fix(es_extended/server): support routing buckets for /car

This commit is contained in:
Kasey FItton
2024-11-10 08:36:08 +00:00
parent c09ce09358
commit 2ab3cf21bc
@@ -95,10 +95,17 @@ ESX.RegisterCommand(
})
end
local xRoutingBucket = GetPlayerRoutingBucket(xPlayer.source)
ESX.OneSync.SpawnVehicle(args.car, playerCoords, playerHeading, upgrades, function(networkId)
if networkId then
local vehicle = NetworkGetEntityFromNetworkId(networkId)
for _ = 1, 20 do
if xRoutingBucket ~= 0 then
SetEntityRoutingBucket(vehicle, xRoutingBucket)
end
for _ = 1, 100 do
Wait(0)
SetPedIntoVehicle(playerPed, vehicle, -1)
@@ -106,6 +113,7 @@ ESX.RegisterCommand(
break
end
end
if GetVehiclePedIsIn(playerPed, false) ~= vehicle then
showError("[^1ERROR^7] The player could not be seated in the vehicle")
end