairs(ESX.PlayerData.inventory) do if v.name == item then ESX.UI.ShowInventoryItemNotification(true, v.label, count - v.count) ESX.PlayerData.inventory[k].count = count @@ -231,7 +214,7 @@ if not Config.OxInventory then RegisterNetEvent('esx:removeInventoryItem') AddEventHandler('esx:removeInventoryItem', function(item, count, showNotification) - for k,v in ipairs(ESX.PlayerData.inventory) do + for k, v in ipairs(ESX.PlayerData.inventory) do if v.name == item then ESX.UI.ShowInventoryItemNotification(false, v.label, v.count - count) ESX.PlayerData.inventory[k].count = count @@ -264,7 +247,7 @@ if not Config.OxInventory then RegisterNetEvent('esx:setWeaponTint') AddEventHandler('esx:setWeaponTint', function(weapon, weaponTintIndex) SetPedWeaponTintIndex(ESX.PlayerData.ped, joaat(weapon), weaponTintIndex) - + end) RegisterNetEvent('esx:removeWeapon') @@ -309,7 +292,7 @@ if not Config.OxInventory then local pickupObject = CreateWeaponObject(weaponHash, 50, coords.x, coords.y, coords.z, true, 1.0, 0) SetWeaponObjectTintIndex(pickupObject, tintIndex) - for k,v in ipairs(components) do + for k, v in ipairs(components) do local component = ESX.GetWeaponComponent(name, v) GiveWeaponComponentToWeaponObject(pickupObject, component.hash) end @@ -323,14 +306,15 @@ if not Config.OxInventory then RegisterNetEvent('esx:createMissingPickups') AddEventHandler('esx:createMissingPickups', function(missingPickups) for pickupId, pickup in pairs(missingPickups) do - TriggerEvent('esx:createPickup', pickupId, pickup.label, pickup.coords - vector3(0,0, 1.0), pickup.type, pickup.name, pickup.components, pickup.tintIndex) + TriggerEvent('esx:createPickup', pickupId, pickup.label, pickup.coords - vector3(0, 0, 1.0), pickup.type, pickup.name + , pickup.components, pickup.tintIndex) end end) end RegisterNetEvent('esx:registerSuggestions') AddEventHandler('esx:registerSuggestions', function(registeredCommands) - for name,command in pairs(registeredCommands) do + for name, command in pairs(registeredCommands) do if command.suggestion then TriggerEvent('chat:addSuggestion', ('/%s'):format(name), command.suggestion.help, command.suggestion.arguments) end @@ -349,32 +333,32 @@ end function StartServerSyncLoops() if not Config.OxInventory then - -- keep track of ammo + -- keep track of ammo - CreateThread(function() - local currentWeapon = {Ammo = 0} - while ESX.PlayerLoaded do - local sleep = 1500 - if GetSelectedPedWeapon(ESX.PlayerData.ped) ~= -1569615261 then - sleep = 1000 - local _,weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true) - local weapon = ESX.GetWeaponFromHash(weaponHash) - if weapon then - local ammoCount = GetAmmoInPedWeapon(ESX.PlayerData.ped, weaponHash) - if weapon.name ~= currentWeapon.name then - currentWeapon.Ammo = ammoCount - currentWeapon.name = weapon.name - else - if ammoCount ~= currentWeapon.Ammo then - currentWeapon.Ammo = ammoCount - TriggerServerEvent('esx:updateWeaponAmmo', weapon.name, ammoCount) - end - end + CreateThread(function() + local currentWeapon = { Ammo = 0 } + while ESX.PlayerLoaded do + local sleep = 1500 + if GetSelectedPedWeapon(ESX.PlayerData.ped) ~= -1569615261 then + sleep = 1000 + local _, weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true) + local weapon = ESX.GetWeaponFromHash(weaponHash) + if weapon then + local ammoCount = GetAmmoInPedWeapon(ESX.PlayerData.ped, weaponHash) + if weapon.name ~= currentWeapon.name then + currentWeapon.Ammo = ammoCount + currentWeapon.name = weapon.name + else + if ammoCount ~= currentWeapon.Ammo then + currentWeapon.Ammo = ammoCount + TriggerServerEvent('esx:updateWeaponAmmo', weapon.name, ammoCount) end - end - Wait(sleep) + end end - end) + end + Wait(sleep) + end + end) end end @@ -401,7 +385,7 @@ if not Config.OxInventory then local playerCoords = GetEntityCoords(ESX.PlayerData.ped) local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer(playerCoords) - for pickupId,pickup in pairs(pickups) do + for pickupId, pickup in pairs(pickups) do local distance = #(playerCoords - pickup.coords) if distance < 5 then @@ -599,30 +583,30 @@ end) RegisterNetEvent("esx:killPlayer") AddEventHandler("esx:killPlayer", function() - SetEntityHealth(ESX.PlayerData.ped, 0) + SetEntityHealth(ESX.PlayerData.ped, 0) end) RegisterNetEvent("esx:freezePlayer") AddEventHandler("esx:freezePlayer", function(input) - local player = PlayerId() - if input == 'freeze' then - SetEntityCollision(ESX.PlayerData.ped, false) - FreezeEntityPosition(ESX.PlayerData.ped, true) - SetPlayerInvincible(player, true) - elseif input == 'unfreeze' then - SetEntityCollision(ESX.PlayerData.ped, true) + local player = PlayerId() + if input == 'freeze' then + SetEntityCollision(ESX.PlayerData.ped, false) + FreezeEntityPosition(ESX.PlayerData.ped, true) + SetPlayerInvincible(player, true) + elseif input == 'unfreeze' then + SetEntityCollision(ESX.PlayerData.ped, true) FreezeEntityPosition(ESX.PlayerData.ped, false) - SetPlayerInvincible(player, false) - end + SetPlayerInvincible(player, false) + end end) RegisterNetEvent("esx:GetVehicleType", function(Model, Request) if not IsModelInCdimage(Model) then - return TriggerServerEvent("esx:ReturnVehicleType", false, Request) - end + return TriggerServerEvent("esx:ReturnVehicleType", false, Request) + end if Model == `submersible` or Model == `submersible2` then - return TriggerServerEvent("esx:ReturnVehicleType", "submarine", Request) + return TriggerServerEvent("esx:ReturnVehicleType", "submarine", Request) end local VehicleType = GetVehicleClassFromName(Model) @@ -650,8 +634,8 @@ local DoNotUse = { 'default_spawnpoint', } -for i=1, #DoNotUse do +for i = 1, #DoNotUse do if GetResourceState(DoNotUse[i]) == 'started' or GetResourceState(DoNotUse[i]) == 'starting' then - print("[^1ERROR^7] YOU ARE USING A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5"..DoNotUse[i].."^7") + print("[^1ERROR^7] YOU ARE USING A RESOURCE THAT WILL BREAK ^1ESX^7, PLEASE REMOVE ^5" .. DoNotUse[i] .. "^7") end end diff --git a/[core]/es_extended/client/modules/actions.lua b/[core]/es_extended/client/modules/actions.lua index 499649b1..af27393a 100644 --- a/[core]/es_extended/client/modules/actions.lua +++ b/[core]/es_extended/client/modules/actions.lua @@ -1,6 +1,6 @@ local isInVehicle, isEnteringVehicle, isJumping, inPauseMenu = false, false, false, false -local currentVehicle, currentSeat, currentPlate = nil, nil, nil local playerPed = PlayerPedId() +local current = {} local function GetPedVehicleSeat(ped, vehicle) for i = -1, 16 do @@ -10,7 +10,10 @@ local function GetPedVehicleSeat(ped, vehicle) end local function GetData(vehicle) - local model = GetEntityModel(currentVehicle) + if not DoesEntityExist(vehicle) then + return + end + local model = GetEntityModel(vehicle) local displayName = GetDisplayNameFromVehicleModel(model) local netId = VehToNet(vehicle) return displayName, netId @@ -51,7 +54,7 @@ CreateThread(function() local displayName, netId = GetData(vehicle) isEnteringVehicle = true TriggerEvent('esx:enteringVehicle', vehicle, plate, seat, netId) - TriggerServerEvent('esx:enteringVehicle', vehicle, plate, seat, netId) + TriggerServerEvent('esx:enteringVehicle', plate, seat, netId) elseif not DoesEntityExist(GetVehiclePedIsTryingToEnter(playerPed)) and not IsPedInAnyVehicle(playerPed, true) and isEnteringVehicle then -- vehicle entering aborted @@ -62,23 +65,20 @@ CreateThread(function() -- suddenly appeared in a vehicle, possible teleport isEnteringVehicle = false isInVehicle = true - currentVehicle = GetVehiclePedIsUsing(playerPed) - currentSeat = GetPedVehicleSeat(playerPed, currentVehicle) - currentPlate = GetVehicleNumberPlateText(currentVehicle) - local displayName, netId = GetData(currentVehicle) - TriggerEvent('esx:enteredVehicle', currentVehicle, currentPlate, currentSeat, displayName, netId) - TriggerServerEvent('esx:enteredVehicle', currentVehicle, currentPlate, currentSeat, displayName, netId) + current.vehicle = GetVehiclePedIsUsing(playerPed) + current.seat = GetPedVehicleSeat(playerPed, current.vehicle) + current.plate = GetVehicleNumberPlateText(current.vehicle) + current.displayName, current.netId = GetData(current.vehicle) + TriggerEvent('esx:enteredVehicle', current.vehicle, current.plate, current.seat, current.displayName, current.netId) + TriggerServerEvent('esx:enteredVehicle', current.plate, current.seat, current.displayName, current.netId) end elseif isInVehicle then if not IsPedInAnyVehicle(playerPed, false) or IsPlayerDead(PlayerId()) then -- bye, vehicle - local displayName, netId = GetData(currentVehicle) - TriggerEvent('esx:exitedVehicle', currentVehicle, currentPlate, currentSeat, displayName, netId) - TriggerServerEvent('esx:exitedVehicle', currentVehicle, currentPlate, currentSeat, displayName, netId) + TriggerEvent('esx:exitedVehicle', current.vehicle, current.plate, current.seat, current.displayName, current.netId) + TriggerServerEvent('esx:exitedVehicle', current.plate, current.seat, current.displayName, current.netId) isInVehicle = false - currentVehicle = nil - currentSeat = nil - currentPlate = nil + current = {} end end Wait(200) diff --git a/[core]/es_extended/client/modules/npwd.lua b/[core]/es_extended/client/modules/npwd.lua index fb04f356..b8de8dab 100644 --- a/[core]/es_extended/client/modules/npwd.lua +++ b/[core]/es_extended/client/modules/npwd.lua @@ -5,7 +5,8 @@ local function checkPhone() return end - npwd:setPhoneDisabled((ESX.SearchInventory('phone').count or 0) <= 0) + local phoneItem = ESX.SearchInventory('phone') + npwd:setPhoneDisabled((phoneItem and phoneItem.count or 0) <= 0) end RegisterNetEvent('esx:playerLoaded', checkPhone) diff --git a/[core]/es_extended/common/modules/timeout.lua b/[core]/es_extended/common/modules/timeout.lua new file mode 100644 index 00000000..cb56de7b --- /dev/null +++ b/[core]/es_extended/common/modules/timeout.lua @@ -0,0 +1,23 @@ +local TimeoutCount = 0 +local CancelledTimeouts = {} + +ESX.SetTimeout = function(msec, cb) + local id = TimeoutCount + 1 + + SetTimeout(msec, function() + if CancelledTimeouts[id] then + CancelledTimeouts[id] = nil + return + end + + cb() + end) + + TimeoutCount = id + + return id +end + +ESX.ClearTimeout = function(id) + CancelledTimeouts[id] = true +end \ No newline at end of file diff --git a/[core]/es_extended/config.lua b/[core]/es_extended/config.lua index 2f465f82..1c6da954 100644 --- a/[core]/es_extended/config.lua +++ b/[core]/es_extended/config.lua @@ -18,6 +18,9 @@ Config.Accounts = { Config.StartingAccountMoney = {bank = 50000} +Config.DefaultSpawn = {x = -269.4, y = -955.3, z = 31.2, heading = 205.8} + +Config.EnablePaycheck = true -- enable paycheck Config.EnableSocietyPayouts = false -- pay from the society account that the player is employed at? Requirement: esx_society Config.MaxWeight = 24 -- the max inventory weight without backpack Config.PaycheckInterval = 7 * 60000 -- how often to recieve pay checks in milliseconds @@ -29,6 +32,7 @@ Config.EnablePVP = true -- Allow Player to player combat Config.Multichar = true -- Enable support for esx_multicharacter Config.Identity = true -- Select a characters identity data before they have loaded in (this happens by default with multichar) Config.DistanceGive = 4.0 -- Max distance when giving items, weapons etc. + Config.DisableHealthRegeneration = false -- Player will no longer regenerate health Config.DisableVehicleRewards = false -- Disables Player Recieving weapons from vehicles Config.DisableNPCDrops = false -- stops NPCs from dropping weapons on death diff --git a/[core]/es_extended/es_extended.sql b/[core]/es_extended/es_extended.sql index ab224110..bb156c90 100644 --- a/[core]/es_extended/es_extended.sql +++ b/[core]/es_extended/es_extended.sql @@ -15,7 +15,7 @@ CREATE TABLE `users` ( `job` VARCHAR(20) NULL DEFAULT 'unemployed', `job_grade` INT NULL DEFAULT 0, `loadout` LONGTEXT NULL DEFAULT NULL, - `position` VARCHAR(255) NULL DEFAULT '{"x":-269.4,"y":-955.3,"z":31.2,"heading":205.8}', + `position` longtext NULL DEFAULT NULL, PRIMARY KEY (`identifier`) ) ENGINE=InnoDB; diff --git a/[core]/es_extended/fxmanifest.lua b/[core]/es_extended/fxmanifest.lua index 0b004d72..027ec462 100644 --- a/[core]/es_extended/fxmanifest.lua +++ b/[core]/es_extended/fxmanifest.lua @@ -5,7 +5,7 @@ game 'gta5' description 'ES Extended' lua54 'yes' -version '1.9.1' +version '1.9.2' shared_scripts { 'locale.lua', @@ -41,6 +41,7 @@ client_scripts { 'common/modules/*.lua', 'common/functions.lua', + 'common/functions.lua', 'client/modules/*.lua' } diff --git a/[core]/es_extended/locales/da.lua b/[core]/es_extended/locales/da.lua new file mode 100644 index 00000000..5340a7aa --- /dev/null +++ b/[core]/es_extended/locales/da.lua @@ -0,0 +1,366 @@ +Locales['da'] = { + -- Inventory + ['inventory'] = 'Inventar ( Vægt %s / %s )', + ['use'] = 'Brug', + ['give'] = 'Giv', + ['remove'] = 'Smid', + ['return'] = 'Tilbage', + ['give_to'] = 'Giv til', + ['amount'] = 'Beløb', + ['giveammo'] = 'Giv ammunition', + ['amountammo'] = 'Ammunition beløb', + ['noammo'] = 'Ikke nok!', + ['gave_item'] = 'Giver %sx %s til %s', + ['received_item'] = 'Modtog %sx %s fra %s', + ['gave_weapon'] = 'Giver %s til %s', + ['gave_weapon_ammo'] = 'Giver ~o~%sx %s for %s til %s', + ['gave_weapon_withammo'] = 'Giver %s med ~o~%sx %s til %s', + ['gave_weapon_hasalready'] = '%s har allerede en %s', + ['gave_weapon_noweapon'] = '%s har ikke det våben', + ['received_weapon'] = 'Modtog %s fra %s', + ['received_weapon_ammo'] = 'Modtog ~o~%sx %s for din %s fra %s', + ['received_weapon_withammo'] = 'Modtog %s med ~o~%sx %s fra %s', + ['received_weapon_hasalready'] = '%s har forsøgt at give dig en %s, men du allerede dette våben', + ['received_weapon_noweapon'] = '%s har forsøgt at give dig ammunition for en %s, men du har ikke dette våben', + ['gave_account_money'] = 'Giver %s kr. (%s) til %s', + ['received_account_money'] = 'Modtog %s kr. (%s) fra %s', + ['amount_invalid'] = 'Ugyldig mængde', + ['players_nearby'] = 'Ingen spillere i nærheden', + ['ex_inv_lim'] = 'Kan ikke udføre handling, overskrider maks. vægt på %s', + ['imp_invalid_quantity'] = 'Handlingen kan ikke udføres, mængden er ugyldig', + ['imp_invalid_amount'] = 'Handlingen kan ikke udføres, beløbet er ugyldigt', + ['threw_standard'] = 'Smider %sx %s', + ['threw_account'] = 'Smider %s kr. %s', + ['threw_weapon'] = 'Smider %s', + ['threw_weapon_ammo'] = 'Smider %s med ~o~%sx %s', + ['threw_weapon_already'] = 'Du har allerede dette våben', + ['threw_cannot_pickup'] = 'Inventory er fyldt, Kan ikke tages!', + ['threw_pickup_prompt'] = 'Tryk på E for at tage genstand', + + -- Key mapping + ['keymap_showinventory'] = 'Vis Inventory', + + -- Salary related + ['received_salary'] = 'Du er blevet betalt: %s kr.', + ['received_help'] = 'Du har fået udbetalt din velfærdscheck: %s kr.', + ['company_nomoney'] = 'den virksomhed, du er ansat i, er for fattig til at udbetale din løn', + ['received_paycheck'] = 'modtaget lønseddel', + ['bank'] = 'Maze Bank', + ['account_bank'] = 'Bank', + ['account_black_money'] = 'Beskidte penge', + ['account_money'] = 'Penge', + + ['act_imp'] = 'Kan ikke udføre handling', + ['in_vehicle'] = 'Kan ikke udføre handling, spilleren er i et køretøj', + + -- Commands + ['command_bring'] = 'Tag en spiller til dig', + ['command_car'] = 'Spawn et køretøj', + ['command_car_car'] = 'Køretøjsmodel eller hash', + ['command_cardel'] = 'Fjern køretøjer i nærheden', + ['command_cardel_radius'] = 'Fjerner alle køretøjer inden for den specificerede radius', + ['command_clear'] = 'Ryd chatten', + ['command_clearall'] = 'Ryd chatten for alle spillere', + ['command_clearinventory'] = 'Fjern alle elementer fra spillernes inventar', + ['command_clearloadout'] = 'Fjern alle våben fra Players Loadout', + ['command_freeze'] = 'Frys en spiller', + ['command_unfreeze'] = 'Frigør en spiller', + ['command_giveaccountmoney'] = 'Giv penge til en bestemt konto', + ['command_giveaccountmoney_account'] = 'Konto at tilføje til', + ['command_giveaccountmoney_amount'] = 'Beløb at tilføje', + ['command_giveaccountmoney_invalid'] = 'Kontonavn ugyldigt', + ['command_giveitem'] = 'Giv spilleren en genstand', + ['command_giveitem_item'] = 'Genstands navn', + ['command_giveitem_count'] = 'Antal', + ['command_giveweapon'] = 'Giv spilleren et våben', + ['command_giveweapon_weapon'] = 'Navn på våben', + ['command_giveweapon_ammo'] = 'Ammunitions mængde', + ['command_giveweapon_hasalready'] = 'Spilleren har allerede dette våben', + ['command_giveweaponcomponent'] = 'Giv en våbenkomponent til spilleren', + ['command_giveweaponcomponent_component'] = 'Komponent navn', + ['command_giveweaponcomponent_invalid'] = 'Ugyldig våben-komponent', + ['command_giveweaponcomponent_hasalready'] = 'Spilleren har allerede denne våben-komponent', + ['command_giveweaponcomponent_missingweapon'] = 'Spilleren har ikke dette våben', + ['command_goto'] = 'Teleporter dig selv til en spiller', + ['command_kill'] = 'Dræb en spiller', + ['command_save'] = 'Force save en spillers data', + ['command_saveall'] = 'Force save alle spillers data', + ['command_setaccountmoney'] = 'Indstil pengene på en bestemt konto', + ['command_setaccountmoney_amount'] = 'Beløb', + ['command_setcoords'] = 'Teleporter til specificerede koordinater', + ['command_setcoords_x'] = 'X værdi', + ['command_setcoords_y'] = 'Y værdi', + ['command_setcoords_z'] = 'Z værdi', + ['command_setjob'] = 'Sæt en spillers job', + ['command_setjob_job'] = 'Navn', + ['command_setjob_grade'] = 'Job karakter', + ['command_setjob_invalid'] = 'jobbet, karakteren eller begge dele er ugyldige', + ['command_setgroup'] = 'Indstil en spillers tilladelsesgruppe', + ['command_setgroup_group'] = 'Navn på gruppe', + ['commanderror_argumentmismatch'] = 'Antal ugyldige argumenter (bestået %s, ønsket %s)', + ['commanderror_argumentmismatch_number'] = 'Ugyldigt argument #%s datatype (bestået streng, ønsket nummer)', + ['commanderror_invaliditem'] = 'Ugyldig genstand', + ['commanderror_invalidweapon'] = 'Ugyldigt våben', + ['commanderror_console'] = 'Kommandoen kan ikke udføres fra konsollen', + ['commanderror_invalidcommand'] = 'Ugyldig kommando - /%s', + ['commanderror_invalidplayerid'] = 'Den angivne spiller er ikke online', + ['commandgeneric_playerid'] = 'Spillerens server-id', + ['command_giveammo_noweapon_found'] = '%s har ikke det våben', + ['command_giveammo_weapon'] = 'Våben navn', + ['command_giveammo_ammo'] = 'Ammunitions mængde', + ['tpm_nowaypoint'] = 'Ingen waypoint indstillet.', + ['tpm_success'] = 'Teleporteret med succes', + + ['noclip_message'] = 'Noclip er blevet %s', + ['enabled'] = '~g~aktiveret~s~', + ['disabled'] = '~r~deaktiveret~s~', + + -- Locale settings + ['locale_digit_grouping_symbol'] = ',', + ['locale_currency'] = 'DKK%s', + + -- Weapons + + -- Melee + ['weapon_dagger'] = 'Dagger', + ['weapon_bat'] = 'Bat', + ['weapon_battleaxe'] = 'Battle Axe', + ['weapon_bottle'] = 'Bottle', + ['weapon_crowbar'] = 'Crowbar', + ['weapon_flashlight'] = 'Flashlight', + ['weapon_golfclub'] = 'Golf Club', + ['weapon_hammer'] = 'Hammer', + ['weapon_hatchet'] = 'Hatchet', + ['weapon_knife'] = 'Knife', + ['weapon_knuckle'] = 'Knuckledusters', + ['weapon_machete'] = 'Machete', + ['weapon_nightstick'] = 'Nightstick', + ['weapon_wrench'] = 'Pipe Wrench', + ['weapon_poolcue'] = 'Pool Cue', + ['weapon_stone_hatchet'] = 'Stone Hatchet', + ['weapon_switchblade'] = 'Switchblade', + + -- Handguns + ['weapon_appistol'] = 'AP Pistol', + ['weapon_ceramicpistol'] = 'Ceramic Pistol', + ['weapon_combatpistol'] = 'Combat Pistol', + ['weapon_doubleaction'] = 'Double-Action Revolver', + ['weapon_navyrevolver'] = 'Navy Revolver', + ['weapon_flaregun'] = 'Flaregun', + ['weapon_gadgetpistol'] = 'Gadget Pistol', + ['weapon_heavypistol'] = 'Heavy Pistol', + ['weapon_revolver'] = 'Heavy Revolver', + ['weapon_revolver_mk2'] = 'Heavy Revolver MK2', + ['weapon_marksmanpistol'] = 'Marksman Pistol', + ['weapon_pistol'] = 'Pistol', + ['weapon_pistol_mk2'] = 'Pistol MK2', + ['weapon_pistol50'] = 'Pistol .50', + ['weapon_snspistol'] = 'SNS Pistol', + ['weapon_snspistol_mk2'] = 'SNS Pistol MK2', + ['weapon_stungun'] = 'Taser', + ['weapon_raypistol'] = 'Up-N-Atomizer', + ['weapon_vintagepistol'] = 'Vintage Pistol', + + -- Shotguns + ['weapon_assaultshotgun'] = 'Assault Shotgun', + ['weapon_autoshotgun'] = 'Auto Shotgun', + ['weapon_bullpupshotgun'] = 'Bullpup Shotgun', + ['weapon_combatshotgun'] = 'Combat Shotgun', + ['weapon_dbshotgun'] = 'Double Barrel Shotgun', + ['weapon_heavyshotgun'] = 'Heavy Shotgun', + ['weapon_musket'] = 'Musket', + ['weapon_pumpshotgun'] = 'Pump Shotgun', + ['weapon_pumpshotgun_mk2'] = 'Pump Shotgun MK2', + ['weapon_sawnoffshotgun'] = 'Sawed Off Shotgun', + + -- SMG & LMG + ['weapon_assaultsmg'] = 'Assault SMG', + ['weapon_combatmg'] = 'Combat MG', + ['weapon_combatmg_mk2'] = 'Combat MG MK2', + ['weapon_combatpdw'] = 'Combat PDW', + ['weapon_gusenberg'] = 'Gusenberg Sweeper', + ['weapon_machinepistol'] = 'Machine Pistol', + ['weapon_mg'] = 'MG', + ['weapon_microsmg'] = 'Micro SMG', + ['weapon_minismg'] = 'Mini SMG', + ['weapon_smg'] = 'SMG', + ['weapon_smg_mk2'] = 'SMG MK2', + ['weapon_raycarbine'] = 'Unholy Hellbringer', + + -- Rifles + ['weapon_advancedrifle'] = 'Advanced Rifle', + ['weapon_assaultrifle'] = 'Assault Rifle', + ['weapon_assaultrifle_mk2'] = 'Assault Rifle MK2', + ['weapon_bullpuprifle'] = 'Bullpup Rifle', + ['weapon_bullpuprifle_mk2'] = 'Bullpup Rifle MK2', + ['weapon_carbinerifle'] = 'Carbine Rifle', + ['weapon_carbinerifle_mk2'] = 'Carbine Rifle MK2', + ['weapon_compactrifle'] = 'Compact Rifle', + ['weapon_militaryrifle'] = 'Military Rifle', + ['weapon_specialcarbine'] = 'Special Carbine', + ['weapon_specialcarbine_mk2'] = 'Special Carbine MK2', + + -- Sniper + ['weapon_heavysniper'] = 'Heavy Sniper', + ['weapon_heavysniper_mk2'] = 'Heavy Sniper MK2', + ['weapon_marksmanrifle'] = 'Marksman Rifle', + ['weapon_marksmanrifle_mk2'] = 'Marksman Rifle MK2', + ['weapon_sniperrifle'] = 'Sniper Rifle', + + -- Heavy / Launchers + ['weapon_compactlauncher'] = 'Compact Launcher', + ['weapon_firework'] = 'Firework Launcher', + ['weapon_grenadelauncher'] = 'Grenade Launcher', + ['weapon_hominglauncher'] = 'Homing Launcher', + ['weapon_minigun'] = 'Minigun', + ['weapon_railgun'] = 'Railgun', + ['weapon_rpg'] = 'Rocket Launcher', + ['weapon_rayminigun'] = 'Widowmaker', + + -- Criminal Enterprises DLC + ['weapon_metaldetector'] = 'Metal Detector', + ['weapon_precisionrifle'] = 'Precision Rifle', + ['weapon_tactilerifle'] = 'Service Carbine', + + -- Thrown + ['weapon_ball'] = 'Baseball', + ['weapon_bzgas'] = 'BZ Gas', + ['weapon_flare'] = 'Flare', + ['weapon_grenade'] = 'Grenade', + ['weapon_petrolcan'] = 'Jerrycan', + ['weapon_hazardcan'] = 'Hazardous Jerrycan', + ['weapon_molotov'] = 'Molotov Cocktail', + ['weapon_proxmine'] = 'Proximity Mine', + ['weapon_pipebomb'] = 'Pipe Bomb', + ['weapon_snowball'] = 'Snowball', + ['weapon_stickybomb'] = 'Sticky Bomb', + ['weapon_smokegrenade'] = 'Tear Gas', + + -- Special + ['weapon_fireextinguisher'] = 'Fire Extinguisher', + ['weapon_digiscanner'] = 'Digital Scanner', + ['weapon_garbagebag'] = 'Garbage Bag', + ['weapon_handcuffs'] = 'Handcuffs', + ['gadget_nightvision'] = 'Night Vision', + ['gadget_parachute'] = 'parachute', + + -- Weapon Components + ['component_knuckle_base'] = 'base Model', + ['component_knuckle_pimp'] = 'the Pimp', + ['component_knuckle_ballas'] = 'the Ballas', + ['component_knuckle_dollar'] = 'the Hustler', + ['component_knuckle_diamond'] = 'the Rock', + ['component_knuckle_hate'] = 'the Hater', + ['component_knuckle_love'] = 'the Lover', + ['component_knuckle_player'] = 'the Player', + ['component_knuckle_king'] = 'the King', + ['component_knuckle_vagos'] = 'the Vagos', + + ['component_luxary_finish'] = 'luxary Weapon Finish', + + ['component_handle_default'] = 'default Handle', + ['component_handle_vip'] = 'vIP Handle', + ['component_handle_bodyguard'] = 'bodyguard Handle', + + ['component_vip_finish'] = 'vIP Finish', + ['component_bodyguard_finish'] = 'bodyguard Finish', + + ['component_camo_finish'] = 'digital Camo', + ['component_camo_finish2'] = 'brushstroke Camo', + ['component_camo_finish3'] = 'woodland Camo', + ['component_camo_finish4'] = 'skull Camo', + ['component_camo_finish5'] = 'sessanta Nove Camo', + ['component_camo_finish6'] = 'perseus Camo', + ['component_camo_finish7'] = 'leopard Camo', + ['component_camo_finish8'] = 'zebra Camo', + ['component_camo_finish9'] = 'geometric Camo', + ['component_camo_finish10'] = 'boom Camo', + ['component_camo_finish11'] = 'patriotic Camo', + + ['component_camo_slide_finish'] = 'digital Slide Camo', + ['component_camo_slide_finish2'] = 'brushstroke Slide Camo', + ['component_camo_slide_finish3'] = 'woodland Slide Camo', + ['component_camo_slide_finish4'] = 'skull Slide Camo', + ['component_camo_slide_finish5'] = 'sessanta Nove Slide Camo', + ['component_camo_slide_finish6'] = 'perseus Slide Camo', + ['component_camo_slide_finish7'] = 'leopard Slide Camo', + ['component_camo_slide_finish8'] = 'zebra Slide Camo', + ['component_camo_slide_finish9'] = 'geometric Slide Camo', + ['component_camo_slide_finish10'] = 'boom Slide Camo', + ['component_camo_slide_finish11'] = 'patriotic Slide Camo', + + ['component_clip_default'] = 'default Magazine', + ['component_clip_extended'] = 'extended Magazine', + ['component_clip_drum'] = 'drum Magazine', + ['component_clip_box'] = 'box Magazine', + + ['component_scope_holo'] = 'holographic Scope', + ['component_scope_small'] = 'small Scope', + ['component_scope_medium'] = 'medium Scope', + ['component_scope_large'] = 'large Scope', + ['component_scope'] = 'mounted Scope', + ['component_scope_advanced'] = 'advanced Scope', + ['component_ironsights'] = 'ironsights', + + ['component_suppressor'] = 'suppressor', + ['component_compensator'] = 'compensator', + + ['component_muzzle_flat'] = 'flat Muzzle Brake', + ['component_muzzle_tactical'] = 'tactical Muzzle Brake', + ['component_muzzle_fat'] = 'fat-End Muzzle Brake', + ['component_muzzle_precision'] = 'precision Muzzle Brake', + ['component_muzzle_heavy'] = 'heavy Duty Muzzle Brake', + ['component_muzzle_slanted'] = 'slanted Muzzle Brake', + ['component_muzzle_split'] = 'split-End Muzzle Brake', + ['component_muzzle_squared'] = 'squared Muzzle Brake', + + ['component_flashlight'] = 'flashlight', + ['component_grip'] = 'grip', + + ['component_barrel_default'] = 'default Barrel', + ['component_barrel_heavy'] = 'heavy Barrel', + + ['component_ammo_tracer'] = 'tracer Ammo', + ['component_ammo_incendiary'] = 'incendiary Ammo', + ['component_ammo_hollowpoint'] = 'hollowpoint Ammo', + ['component_ammo_fmj'] = 'fMJ Ammo', + ['component_ammo_armor'] = 'armor Piercing Ammo', + ['component_ammo_explosive'] = 'armor Piercing Incendiary Ammo', + + ['component_shells_default'] = 'default Shells', + ['component_shells_incendiary'] = 'dragons Breath Shells', + ['component_shells_armor'] = 'steel Buckshot Shells', + ['component_shells_hollowpoint'] = 'flechette Shells', + ['component_shells_explosive'] = 'explosive Slug Shells', + + -- Weapon Ammo + ['ammo_rounds'] = 'round(s)', + ['ammo_shells'] = 'shell(s)', + ['ammo_charge'] = 'charge', + ['ammo_petrol'] = 'gallons of fuel', + ['ammo_firework'] = 'firework(s)', + ['ammo_rockets'] = 'rocket(s)', + ['ammo_grenadelauncher'] = 'grenade(s)', + ['ammo_grenade'] = 'grenade(s)', + ['ammo_stickybomb'] = 'bomb(s)', + ['ammo_pipebomb'] = 'bomb(s)', + ['ammo_smokebomb'] = 'bomb(s)', + ['ammo_molotov'] = 'cocktail(s)', + ['ammo_proxmine'] = 'mine(s)', + ['ammo_bzgas'] = 'can(s)', + ['ammo_ball'] = 'ball(s)', + ['ammo_snowball'] = 'snowball(s)', + ['ammo_flare'] = 'flare(s)', + ['ammo_flaregun'] = 'flare(s)', + + -- Weapon Tints + ['tint_default'] = 'default skin', + ['tint_green'] = 'green skin', + ['tint_gold'] = 'gold skin', + ['tint_pink'] = 'pink skin', + ['tint_army'] = 'army skin', + ['tint_lspd'] = 'blue skin', + ['tint_orange'] = 'orange skin', + ['tint_platinum'] = 'platinum skin', + } + diff --git a/[core]/es_extended/locales/tc.lua b/[core]/es_extended/locales/tc.lua index 28d12b3d..59c269f1 100644 --- a/[core]/es_extended/locales/tc.lua +++ b/[core]/es_extended/locales/tc.lua @@ -54,6 +54,7 @@ Locales['tc'] = { ['in_vehicle'] = '請離開載具', -- Commands + ['command_bring'] = '傳送玩家到你旁邊', ['command_car'] = '生成載具', ['command_car_car'] = '生成載具的模型名稱或希哈值', ['command_cardel'] = '刪除附近的載具', @@ -61,7 +62,9 @@ Locales['tc'] = { ['command_clear'] = '清除聊天紀錄', ['command_clearall'] = '清除所有玩家的聊天紀錄', ['command_clearinventory'] = '清除玩家背包', - ['command_clearloadout'] = '清除玩家人物造型', + ['command_clearloadout'] = '清除玩家武器配置', + ['command_freeze'] = '凍結玩家', + ['command_unfreeze'] = '解凍玩家', ['command_giveaccountmoney'] = '給予帳戶錢', ['command_giveaccountmoney_account'] = '有效的帳戶名稱', ['command_giveaccountmoney_amount'] = '添加的數量', @@ -78,6 +81,8 @@ Locales['tc'] = { ['command_giveweaponcomponent_invalid'] = '無效的武器配件', ['command_giveweaponcomponent_hasalready'] = '該玩家已經擁有了武器配件', ['command_giveweaponcomponent_missingweapon'] = '該玩家沒有那把武器', + ['command_goto'] = '傳送到一名玩家旁邊', + ['command_kill'] = '殺死一名玩家', ['command_save'] = '保存玩家數據至資料庫', ['command_saveall'] = '保存所有玩家數據至資料庫', ['command_setaccountmoney'] = '為玩家設置賬戶資金', @@ -100,108 +105,240 @@ Locales['tc'] = { ['commanderror_invalidcommand'] = '/%s 不是有效的指令!', ['commanderror_invalidplayerid'] = '無效的玩家ID', ['commandgeneric_playerid'] = '玩家id', - ['command_giveammo_noweapon_found'] = '%s does not have that weapon', - ['command_giveammo_weapon'] = 'Weapon name', - ['command_giveammo_ammo'] = 'Ammo Quantity', + ['command_giveammo_noweapon_found'] = '%s 沒有找到這個武器', + ['command_giveammo_weapon'] = '武器名稱', + ['command_giveammo_ammo'] = '彈藥數量', + ['tpm_nowaypoint'] = '沒有設定導航點', + ['tpm_success'] = '成功傳送', + + ['noclip_message'] = 'Noclip 已被開啟 %s', + ['enabled'] = '~g~開啟~s~', + ['disabled'] = '~r~關閉~s~', -- Locale settings ['locale_digit_grouping_symbol'] = ',', ['locale_currency'] = '$%s', -- Weapons - ['weapon_knife'] = '刀', - ['weapon_nightstick'] = '警棍', - ['weapon_hammer'] = '錘子', - ['weapon_bat'] = '棒球棍', - ['weapon_golfclub'] = '高爾夫球棍', - ['weapon_crowbar'] = '撬棍', - ['weapon_pistol'] = '手槍', - ['weapon_combatpistol'] = '戰鬥手槍', - ['weapon_appistol'] = '穿甲手槍', - ['weapon_pistol50'] = '.50口徑手槍', - ['weapon_microsmg'] = '迷你衝鋒槍', - ['weapon_smg'] = '衝鋒槍', - ['weapon_assaultsmg'] = '突擊衝鋒槍', - ['weapon_assaultrifle'] = '突擊步槍', - ['weapon_carbinerifle'] = '卡賓槍步槍', - ['weapon_advancedrifle'] = '精準步槍', - ['weapon_mg'] = '機槍', - ['weapon_combatmg'] = '戰鬥機槍', - ['weapon_pumpshotgun'] = '霰彈槍', - ['weapon_sawnoffshotgun'] = '削短型霰彈槍', - ['weapon_assaultshotgun'] = '突擊霰彈槍', - ['weapon_bullpupshotgun'] = '泵動式霰彈槍', - ['weapon_stungun'] = '電擊槍', - ['weapon_sniperrifle'] = '狙擊步槍', - ['weapon_heavysniper'] = '重型狙擊槍', - ['weapon_grenadelauncher'] = '榴彈砲', - ['weapon_rpg'] = '火箭炮', - ['weapon_minigun'] = '火神機槍', - ['weapon_grenade'] = '手榴彈', - ['weapon_stickybomb'] = '黏彈', - ['weapon_smokegrenade'] = '煙霧彈', - ['weapon_bzgas'] = '催淚瓦斯', - ['weapon_molotov'] = '汽油彈', - ['weapon_fireextinguisher'] = '滅火器', - ['weapon_petrolcan'] = '汽油桶', - ['weapon_ball'] = '棒球', - ['weapon_snspistol'] = '劣質手槍', - ['weapon_bottle'] = '酒瓶', - ['weapon_gusenberg'] = '古森柏衝鋒槍', - ['weapon_specialcarbine'] = '特製卡賓槍', - ['weapon_heavypistol'] = '重型手槍', - ['weapon_bullpuprifle'] = 'AUG突擊步槍', - ['weapon_dagger'] = '匕首', - ['weapon_vintagepistol'] = '老式手槍', - ['weapon_firework'] = '煙火發射器', - ['weapon_musket'] = '老式火槍', - ['weapon_heavyshotgun'] = '重型霰彈槍', - ['weapon_marksmanrifle'] = '精確射手步槍', - ['weapon_hominglauncher'] = '火箭彈發射器', - ['weapon_proxmine'] = '感應地雷', - ['weapon_snowball'] = '雪球', - ['weapon_flaregun'] = '信號槍', - ['weapon_combatpdw'] = '戰鬥自衛衝鋒槍', - ['weapon_marksmanpistol'] = '神射手槍', - ['weapon_knuckle'] = '指虎', - ['weapon_hatchet'] = '斧頭', - ['weapon_railgun'] = '電磁軌彈炮', - ['weapon_machete'] = '開山刀', - ['weapon_machinepistol'] = '衝鋒手槍', - ['weapon_switchblade'] = '蝴蝶刀', - ['weapon_revolver'] = '重左輪手槍', - ['weapon_dbshotgun'] = '雙槍霰彈槍', - ['weapon_compactrifle'] = '半自動步槍', - ['weapon_autoshotgun'] = '半自動霰彈槍', - ['weapon_battleaxe'] = '戰斧', - ['weapon_compactlauncher'] = '精簡榴彈發射器', - ['weapon_minismg'] = '迷你衝鋒槍', - ['weapon_pipebomb'] = '土製炸彈', - ['weapon_poolcue'] = '桌球桿', - ['weapon_wrench'] = '扳手', + + -- Melee + ['weapon_dagger'] = '古董騎兵匕首', + ['weapon_bat'] = '球棒', + ['weapon_battleaxe'] = '戰鬥斧頭', + ['weapon_bottle'] = '瓶子', + ['weapon_crowbar'] = '鐵撬', ['weapon_flashlight'] = '手電筒', + ['weapon_golfclub'] = '高爾夫球桿', + ['weapon_hammer'] = '鐵鎚', + ['weapon_hatchet'] = '斧頭', + ['weapon_knife'] = '小刀', + ['weapon_knuckle'] = '手指虎', + ['weapon_machete'] = '開山刀', + ['weapon_nightstick'] = '警棍', + ['weapon_wrench'] = '管鉗扳手', + ['weapon_poolcue'] = '桌球桿', + ['weapon_stone_hatchet'] = '石斧', + ['weapon_switchblade'] = '彈簧刀', + + -- Handguns + ['weapon_appistol'] = '穿甲手槍', + ['weapon_ceramicpistol'] = '陶瓷手槍', + ['weapon_combatpistol'] = '戰鬥手槍', + ['weapon_doubleaction'] = '雙動式左輪手槍', + ['weapon_navyrevolver'] = '海軍左輪手槍', + ['weapon_flaregun'] = '信號槍', + ['weapon_gadgetpistol'] = '佩里克手槍', + ['weapon_heavypistol'] = '重型手槍', + ['weapon_revolver'] = '重型左輪手槍', + ['weapon_revolver_mk2'] = '重型左輪手槍 MK2', + ['weapon_marksmanpistol'] = '射手手槍', + ['weapon_pistol'] = '手槍', + ['weapon_pistol_mk2'] = '手槍 MK2', + ['weapon_pistol50'] = '50 口徑手槍', + ['weapon_snspistol'] = '劣質手槍', + ['weapon_snspistol_mk2'] = '劣質手槍 MK2', + ['weapon_stungun'] = '電擊槍', + ['weapon_raypistol'] = '原子堡手槍', + ['weapon_vintagepistol'] = '復古手槍', + + -- Shotguns + ['weapon_assaultshotgun'] = '突擊霰彈槍', + ['weapon_autoshotgun'] = '衝鋒霰彈槍', + ['weapon_bullpupshotgun'] = '犢牛式霰彈槍', + ['weapon_combatshotgun'] = '戰鬥霰彈槍', + ['weapon_dbshotgun'] = '雙管霰彈槍', + ['weapon_heavyshotgun'] = '重型霰彈槍', + ['weapon_musket'] = '老式火槍', + ['weapon_pumpshotgun'] = '泵動式霰彈槍', + ['weapon_pumpshotgun_mk2'] = '泵動式霰彈槍 MK2', + ['weapon_sawnoffshotgun'] = '削短型霰彈槍', + + -- SMG & LMG + ['weapon_assaultsmg'] = '突擊衝鋒槍', + ['weapon_combatmg'] = '戰鬥機關槍', + ['weapon_combatmg_mk2'] = '戰鬥機關槍 MK2', + ['weapon_combatpdw'] = '戰鬥自衛衝鋒槍', + ['weapon_gusenberg'] = '古森柏衝鋒槍', + ['weapon_machinepistol'] = '衝鋒手槍', + ['weapon_mg'] = '機關槍', + ['weapon_microsmg'] = '小型衝鋒槍', + ['weapon_minismg'] = '迷你衝鋒槍', + ['weapon_smg'] = '衝鋒槍', + ['weapon_smg_mk2'] = '衝鋒槍', + ['weapon_raycarbine'] = '不潔使者', + + -- Rifles + ['weapon_advancedrifle'] = '高階步槍', + ['weapon_assaultrifle'] = '突擊步槍', + ['weapon_assaultrifle_mk2'] = '突擊步槍 MK2', + ['weapon_bullpuprifle'] = '犢牛式步槍', + ['weapon_bullpuprifle_mk2'] = '犢牛式步槍 MK2', + ['weapon_carbinerifle'] = '卡賓步槍', + ['weapon_carbinerifle_mk2'] = '卡賓步槍 MK2', + ['weapon_compactrifle'] = '精簡型步槍', + ['weapon_militaryrifle'] = '軍用步槍', + ['weapon_specialcarbine'] = '特製卡賓步槍', + ['weapon_specialcarbine_mk2'] = '特製卡賓步槍 MK2', + + -- Sniper + ['weapon_heavysniper'] = '重型狙擊槍', + ['weapon_heavysniper_mk2'] = '重型狙擊槍 MK2', + ['weapon_marksmanrifle'] = '射手步槍', + ['weapon_marksmanrifle_mk2'] = '射手步槍 MK2', + ['weapon_sniperrifle'] = '狙擊槍', + + -- Heavy / Launchers + ['weapon_compactlauncher'] = '精簡榴彈發射器', + ['weapon_firework'] = '煙火發射器', + ['weapon_grenadelauncher'] = '榴彈發射器', + ['weapon_hominglauncher'] = '追蹤彈發射器', + ['weapon_minigun'] = '火神機槍', + ['weapon_railgun'] = '雷射槍', + ['weapon_rpg'] = '火箭砲', + ['weapon_rayminigun'] = '寡婦製造者', + + -- Criminal Enterprises DLC + ['weapon_metaldetector'] = '金屬探測器', + ['weapon_precisionrifle'] = '精準步槍', + ['weapon_tactilerifle'] = '制式卡賓步槍', + + -- Thrown + ['weapon_ball'] = '球', + ['weapon_bzgas'] = '毒氣彈', + ['weapon_flare'] = '信號彈', + ['weapon_grenade'] = '手榴彈', + ['weapon_petrolcan'] = '汽油桶', + ['weapon_hazardcan'] = '有害汽油桶', + ['weapon_molotov'] = '汽油彈', + ['weapon_proxmine'] = '感應式地雷', + ['weapon_pipebomb'] = '土製炸彈', + ['weapon_snowball'] = '雪球', + ['weapon_stickybomb'] = '黏彈', + ['weapon_smokegrenade'] = '催淚瓦斯', + + -- Special + ['weapon_fireextinguisher'] = '滅火器', + ['weapon_digiscanner'] = '數位掃描儀', + ['weapon_garbagebag'] = '垃圾袋', + ['weapon_handcuffs'] = '手銬', + ['gadget_nightvision'] = '夜視鏡', ['gadget_parachute'] = '降落傘', - ['weapon_flare'] = '信號棒', - ['weapon_doubleaction'] = '左輪手槍', -- Weapon Components - ['component_clip_default'] = '默認彈夾', - ['component_clip_extended'] = '延伸彈夾', - ['component_clip_drum'] = '彈鼓式彈匣', - ['component_clip_box'] = '盒式彈匣', - ['component_flashlight'] = '手電筒', + ['component_knuckle_base'] = '基本款', + ['component_knuckle_pimp'] = '皮條客', + ['component_knuckle_ballas'] = '巴勒幫', + ['component_knuckle_dollar'] = '江湖騙子', + ['component_knuckle_diamond'] = '搖滾龐克', + ['component_knuckle_hate'] = '仇恨份子', + ['component_knuckle_love'] = '甜蜜情人', + ['component_knuckle_player'] = '花花公子', + ['component_knuckle_king'] = '王者無敵', + ['component_knuckle_vagos'] = '維戈斯幫', + + ['component_luxary_finish'] = '尤瑟夫·阿米爾富豪塗裝', + + ['component_handle_default'] = '原裝刀柄', + ['component_handle_vip'] = '老大款式', + ['component_handle_bodyguard'] = '保鑣款式', + + ['component_vip_finish'] = '老大款式', + ['component_bodyguard_finish'] = '保鑣款式', + + ['component_camo_finish'] = '數碼迷彩', + ['component_camo_finish2'] = '筆刷迷彩', + ['component_camo_finish3'] = '林地迷彩', + ['component_camo_finish4'] = '骷髏頭', + ['component_camo_finish5'] = '希斯提·耐', + ['component_camo_finish6'] = '神之子', + ['component_camo_finish7'] = '豹紋', + ['component_camo_finish8'] = '斑馬紋', + ['component_camo_finish9'] = '幾何', + ['component_camo_finish10'] = 'BOOM!', + ['component_camo_finish11'] = '愛國者', + + ['component_camo_slide_finish'] = '數碼迷彩塗裝', + ['component_camo_slide_finish2'] = '筆刷迷彩塗裝', + ['component_camo_slide_finish3'] = '林地迷彩塗裝', + ['component_camo_slide_finish4'] = '骷髏頭塗裝', + ['component_camo_slide_finish5'] = '希斯提·耐塗裝', + ['component_camo_slide_finish6'] = '神之子塗裝', + ['component_camo_slide_finish7'] = '豹紋塗裝', + ['component_camo_slide_finish8'] = '斑馬紋塗裝', + ['component_camo_slide_finish9'] = '幾何塗裝', + ['component_camo_slide_finish10'] = 'BOOM塗裝', + ['component_camo_slide_finish11'] = '愛國者塗裝', + + ['component_clip_default'] = '預設彈匣', + ['component_clip_extended'] = '擴充彈匣', + ['component_clip_drum'] = '彈鼓', + ['component_clip_box'] = '盒型彈匣', + + ['component_scope_holo'] = '全像式瞄準鏡', + ['component_scope_small'] = '小型瞄準鏡', + ['component_scope_medium'] = '中型瞄準鏡', + ['component_scope_large'] = '大型瞄準鏡', ['component_scope'] = '瞄準鏡', - ['component_scope_advanced'] = '高級瞄準鏡', - ['component_suppressor'] = '消音管', + ['component_scope_advanced'] = '先進瞄準鏡', + ['component_ironsights'] = '鐵瞄具', + + ['component_suppressor'] = '消音器', + ['component_compensator'] = '補償器', + + ['component_muzzle_flat'] = '扁型槍口制動器', + ['component_muzzle_tactical'] = '戰術槍口制動器', + ['component_muzzle_fat'] = '寬尾型槍口制動器', + ['component_muzzle_precision'] = '精準槍口制動器', + ['component_muzzle_heavy'] = '耐用型槍口制動器', + ['component_muzzle_slanted'] = '傾斜型槍口制動器', + ['component_muzzle_split'] = '分岔型槍口制動器', + ['component_muzzle_squared'] = '方形槍口制動器', + + ['component_flashlight'] = '手電筒', ['component_grip'] = '握把', - ['component_luxary_finish'] = '豪華塗裝', + + ['component_barrel_default'] = '預設槍管', + ['component_barrel_heavy'] = '重型槍管', + + ['component_ammo_tracer'] = '曳光彈', + ['component_ammo_incendiary'] = '燃燒彈', + ['component_ammo_hollowpoint'] = '空包彈', + ['component_ammo_fmj'] = '全金屬外殼彈', + ['component_ammo_armor'] = '穿甲彈', + ['component_ammo_explosive'] = '爆裂彈', + + ['component_shells_default'] = '預設彈藥', + ['component_shells_incendiary'] = '龍息彈', + ['component_shells_armor'] = '鋼製獵鹿彈', + ['component_shells_hollowpoint'] = '飛鏢彈', + ['component_shells_explosive'] = '爆裂彈', -- Weapon Ammo ['ammo_rounds'] = '發(子彈)', ['ammo_shells'] = '發(子彈)', ['ammo_charge'] = '噴', ['ammo_petrol'] = '加崙(燃料)', - ['ammo_firework'] = '發(煙火子彈)', + ['ammo_firework'] = '發(煙火)', ['ammo_rockets'] = '枚(火箭彈)', ['ammo_grenadelauncher'] = '發(榴彈)', ['ammo_grenade'] = '枚(手榴彈)', @@ -217,12 +354,12 @@ Locales['tc'] = { ['ammo_flaregun'] = '發(信號彈)', -- Weapon Tints - ['tint_default'] = '默認色調', + ['tint_default'] = '預設色調', ['tint_green'] = '綠色調', ['tint_gold'] = '金色調', ['tint_pink'] = '粉色調', ['tint_army'] = '軍用色調', ['tint_lspd'] = '洛聖都警察局色調', ['tint_orange'] = '橘色調', - ['tint_platinum'] = '柏金色調', + ['tint_platinum'] = '白金色調', } diff --git a/[core]/es_extended/server/classes/player.lua b/[core]/es_extended/server/classes/player.lua index 0af5ad6b..d02757e0 100644 --- a/[core]/es_extended/server/classes/player.lua +++ b/[core]/es_extended/server/classes/player.lua @@ -26,11 +26,12 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory, ExecuteCommand(('add_principal identifier.%s group.%s'):format(self.license, self.group)) - Player(self.source).state:set("identifier", self.identifier, true) - Player(self.source).state:set("license", self.license, true) - Player(self.source).state:set("job", self.job, true) - Player(self.source).state:set("group", self.group, true) - Player(self.source).state:set("name", self.name, true) + local stateBag = Player(self.source).state + stateBag:set("identifier", self.identifier, true) + stateBag:set("license", self.license, true) + stateBag:set("job", self.job, true) + stateBag:set("group", self.group, true) + stateBag:set("name", self.name, true) function self.triggerEvent(eventName, ...) TriggerClientEvent(eventName, self.source, ...) @@ -120,17 +121,17 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory, end function self.getAccounts(minimal) - if minimal then - local minimalAccounts = {} - - for i=1, #self.accounts do - minimalAccounts[self.accounts[i].name] = self.accounts[i].money - end - - return minimalAccounts - else + if not minimal then return self.accounts end + + local minimalAccounts = {} + + for i=1, #self.accounts do + minimalAccounts[self.accounts[i].name] = self.accounts[i].money + end + + return minimalAccounts end function self.getAccount(account) @@ -162,32 +163,31 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory, end function self.getLoadout(minimal) - if minimal then - local minimalLoadout = {} - - for k,v in ipairs(self.loadout) do - minimalLoadout[v.name] = {ammo = v.ammo} - if v.tintIndex > 0 then minimalLoadout[v.name].tintIndex = v.tintIndex end - - if #v.components > 0 then - local components = {} - - for k2,component in ipairs(v.components) do - if component ~= 'clip_default' then - components[#components + 1] = component - end - end - - if #components > 0 then - minimalLoadout[v.name].components = components - end - end - end - - return minimalLoadout - else + if not minimal then return self.loadout end + local minimalLoadout = {} + + for k,v in ipairs(self.loadout) do + minimalLoadout[v.name] = {ammo = v.ammo} + if v.tintIndex > 0 then minimalLoadout[v.name].tintIndex = v.tintIndex end + + if #v.components > 0 then + local components = {} + + for k2,component in ipairs(v.components) do + if component ~= 'clip_default' then + components[#components + 1] = component + end + end + + if #components > 0 then + minimalLoadout[v.name].components = components + end + end + end + + return minimalLoadout end function self.getName() diff --git a/[core]/es_extended/server/common.lua b/[core]/es_extended/server/common.lua index 3e4b9671..523607aa 100644 --- a/[core]/es_extended/server/common.lua +++ b/[core]/es_extended/server/common.lua @@ -7,13 +7,13 @@ Core.UsableItemsCallbacks = {} Core.ServerCallbacks = {} Core.ClientCallbacks = {} Core.CurrentRequestId = 0 -Core.TimeoutCount = -1 -Core.CancelledTimeouts = {} Core.RegisteredCommands = {} Core.Pickups = {} Core.PickupId = 0 Core.PlayerFunctionOverrides = {} +Core.playersByIdentifier = {} + AddEventHandler("esx:getSharedObject", function() local Invoke = GetInvokingResource() print(("[^1ERROR^7] Resource ^5%s^7 Used the ^5getSharedObject^7 Event, this event ^1no longer exists!^7 Visit https://documentation.esx-framework.org/tutorials/sharedevent for how to fix!"):format(Invoke)) @@ -61,42 +61,14 @@ MySQL.ready(function() end end - local Jobs = {} - local jobs = MySQL.query.await('SELECT * FROM jobs') + ESX.RefreshJobs() - for _, v in ipairs(jobs) do - Jobs[v.name] = v - Jobs[v.name].grades = {} - end - - local jobGrades = MySQL.query.await('SELECT * FROM job_grades') - - for _, v in ipairs(jobGrades) do - if Jobs[v.job_name] then - Jobs[v.job_name].grades[tostring(v.grade)] = v - else - print(('[^3WARNING^7] Ignoring job grades for ^5%s^0 due to missing job'):format(v.job_name)) - end - end - - for _, v in pairs(Jobs) do - if ESX.Table.SizeOf(v.grades) == 0 then - Jobs[v.name] = nil - print(('[^3WARNING^7] Ignoring job ^5%s^0 due to no job grades found'):format(v.name)) - end - end - - if not Jobs then - -- Fallback data, if no jobs exist - ESX.Jobs['unemployed'] = {label = 'Unemployed', - grades = {['0'] = {grade = 0, label = 'Unemployed', salary = 200, skin_male = {}, skin_female = {}}}} - else - ESX.Jobs = Jobs - end - - print('[^2INFO^7] ESX ^5Legacy 1.9.1^0 initialized!') + print(('[^2INFO^7] ESX ^5Legacy %s^0 initialized!'):format(GetResourceMetadata(GetCurrentResourceName(), "version", 0))) + StartDBSync() - StartPayCheck() + if Config.EnablePaycheck then + StartPayCheck() + end end) RegisterServerEvent('esx:clientLog') diff --git a/[core]/es_extended/server/functions.lua b/[core]/es_extended/server/functions.lua index 3d2ffe32..3e10f922 100644 --- a/[core]/es_extended/server/functions.lua +++ b/[core]/es_extended/server/functions.lua @@ -4,22 +4,6 @@ function ESX.Trace(msg) end end -function ESX.SetTimeout(msec, cb) - local id = Core.TimeoutCount + 1 - - SetTimeout(msec, function() - if Core.CancelledTimeouts[id] then - Core.CancelledTimeouts[id] = nil - else - cb() - end - end) - - Core.TimeoutCount = id - - return id -end - function ESX.RegisterCommand(name, group, cb, allowConsole, suggestion) if type(name) == 'table' then for k, v in ipairs(name) do @@ -159,10 +143,6 @@ function ESX.RegisterCommand(name, group, cb, allowConsole, suggestion) end end -function ESX.ClearTimeout(id) - Core.CancelledTimeouts[id] = true -end - function ESX.RegisterServerCallback(name, cb) Core.ServerCallbacks[name] = cb end @@ -176,10 +156,21 @@ function ESX.TriggerServerCallback(name, requestId, source,Invoke, cb, ...) end function Core.SavePlayer(xPlayer, cb) + local parameters = { + json.encode(xPlayer.getAccounts(true)), + xPlayer.job.name, + xPlayer.job.grade, + xPlayer.group, + json.encode(xPlayer.getCoords()), + json.encode(xPlayer.getInventory(true)), + json.encode(xPlayer.getLoadout(true)), + xPlayer.identifier + } + MySQL.prepare( 'UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?', - {json.encode(xPlayer.getAccounts(true)), xPlayer.job.name, xPlayer.job.grade, xPlayer.group, json.encode(xPlayer.getCoords()), - json.encode(xPlayer.getInventory(true)), json.encode(xPlayer.getLoadout(true)), xPlayer.identifier}, function(affectedRows) + parameters, + function(affectedRows) if affectedRows == 1 then print(('[^2INFO^7] Saved player ^5"%s^7"'):format(xPlayer.name)) TriggerEvent('esx:playerSaved', xPlayer.playerId, xPlayer) @@ -187,44 +178,50 @@ function Core.SavePlayer(xPlayer, cb) if cb then cb() end - end) + end + ) end function Core.SavePlayers(cb) - local xPlayers = ESX.GetExtendedPlayers() - local count = #xPlayers - if count > 0 then - local parameters = {} - local time = os.time() - for i = 1, count do - local xPlayer = xPlayers[i] - parameters[#parameters + 1] = {json.encode(xPlayer.getAccounts(true)), xPlayer.job.name, xPlayer.job.grade, xPlayer.group, - json.encode(xPlayer.getCoords()), json.encode(xPlayer.getInventory(true)), json.encode(xPlayer.getLoadout(true)), - xPlayer.identifier} + local xPlayers = ESX.Players + if not next(xPlayers) then + return + end + + local startTime = os.time() + local parameters = {} + + for _, xPlayer in pairs(ESX.Players) do + parameters[#parameters + 1] = { + json.encode(xPlayer.getAccounts(true)), + xPlayer.job.name, + xPlayer.job.grade, + xPlayer.group, + json.encode(xPlayer.getCoords()), + json.encode(xPlayer.getInventory(true)), + json.encode(xPlayer.getLoadout(true)), + xPlayer.identifier + } + end + + MySQL.prepare( + "UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?", + parameters, + function(results) + if not results then + return + end + + if type(cb) == 'function' then + return cb() + end + + print(('[^2INFO^7] Saved ^5%s^7 %s over ^5%s^7 ms'):format(#parameters, #parameters > 1 and 'players' or 'player', ESX.Math.Round((os.time() - startTime) / 1000000, 2))) end - MySQL.prepare( - "UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ? WHERE `identifier` = ?", - parameters, function(results) - if results then - if type(cb) == 'function' then - cb() - else - print(('[^2INFO^7] Saved ^5%s^7 %s over ^5%s^7 ms'):format(count, count > 1 and 'players' or 'player', ESX.Math.Round((os.time() - time) / 1000000, 2))) - end - end - end) - end + ) end -function ESX.GetPlayers() - local sources = {} - - for k, v in pairs(ESX.Players) do - sources[#sources + 1] = k - end - - return sources -end +ESX.GetPlayers = GetPlayers function ESX.GetExtendedPlayers(key, val) local xPlayers = {} @@ -245,11 +242,7 @@ function ESX.GetPlayerFromId(source) end function ESX.GetPlayerFromIdentifier(identifier) - for k, v in pairs(ESX.Players) do - if v.identifier == identifier then - return v - end - end + return Core.playersByIdentifier[identifier] end function ESX.GetIdentifier(playerId) diff --git a/[core]/es_extended/server/main.lua b/[core]/es_extended/server/main.lua index 8b4c00d3..456004e1 100644 --- a/[core]/es_extended/server/main.lua +++ b/[core]/es_extended/server/main.lua @@ -71,11 +71,10 @@ function createESXPlayer(identifier, playerId, data) accounts[account] = money end + local defaultGroup = "user" if Core.IsPlayerAdmin(playerId) then print(('[^2INFO^0] Player ^5%s^0 Has been granted admin permissions via ^5Ace Perms^7.'):format(playerId)) defaultGroup = "admin" - else - defaultGroup = "user" end if not Config.Multichar then @@ -243,12 +242,7 @@ function loadESXPlayer(identifier, playerId, isNew) end -- Position - if result.position and result.position ~= '' then - userData.coords = json.decode(result.position) - else - print('[^3WARNING^7] Column ^5"position"^0 in ^5"users"^0 table is missing required default value. Using backup coords, fix your database.') - userData.coords = {x = -269.4, y = -955.3, z = 31.2, heading = 205.8} - end + userData.coords = json.decode(result.position) or Config.DefaultSpawn -- Skin if result.skin and result.skin ~= '' then @@ -280,6 +274,7 @@ function loadESXPlayer(identifier, playerId, isNew) local xPlayer = CreateExtendedPlayer(playerId, identifier, userData.group, userData.accounts, userData.inventory, userData.weight, userData.job, userData.loadout, userData.playerName, userData.coords) ESX.Players[playerId] = xPlayer + Core.playersByIdentifier[identifier] = xPlayer if userData.firstname then xPlayer.set('firstName', userData.firstname) @@ -308,10 +303,10 @@ function loadESXPlayer(identifier, playerId, isNew) maxWeight = xPlayer.getMaxWeight(), money = xPlayer.getMoney(), sex = xPlayer.get("sex") or "m", - firstName = xPlayer.get("firstName") or "John", - lastName = xPlayer.get("lastName") or "Doe", - dateofbirth = xPlayer.get("dateofbirth") or "01/01/2000", - height = xPlayer.get("height") or 120, + firstName = xPlayer.get("firstName") or "John", + lastName = xPlayer.get("lastName") or "Doe", + dateofbirth = xPlayer.get("dateofbirth") or "01/01/2000", + height = xPlayer.get("height") or 120, dead = false }, isNew, userData.skin) @@ -342,6 +337,7 @@ AddEventHandler('playerDropped', function(reason) if xPlayer then TriggerEvent('esx:playerDropped', playerId, reason) + Core.playersByIdentifier[xPlayer.identifier] = nil Core.SavePlayer(xPlayer, function() ESX.Players[playerId] = nil end) @@ -353,6 +349,7 @@ AddEventHandler('esx:playerLogout', function(playerId, cb) if xPlayer then TriggerEvent('esx:playerDropped', playerId) + Core.playersByIdentifier[xPlayer.identifier] = nil Core.SavePlayer(xPlayer, function() ESX.Players[playerId] = nil if cb then diff --git a/[core]/es_extended/server/modules/actions.lua b/[core]/es_extended/server/modules/actions.lua index 7bd6c29d..049e0ca1 100644 --- a/[core]/es_extended/server/modules/actions.lua +++ b/[core]/es_extended/server/modules/actions.lua @@ -15,20 +15,20 @@ if Config.EnableDebug then print('esx:playerJumping', source) end) - AddEventHandler('esx:enteringVehicle', function(vehicle, plate, seat, netId) - print('esx:enteringVehicle', 'source', source, 'vehicle', vehicle, 'plate', plate, 'seat', seat, 'netId', netId) + AddEventHandler('esx:enteringVehicle', function(plate, seat, netId) + print('esx:enteringVehicle', 'source', source, 'plate', plate, 'seat', seat, 'netId', netId) end) AddEventHandler('esx:enteringVehicleAborted', function() print('esx:enteringVehicleAborted', source) end) - AddEventHandler('esx:enteredVehicle', function(vehicle, plate, seat, displayName, netId) - print('esx:enteredVehicle', 'source', source, 'vehicle', vehicle, 'plate', plate, 'seat', seat, 'displayName', displayName, 'netId', netId) + AddEventHandler('esx:enteredVehicle', function(plate, seat, displayName, netId) + print('esx:enteredVehicle', 'source', source, 'plate', plate, 'seat', seat, 'displayName', displayName, 'netId', netId) end) - AddEventHandler('esx:exitedVehicle', function(vehicle, plate, seat, displayName, netId) - print('esx:exitedVehicle', 'source', source, 'vehicle', vehicle, 'plate', plate, 'seat', seat, 'displayName', displayName, 'netId', netId) + AddEventHandler('esx:exitedVehicle', function(plate, seat, displayName, netId) + print('esx:exitedVehicle', 'source', source, 'plate', plate, 'seat', seat, 'displayName', displayName, 'netId', netId) end) end \ No newline at end of file diff --git a/[core]/es_extended/server/onesync.lua b/[core]/es_extended/server/onesync.lua index 21e979c9..168a7bee 100644 --- a/[core]/es_extended/server/onesync.lua +++ b/[core]/es_extended/server/onesync.lua @@ -1,10 +1,9 @@ ESX.OneSync = {} ----@class vector3 ----@field x number ----@field y number ----@field z number - +---@param source number|vector3 +---@param closest boolean +---@param distance? number +---@param ignore? table local function getNearbyPlayers(source, closest, distance, ignore) local result = {} local count = 0 @@ -44,14 +43,14 @@ end ---@param source vector3|number playerId or vector3 coordinates ---@param maxDistance number ----@param ignore table playerIds to ignore, where the key is playerId and value is true +---@param ignore? table playerIds to ignore, where the key is playerId and value is true function ESX.OneSync.GetPlayersInArea(source, maxDistance, ignore) return getNearbyPlayers(source, false, maxDistance, ignore) end ---@param source vector3|number playerId or vector3 coordinates ---@param maxDistance number ----@param ignore table playerIds to ignore, where the key is playerId and value is true +---@param ignore? table playerIds to ignore, where the key is playerId and value is true function ESX.OneSync.GetClosestPlayer(source, maxDistance, ignore) return getNearbyPlayers(source, true, maxDistance, ignore) end @@ -59,7 +58,7 @@ end ---@param model number|string ---@param coords vector3|table ---@param heading number ----@param Properties table +---@param properties table ---@param cb function function ESX.OneSync.SpawnVehicle(model, coords, heading, properties, cb) local vehicleModel = joaat(model) @@ -70,14 +69,14 @@ function ESX.OneSync.SpawnVehicle(model, coords, heading, properties, cb) ESX.GetVehicleType(vehicleModel, xPlayer.id, function(vehicleType) if vehicleType then local createdVehicle = CreateVehicleServerSetter(vehicleModel, vehicleType, coords, heading) - if DoesEntityExist(createdVehicle) then - local networkId = NetworkGetNetworkIdFromEntity(createdVehicle) - vehicleProperties.NetId = networkId - Entity(createdVehicle).state:set('VehicleProperties', vehicleProperties, true) - cb(networkId) - else - print('[^1ERROR^7] Unfortunately, this vehicle has not spawned') + if not DoesEntityExist(createdVehicle) then + return print('[^1ERROR^7] Unfortunately, this vehicle has not spawned') end + + local networkId = NetworkGetNetworkIdFromEntity(createdVehicle) + vehicleProperties.NetId = networkId + Entity(createdVehicle).state:set('VehicleProperties', vehicleProperties, true) + cb(networkId) else print(('[^1ERROR^7] Tried to spawn invalid vehicle - ^5%s^7!'):format(model)) end @@ -110,7 +109,7 @@ function ESX.OneSync.SpawnPed(model, coords, heading, cb) CreateThread(function() local entity = CreatePed(0, model, coords.x, coords.y, coords.z, heading, true, true) while not DoesEntityExist(entity) do Wait(50) end - return entity + cb(NetworkGetNetworkIdFromEntity(entity)) end) end @@ -123,7 +122,7 @@ function ESX.OneSync.SpawnPedInVehicle(model, vehicle, seat, cb) CreateThread(function() local entity = CreatePedInsideVehicle(vehicle, 1, model, seat, true, true) while not DoesEntityExist(entity) do Wait(50) end - return entity + cb(NetworkGetNetworkIdFromEntity(entity)) end) end @@ -164,7 +163,7 @@ end ---@param maxDistance number ---@param modelFilter table models to ignore, where the key is the model hash and the value is true ---@return table -function ESX.OneSync.GetVehiclesInArea(coords, maxDistance, modelFilter, cb) +function ESX.OneSync.GetVehiclesInArea(coords, maxDistance, modelFilter) return getNearbyEntities(GetAllVehicles(), coords, modelFilter, maxDistance) end diff --git a/[core]/es_extended/server/paycheck.lua b/[core]/es_extended/server/paycheck.lua index 5c7b21d7..1f234a57 100644 --- a/[core]/es_extended/server/paycheck.lua +++ b/[core]/es_extended/server/paycheck.lua @@ -2,16 +2,15 @@ function StartPayCheck() CreateThread(function() while true do Wait(Config.PaycheckInterval) - local xPlayers = ESX.GetExtendedPlayers() - for i = 1, #(xPlayers) do - local xPlayer = xPlayers[i] + + for player, xPlayer in pairs(ESX.Players) do local job = xPlayer.job.grade_name local salary = xPlayer.job.grade_salary if salary > 0 then if job == 'unemployed' then -- unemployed xPlayer.addAccountMoney('bank', salary, "Welfare Check") - TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_help', salary), + TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_help', salary), 'CHAR_BANK_MAZE', 9) elseif Config.EnableSocietyPayouts then -- possibly a society TriggerEvent('esx_society:getSociety', xPlayer.job.name, function(society) @@ -21,21 +20,21 @@ function StartPayCheck() xPlayer.addAccountMoney('bank', salary, "Paycheck") account.removeMoney(salary) - TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), TranslateCap('received_paycheck'), + TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary), 'CHAR_BANK_MAZE', 9) else - TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), '', TranslateCap('company_nomoney'), 'CHAR_BANK_MAZE', 1) + TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), '', TranslateCap('company_nomoney'), 'CHAR_BANK_MAZE', 1) end end) else -- not a society xPlayer.addAccountMoney('bank', salary, "Paycheck") - TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary), + TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary), 'CHAR_BANK_MAZE', 9) end end) else -- generic job xPlayer.addAccountMoney('bank', salary, "Paycheck") - TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary), + TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary), 'CHAR_BANK_MAZE', 9) end end diff --git a/[core]/esx_context/fxmanifest.lua b/[core]/esx_context/fxmanifest.lua index 6bc711a9..791bbf08 100644 --- a/[core]/esx_context/fxmanifest.lua +++ b/[core]/esx_context/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' author 'ESX-Framework & Brayden' description 'Offical ESX Legacy Context Menu' lua54 'yes' -version '1.9.0' +version '1.9.2' ui_page 'index.html' diff --git a/[core]/esx_context/main.lua b/[core]/esx_context/main.lua index 833b5464..55bfad9c 100644 --- a/[core]/esx_context/main.lua +++ b/[core]/esx_context/main.lua @@ -84,7 +84,7 @@ RegisterNUICallback("closed",function(data,cb) Closed() end) -RegisterNUICallback("selected",function(data) +RegisterNUICallback("selected",function(data,cb) if not activeMenu or not activeMenu.onSelect or not data.index @@ -102,9 +102,10 @@ RegisterNUICallback("selected",function(data) end activeMenu:onSelect(ele) + if cb then cb('ok') end end) -RegisterNUICallback("changed",function(data) +RegisterNUICallback("changed",function(data,cb) if not activeMenu or not data.index or not data.value @@ -136,6 +137,7 @@ RegisterNUICallback("changed",function(data) elseif ele.inputType == "radio" then ele.inputValue = data.value end + if cb then cb('ok') end end) -- Keybind diff --git a/[core]/esx_example/README.md b/[core]/esx_example/README.md deleted file mode 100644 index c23e9e9c..00000000 --- a/[core]/esx_example/README.md +++ /dev/null @@ -1,51 +0,0 @@ -### ESX Imports -##### Similar to importing the ESX locale functions or MySQL-Async, there is now an import for ESX -- Define `shared_script '@es_extended/imports.lua'` above all other scripts in your fxmanifest -- This will define the ESX object for both the client and server -##### The following event handler will also be created on the client -```lua - AddEventHandler('esx:setPlayerData', function(key, val) - if GetInvokingResource() == 'es_extended' then - ESX.PlayerData[key] = val - if OnPlayerData ~= nil then OnPlayerData(key, val) end - end - end) - ``` -- You will now receive updated ESX.PlayerData values whenever they change - - This does not include inventory or loadout data and it should still be retrieved with `ESX.GetPlayerData()` - - You can add your own functions to the import if you believe they will be useful in your resources - - You can trigger certain events or functions based on the key and value received (example in client.lua) - - The idea of this function is ensuring up-to-date values for `job, accounts, ped, and dead` - - You can set any data this way if you want to share it between resources - - Using `ESX.SetPlayerData('cuffed', true)` will create and set a new value that you can now reference anywhere - - If you are using OneSync you could set certain values to set a state bag (useful for other players to reference) - - -### Replacement for ESX.GetPlayers() -##### Old resources would utilise the ESX.GetPlayers() function in a loop with ESX.GetPlayerFromId() to retrieve xPlayer data -- This can be referred to as an xPlayer loop, and has been the cause for server hitches in resources such as esx_society and esx_status -- It is commonly used in robbery scripts to get the active number of cops, or for determining the number of EMS in other places -##### This method is outdated and should be replaced if you are using ESX Legacy -```lua - local xPlayers = ESX.GetPlayers() - for i=1, #xPlayers, 1 do - local xPlayer = ESX.GetPlayerFromId(xPlayers[i]) - if xPlayer.job.name == 'police' then - TriggerClientEvent('esx:showNotification', xPlayers[i], 'You are a cop!') - end - end -``` -##### This new method retrieves all xPlayer data at once, reducing the number of function references being called -```lua - local xPlayers = ESX.GetExtendedPlayers() -- Returns all xPlayers - for _, xPlayer in pairs(xPlayers) do - if xPlayer.job.name == 'police' then - TriggerClientEvent('esx:showNotification', xPlayer.source, 'You are a cop!') - end - end - - local xPlayers = ESX.GetExtendedPlayers('job', 'police') -- Returns xPlayers with the police job - for _, xPlayer in pairs(xPlayers) do - TriggerClientEvent('esx:showNotification', xPlayer.source, 'You are a cop!') - end -``` diff --git a/[core]/esx_example/client/main.lua b/[core]/esx_example/client/main.lua deleted file mode 100644 index 696a6fa8..00000000 --- a/[core]/esx_example/client/main.lua +++ /dev/null @@ -1,72 +0,0 @@ -RegisterNetEvent('esx:playerLoaded') -- Store the players data -AddEventHandler('esx:playerLoaded', function(xPlayer, isNew) - print(('Player Loaded. New | %s'):format(isNew)) - ESX.PlayerData = xPlayer - ESX.PlayerLoaded = true -end) - -RegisterNetEvent('esx:playerLogout') -- When a player logs out (multicharacter), reset their data -AddEventHandler('esx:playerLogout', function() - ESX.PlayerLoaded = false - ESX.PlayerData = {} -end) - --- These two functions can perform the same task -RegisterNetEvent('esx:setJob') -AddEventHandler('esx:setJob', function(job) - print('PlayerData.job was set to '..job) - if ESX.PlayerData.job.name ~= job.name then - print('You are now in a different job') - end - ESX.PlayerData.job = job -end) - -function OnPlayerData(key, val, last) - if type(val) == 'table' then val = json.encode(val) end - print(('PlayerData.%s was set to %s'):format(key, val)) - if key == 'job' then - if last.name ~= val.name then - print('You are now in a different job') - end - elseif key == 'dead' then -- However, this function can be used for other PlayerData - if val == true then - print('You die too easily') - SetTimeout(2000, function() - if ESX.PlayerData.dead then - print('Why are you still dead?') - end - end) - end - end -end ------------------------------------------------ - -RegisterCommand('closestobject', function() - local result = ESX.Game.GetClosestObject(GetEntityCoords(PlayerPedId())) - print(result) -end) - -RegisterCommand('closestped', function() - local result = ESX.Game.GetClosestPed(GetEntityCoords(PlayerPedId())) - print(result) -end) - -RegisterCommand('closestplayer', function() - local result = ESX.Game.GetClosestPlayer(GetEntityCoords(PlayerPedId())) - print(result) -end) - -RegisterCommand('closestvehicle', function() - local result = ESX.Game.GetClosestVehicle(GetEntityCoords(PlayerPedId())) - print(result) -end) - -RegisterCommand('areaplayer', function() - local result = ESX.Game.GetPlayersInArea(GetEntityCoords(PlayerPedId()), 20) - print(json.encode(result)) -end) - -RegisterCommand('areavehicle', function() - local result = ESX.Game.GetVehiclesInArea(GetEntityCoords(PlayerPedId()), 20) - print(json.encode(result)) -end) diff --git a/[core]/esx_example/fxmanifest.lua b/[core]/esx_example/fxmanifest.lua deleted file mode 100644 index be55f747..00000000 --- a/[core]/esx_example/fxmanifest.lua +++ /dev/null @@ -1,15 +0,0 @@ -fx_version 'adamant' - -game 'gta5' - -description 'ESX Boilerplate' - -shared_script '@es_extended/imports.lua' - -server_scripts { - 'server/main.lua' -} - -client_scripts { - 'client/main.lua' -} diff --git a/[core]/esx_example/server/main.lua b/[core]/esx_example/server/main.lua deleted file mode 100644 index cc333502..00000000 --- a/[core]/esx_example/server/main.lua +++ /dev/null @@ -1,43 +0,0 @@ -CreateThread(function() - Wait(3000) - print('^1Do not run this resource in a live environment, it is solely intended for showcasing ESX functions^0') -end) - -RegisterNetEvent('esx:playerLoaded') -- When a player loads in, we can store some basic information about them locally -AddEventHandler('esx:playerLoaded', function(playerId, xPlayer) - print("Player | ".. playerId .. "spawned in") - ESX.Players[playerId] = xPlayer.job.name -end) - -RegisterNetEvent('esx:setJob') -- The stored data does not sync with the framework unless we tell it to -AddEventHandler('esx:setJob', function(playerId, job) - print("Player | ".. playerId .. " | Changed Job. Job |".. job.label) - ESX.Players[playerId] = job.name -end) - -AddEventHandler('esx:playerDropped', function(playerId, reason) -- Remove any cached data once the player no longer exists - print("Player | ".. playerId .. "Dropped. Reason | ".. reason) - ESX.Players[playerId] = nil -end) - -AddEventHandler('onResourceStart', function(resourceName) -- The resource just restarted so we actually have a fresh copy of ESX.Players from the framework - if (GetCurrentResourceName() == resourceName) then -- Useful if we need to run functions or send events after a restart - local players = {} - for _, xPlayer in pairs(ESX.Players) do - players[xPlayer.source] = xPlayer.job.name - print( ('%s %s is online with player id %s'):format(xPlayer.job.grade_label, xPlayer.name, xPlayer.source) ) - end - ESX.Players = players -- Replace the data as it is a waste of memory - end -end) - -ESX.RegisterCommand('get', 'user', function(xPlayer, args) - print("Player |".. xPlayer.source.. "| Fetching all users.") - local xPlayers = ESX.GetExtendedPlayers(args.key, args.val) -- New hitchless xPlayer loop, with the ability to only return players with specific data - for _, xTarget in pairs(xPlayers) do -- Job and any non-table variable will work, ie. name, group, identifier, source - print("ID - ".. xTarget.source.." | Name - "..xTarget.getName().." | Job - ".. xTarget.job.label) - end -end, true, {help = 'Display all online players with specific player data', validate = false, arguments = { - {name = 'key', help = 'Variable to check (ie. job)', type = 'string'}, - {name = 'val', help = 'Value required (ie. police)', type = 'any'} -}}) diff --git a/[core]/esx_identity/fxmanifest.lua b/[core]/esx_identity/fxmanifest.lua index a04e812e..2e32480d 100644 --- a/[core]/esx_identity/fxmanifest.lua +++ b/[core]/esx_identity/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Identity' lua54 'yes' -version '1.9.0' +version '1.9.2' shared_scripts { '@es_extended/imports.lua', diff --git a/[core]/esx_identity/locales/da.lua b/[core]/esx_identity/locales/da.lua new file mode 100644 index 00000000..ab126312 --- /dev/null +++ b/[core]/esx_identity/locales/da.lua @@ -0,0 +1,39 @@ +Locales['da'] = { + ['show_active_character'] = 'Vis aktiv karakter', + ['active_character'] = 'Aktiv karakter: %s', + ['error_active_character'] = 'Der opstod en fejl under indhentning af dine data.', + ['delete_character'] = 'Slet din nuværende karakter.', + ['deleted_character'] = 'Karakter slettet', + ['error_delete_character'] = 'Der opstod et problem med at slette din karakter.', + ['thank_you_for_registering'] = 'Registreringen lykkedes. God fornøjelse!', + ['debug_xPlayer_get_first_name'] = 'Returnerer dit fornavn', + ['debug_xPlayer_get_last_name'] = 'Returnerer dit efternavn', + ['debug_xPlayer_get_full_name'] = 'Returnerer dit fulde navn', + ['debug_xPlayer_get_sex'] = 'Returnerer dit køn', + ['debug_xPlayer_get_dob'] = 'Returnerer din fødselsdato', + ['debug_xPlayer_get_height'] = 'Giver din højde tilbage', + ['error_debug_xPlayer_get_first_name'] = 'Der opstod et problem med at få dit fornavn.', + ['error_debug_xPlayer_get_last_name'] = 'Der opstod et problem med at få dit efternavn.', + ['error_debug_xPlayer_get_full_name'] = 'Der opstod et problem under indhentning af dit fulde navn.', + ['error_debug_xPlayer_get_sex'] = 'Der var et problem med at få dit sex.', + ['error_debug_xPlayer_get_dob'] = 'Der var et problem med at få din fødselsdato.', + ['error_debug_xPlayer_get_height'] = 'Der var et problem med at få din højde.', + ['return_debug_xPlayer_get_first_name'] = 'Fornavn: %s', + ['return_debug_xPlayer_get_last_name'] = 'Efternavn: %s', + ['return_debug_xPlayer_get_full_name'] = 'Fulde Navn: %s', + ['return_debug_xPlayer_get_sex'] = 'Køn: %s', + ['return_debug_xPlayer_get_dob'] = 'Fødselsdato: %s', + ['return_debug_xPlayer_get_height'] = 'Højde: %s Tommer', + ['data_incorrect'] = 'Ugyldige data. Prøv venligst igen.', + ['invalid_format'] = 'Ugyldigt dataformat. Prøv venligst igen.', + ['no_identifier'] = '[ESX Identitet]\nDer var et problem under indlæsning af din karakter!\nFejlkode: identifikator mangler\n\nDette skyldes, at din identifikator mangler. Venligst vend tilbage senere eller rapporter dette problem til serverejeren.', + ['missing_identity'] = '[ESX Identitet]\nDer var et problem med at indlæse din karakter!\nFejlkode: identitet mangler\n\nDet ser ud til, at din identitet mangler, prøv at oprette forbindelse igen.', + ['deleted_identity'] = 'Tegn slettet. Tilmeld dig igen for at oprette en ny karakter.', + ['already_registered'] = 'Du har allerede tilmeldt dig.', + ['invalid_firstname_format'] = 'Ugyldigt format (fornavn): Prøv venligst igen.', + ['invalid_lastname_format'] = 'Ugyldigt format (efternavn): Prøv igen.', + ['invalid_dob_format'] = 'Ugyldigt format (DOB): Prøv venligst igen.', + ['invalid_sex_format'] = 'Ugyldigt format (køn): Prøv venligst igen.', + ['invalid_height_format'] = 'Ugyldigt format (højde): Prøv venligst igen.' + } + diff --git a/[core]/esx_loadingscreen/fxmanifest.lua b/[core]/esx_loadingscreen/fxmanifest.lua index 3ab7ad59..c4efb00a 100644 --- a/[core]/esx_loadingscreen/fxmanifest.lua +++ b/[core]/esx_loadingscreen/fxmanifest.lua @@ -1,5 +1,5 @@ game 'common' -version '1.9.0' +version '1.9.2' fx_version 'cerulean' author 'ESX-Framework' lua54 'yes' diff --git a/[core]/esx_menu_default/fxmanifest.lua b/[core]/esx_menu_default/fxmanifest.lua index 8e0b4597..5a87e271 100644 --- a/[core]/esx_menu_default/fxmanifest.lua +++ b/[core]/esx_menu_default/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Menu Default' lua54 'yes' -version '1.9.0' +version '1.9.2' client_scripts {'@es_extended/imports.lua', 'client/main.lua'} diff --git a/[core]/esx_menu_dialog/client/main.lua b/[core]/esx_menu_dialog/client/main.lua index f58986c9..2720c412 100644 --- a/[core]/esx_menu_dialog/client/main.lua +++ b/[core]/esx_menu_dialog/client/main.lua @@ -30,10 +30,9 @@ local function closeMenu(namespace, name) name = name, }) - if ESX.Table.SizeOf(OpenedMenus) == 0 then + if not next(OpenedMenus) then SetNuiFocus(false) end - end ESX.UI.Menu.RegisterType(MenuType, openMenu, closeMenu) @@ -78,24 +77,4 @@ AddEventHandler('esx_menu_dialog:message:menu_change', function(data) if menu.change ~= nil then menu.change(data, menu) end -end) - -CreateThread(function() - while true do - Wait(0) - - if ESX.Table.SizeOf(OpenedMenus) > 0 then - DisableControlAction(0, 1, true) -- LookLeftRight - DisableControlAction(0, 2, true) -- LookUpDown - DisableControlAction(0, 142, true) -- MeleeAttackAlternate - DisableControlAction(0, 106, true) -- VehicleMouseControlOverride - DisableControlAction(0, 12, true) -- WeaponWheelUpDown - DisableControlAction(0, 14, true) -- WeaponWheelNext - DisableControlAction(0, 15, true) -- WeaponWheelPrev - DisableControlAction(0, 16, true) -- SelectNextWeapon - DisableControlAction(0, 17, true) -- SelectPrevWeapon - else - Wait(500) - end - end end) \ No newline at end of file diff --git a/[core]/esx_menu_dialog/fxmanifest.lua b/[core]/esx_menu_dialog/fxmanifest.lua index 07150068..89cfe460 100644 --- a/[core]/esx_menu_dialog/fxmanifest.lua +++ b/[core]/esx_menu_dialog/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Menu Dialog' lua54 'yes' -version '1.9.0' +version '1.9.2' client_scripts { '@es_extended/imports.lua', diff --git a/[core]/esx_menu_list/fxmanifest.lua b/[core]/esx_menu_list/fxmanifest.lua index 4f581c82..e6ec9fdf 100644 --- a/[core]/esx_menu_list/fxmanifest.lua +++ b/[core]/esx_menu_list/fxmanifest.lua @@ -4,7 +4,7 @@ game 'gta5' description 'ESX Menu List' lua54 'yes' -version '1.9.0' +version '1.9.2' client_scripts { '@es_extended/imports.lua', diff --git a/[core]/esx_multicharacter/fxmanifest.lua b/[core]/esx_multicharacter/fxmanifest.lua index 42c50da6..f5355dfe 100644 --- a/[core]/esx_multicharacter/fxmanifest.lua +++ b/[core]/esx_multicharacter/fxmanifest.lua @@ -2,7 +2,7 @@ fx_version 'cerulean' game 'gta5' author 'ESX-Framework - Linden - KASH' description 'Official Multicharacter System For ESX Legacy' -version '1.9.0' +version '1.9.2' lua54 'yes' dependencies {'es_extended', 'esx_context', 'esx_identity', 'esx_skin'} diff --git a/[core]/esx_multicharacter/locales/da.lua b/[core]/esx_multicharacter/locales/da.lua new file mode 100644 index 00000000..648138cf --- /dev/null +++ b/[core]/esx_multicharacter/locales/da.lua @@ -0,0 +1,33 @@ +Locales["da"] = { + ["male"] = "Mand", + ["female"] = "Kvinde", + ["select_char"] = "Vælg karakter", + ["select_char_description"] = "Vælg en karakter at spille som.", + ["create_char"] = "Ny Karakter", + ["char_play"] = "Spil", + ["char_play_description"] = "Fortsæt ind i byen.", + ["char_disabled"] = "Deaktiveret", + ["char_disabled_description"] = "Denne karakter er ubrugelig.", + ["char_delete"] = "Slet", + ["char_delete_description"] = "Fjern denne karakter permanent.", + ["char_delete_confirmation"] = "Slet bekræftelse", + ["char_delete_confirmation_description"] = "Er du sikker på at fjerne det valgte karakter?", + ["char_delete_yes_description"] = "Ja, jeg er sikker på at fjerne det valgte karakter", + ["char_delete_no_description"] = "Nej, vend tilbage til karakter-indstillinger", + ["character"] = "Karakter: %s", + ["return"] = "Tilbage", + ["return_description"] = "Vend tilbage til valg af karaktere.", + ["command_setslots"] = "Indstil flerkarakters slotsnummer for en spiller", + ["command_remslots"] = "Fjern flerkarakters slotsnummer for en spiller", + ["command_enablechar"] = "Aktiver en valgt karakter af en spiller", + ["command_disablechar"] = "Deaktiver en valgt karakter af en spiller", + ["command_charslot"] = "Karakterens plads nummer", + ["command_identifier"] = "Spiller-id", + ["command_slots"] = "# af slots", + ["slotsadd"] = "Du føjede %s slots til %s", + ["slotsedit"] = "Du indstillerde %s slots til %s", + ["slotsrem"] = "Du fjernede slots til %s", + ["charenabled"] = "Du aktiverede karakter #%s af %s", + ["chardisabled"] = "Du deaktiverede tegn #%s af %s", + ["charnotfound"] = "Karakter #%s af %s eksisterer ikke", +} diff --git a/[core]/esx_multicharacter/server/main.lua b/[core]/esx_multicharacter/server/main.lua index 782fc43b..65d84d46 100644 --- a/[core]/esx_multicharacter/server/main.lua +++ b/[core]/esx_multicharacter/server/main.lua @@ -94,8 +94,12 @@ elseif ESX.GetConfig().Multichar == true then local identifier = GetIdentifier(source) if identifier then - if ESX.Players[identifier] then - deferrals.done(('A player is already connected to the server with this identifier.\nYour identifier: %s:%s'):format(PRIMARY_IDENTIFIER, identifier)) + if not ESX.GetConfig().EnableDebug then + if ESX.Players[identifier] then + deferrals.done(('A player is already connected to the server with this identifier.\nYour identifier: %s:%s'):format(PRIMARY_IDENTIFIER, identifier)) + else + deferrals.done() + end else deferrals.done() end diff --git a/[core]/esx_notify/fxmanifest.lua b/[core]/esx_notify/fxmanifest.lua index fc2568c8..6ec61966 100644 --- a/[core]/esx_notify/fxmanifest.lua +++ b/[core]/esx_notify/fxmanifest.lua @@ -1,7 +1,7 @@ fx_version 'adamant' lua54 'yes' game 'gta5' -version '1.9.0' +version '1.9.2' author 'ESX-Framework' description 'Official NUI Notification system for ESX' diff --git a/[core]/esx_progressbar/Progress.lua b/[core]/esx_progressbar/Progress.lua index e82cb05c..96a638fb 100644 --- a/[core]/esx_progressbar/Progress.lua +++ b/[core]/esx_progressbar/Progress.lua @@ -1,50 +1,50 @@ local CurrentProgress = nil local function Progressbar(message,length,Options) - local Canceled = false - if not CurrentProgress then - CurrentProgress = Options or {} - if CurrentProgress.animation then - if CurrentProgress.animation.type == "anim" then - ESX.Streaming.RequestAnimDict(CurrentProgress.animation.dict, function() - TaskPlayAnim(ESX.PlayerData.ped, CurrentProgress.animation.dict, CurrentProgress.animation.lib, 1.0, 1.0, length, 1, 1.0, false,false,false) - RemoveAnimDict(CurrentProgress.animation.dict) - end) - elseif CurrentProgress.animation.type == "Scenario" then - TaskStartScenarioInPlace(ESX.PlayerData.ped, CurrentProgress.animation.Scenario, 0, true) - end + if CurrentProgress then + return false + end + CurrentProgress = Options or {} + if CurrentProgress.animation then + if CurrentProgress.animation.type == "anim" then + ESX.Streaming.RequestAnimDict(CurrentProgress.animation.dict, function() + TaskPlayAnim(ESX.PlayerData.ped, CurrentProgress.animation.dict, CurrentProgress.animation.lib, 1.0, 1.0, length, 1, 1.0, false,false,false) + RemoveAnimDict(CurrentProgress.animation.dict) + end) + elseif CurrentProgress.animation.type == "Scenario" then + TaskStartScenarioInPlace(ESX.PlayerData.ped, CurrentProgress.animation.Scenario, 0, true) end - if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(),CurrentProgress.FreezePlayer) end - SendNuiMessage(json.encode({ - type = "Progressbar", - length = length or 3000, - message = message or "ESX-Framework" - })) - CurrentProgress.length = length or 3000 - while CurrentProgress ~= nil do - if CurrentProgress.length > 0 then - CurrentProgress.length -= 1000 - else - ClearPedTasks(ESX.PlayerData.ped) - if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end - if CurrentProgress.onFinish then CurrentProgress.onFinish() end - CurrentProgress = nil - end - Wait(1000) + end + if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), CurrentProgress.FreezePlayer) end + SendNUIMessage({ + type = "Progressbar", + length = length or 3000, + message = message or "ESX-Framework" + }) + CurrentProgress.length = length or 3000 + while CurrentProgress ~= nil do + if CurrentProgress.length > 0 then + CurrentProgress.length -= 1000 + else + ClearPedTasks(ESX.PlayerData.ped) + if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end + if CurrentProgress.onFinish then CurrentProgress.onFinish() end + CurrentProgress = nil end + Wait(1000) end end ESX.RegisterInput("cancelprog", "[ProgressBar] Cancel Progressbar", "keyboard", "BACK", function() if not CurrentProgress then return end if not CurrentProgress.onCancel then return end - SendNuiMessage(json.encode({ + SendNUIMessage({ type = "Close" - })) - ClearPedTasks(ESX.PlayerData.ped) - if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end - CurrentProgress.canceled = true - CurrentProgress.length = 0 - CurrentProgress.onCancel() - CurrentProgress = nil + }) + ClearPedTasks(ESX.PlayerData.ped) + if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end + CurrentProgress.canceled = true + CurrentProgress.length = 0 + CurrentProgress.onCancel() + CurrentProgress = nil end) -exports('Progressbar', Progressbar) \ No newline at end of file +exports('Progressbar', Progressbar) diff --git a/[core]/esx_progressbar/nui/index.html b/[core]/esx_progressbar/nui/index.html index dcf006ee..390c6c7c 100644 --- a/[core]/esx_progressbar/nui/index.html +++ b/[core]/esx_progressbar/nui/index.html @@ -1,10 +1,8 @@ - -

@@ -13,8 +11,10 @@

+
+