From 2ab3cf21bc8663b7b4cb4c7992b50e60005ba3bd Mon Sep 17 00:00:00 2001 From: Kasey FItton Date: Sun, 10 Nov 2024 08:36:08 +0000 Subject: [PATCH] fix(es_extended/server): support routing buckets for /car --- [core]/es_extended/server/modules/commands.lua | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/[core]/es_extended/server/modules/commands.lua b/[core]/es_extended/server/modules/commands.lua index dfb4baa5..4e9d6862 100644 --- a/[core]/es_extended/server/modules/commands.lua +++ b/[core]/es_extended/server/modules/commands.lua @@ -95,10 +95,17 @@ ESX.RegisterCommand( }) end + local xRoutingBucket = GetPlayerRoutingBucket(xPlayer.source) + ESX.OneSync.SpawnVehicle(args.car, playerCoords, playerHeading, upgrades, function(networkId) if networkId then local vehicle = NetworkGetEntityFromNetworkId(networkId) - for _ = 1, 20 do + + if xRoutingBucket ~= 0 then + SetEntityRoutingBucket(vehicle, xRoutingBucket) + end + + for _ = 1, 100 do Wait(0) SetPedIntoVehicle(playerPed, vehicle, -1) @@ -106,6 +113,7 @@ ESX.RegisterCommand( break end end + if GetVehiclePedIsIn(playerPed, false) ~= vehicle then showError("[^1ERROR^7] The player could not be seated in the vehicle") end