mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 10:01:38 +00:00
Merge branch 'master' into master
This commit is contained in:
@@ -56,7 +56,7 @@ CloakRoom = {
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### License
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esx_jobs - jobs
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Copyright (C) 2015-2018 Jérémie N'gadi
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Copyright (C) 2015-2020 Jérémie N'gadi
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This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
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+1
-1
@@ -539,4 +539,4 @@ Citizen.CreateThread(function()
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-- Tailor
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RequestIpl("id2_14_during_door")
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RequestIpl("id2_14_during1")
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end)
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end)
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+3
-1
@@ -1,8 +1,10 @@
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Config = {}
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Config.DrawDistance = 100.0
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Config.Locale = 'fr'
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Config.Locale = 'en'
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Config.Jobs = {}
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Config.MaxCaution = 10000 -- the max caution allowed
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Config.PublicZones = {
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EnterBuilding = {
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+21
-21
@@ -1,4 +1,4 @@
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USE `essentialmode`;
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USE `es_extended`;
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INSERT INTO `addon_account` (name, label, shared) VALUES
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('caution', 'Caution', 0)
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@@ -24,24 +24,24 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
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('slaughterer',0,'employee','Intérimaire',0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
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;
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INSERT INTO `items` (`name`, `label`, `limit`) VALUES
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('alive_chicken', 'Poulet vivant', 20),
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('slaughtered_chicken', 'Poulet abattu', 20),
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('packaged_chicken', 'Poulet en barquette', 100),
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('fish', 'Poisson', 100),
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('stone', 'Pierre', 7),
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('washed_stone', 'Pierre Lavée', 7),
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('copper', 'Cuivre', 56),
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('iron', 'Fer', 42),
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('gold', 'Or', 21),
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('diamond', 'Diamant', 50),
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('wood', 'Bois', 20),
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('cutted_wood', 'Bois coupé', 20),
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('packaged_plank', 'Paquet de planches', 100),
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('petrol', 'Pétrole', 24),
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('petrol_raffin', 'Pétrole Raffiné', 24),
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('essence', 'Essence', 24),
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('wool', 'Laine', 40),
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('fabric', 'Tissu', 80),
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('clothe', 'Vêtement', 40)
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INSERT INTO `items` (`name`, `label`, `weight`) VALUES
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('alive_chicken', 'Poulet vivant', 1),
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('slaughtered_chicken', 'Poulet abattu', 1),
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('packaged_chicken', 'Poulet en barquette', 1),
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('fish', 'Poisson', 1),
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('stone', 'Pierre', 1),
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('washed_stone', 'Pierre Lavée', 1),
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('copper', 'Cuivre', 1),
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('iron', 'Fer', 1),
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('gold', 'Or', 1),
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('diamond', 'Diamant', 1),
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('wood', 'Bois', 1),
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('cutted_wood', 'Bois coupé', 1),
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('packaged_plank', 'Paquet de planches', 1),
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('petrol', 'Pétrole', 1),
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('petrol_raffin', 'Pétrole Raffiné', 1),
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('essence', 'Essence', 1),
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('wool', 'Laine', 1),
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('fabric', 'Tissu', 1),
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('clothe', 'Vêtement', 1)
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;
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@@ -1,4 +1,6 @@
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resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
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fx_version 'adamant'
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game 'gta5'
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description 'ESX Jobs'
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@@ -8,10 +10,22 @@ server_scripts {
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'@es_extended/locale.lua',
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'locales/br.lua',
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'locales/en.lua',
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'locales/es.lua',
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'locales/fi.lua',
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'locales/fr.lua',
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'locales/sv.lua',
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'locales/cs.lua',
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'locales/de.lua',
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'config.lua',
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'jobs/fisherman.lua',
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'jobs/fueler.lua',
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'jobs/lumberjack.lua',
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'jobs/miner.lua',
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'jobs/reporter.lua',
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'jobs/slaughterer.lua',
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'jobs/tailor.lua',
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'server/main.lua'
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}
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@@ -20,16 +34,20 @@ client_scripts {
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'locales/br.lua',
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'locales/fi.lua',
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'locales/en.lua',
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'locales/es.lua',
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'locales/fr.lua',
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'locales/sv.lua',
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'locales/cs.lua',
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'config.lua',
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'client/jobs/fisherman.lua',
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'client/jobs/fueler.lua',
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'client/jobs/lumberjack.lua',
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'client/jobs/miner.lua',
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'client/jobs/reporter.lua',
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'client/jobs/slaughterer.lua',
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'client/jobs/tailor.lua',
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'jobs/fisherman.lua',
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'jobs/fueler.lua',
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'jobs/lumberjack.lua',
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'jobs/miner.lua',
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'jobs/reporter.lua',
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'jobs/slaughterer.lua',
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'jobs/tailor.lua',
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'client/main.lua'
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}
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@@ -38,4 +56,4 @@ dependencies {
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'esx_addonaccount',
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'skinchanger',
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'esx_skin'
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}
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}
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@@ -9,16 +9,16 @@ Config.Jobs.fisherman = {
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Truck = {
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Spawner = 1,
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Hash = "benson",
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Trailer = "none",
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Hash = 'benson',
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Trailer = 'none',
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HasCaution = true
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},
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Boat = {
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Spawner = 2,
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Hash = "tug",
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Trailer = "none",
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HasCaution = false
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Hash = 'tug',
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Trailer = 'none',
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HasCaution = true
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}
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},
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@@ -32,7 +32,7 @@ Config.Jobs.fisherman = {
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Marker= 1,
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Blip = true,
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Name = _U('fm_fish_locker'),
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Type = "cloakroom",
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Type = 'cloakroom',
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Hint = _U('cloak_change'),
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GPS = {x = 880.74, y = -1663.96, z = 29.37}
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},
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@@ -44,19 +44,19 @@ Config.Jobs.fisherman = {
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Marker= 1,
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Blip = true,
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Name = _U('fm_fish_area'),
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Type = "work",
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Type = 'work',
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Hint = _U('fm_fish_button'),
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GPS = {x = 3859.43, y = 4448.83, z = 0.39},
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Item = {
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{
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name = _U('fm_fish'),
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db_name= "fish",
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time = 2000,
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db_name= 'fish',
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time = 2,
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max = 100,
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add = 1,
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remove = 1,
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requires = "nothing",
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requires_name = "Nothing",
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requires = 'nothing',
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requires_name = 'Nothing',
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drop = 100
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}
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},
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@@ -70,7 +70,7 @@ Config.Jobs.fisherman = {
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Marker= 1,
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Blip = true,
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Name = _U('fm_spawnboat_title'),
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Type = "vehspawner",
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Type = 'vehspawner',
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Spawner = 2,
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Hint = _U('fm_spawnboat'),
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Caution = 0,
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@@ -83,7 +83,7 @@ Config.Jobs.fisherman = {
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Marker= -1,
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Blip = false,
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Name = _U('fm_boat_title'),
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Type = "vehspawnpt",
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Type = 'vehspawnpt',
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Spawner = 2,
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GPS = 0,
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Heading = 270.1
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@@ -96,7 +96,7 @@ Config.Jobs.fisherman = {
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Marker= 1,
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Blip = false,
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Name = _U('fm_boat_return_title'),
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Type = "vehdelete",
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Type = 'vehdelete',
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Hint = _U('fm_boat_return_button'),
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Spawner = 2,
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Caution = 0,
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@@ -111,7 +111,7 @@ Config.Jobs.fisherman = {
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Marker= 1,
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Blip = false,
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Name = _U('spawn_veh'),
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Type = "vehspawner",
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Type = 'vehspawner',
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Spawner = 1,
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Hint = _U('spawn_veh_button'),
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Caution = 2000,
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@@ -124,7 +124,7 @@ Config.Jobs.fisherman = {
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Marker= -1,
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Blip = false,
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Name = _U('service_vh'),
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Type = "vehspawnpt",
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Type = 'vehspawnpt',
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Spawner = 1,
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GPS = 0,
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Heading = 70.1
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@@ -137,7 +137,7 @@ Config.Jobs.fisherman = {
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Marker= 1,
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Blip = false,
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Name = _U('return_vh'),
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Type = "vehdelete",
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Type = 'vehdelete',
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Hint = _U('return_vh_button'),
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Spawner = 1,
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Caution = 2000,
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@@ -153,18 +153,18 @@ Config.Jobs.fisherman = {
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Marker= 1,
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Blip = true,
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Name = _U('delivery_point'),
|
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Type = "delivery",
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Type = 'delivery',
|
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Spawner = 2,
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Hint = _U('fm_deliver_fish'),
|
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GPS = {x = 3867.44, y = 4463.62, z = 1.72},
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Item = {
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{
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name = _U('delivery'),
|
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time = 500,
|
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time = 0.5,
|
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remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
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price = 11,
|
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requires = "fish",
|
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requires = 'fish',
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requires_name = _U('fm_fish'),
|
||||
drop = 100
|
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}
|
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@@ -9,8 +9,8 @@ Config.Jobs.fueler = {
|
||||
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "phantom",
|
||||
Trailer = "tanker",
|
||||
Hash = 'phantom',
|
||||
Trailer = 'tanker',
|
||||
HasCaution = true
|
||||
}
|
||||
|
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@@ -24,9 +24,9 @@ Config.Jobs.fueler = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("f_oil_refiner"),
|
||||
Type = "cloakroom",
|
||||
Hint = _U("cloak_change"),
|
||||
Name = _U('f_oil_refiner'),
|
||||
Type = 'cloakroom',
|
||||
Hint = _U('cloak_change'),
|
||||
GPS = {x = 554.59, y = -2314.43, z = 4.86}
|
||||
},
|
||||
|
||||
@@ -36,22 +36,22 @@ Config.Jobs.fueler = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("f_drill_oil"),
|
||||
Type = "work",
|
||||
Name = _U('f_drill_oil'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("f_fuel"),
|
||||
db_name = "petrol",
|
||||
time = 5000,
|
||||
name = _U('f_fuel'),
|
||||
db_name = 'petrol',
|
||||
time = 5,
|
||||
max = 24,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
requires = 'nothing',
|
||||
requires_name = 'Nothing',
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("f_drillbutton"),
|
||||
Hint = _U('f_drillbutton'),
|
||||
GPS = {x = 2736.94, y = 1417.99, z = 23.48}
|
||||
},
|
||||
|
||||
@@ -61,22 +61,22 @@ Config.Jobs.fueler = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("f_fuel_refine"),
|
||||
Type = "work",
|
||||
Name = _U('f_fuel_refine'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("f_fuel_refine"),
|
||||
db_name = "petrol_raffin",
|
||||
time = 5000,
|
||||
name = _U('f_fuel_refine'),
|
||||
db_name = 'petrol_raffin',
|
||||
time = 5,
|
||||
max = 24,
|
||||
add = 1,
|
||||
remove = 2,
|
||||
requires = "petrol",
|
||||
requires_name = _U("f_fuel"),
|
||||
requires = 'petrol',
|
||||
requires_name = _U('f_fuel'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("f_refine_fuel_button"),
|
||||
Hint = _U('f_refine_fuel_button'),
|
||||
GPS = {x = 265.75, y = -3013.39, z = 4.73}
|
||||
},
|
||||
|
||||
@@ -86,22 +86,22 @@ Config.Jobs.fueler = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("f_fuel_mixture"),
|
||||
Type = "work",
|
||||
Name = _U('f_fuel_mixture'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("f_gas"),
|
||||
db_name = "essence",
|
||||
time = 5000,
|
||||
name = _U('f_gas'),
|
||||
db_name = 'essence',
|
||||
time = 5,
|
||||
max = 24,
|
||||
add = 2,
|
||||
remove = 1,
|
||||
requires = "petrol_raffin",
|
||||
requires_name = _U("f_fuel_refine"),
|
||||
requires = 'petrol_raffin',
|
||||
requires_name = _U('f_fuel_refine'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("f_fuel_mixture_button"),
|
||||
Hint = _U('f_fuel_mixture_button'),
|
||||
GPS = {x = 491.40, y = -2163.37, z = 4.91}
|
||||
},
|
||||
|
||||
@@ -111,10 +111,10 @@ Config.Jobs.fueler = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("spawn_veh"),
|
||||
Type = "vehspawner",
|
||||
Name = _U('spawn_veh'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 1,
|
||||
Hint = _U("spawn_truck_button"),
|
||||
Hint = _U('spawn_truck_button'),
|
||||
Caution = 2000,
|
||||
GPS = {x = 602.25, y = 2926.62, z = 39.68}
|
||||
},
|
||||
@@ -124,8 +124,8 @@ Config.Jobs.fueler = {
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker = -1,
|
||||
Blip = false,
|
||||
Name = _U("service_vh"),
|
||||
Type = "vehspawnpt",
|
||||
Name = _U('service_vh'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 1,
|
||||
GPS = 0,
|
||||
Heading = 0
|
||||
@@ -137,9 +137,9 @@ Config.Jobs.fueler = {
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("return_vh"),
|
||||
Type = "vehdelete",
|
||||
Hint = _U("return_vh_button"),
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
@@ -152,23 +152,23 @@ Config.Jobs.fueler = {
|
||||
Size = {x = 10.0, y = 10.0, z = 1.0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("f_deliver_gas"),
|
||||
Type = "delivery",
|
||||
Name = _U('f_deliver_gas'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U("delivery"),
|
||||
time = 500,
|
||||
name = _U('delivery'),
|
||||
time = 0.5,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 61,
|
||||
requires = "essence",
|
||||
requires_name = _U("f_gas"),
|
||||
requires = 'essence',
|
||||
requires_name = _U('f_gas'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
|
||||
Hint = _U("f_deliver_gas_button"),
|
||||
Hint = _U('f_deliver_gas_button'),
|
||||
GPS = {x = 609.58, y = 2856.74, z = 39.49}
|
||||
}
|
||||
|
||||
@@ -9,8 +9,8 @@ Config.Jobs.lumberjack = {
|
||||
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "phantom",
|
||||
Trailer = "trailers",
|
||||
Hash = 'phantom',
|
||||
Trailer = 'trailers',
|
||||
HasCaution = true
|
||||
}
|
||||
|
||||
@@ -24,9 +24,9 @@ Config.Jobs.lumberjack = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("lj_locker_room"),
|
||||
Type = "cloakroom",
|
||||
Hint = _U("cloak_change")
|
||||
Name = _U('lj_locker_room'),
|
||||
Type = 'cloakroom',
|
||||
Hint = _U('cloak_change')
|
||||
},
|
||||
|
||||
Wood = {
|
||||
@@ -35,22 +35,22 @@ Config.Jobs.lumberjack = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("lj_mapblip"),
|
||||
Type = "work",
|
||||
Name = _U('lj_mapblip'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("lj_wood"),
|
||||
db_name = "wood",
|
||||
time = 3000,
|
||||
name = _U('lj_wood'),
|
||||
db_name = 'wood',
|
||||
time = 3,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
requires = 'nothing',
|
||||
requires_name = 'Nothing',
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("lj_pickup")
|
||||
Hint = _U('lj_pickup')
|
||||
},
|
||||
|
||||
CuttedWood = {
|
||||
@@ -59,22 +59,22 @@ Config.Jobs.lumberjack = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("lj_cutwood"),
|
||||
Type = "work",
|
||||
Name = _U('lj_cutwood'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("lj_cutwood"),
|
||||
db_name = "cutted_wood",
|
||||
time = 5000,
|
||||
name = _U('lj_cutwood'),
|
||||
db_name = 'cutted_wood',
|
||||
time = 5,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "wood",
|
||||
requires_name = _U("lj_wood"),
|
||||
requires = 'wood',
|
||||
requires_name = _U('lj_wood'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("lj_cutwood_button")
|
||||
Hint = _U('lj_cutwood_button')
|
||||
},
|
||||
|
||||
Planks = {
|
||||
@@ -83,22 +83,22 @@ Config.Jobs.lumberjack = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("lj_board"),
|
||||
Type = "work",
|
||||
Name = _U('lj_board'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("lj_planks"),
|
||||
db_name = "packaged_plank",
|
||||
time = 4000,
|
||||
name = _U('lj_planks'),
|
||||
db_name = 'packaged_plank',
|
||||
time = 4,
|
||||
max = 100,
|
||||
add = 5,
|
||||
remove = 1,
|
||||
requires = "cutted_wood",
|
||||
requires_name = _U("lj_cutwood"),
|
||||
requires = 'cutted_wood',
|
||||
requires_name = _U('lj_cutwood'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("lj_pick_boards")
|
||||
Hint = _U('lj_pick_boards')
|
||||
},
|
||||
|
||||
VehicleSpawner = {
|
||||
@@ -107,10 +107,10 @@ Config.Jobs.lumberjack = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("spawn_veh"),
|
||||
Type = "vehspawner",
|
||||
Name = _U('spawn_veh'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 1,
|
||||
Hint = _U("spawn_veh_button"),
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000
|
||||
},
|
||||
|
||||
@@ -119,8 +119,8 @@ Config.Jobs.lumberjack = {
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker = -1,
|
||||
Blip = false,
|
||||
Name = _U("service_vh"),
|
||||
Type = "vehspawnpt",
|
||||
Name = _U('service_vh'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 1,
|
||||
Heading = 264.40
|
||||
},
|
||||
@@ -131,9 +131,9 @@ Config.Jobs.lumberjack = {
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("return_vh"),
|
||||
Type = "vehdelete",
|
||||
Hint = _U("return_vh_button"),
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
@@ -146,22 +146,22 @@ Config.Jobs.lumberjack = {
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("delivery_point"),
|
||||
Type = "delivery",
|
||||
Name = _U('delivery_point'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U("delivery"),
|
||||
time = 500,
|
||||
name = _U('delivery'),
|
||||
time = 0.5,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 13,
|
||||
requires = "packaged_plank",
|
||||
requires_name = _U("lj_planks"),
|
||||
requires = 'packaged_plank',
|
||||
requires_name = _U('lj_planks'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("lj_deliver_button")
|
||||
Hint = _U('lj_deliver_button')
|
||||
}
|
||||
|
||||
}
|
||||
@@ -9,8 +9,8 @@ Config.Jobs.miner = {
|
||||
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "rubble",
|
||||
Trailer = "none",
|
||||
Hash = 'rubble',
|
||||
Trailer = 'none',
|
||||
HasCaution = true
|
||||
}
|
||||
|
||||
@@ -24,9 +24,9 @@ Config.Jobs.miner = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("m_miner_locker"),
|
||||
Type = "cloakroom",
|
||||
Hint = _U("cloak_change"),
|
||||
Name = _U('m_miner_locker'),
|
||||
Type = 'cloakroom',
|
||||
Hint = _U('cloak_change'),
|
||||
GPS = {x = 884.86, y = -2176.51, z = 29.51}
|
||||
},
|
||||
|
||||
@@ -36,22 +36,22 @@ Config.Jobs.miner = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("m_rock"),
|
||||
Type = "work",
|
||||
Name = _U('m_rock'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("m_rock"),
|
||||
db_name = "stone",
|
||||
time = 3000,
|
||||
name = _U('m_rock'),
|
||||
db_name = 'stone',
|
||||
time = 3,
|
||||
max = 7,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
requires = 'nothing',
|
||||
requires_name = 'Nothing',
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("m_pickrocks"),
|
||||
Hint = _U('m_pickrocks'),
|
||||
GPS = {x = 289.24, y = 2862.90, z = 42.64}
|
||||
},
|
||||
|
||||
@@ -61,22 +61,22 @@ Config.Jobs.miner = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("m_washrock"),
|
||||
Type = "work",
|
||||
Name = _U('m_washrock'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("m_washrock"),
|
||||
db_name = "washed_stone",
|
||||
time = 5000,
|
||||
name = _U('m_washrock'),
|
||||
db_name = 'washed_stone',
|
||||
time = 5,
|
||||
max = 7,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "stone",
|
||||
requires_name = _U("m_rock"),
|
||||
requires = 'stone',
|
||||
requires_name = _U('m_rock'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("m_rock_button"),
|
||||
Hint = _U('m_rock_button'),
|
||||
GPS = {x = 1109.14, y = -2007.87, z = 30.01}
|
||||
},
|
||||
|
||||
@@ -86,43 +86,43 @@ Config.Jobs.miner = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("m_rock_smelting"),
|
||||
Type = "work",
|
||||
Name = _U('m_rock_smelting'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("m_copper"),
|
||||
db_name = "copper",
|
||||
time = 4000,
|
||||
name = _U('m_copper'),
|
||||
db_name = 'copper',
|
||||
time = 4,
|
||||
max = 56,
|
||||
add = 8,
|
||||
remove = 1,
|
||||
requires = "washed_stone",
|
||||
requires_name = _U("m_washrock"),
|
||||
requires = 'washed_stone',
|
||||
requires_name = _U('m_washrock'),
|
||||
drop = 100
|
||||
},
|
||||
{
|
||||
name = _U("m_iron"),
|
||||
db_name = "iron",
|
||||
name = _U('m_iron'),
|
||||
db_name = 'iron',
|
||||
max = 42,
|
||||
add = 6,
|
||||
drop = 100
|
||||
},
|
||||
{
|
||||
name = _U("m_gold"),
|
||||
db_name = "gold",
|
||||
name = _U('m_gold'),
|
||||
db_name = 'gold',
|
||||
max = 21,
|
||||
add = 3,
|
||||
drop = 100
|
||||
},
|
||||
{
|
||||
name = _U("m_diamond"),
|
||||
db_name = "diamond",
|
||||
name = _U('m_diamond'),
|
||||
db_name = 'diamond',
|
||||
max = 50,
|
||||
add = 1,
|
||||
drop = 5
|
||||
}
|
||||
},
|
||||
Hint = _U("m_melt_button"),
|
||||
Hint = _U('m_melt_button'),
|
||||
GPS = {x = -169.48, y = -2659.16, z = 5.00}
|
||||
},
|
||||
|
||||
@@ -132,10 +132,10 @@ Config.Jobs.miner = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("spawn_veh"),
|
||||
Type = "vehspawner",
|
||||
Name = _U('spawn_veh'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 1,
|
||||
Hint = _U("spawn_veh_button"),
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000,
|
||||
GPS = {x = 2962.40, y = 2746.20, z = 42.39}
|
||||
},
|
||||
@@ -145,8 +145,8 @@ Config.Jobs.miner = {
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Marker = -1,
|
||||
Blip = false,
|
||||
Name = _U("service_vh"),
|
||||
Type = "vehspawnpt",
|
||||
Name = _U('service_vh'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 1,
|
||||
Heading = 90.1,
|
||||
GPS = 0
|
||||
@@ -158,9 +158,9 @@ Config.Jobs.miner = {
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("return_vh"),
|
||||
Type = "vehdelete",
|
||||
Hint = _U("return_vh_button"),
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
@@ -173,22 +173,22 @@ Config.Jobs.miner = {
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("m_sell_copper"),
|
||||
Type = "delivery",
|
||||
Name = _U('m_sell_copper'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U("delivery"),
|
||||
time = 500,
|
||||
name = _U('delivery'),
|
||||
time = 0.5,
|
||||
remove = 1,
|
||||
max = 56, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 5,
|
||||
requires = "copper",
|
||||
requires_name = _U("m_copper"),
|
||||
requires = 'copper',
|
||||
requires_name = _U('m_copper'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("m_deliver_copper"),
|
||||
Hint = _U('m_deliver_copper'),
|
||||
GPS = {x = -148.78, y = -1040.38, z = 26.27}
|
||||
},
|
||||
|
||||
@@ -199,22 +199,22 @@ Config.Jobs.miner = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("m_sell_iron"),
|
||||
Type = "delivery",
|
||||
Name = _U('m_sell_iron'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U("delivery"),
|
||||
time = 500,
|
||||
name = _U('delivery'),
|
||||
time = 0.5,
|
||||
remove = 1,
|
||||
max = 42, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 9,
|
||||
requires = "iron",
|
||||
requires_name = _U("m_iron"),
|
||||
requires = 'iron',
|
||||
requires_name = _U('m_iron'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("m_deliver_iron"),
|
||||
Hint = _U('m_deliver_iron'),
|
||||
GPS = {x = 261.48, y = 207.35, z = 109.28}
|
||||
},
|
||||
|
||||
@@ -225,22 +225,22 @@ Config.Jobs.miner = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("m_sell_gold"),
|
||||
Type = "delivery",
|
||||
Name = _U('m_sell_gold'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U("delivery"),
|
||||
time = 500,
|
||||
name = _U('delivery'),
|
||||
time = 0.5,
|
||||
remove = 1,
|
||||
max = 21, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 25,
|
||||
requires = "gold",
|
||||
requires_name = _U("m_gold"),
|
||||
requires = 'gold',
|
||||
requires_name = _U('m_gold'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("m_deliver_gold"),
|
||||
Hint = _U('m_deliver_gold'),
|
||||
GPS = {x = -621.04, y = -228.53, z = 37.05}
|
||||
},
|
||||
|
||||
@@ -251,22 +251,22 @@ Config.Jobs.miner = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("m_sell_diamond"),
|
||||
Type = "delivery",
|
||||
Name = _U('m_sell_diamond'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U("delivery"),
|
||||
time = 500,
|
||||
name = _U('delivery'),
|
||||
time = 0.5,
|
||||
remove = 1,
|
||||
max = 50, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 250,
|
||||
requires = "diamond",
|
||||
requires_name = _U("m_diamond"),
|
||||
requires = 'diamond',
|
||||
requires_name = _U('m_diamond'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("m_deliver_diamond"),
|
||||
Hint = _U('m_deliver_diamond'),
|
||||
GPS = {x = 2962.40, y = 2746.20, z = 42.39}
|
||||
}
|
||||
|
||||
@@ -9,8 +9,8 @@ Config.Jobs.reporter = {
|
||||
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "rumpo",
|
||||
Trailer = "none",
|
||||
Hash = 'rumpo',
|
||||
Trailer = 'none',
|
||||
HasCaution = true
|
||||
}
|
||||
|
||||
@@ -24,10 +24,10 @@ Config.Jobs.reporter = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("reporter_name"),
|
||||
Type = "vehspawner",
|
||||
Name = _U('reporter_name'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 1,
|
||||
Hint = _U("reporter_garage"),
|
||||
Hint = _U('reporter_garage'),
|
||||
Caution = 2000
|
||||
},
|
||||
|
||||
@@ -36,8 +36,8 @@ Config.Jobs.reporter = {
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker = -1,
|
||||
Blip = false,
|
||||
Name = _U("service_vh"),
|
||||
Type = "vehspawnpt",
|
||||
Name = _U('service_vh'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 1,
|
||||
Heading = 200.1
|
||||
},
|
||||
@@ -48,9 +48,9 @@ Config.Jobs.reporter = {
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("return_vh"),
|
||||
Type = "vehdelete",
|
||||
Hint = _U("return_vh_button"),
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
@@ -9,8 +9,8 @@ Config.Jobs.slaughterer = {
|
||||
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "benson",
|
||||
Trailer = "none",
|
||||
Hash = 'benson',
|
||||
Trailer = 'none',
|
||||
HasCaution = true
|
||||
}
|
||||
},
|
||||
@@ -23,9 +23,9 @@ Config.Jobs.slaughterer = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("s_slaughter_locker"),
|
||||
Type = "cloakroom",
|
||||
Hint = _U("cloak_change")
|
||||
Name = _U('s_slaughter_locker'),
|
||||
Type = 'cloakroom',
|
||||
Hint = _U('cloak_change')
|
||||
},
|
||||
|
||||
AliveChicken = {
|
||||
@@ -34,22 +34,22 @@ Config.Jobs.slaughterer = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("s_hen"),
|
||||
Type = "work",
|
||||
Name = _U('s_hen'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("s_alive_chicken"),
|
||||
db_name = "alive_chicken",
|
||||
time = 3000,
|
||||
name = _U('s_alive_chicken'),
|
||||
db_name = 'alive_chicken',
|
||||
time = 3,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
requires = 'nothing',
|
||||
requires_name = 'Nothing',
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("s_catch_hen")
|
||||
Hint = _U('s_catch_hen')
|
||||
},
|
||||
|
||||
SlaughterHouse = {
|
||||
@@ -58,22 +58,22 @@ Config.Jobs.slaughterer = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("s_slaughtered"),
|
||||
Type = "work",
|
||||
Name = _U('s_slaughtered'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("s_slaughtered_chicken"),
|
||||
db_name = "slaughtered_chicken",
|
||||
time = 5000,
|
||||
name = _U('s_slaughtered_chicken'),
|
||||
db_name = 'slaughtered_chicken',
|
||||
time = 5,
|
||||
max = 20,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "alive_chicken",
|
||||
requires_name = _U("s_alive_chicken"),
|
||||
requires = 'alive_chicken',
|
||||
requires_name = _U('s_alive_chicken'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("s_chop_animal")
|
||||
Hint = _U('s_chop_animal')
|
||||
},
|
||||
|
||||
Packaging = {
|
||||
@@ -82,22 +82,22 @@ Config.Jobs.slaughterer = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("s_package"),
|
||||
Type = "work",
|
||||
Name = _U('s_package'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("s_packagechicken"),
|
||||
db_name = "packaged_chicken",
|
||||
time = 4000,
|
||||
name = _U('s_packagechicken'),
|
||||
db_name = 'packaged_chicken',
|
||||
time = 4,
|
||||
max = 100,
|
||||
add = 5,
|
||||
remove = 1,
|
||||
requires = "slaughtered_chicken",
|
||||
requires_name = _U("s_unpackaged"),
|
||||
requires = 'slaughtered_chicken',
|
||||
requires_name = _U('s_unpackaged'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("s_unpackaged_button")
|
||||
Hint = _U('s_unpackaged_button')
|
||||
},
|
||||
|
||||
VehicleSpawner = {
|
||||
@@ -106,10 +106,10 @@ Config.Jobs.slaughterer = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("spawn_veh"),
|
||||
Type = "vehspawner",
|
||||
Name = _U('spawn_veh'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 1,
|
||||
Hint = _U("spawn_veh_button"),
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000
|
||||
},
|
||||
|
||||
@@ -118,8 +118,8 @@ Config.Jobs.slaughterer = {
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker = -1,
|
||||
Blip = false,
|
||||
Name = _U("service_vh"),
|
||||
Type = "vehspawnpt",
|
||||
Name = _U('service_vh'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 1,
|
||||
Heading = 130.1
|
||||
},
|
||||
@@ -130,9 +130,9 @@ Config.Jobs.slaughterer = {
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("return_vh"),
|
||||
Type = "vehdelete",
|
||||
Hint = _U("return_vh_button"),
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
@@ -145,22 +145,22 @@ Config.Jobs.slaughterer = {
|
||||
Size = {x = 5.0, y = 5.0, z = 1.0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("delivery_point"),
|
||||
Type = "delivery",
|
||||
Name = _U('delivery_point'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U("delivery"),
|
||||
time = 500,
|
||||
name = _U('delivery'),
|
||||
time = 0.5,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 23,
|
||||
requires = "packaged_chicken",
|
||||
requires_name = _U("s_packagechicken"),
|
||||
requires = 'packaged_chicken',
|
||||
requires_name = _U('s_packagechicken'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("s_deliver")
|
||||
Hint = _U('s_deliver')
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -9,8 +9,8 @@ Config.Jobs.tailor = {
|
||||
|
||||
Truck = {
|
||||
Spawner = 1,
|
||||
Hash = "youga2",
|
||||
Trailer = "none",
|
||||
Hash = 'youga2',
|
||||
Trailer = 'none',
|
||||
HasCaution = true
|
||||
}
|
||||
|
||||
@@ -24,9 +24,9 @@ Config.Jobs.tailor = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("dd_dress_locker"),
|
||||
Type = "cloakroom",
|
||||
Hint = _U("cloak_change"),
|
||||
Name = _U('dd_dress_locker'),
|
||||
Type = 'cloakroom',
|
||||
Hint = _U('cloak_change'),
|
||||
GPS = {x = 740.80, y = -970.06, z = 23.46}
|
||||
},
|
||||
|
||||
@@ -36,22 +36,22 @@ Config.Jobs.tailor = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("dd_wool"),
|
||||
Type = "work",
|
||||
Name = _U('dd_wool'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("dd_wool"),
|
||||
db_name = "wool",
|
||||
time = 3000,
|
||||
name = _U('dd_wool'),
|
||||
db_name = 'wool',
|
||||
time = 3,
|
||||
max = 40,
|
||||
add = 1,
|
||||
remove = 1,
|
||||
requires = "nothing",
|
||||
requires_name = "Nothing",
|
||||
requires = 'nothing',
|
||||
requires_name = 'Nothing',
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("dd_pickup"),
|
||||
Hint = _U('dd_pickup'),
|
||||
GPS = {x = 715.95, y = -959.63, z = 29.39}
|
||||
},
|
||||
|
||||
@@ -61,22 +61,22 @@ Config.Jobs.tailor = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("dd_fabric"),
|
||||
Type = "work",
|
||||
Name = _U('dd_fabric'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("dd_fabric"),
|
||||
db_name = "fabric",
|
||||
time = 5000,
|
||||
name = _U('dd_fabric'),
|
||||
db_name = 'fabric',
|
||||
time = 5,
|
||||
max = 80,
|
||||
add = 2,
|
||||
remove = 1,
|
||||
requires = "wool",
|
||||
requires_name = _U("dd_wool"),
|
||||
requires = 'wool',
|
||||
requires_name = _U('dd_wool'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("dd_makefabric"),
|
||||
Hint = _U('dd_makefabric'),
|
||||
GPS = {x = 712.92, y = -970.58, z = 29.39}
|
||||
},
|
||||
|
||||
@@ -86,22 +86,22 @@ Config.Jobs.tailor = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("dd_clothing"),
|
||||
Type = "work",
|
||||
Name = _U('dd_clothing'),
|
||||
Type = 'work',
|
||||
Item = {
|
||||
{
|
||||
name = _U("dd_clothing"),
|
||||
db_name = "clothe",
|
||||
time = 4000,
|
||||
name = _U('dd_clothing'),
|
||||
db_name = 'clothe',
|
||||
time = 4,
|
||||
max = 40,
|
||||
add = 1,
|
||||
remove = 2,
|
||||
requires = "fabric",
|
||||
requires_name = _U("dd_fabric"),
|
||||
requires = 'fabric',
|
||||
requires_name = _U('dd_fabric'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("dd_makeclothing"),
|
||||
Hint = _U('dd_makeclothing'),
|
||||
GPS = {x = 429.59, y = -807.34, z = 28.49}
|
||||
},
|
||||
|
||||
@@ -111,10 +111,10 @@ Config.Jobs.tailor = {
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("spawn_veh"),
|
||||
Type = "vehspawner",
|
||||
Name = _U('spawn_veh'),
|
||||
Type = 'vehspawner',
|
||||
Spawner = 1,
|
||||
Hint = _U("spawn_veh_button"),
|
||||
Hint = _U('spawn_veh_button'),
|
||||
Caution = 2000,
|
||||
GPS = {x = 1978.92, y = 5171.70, z = 46.63}
|
||||
},
|
||||
@@ -124,8 +124,8 @@ Config.Jobs.tailor = {
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Marker = -1,
|
||||
Blip = false,
|
||||
Name = _U("service_vh"),
|
||||
Type = "vehspawnpt",
|
||||
Name = _U('service_vh'),
|
||||
Type = 'vehspawnpt',
|
||||
Spawner = 1,
|
||||
Heading = 270.1,
|
||||
GPS = 0
|
||||
@@ -137,9 +137,9 @@ Config.Jobs.tailor = {
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Marker = 1,
|
||||
Blip = false,
|
||||
Name = _U("return_vh"),
|
||||
Type = "vehdelete",
|
||||
Hint = _U("return_vh_button"),
|
||||
Name = _U('return_vh'),
|
||||
Type = 'vehdelete',
|
||||
Hint = _U('return_vh_button'),
|
||||
Spawner = 1,
|
||||
Caution = 2000,
|
||||
GPS = 0,
|
||||
@@ -152,22 +152,22 @@ Config.Jobs.tailor = {
|
||||
Size = {x = 5.0, y = 5.0, z = 3.0},
|
||||
Marker = 1,
|
||||
Blip = true,
|
||||
Name = _U("delivery_point"),
|
||||
Type = "delivery",
|
||||
Name = _U('delivery_point'),
|
||||
Type = 'delivery',
|
||||
Spawner = 1,
|
||||
Item = {
|
||||
{
|
||||
name = _U("delivery"),
|
||||
time = 500,
|
||||
name = _U('delivery'),
|
||||
time = 0.5,
|
||||
remove = 1,
|
||||
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
|
||||
price = 40,
|
||||
requires = "clothe",
|
||||
requires_name = _U("dd_clothing"),
|
||||
requires = 'clothe',
|
||||
requires_name = _U('dd_clothing'),
|
||||
drop = 100
|
||||
}
|
||||
},
|
||||
Hint = _U("dd_deliver_clothes"),
|
||||
Hint = _U('dd_deliver_clothes'),
|
||||
GPS = {x = 1978.92, y = 5171.70, z = 46.63}
|
||||
}
|
||||
}
|
||||
+98
-97
@@ -1,114 +1,115 @@
|
||||
Locales['br'] = {
|
||||
-- Global menus
|
||||
['cloakroom'] = 'vestiário',
|
||||
['cloak_change'] = 'pressione ~INPUT_PICKUP~ mudar de roupa.',
|
||||
['citizen_wear'] = 'retirar uniforme',
|
||||
['job_wear'] = 'colocar uniforme',
|
||||
['bank_deposit_returned'] = 'um depósito de segurança de ~g~$%s~s~ foi devolvido a você.',
|
||||
['bank_deposit_taken'] = 'um depósito de segurança de ~g~$%s~s~ foi tirado de você.',
|
||||
['foot_work'] = 'você deve estar a pé para poder trabalhar.',
|
||||
['next_point'] = 'vá para o próximo passo depois de completar este.',
|
||||
['not_your_vehicle'] = 'este não é o seu veículo ou você deve ser um motorista.',
|
||||
['in_vehicle'] = 'você deve estar em um veículo.',
|
||||
['wrong_point'] = 'você não está no ponto certo de entrega.',
|
||||
['max_limit'] = 'você tem o máximo ~y~%s~s~',
|
||||
['not_enough'] = 'você não tem o suficiente ~y~%s~s~ para continuar esta tarefa.',
|
||||
['spawn_veh'] = 'veiculo Spawnado',
|
||||
['spawn_veh_button'] = 'pressione ~INPUT_PICKUP~ chamar o veículo de entrega.',
|
||||
['spawn_truck_button'] = 'pressione ~INPUT_PICKUP~ spawnar o caminhão.',
|
||||
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
|
||||
['service_vh'] = 'veículo de serviço',
|
||||
['return_vh'] = 'veiculo devolvido',
|
||||
['return_vh_button'] = 'pressione ~INPUT_PICKUP~ para devolver o veiculo.',
|
||||
['delivery_point'] = 'ponto de entrega',
|
||||
['delivery'] = 'entrega',
|
||||
['public_enter'] = 'pressione ~INPUT_PICKUP~ para entrar no prédio.',
|
||||
['public_leave'] = 'pressione ~INPUT_PICKUP~ para ir à entrada do edifício.',
|
||||
['cloakroom'] = 'vestiário',
|
||||
['cloak_change'] = 'pressione ~INPUT_PICKUP~ mudar de roupa.',
|
||||
['citizen_wear'] = 'retirar uniforme',
|
||||
['job_wear'] = 'colocar uniforme',
|
||||
['bank_deposit_returned'] = 'um depósito de segurança de ~g~$%s~s~ foi devolvido a você.',
|
||||
['bank_deposit_taken'] = 'um depósito de segurança de ~g~$%s~s~ foi tirado de você.',
|
||||
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
|
||||
['foot_work'] = 'você deve estar a pé para poder trabalhar.',
|
||||
['next_point'] = 'vá para o próximo passo depois de completar este.',
|
||||
['not_your_vehicle'] = 'este não é o seu veículo ou você deve ser um motorista.',
|
||||
['in_vehicle'] = 'você deve estar em um veículo.',
|
||||
['wrong_point'] = 'você não está no ponto certo de entrega.',
|
||||
['max_limit'] = 'você tem o máximo ~y~%s~s~',
|
||||
['not_enough'] = 'você não tem o suficiente ~y~%s~s~ para continuar esta tarefa.',
|
||||
['spawn_veh'] = 'veiculo Spawnado',
|
||||
['spawn_veh_button'] = 'pressione ~INPUT_PICKUP~ chamar o veículo de entrega.',
|
||||
['spawn_truck_button'] = 'pressione ~INPUT_PICKUP~ spawnar o caminhão.',
|
||||
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
|
||||
['service_vh'] = 'veículo de serviço',
|
||||
['return_vh'] = 'veiculo devolvido',
|
||||
['return_vh_button'] = 'pressione ~INPUT_PICKUP~ para devolver o veiculo.',
|
||||
['delivery_point'] = 'ponto de entrega',
|
||||
['delivery'] = 'entrega',
|
||||
['public_enter'] = 'pressione ~INPUT_PICKUP~ para entrar no prédio.',
|
||||
['public_leave'] = 'pressione ~INPUT_PICKUP~ para ir à entrada do edifício.',
|
||||
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = 'vestiario Lenhador',
|
||||
['lj_mapblip'] = 'pilha de madeira',
|
||||
['lj_wood'] = 'madeira',
|
||||
['lj_pickup'] = 'pressione ~INPUT_PICKUP~ para recuperar madeira.',
|
||||
['lj_cutwood'] = 'corte de Madeira',
|
||||
['lj_cutwood_button'] = 'pressione ~INPUT_PICKUP~ para cortar madeira.',
|
||||
['lj_board'] = 'tábua',
|
||||
['lj_planks'] = 'tábua embalada',
|
||||
['lj_cutwood'] = 'madeira cortada',
|
||||
['lj_pick_boards'] = 'pressione ~INPUT_PICKUP~ para recuperar tábuas.',
|
||||
['lj_deliver_button'] = 'pressione ~INPUT_PICKUP~ para entregar as tábuas.',
|
||||
['lj_locker_room'] = 'vestiario Lenhador',
|
||||
['lj_mapblip'] = 'pilha de madeira',
|
||||
['lj_wood'] = 'madeira',
|
||||
['lj_pickup'] = 'pressione ~INPUT_PICKUP~ para recuperar madeira.',
|
||||
['lj_cutwood'] = 'corte de Madeira',
|
||||
['lj_cutwood_button'] = 'pressione ~INPUT_PICKUP~ para cortar madeira.',
|
||||
['lj_board'] = 'tábua',
|
||||
['lj_planks'] = 'tábua embalada',
|
||||
['lj_cutwood'] = 'madeira cortada',
|
||||
['lj_pick_boards'] = 'pressione ~INPUT_PICKUP~ para recuperar tábuas.',
|
||||
['lj_deliver_button'] = 'pressione ~INPUT_PICKUP~ para entregar as tábuas.',
|
||||
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = 'vestiario Pescador',
|
||||
['fm_fish'] = 'peixe',
|
||||
['fm_fish_area'] = 'area de pesca',
|
||||
['fm_fish_button'] = 'pressione ~INPUT_PICKUP~ para pescar.',
|
||||
['fm_spawnboat_title'] = 'Spawnar Barco',
|
||||
['fm_spawnboat'] = 'pressione ~INPUT_PICKUP~ para chamar um barco.',
|
||||
['fm_boat_title'] = 'barco',
|
||||
['fm_boat_return_title'] = 'devolver barco',
|
||||
['fm_boat_return_button'] = 'Pressione ~INPUT_PICKUP~ para devolver o barco.',
|
||||
['fm_deliver_fish'] = 'pressione ~INPUT_PICKUP~ para entregar os peixes.',
|
||||
['fm_fish_locker'] = 'vestiario Pescador',
|
||||
['fm_fish'] = 'peixe',
|
||||
['fm_fish_area'] = 'area de pesca',
|
||||
['fm_fish_button'] = 'pressione ~INPUT_PICKUP~ para pescar.',
|
||||
['fm_spawnboat_title'] = 'Spawnar Barco',
|
||||
['fm_spawnboat'] = 'pressione ~INPUT_PICKUP~ para chamar um barco.',
|
||||
['fm_boat_title'] = 'barco',
|
||||
['fm_boat_return_title'] = 'devolver barco',
|
||||
['fm_boat_return_button'] = 'Pressione ~INPUT_PICKUP~ para devolver o barco.',
|
||||
['fm_deliver_fish'] = 'pressione ~INPUT_PICKUP~ para entregar os peixes.',
|
||||
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'vestiario Refinador',
|
||||
['f_drill_oil'] = 'broca de óleo',
|
||||
['f_fuel'] = 'óleo',
|
||||
['f_drillbutton'] = 'pressione ~INPUT_PICKUP~ para perfurar.',
|
||||
['f_fuel_refine'] = 'refinar óleo',
|
||||
['f_refine_fuel_button'] = 'pressione ~INPUT_PICKUP~ para refinar.',
|
||||
['f_fuel_mixture'] = 'misturar o óleo refinado',
|
||||
['f_gas'] = 'gasolina',
|
||||
['f_fuel_mixture_button'] = 'pressione ~INPUT_PICKUP~ para misturar.',
|
||||
['f_deliver_gas'] = 'entregar Gasolina',
|
||||
['f_deliver_gas_button'] = 'pressione ~INPUT_PICKUP~ para entregar a gasolina.',
|
||||
['f_oil_refiner'] = 'vestiario Refinador',
|
||||
['f_drill_oil'] = 'broca de óleo',
|
||||
['f_fuel'] = 'óleo',
|
||||
['f_drillbutton'] = 'pressione ~INPUT_PICKUP~ para perfurar.',
|
||||
['f_fuel_refine'] = 'refinar óleo',
|
||||
['f_refine_fuel_button'] = 'pressione ~INPUT_PICKUP~ para refinar.',
|
||||
['f_fuel_mixture'] = 'misturar o óleo refinado',
|
||||
['f_gas'] = 'gasolina',
|
||||
['f_fuel_mixture_button'] = 'pressione ~INPUT_PICKUP~ para misturar.',
|
||||
['f_deliver_gas'] = 'entregar Gasolina',
|
||||
['f_deliver_gas_button'] = 'pressione ~INPUT_PICKUP~ para entregar a gasolina.',
|
||||
|
||||
-- Miner
|
||||
['m_miner_locker'] = 'vestiario Minerador',
|
||||
['m_rock'] = 'pedregulho',
|
||||
['m_pickrocks'] = 'pressione ~INPUT_PICKUP~ para obter pedras.',
|
||||
['m_washrock'] = 'pedras limpas ',
|
||||
['m_rock_button'] = 'pressione ~INPUT_PICKUP~ para lavar as pedras.',
|
||||
['m_rock_smelting'] = 'fundição',
|
||||
['m_copper'] = 'cobre',
|
||||
['m_sell_copper'] = 'vender cobre',
|
||||
['m_deliver_copper'] = 'pressione ~INPUT_PICKUP~ para entregar cobre.',
|
||||
['m_iron'] = 'ferro',
|
||||
['m_sell_iron'] = 'vender ferro',
|
||||
['m_deliver_iron'] = 'pressione ~INPUT_PICKUP~ para entregar ferro.',
|
||||
['m_gold'] = 'ouro',
|
||||
['m_sell_gold'] = 'vender ouro',
|
||||
['m_deliver_gold'] = 'pressione ~INPUT_PICKUP~ para entregar ouro.',
|
||||
['m_diamond'] = 'diamante',
|
||||
['m_sell_diamond'] = 'vender diamante',
|
||||
['m_deliver_diamond'] = 'pressione ~INPUT_PICKUP~ para entregar diamantes.',
|
||||
['m_melt_button'] = 'pressione ~INPUT_PICKUP~ para derreter as pedras.',
|
||||
['m_miner_locker'] = 'vestiario Minerador',
|
||||
['m_rock'] = 'pedregulho',
|
||||
['m_pickrocks'] = 'pressione ~INPUT_PICKUP~ para obter pedras.',
|
||||
['m_washrock'] = 'pedras limpas ',
|
||||
['m_rock_button'] = 'pressione ~INPUT_PICKUP~ para lavar as pedras.',
|
||||
['m_rock_smelting'] = 'fundição',
|
||||
['m_copper'] = 'cobre',
|
||||
['m_sell_copper'] = 'vender cobre',
|
||||
['m_deliver_copper'] = 'pressione ~INPUT_PICKUP~ para entregar cobre.',
|
||||
['m_iron'] = 'ferro',
|
||||
['m_sell_iron'] = 'vender ferro',
|
||||
['m_deliver_iron'] = 'pressione ~INPUT_PICKUP~ para entregar ferro.',
|
||||
['m_gold'] = 'ouro',
|
||||
['m_sell_gold'] = 'vender ouro',
|
||||
['m_deliver_gold'] = 'pressione ~INPUT_PICKUP~ para entregar ouro.',
|
||||
['m_diamond'] = 'diamante',
|
||||
['m_sell_diamond'] = 'vender diamante',
|
||||
['m_deliver_diamond'] = 'pressione ~INPUT_PICKUP~ para entregar diamantes.',
|
||||
['m_melt_button'] = 'pressione ~INPUT_PICKUP~ para derreter as pedras.',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'globo News',
|
||||
['reporter_garage'] = 'pressione ~INPUT_PICKUP~ para descer à garagem.',
|
||||
['reporter_name'] = 'globo News',
|
||||
['reporter_garage'] = 'pressione ~INPUT_PICKUP~ para descer à garagem.',
|
||||
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = 'vestiario Abatedor',
|
||||
['s_hen'] = 'galinheiro',
|
||||
['s_alive_chicken'] = 'galinha viva',
|
||||
['s_catch_hen'] = 'pressione ~INPUT_PICKUP~ para pegar galinha viva.',
|
||||
['s_slaughtered_chicken'] = 'frango para ser embalado',
|
||||
['s_chop_animal'] = 'pressione ~INPUT_PICKUP~ para cortar as galinhas.',
|
||||
['s_slaughtered'] = 'matadouro',
|
||||
['s_package'] = 'embalamento',
|
||||
['s_packagechicken'] = 'frango na bandeija',
|
||||
['s_unpackaged'] = 'frango para ser embalado',
|
||||
['s_unpackaged_button'] = 'pressione ~INPUT_PICKUP~ para colocar o frango em uma bandeja.',
|
||||
['s_deliver'] = 'pressione ~INPUT_PICKUP~ para entregar as bandejas de frango.',
|
||||
['s_slaughter_locker'] = 'vestiario Abatedor',
|
||||
['s_hen'] = 'galinheiro',
|
||||
['s_alive_chicken'] = 'galinha viva',
|
||||
['s_catch_hen'] = 'pressione ~INPUT_PICKUP~ para pegar galinha viva.',
|
||||
['s_slaughtered_chicken'] = 'frango para ser embalado',
|
||||
['s_chop_animal'] = 'pressione ~INPUT_PICKUP~ para cortar as galinhas.',
|
||||
['s_slaughtered'] = 'matadouro',
|
||||
['s_package'] = 'embalamento',
|
||||
['s_packagechicken'] = 'frango na bandeija',
|
||||
['s_unpackaged'] = 'frango para ser embalado',
|
||||
['s_unpackaged_button'] = 'pressione ~INPUT_PICKUP~ para colocar o frango em uma bandeja.',
|
||||
['s_deliver'] = 'pressione ~INPUT_PICKUP~ para entregar as bandejas de frango.',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = 'vestiario Costureiro',
|
||||
['dd_wool'] = 'lã',
|
||||
['dd_pickup'] = 'pressione ~INPUT_PICKUP~ para obter lã.',
|
||||
['dd_fabric'] = 'tecido',
|
||||
['dd_makefabric'] = 'Pressione ~INPUT_PICKUP~ para fazer tecido.',
|
||||
['dd_clothing'] = 'roupas',
|
||||
['dd_makeclothing'] = 'pressione ~INPUT_PICKUP~ para obter roupas.',
|
||||
['dd_deliver_clothes'] = 'pressione ~INPUT_PICKUP~ para entregar roupas.',
|
||||
['dd_dress_locker'] = 'vestiario Costureiro',
|
||||
['dd_wool'] = 'lã',
|
||||
['dd_pickup'] = 'pressione ~INPUT_PICKUP~ para obter lã.',
|
||||
['dd_fabric'] = 'tecido',
|
||||
['dd_makefabric'] = 'pressione ~INPUT_PICKUP~ para fazer tecido.',
|
||||
['dd_clothing'] = 'roupas',
|
||||
['dd_makeclothing'] = 'pressione ~INPUT_PICKUP~ para obter roupas.',
|
||||
['dd_deliver_clothes'] = 'pressione ~INPUT_PICKUP~ para entregar roupas.',
|
||||
}
|
||||
|
||||
+115
@@ -0,0 +1,115 @@
|
||||
Locales['cs'] = {
|
||||
-- Global menus
|
||||
['cloakroom'] = 'satna',
|
||||
['cloak_change'] = 'stiskni ~INPUT_PICKUP~ pro prevleceni.',
|
||||
['citizen_wear'] = 'civilni obleceni',
|
||||
['job_wear'] = 'pracovni obleceni',
|
||||
['bank_deposit_returned'] = 'bezpecnostni poplatek ~g~$%s~s~ ti byl vracen.',
|
||||
['bank_deposit_taken'] = 'bezpecnostni poplatek ~r~$%s~s~ ti byl odebram.',
|
||||
['caution_afford'] = 'nemuzes si dovolit kauci ~g~$%s~s~',
|
||||
['foot_work'] = 'musis byt na nohach, aby jsi mohl pracovat.',
|
||||
['next_point'] = 'bez do dalsiho bodu po dokonceni tohoto.',
|
||||
['not_your_vehicle'] = 'nejsi ridic tohoto vozidla.',
|
||||
['in_vehicle'] = 'musis byt ve vozidle.',
|
||||
['wrong_point'] = 'nejsi na spravnem bodu doruceni.',
|
||||
['max_limit'] = 'neuneses vic ~y~%s~s~',
|
||||
['not_enough'] = 'nemas dostatek ~y~%s~s~ pro pokracovani v tomto ukolu.',
|
||||
['spawn_veh'] = 'spawnout vozidlo',
|
||||
['spawn_veh_button'] = 'stiksni ~INPUT_PICKUP~ pro privolani dorucovaciho voziidla.',
|
||||
['spawn_truck_button'] = 'stiskni ~INPUT_PICKUP~ pro spawnuti trucku.',
|
||||
['spawn_blocked'] = 'vozidlo blokuje spawn!',
|
||||
['service_vh'] = 'opravit vozidlo',
|
||||
['return_vh'] = 'vraceni vozidla',
|
||||
['return_vh_button'] = 'stiskni ~INPUT_PICKUP~ pro navrat vozidla.',
|
||||
['delivery_point'] = 'dorucovaci bod',
|
||||
['delivery'] = 'doruceni',
|
||||
['public_enter'] = 'stiskni ~INPUT_PICKUP~ pro vstup do budovy.',
|
||||
['public_leave'] = 'stiskni ~INPUT_PICKUP~ pro odchod z budovy.',
|
||||
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = 'drevorubcova satna',
|
||||
['lj_mapblip'] = 'vyroba dreva',
|
||||
['lj_wood'] = 'drevo',
|
||||
['lj_pickup'] = 'stiskni ~INPUT_PICKUP~ pro ziskani dreva.',
|
||||
['lj_cutwood'] = 'rezani dreva',
|
||||
['lj_cutwood_button'] = 'stiskni ~INPUT_PICKUP~ pro rezani dreva.',
|
||||
['lj_board'] = 'prkna',
|
||||
['lj_planks'] = 'baleni prken',
|
||||
['lj_cutwood'] = 'rezat drevo',
|
||||
['lj_pick_boards'] = 'stiskni ~INPUT_PICKUP~ pro ziskani prken.',
|
||||
['lj_deliver_button'] = 'stiskni ~INPUT_PICKUP~ pro doruceni prken.',
|
||||
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = 'rybarova satna',
|
||||
['fm_fish'] = 'ryba',
|
||||
['fm_fish_area'] = 'rybarska oblast',
|
||||
['fm_fish_button'] = 'stiskni ~INPUT_PICKUP~ pro rybareni.',
|
||||
['fm_spawnboat_title'] = 'spawnout lod',
|
||||
['fm_spawnboat'] = 'stiskni ~INPUT_PICKUP~ pro privolani lodi.',
|
||||
['fm_boat_title'] = 'lod',
|
||||
['fm_boat_return_title'] = 'vraceni lodi',
|
||||
['fm_boat_return_button'] = 'stiskni ~INPUT_PICKUP~ pro vraceni lodi.',
|
||||
['fm_deliver_fish'] = 'stiskni ~INPUT_PICKUP~ pro doruceni ryby.',
|
||||
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'satna ropne rafinerie',
|
||||
['f_drill_oil'] = 'ropny vrtak',
|
||||
['f_fuel'] = 'ropa',
|
||||
['f_drillbutton'] = 'stiskni ~INPUT_PICKUP~ pro vrtani.',
|
||||
['f_fuel_refine'] = 'refinovat ropu',
|
||||
['f_refine_fuel_button'] = 'stiskni ~INPUT_PICKUP~ pro refinovani.',
|
||||
['f_fuel_mixture'] = 'mix. rafinovaneho oleje',
|
||||
['f_gas'] = 'palivo',
|
||||
['f_fuel_mixture_button'] = 'stiskni ~INPUT_PICKUP~ pro smichani ropy.',
|
||||
['f_deliver_gas'] = 'doruceni paliva',
|
||||
['f_deliver_gas_button'] = 'stiskni ~INPUT_PICKUP~ pro doruceni paliva.',
|
||||
|
||||
-- Miner
|
||||
['m_miner_locker'] = 'hornikova satna',
|
||||
['m_rock'] = 'kamen',
|
||||
['m_pickrocks'] = 'stiskni ~INPUT_PICKUP~ pro ziskani kamenu.',
|
||||
['m_washrock'] = 'myti kamenu',
|
||||
['m_rock_button'] = 'stiskni ~INPUT_PICKUP~ pro myti kamenu.',
|
||||
['m_rock_smelting'] = 'drceni kamenu',
|
||||
['m_copper'] = 'med',
|
||||
['m_sell_copper'] = 'prodejce medi',
|
||||
['m_deliver_copper'] = 'stiskni ~INPUT_PICKUP~ pro doruceni medi.',
|
||||
['m_iron'] = 'zelezo',
|
||||
['m_sell_iron'] = 'prodejce zeleza',
|
||||
['m_deliver_iron'] = 'stiskni ~INPUT_PICKUP~ pro doruceni zeleza.',
|
||||
['m_gold'] = 'zlato',
|
||||
['m_sell_gold'] = 'zlaty prodejce',
|
||||
['m_deliver_gold'] = 'stiskni ~INPUT_PICKUP~ pro doruceni zlata.',
|
||||
['m_diamond'] = 'diamant',
|
||||
['m_sell_diamond'] = 'diamantovy prodejce',
|
||||
['m_deliver_diamond'] = 'stiskni ~INPUT_PICKUP~ pro doruceni diamantu.',
|
||||
['m_melt_button'] = 'stiskni ~INPUT_PICKUP~ pro drceni kamenu.',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'noviny San Andreas',
|
||||
['reporter_garage'] = 'stiskni ~INPUT_PICKUP~ pro pristup do garaze.',
|
||||
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = 'reznikova satna',
|
||||
['s_hen'] = 'kurnik',
|
||||
['s_alive_chicken'] = 'zive kure',
|
||||
['s_catch_hen'] = 'stiskni ~INPUT_PICKUP~ pro chyceni ziveho kurete.',
|
||||
['s_slaughtered_chicken'] = 'kure na zabaleni',
|
||||
['s_chop_animal'] = 'stiskni ~INPUT_PICKUP~ pro nasekani kurat.',
|
||||
['s_slaughtered'] = 'reznikuv dum',
|
||||
['s_package'] = 'baleni',
|
||||
['s_packagechicken'] = 'kure v zasobniku',
|
||||
['s_unpackaged'] = 'kure k zabaleni',
|
||||
['s_unpackaged_button'] = 'stiskni ~INPUT_PICKUP~ pro vlozeni kurete do prihradky.',
|
||||
['s_deliver'] = 'stiskni ~INPUT_PICKUP~ pro doruceni kurat v prihradkach.',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = 'satna navrhare obleceni',
|
||||
['dd_wool'] = 'vlna',
|
||||
['dd_pickup'] = 'stiskni ~INPUT_PICKUP~ pro ziskani vlny.',
|
||||
['dd_fabric'] = 'latka',
|
||||
['dd_makefabric'] = 'stiskni ~INPUT_PICKUP~ pro vyrobu latky.',
|
||||
['dd_clothing'] = 'obleceni',
|
||||
['dd_makeclothing'] = 'stiskni ~INPUT_PICKUP~ pro vyrobu obleceni.',
|
||||
['dd_deliver_clothes'] = 'stiskni ~INPUT_PICKUP~ pro doruceni obleceni.',
|
||||
}
|
||||
+115
@@ -0,0 +1,115 @@
|
||||
Locales['de'] = {
|
||||
-- Global menus
|
||||
['cloakroom'] = 'Umkleide',
|
||||
['cloak_change'] = 'Drücke ~INPUT_PICKUP~ to change clothes.',
|
||||
['citizen_wear'] = 'Zivilkleidung',
|
||||
['job_wear'] = 'Arbeitskleidung',
|
||||
['bank_deposit_returned'] = 'Ein Pfand über ~g~$%s~s~ wurde dir zurückgegeben.',
|
||||
['bank_deposit_taken'] = 'Ein Pfand über ~r~$%s~s~ wurde von dir genommen.',
|
||||
['caution_afford'] = 'Du kannst die Kaution über ~g~$%s~s~ nicht bezahlen',
|
||||
['foot_work'] = 'Du musst dafür zu Fuß sein.',
|
||||
['next_point'] = 'Gehe zum nächsten Schritt nach diesem.',
|
||||
['not_your_vehicle'] = 'Du bist nicht der Fahrer von diesem Fahrzeug.',
|
||||
['in_vehicle'] = 'Du musst in einem Fahrzeug sitzen.',
|
||||
['wrong_point'] = 'Du bist nicht am richtigen Lieferpunkt.',
|
||||
['max_limit'] = 'Du kannst nicht mehr ~y~%s~s~ tragen',
|
||||
['not_enough'] = 'Du hast nicht genug ~y~%s~s~ um diese Aufgabe weiterhin zu erledigen.',
|
||||
['spawn_veh'] = 'Fahrzeug spawnen',
|
||||
['spawn_veh_button'] = 'Drücke ~INPUT_PICKUP~ um ein Lieferfahrzeug zu holen.',
|
||||
['spawn_truck_button'] = 'Drücke ~INPUT_PICKUP~ um einen Truck zu spawnen.',
|
||||
['spawn_blocked'] = 'Ein Fahrzeug blockiert den Spawnpoint!',
|
||||
['service_vh'] = 'Service Fahrzeug',
|
||||
['return_vh'] = 'Fahrzeugrückgabe',
|
||||
['return_vh_button'] = 'Drücke ~INPUT_PICKUP~ um das Fahrzeug zurückzugeben.',
|
||||
['delivery_point'] = 'Lieferpunkt',
|
||||
['delivery'] = 'Lieferung',
|
||||
['public_enter'] = 'Drücke ~INPUT_PICKUP~ um das Gebäude zu betreten.',
|
||||
['public_leave'] = 'Drücke ~INPUT_PICKUP~ um das Gebäude zu verlassen.',
|
||||
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = 'Umkleide',
|
||||
['lj_mapblip'] = 'Holzstapel',
|
||||
['lj_wood'] = 'Holz',
|
||||
['lj_pickup'] = 'Drücke ~INPUT_PICKUP~ um Holz zu sammeln.',
|
||||
['lj_cutwood'] = 'Holzverarbeitung',
|
||||
['lj_cutwood_button'] = 'Drücke ~INPUT_PICKUP~ um das Holz zu schneiden.',
|
||||
['lj_board'] = 'Bretter',
|
||||
['lj_planks'] = 'Holz verarbeiten',
|
||||
['lj_cutwood'] = 'Holz schneiden',
|
||||
['lj_pick_boards'] = 'Drücke ~INPUT_PICKUP~ um Bretter zu bekommen.',
|
||||
['lj_deliver_button'] = 'Drücke ~INPUT_PICKUP~ um die Bretter zu liefern.',
|
||||
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = 'Umkleide',
|
||||
['fm_fish'] = 'Fisch',
|
||||
['fm_fish_area'] = 'Fischerzone',
|
||||
['fm_fish_button'] = 'Drücke ~INPUT_PICKUP~ um zu fischen.',
|
||||
['fm_spawnboat_title'] = 'Boot spawnen',
|
||||
['fm_spawnboat'] = 'Drücke ~INPUT_PICKUP~ um ein Boot auszuparken.',
|
||||
['fm_boat_title'] = 'Boot',
|
||||
['fm_boat_return_title'] = 'Bootsrückgabe',
|
||||
['fm_boat_return_button'] = 'Drücke ~INPUT_PICKUP~ um das Boot zurückzugeben.',
|
||||
['fm_deliver_fish'] = 'Drücke ~INPUT_PICKUP~ um den Fisch zu liefern.',
|
||||
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'Umkleide',
|
||||
['f_drill_oil'] = 'Nach Öl bohren',
|
||||
['f_fuel'] = 'Öl',
|
||||
['f_drillbutton'] = 'Drücke ~INPUT_PICKUP~ um nach Öl zu bohren.',
|
||||
['f_fuel_refine'] = 'Öl verarbeiten',
|
||||
['f_refine_fuel_button'] = 'Drücke ~INPUT_PICKUP~ zum verarbeiten.',
|
||||
['f_fuel_mixture'] = 'Öl mischen',
|
||||
['f_gas'] = 'Benzin',
|
||||
['f_fuel_mixture_button'] = 'Drücke ~INPUT_PICKUP~ um das Öl zu mixen.',
|
||||
['f_deliver_gas'] = 'Benzin liefern',
|
||||
['f_deliver_gas_button'] = 'Drücke ~INPUT_PICKUP~ um Benzin zu liefern.',
|
||||
|
||||
-- Miner
|
||||
['m_miner_locker'] = 'Umkleide',
|
||||
['m_rock'] = 'Stein',
|
||||
['m_pickrocks'] = 'Drücke ~INPUT_PICKUP~ um Stein abzubauen.',
|
||||
['m_washrock'] = 'Steine waschen',
|
||||
['m_rock_button'] = 'Drücke ~INPUT_PICKUP~ um die Steine zu waschen.',
|
||||
['m_rock_smelting'] = 'Steine schmelzen',
|
||||
['m_copper'] = 'Kupfer',
|
||||
['m_sell_copper'] = 'Kupfer Verkäufer',
|
||||
['m_deliver_copper'] = 'Drücke ~INPUT_PICKUP~ um Kupfer zu liefern.',
|
||||
['m_iron'] = 'Eisen',
|
||||
['m_sell_iron'] = 'Eisen Verkäufer',
|
||||
['m_deliver_iron'] = 'Drücke ~INPUT_PICKUP~ um Eisen zu liefern.',
|
||||
['m_gold'] = 'Gold',
|
||||
['m_sell_gold'] = 'Gold verkaufen',
|
||||
['m_deliver_gold'] = 'Drücke ~INPUT_PICKUP~ um Gold zu verkaufen.',
|
||||
['m_diamond'] = 'Diamant',
|
||||
['m_sell_diamond'] = 'Diamanten verkaufen',
|
||||
['m_deliver_diamond'] = 'Drücke ~INPUT_PICKUP~ um die Diamanten zu verkaufen.',
|
||||
['m_melt_button'] = 'Drücke ~INPUT_PICKUP~ um die Steine zu schmelzen.',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'san Andreas Times',
|
||||
['reporter_garage'] = 'Drücke ~INPUT_PICKUP~ to go down to the garage.',
|
||||
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = 'Umkleide',
|
||||
['s_hen'] = 'Hühner',
|
||||
['s_alive_chicken'] = 'lebende Hühner',
|
||||
['s_catch_hen'] = 'Drücke ~INPUT_PICKUP~ um Hühner zu fangen.',
|
||||
['s_slaughtered_chicken'] = 'Hühner verpacken',
|
||||
['s_chop_animal'] = 'Drücke ~INPUT_PICKUP~ um die Hühner zu schneiden.',
|
||||
['s_slaughtered'] = 'SChlachthaus',
|
||||
['s_package'] = 'Verpackung',
|
||||
['s_packagechicken'] = 'Hühnchen in Verpackung',
|
||||
['s_unpackaged'] = 'Verpackbereite Hühnchen',
|
||||
['s_unpackaged_button'] = 'Drücke ~INPUT_PICKUP~ um die Hühnchen zu verpacken.',
|
||||
['s_deliver'] = 'Drücke ~INPUT_PICKUP~ um die Hühnchen zu liefern.',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = 'dress Designer\'s Locker Room',
|
||||
['dd_wool'] = 'wool',
|
||||
['dd_pickup'] = 'Drücke ~INPUT_PICKUP~ to retrieve wool.',
|
||||
['dd_fabric'] = 'fabric',
|
||||
['dd_makefabric'] = 'Drücke ~INPUT_PICKUP~ to make fabric.',
|
||||
['dd_clothing'] = 'clothing',
|
||||
['dd_makeclothing'] = 'Drücke ~INPUT_PICKUP~ to retrieve clothing.',
|
||||
['dd_deliver_clothes'] = 'Drücke ~INPUT_PICKUP~ to deliver the clothes.',
|
||||
}
|
||||
+99
-98
@@ -1,114 +1,115 @@
|
||||
Locales['en'] = {
|
||||
-- Global menus
|
||||
['cloakroom'] = 'Locker Room',
|
||||
['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.',
|
||||
['citizen_wear'] = 'civilian clothes',
|
||||
['job_wear'] = 'workers clothes',
|
||||
['bank_deposit_returned'] = 'a security deposit of ~g~$%s~s~ was returned to you.',
|
||||
['bank_deposit_taken'] = 'a security deposit of ~r~$%s~s~ was taken from you.',
|
||||
['foot_work'] = 'you have to be on foot to be able to work.',
|
||||
['next_point'] = 'go to the next step after completing this one.',
|
||||
['not_your_vehicle'] = 'this is not your vehicle or you must be a driver.',
|
||||
['in_vehicle'] = 'you must sit in a vehicle.',
|
||||
['wrong_point'] = 'you are not at the right point of delivery.',
|
||||
['max_limit'] = 'you cannot carry more ~y~%s~s~',
|
||||
['not_enough'] = 'you do not have enough ~y~%s~s~ to continue this task.',
|
||||
['spawn_veh'] = 'spawn vehicle',
|
||||
['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
|
||||
['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.',
|
||||
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
|
||||
['service_vh'] = 'service vehicle',
|
||||
['return_vh'] = 'vehicle return',
|
||||
['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
|
||||
['delivery_point'] = 'delivery point',
|
||||
['delivery'] = 'delivery',
|
||||
['public_enter'] = 'press ~INPUT_PICKUP~ to enter the building.',
|
||||
['public_leave'] = 'press ~INPUT_PICKUP~ to go to the entrance of the building.',
|
||||
['cloakroom'] = 'locker Room',
|
||||
['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.',
|
||||
['citizen_wear'] = 'civilian clothes',
|
||||
['job_wear'] = 'workers clothes',
|
||||
['bank_deposit_returned'] = 'a security deposit of ~g~$%s~s~ was returned to you.',
|
||||
['bank_deposit_taken'] = 'a security deposit of ~r~$%s~s~ was taken from you.',
|
||||
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
|
||||
['foot_work'] = 'you have to be on foot to be able to work.',
|
||||
['next_point'] = 'go to the next step after completing this one.',
|
||||
['not_your_vehicle'] = 'you are not the driver of this vehicle.',
|
||||
['in_vehicle'] = 'you must sit in a vehicle.',
|
||||
['wrong_point'] = 'you are not at the right point of delivery.',
|
||||
['max_limit'] = 'you cannot carry more ~y~%s~s~',
|
||||
['not_enough'] = 'you do not have enough ~y~%s~s~ to continue this task.',
|
||||
['spawn_veh'] = 'spawn vehicle',
|
||||
['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
|
||||
['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.',
|
||||
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
|
||||
['service_vh'] = 'service vehicle',
|
||||
['return_vh'] = 'vehicle return',
|
||||
['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
|
||||
['delivery_point'] = 'delivery point',
|
||||
['delivery'] = 'delivery',
|
||||
['public_enter'] = 'press ~INPUT_PICKUP~ to enter the building.',
|
||||
['public_leave'] = 'press ~INPUT_PICKUP~ to go to the entrance of the building.',
|
||||
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = 'lumberjack\'s Locker Room',
|
||||
['lj_mapblip'] = 'wood pile',
|
||||
['lj_wood'] = 'wood',
|
||||
['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
|
||||
['lj_cutwood'] = 'wood cutting',
|
||||
['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
|
||||
['lj_board'] = 'boards',
|
||||
['lj_planks'] = 'package board',
|
||||
['lj_cutwood'] = 'cut wood',
|
||||
['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
|
||||
['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',
|
||||
['lj_locker_room'] = 'lumberjack\'s Locker Room',
|
||||
['lj_mapblip'] = 'wood pile',
|
||||
['lj_wood'] = 'wood',
|
||||
['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
|
||||
['lj_cutwood'] = 'wood cutting',
|
||||
['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
|
||||
['lj_board'] = 'boards',
|
||||
['lj_planks'] = 'package board',
|
||||
['lj_cutwood'] = 'cut wood',
|
||||
['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
|
||||
['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',
|
||||
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = 'fishermen\'s Locker Room',
|
||||
['fm_fish'] = 'fish',
|
||||
['fm_fish_area'] = 'fishing area',
|
||||
['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
|
||||
['fm_spawnboat_title'] = 'spawn boat',
|
||||
['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
|
||||
['fm_boat_title'] = 'boat',
|
||||
['fm_boat_return_title'] = 'boat return',
|
||||
['fm_boat_return_button'] = 'Press ~INPUT_PICKUP~ to return the boat.',
|
||||
['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',
|
||||
['fm_fish_locker'] = 'fishermen\'s Locker Room',
|
||||
['fm_fish'] = 'fish',
|
||||
['fm_fish_area'] = 'fishing area',
|
||||
['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
|
||||
['fm_spawnboat_title'] = 'spawn boat',
|
||||
['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
|
||||
['fm_boat_title'] = 'boat',
|
||||
['fm_boat_return_title'] = 'boat return',
|
||||
['fm_boat_return_button'] = 'press ~INPUT_PICKUP~ to return the boat.',
|
||||
['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',
|
||||
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'oil Refiner Locker Room',
|
||||
['f_drill_oil'] = 'drill for oil',
|
||||
['f_fuel'] = 'oil',
|
||||
['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.',
|
||||
['f_fuel_refine'] = 'refine oil',
|
||||
['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.',
|
||||
['f_fuel_mixture'] = 'mix refined oil',
|
||||
['f_gas'] = 'gas',
|
||||
['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix oil.',
|
||||
['f_deliver_gas'] = 'deliver Gas',
|
||||
['f_deliver_gas_button'] = 'press ~INPUT_PICKUP~ to deliver gasoline.',
|
||||
['f_oil_refiner'] = 'oil Refiner Locker Room',
|
||||
['f_drill_oil'] = 'drill for oil',
|
||||
['f_fuel'] = 'oil',
|
||||
['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.',
|
||||
['f_fuel_refine'] = 'refine oil',
|
||||
['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.',
|
||||
['f_fuel_mixture'] = 'mix refined oil',
|
||||
['f_gas'] = 'gas',
|
||||
['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix oil.',
|
||||
['f_deliver_gas'] = 'deliver Gas',
|
||||
['f_deliver_gas_button'] = 'press ~INPUT_PICKUP~ to deliver gasoline.',
|
||||
|
||||
-- Miner
|
||||
['m_miner_locker'] = 'miner\'s Locker Room',
|
||||
['m_rock'] = 'rock',
|
||||
['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
|
||||
['m_washrock'] = 'rock Washing',
|
||||
['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
|
||||
['m_rock_smelting'] = 'rock Smelting',
|
||||
['m_copper'] = 'copper',
|
||||
['m_sell_copper'] = 'copper Seller',
|
||||
['m_deliver_copper'] = 'Press ~INPUT_PICKUP~ to deliver the copper.',
|
||||
['m_iron'] = 'iron',
|
||||
['m_sell_iron'] = 'iron Seller',
|
||||
['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
|
||||
['m_gold'] = 'gold',
|
||||
['m_sell_gold'] = 'gold Seller',
|
||||
['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.',
|
||||
['m_diamond'] = 'diamond',
|
||||
['m_sell_diamond'] = 'diamond Seller',
|
||||
['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
|
||||
['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
|
||||
['m_miner_locker'] = 'miner\'s Locker Room',
|
||||
['m_rock'] = 'rock',
|
||||
['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
|
||||
['m_washrock'] = 'rock Washing',
|
||||
['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
|
||||
['m_rock_smelting'] = 'rock Smelting',
|
||||
['m_copper'] = 'copper',
|
||||
['m_sell_copper'] = 'copper Seller',
|
||||
['m_deliver_copper'] = 'press ~INPUT_PICKUP~ to deliver the copper.',
|
||||
['m_iron'] = 'iron',
|
||||
['m_sell_iron'] = 'iron Seller',
|
||||
['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
|
||||
['m_gold'] = 'gold',
|
||||
['m_sell_gold'] = 'gold Seller',
|
||||
['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.',
|
||||
['m_diamond'] = 'diamond',
|
||||
['m_sell_diamond'] = 'diamond Seller',
|
||||
['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
|
||||
['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'san Andreas Times',
|
||||
['reporter_garage'] = 'Press ~INPUT_PICKUP~ to go down to the garage.',
|
||||
['reporter_name'] = 'san Andreas Times',
|
||||
['reporter_garage'] = 'press ~INPUT_PICKUP~ to go down to the garage.',
|
||||
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = 'butcher\'s Locker Room',
|
||||
['s_hen'] = 'chicken coop',
|
||||
['s_alive_chicken'] = 'live Chicken',
|
||||
['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
|
||||
['s_slaughtered_chicken'] = 'chicken to be packed',
|
||||
['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
|
||||
['s_slaughtered'] = 'slaughter house',
|
||||
['s_package'] = 'packaging',
|
||||
['s_packagechicken'] = 'chicken in tray',
|
||||
['s_unpackaged'] = 'chicken to be packed',
|
||||
['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
|
||||
['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',
|
||||
['s_slaughter_locker'] = 'butcher\'s Locker Room',
|
||||
['s_hen'] = 'chicken coop',
|
||||
['s_alive_chicken'] = 'live Chicken',
|
||||
['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
|
||||
['s_slaughtered_chicken'] = 'chicken to be packed',
|
||||
['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
|
||||
['s_slaughtered'] = 'slaughter house',
|
||||
['s_package'] = 'packaging',
|
||||
['s_packagechicken'] = 'chicken in tray',
|
||||
['s_unpackaged'] = 'chicken to be packed',
|
||||
['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
|
||||
['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = 'dress Designer\'s Locker Room',
|
||||
['dd_wool'] = 'wool',
|
||||
['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.',
|
||||
['dd_fabric'] = 'fabric',
|
||||
['dd_makefabric'] = 'press ~INPUT_PICKUP~ to make fabric.',
|
||||
['dd_clothing'] = 'clothing',
|
||||
['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
|
||||
['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
|
||||
}
|
||||
['dd_dress_locker'] = 'dress Designer\'s Locker Room',
|
||||
['dd_wool'] = 'wool',
|
||||
['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.',
|
||||
['dd_fabric'] = 'fabric',
|
||||
['dd_makefabric'] = 'press ~INPUT_PICKUP~ to make fabric.',
|
||||
['dd_clothing'] = 'clothing',
|
||||
['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
|
||||
['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
|
||||
}
|
||||
|
||||
+115
@@ -0,0 +1,115 @@
|
||||
Locales['es'] = {
|
||||
-- Global menus
|
||||
['cloakroom'] = 'guardarropas',
|
||||
['cloak_change'] = 'presiona ~INPUT_PICKUP~ para cambiarte la ropa.',
|
||||
['citizen_wear'] = 'ropa de civil',
|
||||
['job_wear'] = 'ropa de trabajo',
|
||||
['bank_deposit_returned'] = 'un deposito de seguro de ~g~$%s~s~ se te devolvió.',
|
||||
['bank_deposit_taken'] = 'un deposito de seguro de ~r~$%s~s~ se te tomó.',
|
||||
['caution_afford'] = 'no puedes pagar el deposito de seguro de ~g~$%s~s~',
|
||||
['foot_work'] = 'debes estar en pie para trabajar.',
|
||||
['next_point'] = 've al siguiente punto tras terminar este.',
|
||||
['not_your_vehicle'] = 'no eres el conductor.',
|
||||
['in_vehicle'] = 'debes estar en un vehiculo.',
|
||||
['wrong_point'] = 'no estas en el punto correcto de entrega.',
|
||||
['max_limit'] = 'no puedes llevar mas ~y~%s~s~',
|
||||
['not_enough'] = 'no tienes suficientes ~y~%s~s~ para continuar esta tarea.',
|
||||
['spawn_veh'] = 'spawnear vehiculo',
|
||||
['spawn_veh_button'] = 'presiona ~INPUT_PICKUP~ para pedir el vehiculo de entrega.',
|
||||
['spawn_truck_button'] = 'presiona ~INPUT_PICKUP~ para spawnear un camion.',
|
||||
['spawn_blocked'] = 'el punto de spawn esta bloqueado!',
|
||||
['service_vh'] = 'vehiculo de servicio',
|
||||
['return_vh'] = 'devolver vehiculo',
|
||||
['return_vh_button'] = 'presiona ~INPUT_PICKUP~ para devolver vehiculo.',
|
||||
['delivery_point'] = 'punto de entrega',
|
||||
['delivery'] = 'entrega',
|
||||
['public_enter'] = 'presiona ~INPUT_PICKUP~ para entrar al edificio.',
|
||||
['public_leave'] = 'presiona ~INPUT_PICKUP~ para ir a la entrada del edificio.',
|
||||
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = 'guardarropas',
|
||||
['lj_mapblip'] = 'pila de madera',
|
||||
['lj_wood'] = 'madera',
|
||||
['lj_pickup'] = 'presiona ~INPUT_PICKUP~ para agarrar madera.',
|
||||
['lj_cutwood'] = 'cortar madera',
|
||||
['lj_cutwood_button'] = 'presiona ~INPUT_PICKUP~ para cortar madera.',
|
||||
['lj_board'] = 'tablas',
|
||||
['lj_planks'] = 'empaquetar',
|
||||
['lj_cutwood'] = 'cortar madera',
|
||||
['lj_pick_boards'] = 'presiona ~INPUT_PICKUP~ para agarrar tablas.',
|
||||
['lj_deliver_button'] = 'presiona ~INPUT_PICKUP~ para entregar tablas.',
|
||||
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = 'guardarropas',
|
||||
['fm_fish'] = 'pescar',
|
||||
['fm_fish_area'] = 'area de pesca',
|
||||
['fm_fish_button'] = 'presiona ~INPUT_PICKUP~ para pescar.',
|
||||
['fm_spawnboat_title'] = 'spawnear bote',
|
||||
['fm_spawnboat'] = 'presiona ~INPUT_PICKUP~ para pedir un bote.',
|
||||
['fm_boat_title'] = 'bote',
|
||||
['fm_boat_return_title'] = 'devolver bote',
|
||||
['fm_boat_return_button'] = 'presiona ~INPUT_PICKUP~ para devolver un bote.',
|
||||
['fm_deliver_fish'] = 'presiona ~INPUT_PICKUP~ para entregar pescados.',
|
||||
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'guardarropas',
|
||||
['f_drill_oil'] = 'agujerear para encontrar petroleo',
|
||||
['f_fuel'] = 'petroleo',
|
||||
['f_drillbutton'] = 'presiona ~INPUT_PICKUP~ para agujerear.',
|
||||
['f_fuel_refine'] = 'refinar petroleo',
|
||||
['f_refine_fuel_button'] = 'presiona ~INPUT_PICKUP~ para refinar.',
|
||||
['f_fuel_mixture'] = 'mezclar petroleo refinado',
|
||||
['f_gas'] = 'gas',
|
||||
['f_fuel_mixture_button'] = 'presiona ~INPUT_PICKUP~ para mezclar petroleo.',
|
||||
['f_deliver_gas'] = 'entregar gas',
|
||||
['f_deliver_gas_button'] = 'presiona ~INPUT_PICKUP~ para entregar gasolina.',
|
||||
|
||||
-- Miner
|
||||
['m_miner_locker'] = 'guardarropas',
|
||||
['m_rock'] = 'roca',
|
||||
['m_pickrocks'] = 'presiona ~INPUT_PICKUP~ para agarrar rocas.',
|
||||
['m_washrock'] = 'lavado de rocas',
|
||||
['m_rock_button'] = 'presiona ~INPUT_PICKUP~ para lavar rocas.',
|
||||
['m_rock_smelting'] = 'derretir rocas',
|
||||
['m_copper'] = 'cobre',
|
||||
['m_sell_copper'] = 'vender cobre',
|
||||
['m_deliver_copper'] = 'presiona ~INPUT_PICKUP~ para entregar el cobre.',
|
||||
['m_iron'] = 'hierro',
|
||||
['m_sell_iron'] = 'vender hierro',
|
||||
['m_deliver_iron'] = 'presiona ~INPUT_PICKUP~ para entregar el hierro.',
|
||||
['m_gold'] = 'oro',
|
||||
['m_sell_gold'] = 'vender oro',
|
||||
['m_deliver_gold'] = 'presiona ~INPUT_PICKUP~ para entregar oro.',
|
||||
['m_diamond'] = 'diamantes',
|
||||
['m_sell_diamond'] = 'vender diamantes',
|
||||
['m_deliver_diamond'] = 'presiona ~INPUT_PICKUP~ para entregar los diamantes.',
|
||||
['m_melt_button'] = 'presiona ~INPUT_PICKUP~ para derretir rocas.',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'periódico San Andreas',
|
||||
['reporter_garage'] = 'presiona ~INPUT_PICKUP~ para ir al garage.',
|
||||
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = 'guardarropas',
|
||||
['s_hen'] = 'gGallinero',
|
||||
['s_alive_chicken'] = 'pollos vivos',
|
||||
['s_catch_hen'] = 'presiona ~INPUT_PICKUP~ para agarrar pollos vivos.',
|
||||
['s_slaughtered_chicken'] = 'pollo listo para empaquetar',
|
||||
['s_chop_animal'] = 'presiona ~INPUT_PICKUP~ para cortar los pollos.',
|
||||
['s_slaughtered'] = 'matadero',
|
||||
['s_package'] = 'empaquetando',
|
||||
['s_packagechicken'] = 'pollo en bandeja',
|
||||
['s_unpackaged'] = 'pollo para empaquetar',
|
||||
['s_unpackaged_button'] = 'presiona ~INPUT_PICKUP~ para poner el pollo en una bandeja.',
|
||||
['s_deliver'] = 'presiona ~INPUT_PICKUP~ para entregar bandejas de pollos.',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = 'guardarropas',
|
||||
['dd_wool'] = 'lana',
|
||||
['dd_pickup'] = 'presiona ~INPUT_PICKUP~ para agarrar lana.',
|
||||
['dd_fabric'] = 'tela',
|
||||
['dd_makefabric'] = 'presiona ~INPUT_PICKUP~ para hacer tela.',
|
||||
['dd_clothing'] = 'ropa',
|
||||
['dd_makeclothing'] = 'presiona ~INPUT_PICKUP~ para agarrar ropa.',
|
||||
['dd_deliver_clothes'] = 'presiona ~INPUT_PICKUP~ para entregar ropa.',
|
||||
}
|
||||
+99
-98
@@ -1,114 +1,115 @@
|
||||
Locales['fi'] = {
|
||||
-- Global menus
|
||||
['cloakroom'] = 'vaatelokero',
|
||||
['cloak_change'] = 'paina ~INPUT_PICKUP~ vaihtaaksesi vaatteet',
|
||||
['citizen_wear'] = 'siviilivaatteet',
|
||||
['job_wear'] = 'työvaatteet',
|
||||
['bank_deposit_returned'] = 'vakuuden summa ~g~€%s~s~ palautettiin sinulle.',
|
||||
['bank_deposit_taken'] = 'vakuuden summa ~r~€%s~s~ otettiin sinulta.',
|
||||
['foot_work'] = 'sinun täytyy olla jalan, jotta voit työskennellä',
|
||||
['next_point'] = 'mene seuraavaan pisteeseen kun olet valmis täällä',
|
||||
['not_your_vehicle'] = 'tämä ei ole sinun ajoneuvo tai et ole sen kuski',
|
||||
['in_vehicle'] = 'sinun täytyy olla ajoneuvossa',
|
||||
['wrong_point'] = 'et ole oikeassa paikassa',
|
||||
['max_limit'] = 'sinulla on jo maksimi määrä ~y~%s~s~',
|
||||
['not_enough'] = 'sinulla ei ole tarpeeksi ~y~%s~s~ jatkaaksesi täällä.',
|
||||
['spawn_veh'] = 'spawnaa ajoneuvo',
|
||||
['spawn_veh_button'] = 'paina ~INPUT_PICKUP~ soittaaksesi kuljetus ajoneuvo',
|
||||
['spawn_truck_button'] = 'paina ~INPUT_PICKUP~ spawnataksesi rekka.',
|
||||
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
|
||||
['service_vh'] = 'huolla ajonevuo',
|
||||
['return_vh'] = 'palauta ajoneuvo',
|
||||
['return_vh_button'] = 'paina ~INPUT_PICKUP~ palautaaksesi ajoneuvo.',
|
||||
['delivery_point'] = 'toimituspiste',
|
||||
['delivery'] = 'toimitus',
|
||||
['public_enter'] = 'paina ~INPUT_PICKUP~ mennäksesi taloon sisälle.',
|
||||
['public_leave'] = 'paina ~INPUT_PICKUP~ poistuaksesi talosta.',
|
||||
['cloakroom'] = 'vaatelokero',
|
||||
['cloak_change'] = 'paina ~INPUT_PICKUP~ vaihtaaksesi vaatteet',
|
||||
['citizen_wear'] = 'siviilivaatteet',
|
||||
['job_wear'] = 'työvaatteet',
|
||||
['bank_deposit_returned'] = 'vakuuden summa ~g~€%s~s~ palautettiin sinulle.',
|
||||
['bank_deposit_taken'] = 'vakuuden summa ~r~€%s~s~ otettiin sinulta.',
|
||||
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
|
||||
['foot_work'] = 'sinun täytyy olla jalan, jotta voit työskennellä',
|
||||
['next_point'] = 'mene seuraavaan pisteeseen kun olet valmis täällä',
|
||||
['not_your_vehicle'] = 'tämä ei ole sinun ajoneuvo tai et ole sen kuski',
|
||||
['in_vehicle'] = 'sinun täytyy olla ajoneuvossa',
|
||||
['wrong_point'] = 'et ole oikeassa paikassa',
|
||||
['max_limit'] = 'sinulla on jo maksimi määrä ~y~%s~s~',
|
||||
['not_enough'] = 'sinulla ei ole tarpeeksi ~y~%s~s~ jatkaaksesi täällä.',
|
||||
['spawn_veh'] = 'spawnaa ajoneuvo',
|
||||
['spawn_veh_button'] = 'paina ~INPUT_PICKUP~ soittaaksesi kuljetus ajoneuvo',
|
||||
['spawn_truck_button'] = 'paina ~INPUT_PICKUP~ spawnataksesi rekka.',
|
||||
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
|
||||
['service_vh'] = 'huolla ajonevuo',
|
||||
['return_vh'] = 'palauta ajoneuvo',
|
||||
['return_vh_button'] = 'paina ~INPUT_PICKUP~ palautaaksesi ajoneuvo.',
|
||||
['delivery_point'] = 'toimituspiste',
|
||||
['delivery'] = 'toimitus',
|
||||
['public_enter'] = 'paina ~INPUT_PICKUP~ mennäksesi taloon sisälle.',
|
||||
['public_leave'] = 'paina ~INPUT_PICKUP~ poistuaksesi talosta.',
|
||||
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = 'metsurin Pukulokero',
|
||||
['lj_mapblip'] = 'Puukasa',
|
||||
['lj_wood'] = 'puu',
|
||||
['lj_pickup'] = 'paina ~INPUT_PICKUP~ kerätäksesi puita',
|
||||
['lj_cutwood'] = 'puun hakkuu',
|
||||
['lj_cutwood_button'] = 'paina ~INPUT_PICKUP~ pilkkoaksesi puita.',
|
||||
['lj_board'] = 'lankkuja',
|
||||
['lj_planks'] = 'paketoituja lankkuja',
|
||||
['lj_cutwood'] = 'pilko puita',
|
||||
['lj_pick_boards'] = 'paina ~INPUT_PICKUP~ saadaksesi lankkuja',
|
||||
['lj_deliver_button'] = 'paina ~INPUT_PICKUP~ toimitaaksesi lankut.',
|
||||
['lj_locker_room'] = 'metsurin Pukulokero',
|
||||
['lj_mapblip'] = 'puukasa',
|
||||
['lj_wood'] = 'puu',
|
||||
['lj_pickup'] = 'paina ~INPUT_PICKUP~ kerätäksesi puita',
|
||||
['lj_cutwood'] = 'puun hakkuu',
|
||||
['lj_cutwood_button'] = 'paina ~INPUT_PICKUP~ pilkkoaksesi puita.',
|
||||
['lj_board'] = 'lankkuja',
|
||||
['lj_planks'] = 'paketoituja lankkuja',
|
||||
['lj_cutwood'] = 'pilko puita',
|
||||
['lj_pick_boards'] = 'paina ~INPUT_PICKUP~ saadaksesi lankkuja',
|
||||
['lj_deliver_button'] = 'paina ~INPUT_PICKUP~ toimitaaksesi lankut.',
|
||||
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = 'kalastajan Pukulokero',
|
||||
['fm_fish'] = 'kala',
|
||||
['fm_fish_area'] = 'kalastus alue',
|
||||
['fm_fish_button'] = 'paina ~INPUT_PICKUP~ kalastaaksesi',
|
||||
['fm_spawnboat_title'] = 'spawnaa laiva',
|
||||
['fm_spawnboat'] = 'paina ~INPUT_PICKUP~ soittaaksesi laiva.',
|
||||
['fm_boat_title'] = 'laiva',
|
||||
['fm_boat_return_title'] = 'laivan palautus',
|
||||
['fm_boat_return_button'] = 'paina ~INPUT_PICKUP~ palautaaksesi laiva',
|
||||
['fm_deliver_fish'] = 'paina ~INPUT_PICKUP~ myydäksesi kalat',
|
||||
['fm_fish_locker'] = 'kalastajan Pukulokero',
|
||||
['fm_fish'] = 'kala',
|
||||
['fm_fish_area'] = 'kalastus alue',
|
||||
['fm_fish_button'] = 'paina ~INPUT_PICKUP~ kalastaaksesi',
|
||||
['fm_spawnboat_title'] = 'spawnaa laiva',
|
||||
['fm_spawnboat'] = 'paina ~INPUT_PICKUP~ soittaaksesi laiva.',
|
||||
['fm_boat_title'] = 'laiva',
|
||||
['fm_boat_return_title'] = 'laivan palautus',
|
||||
['fm_boat_return_button'] = 'paina ~INPUT_PICKUP~ palautaaksesi laiva',
|
||||
['fm_deliver_fish'] = 'paina ~INPUT_PICKUP~ myydäksesi kalat',
|
||||
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'Öljynjalostajan Pukulokero',
|
||||
['f_drill_oil'] = 'poraa että saat öljyä',
|
||||
['f_fuel'] = 'öljy',
|
||||
['f_drillbutton'] = 'paina ~INPUT_PICKUP~ porataksesi',
|
||||
['f_fuel_refine'] = 'puhdista öljy',
|
||||
['f_refine_fuel_button'] = 'paina ~INPUT_PICKUP~ puhdistaaksesi',
|
||||
['f_fuel_mixture'] = 'sekoita puhdistettu öljy',
|
||||
['f_gas'] = 'Polttoöljy',
|
||||
['f_fuel_mixture_button'] = 'paina ~INPUT_PICKUP~ sekoita',
|
||||
['f_deliver_gas'] = 'toimita polttoöljy',
|
||||
['f_deliver_gas_button'] = 'paina ~INPUT_PICKUP~ myydäksesi Polttoöljyä',
|
||||
['f_oil_refiner'] = 'öljynjalostajan Pukulokero',
|
||||
['f_drill_oil'] = 'poraa että saat öljyä',
|
||||
['f_fuel'] = 'öljy',
|
||||
['f_drillbutton'] = 'paina ~INPUT_PICKUP~ porataksesi',
|
||||
['f_fuel_refine'] = 'puhdista öljy',
|
||||
['f_refine_fuel_button'] = 'paina ~INPUT_PICKUP~ puhdistaaksesi',
|
||||
['f_fuel_mixture'] = 'sekoita puhdistettu öljy',
|
||||
['f_gas'] = 'polttoöljy',
|
||||
['f_fuel_mixture_button'] = 'paina ~INPUT_PICKUP~ sekoita',
|
||||
['f_deliver_gas'] = 'toimita polttoöljy',
|
||||
['f_deliver_gas_button'] = 'paina ~INPUT_PICKUP~ myydäksesi Polttoöljyä',
|
||||
|
||||
-- Miner
|
||||
['m_miner_locker'] = 'Kaivostyöläisen Pukulokero',
|
||||
['m_rock'] = 'kivi',
|
||||
['m_pickrocks'] = 'paina ~INPUT_PICKUP~ louhiaksesi kiviä.',
|
||||
['m_washrock'] = 'puhdistettu kivi',
|
||||
['m_rock_button'] = 'paina ~INPUT_PICKUP~ puhdistaaksesi kiviä',
|
||||
['m_rock_smelting'] = 'sulatus',
|
||||
['m_copper'] = 'kupari',
|
||||
['m_sell_copper'] = 'myy kupari',
|
||||
['m_deliver_copper'] = 'paina ~INPUT_PICKUP~ myydäksesi kuparit',
|
||||
['m_iron'] = 'metalli',
|
||||
['m_sell_iron'] = 'myy metalli',
|
||||
['m_deliver_iron'] = 'paina ~INPUT_PICKUP~ myydäksesi metallit',
|
||||
['m_gold'] = 'kulta',
|
||||
['m_sell_gold'] = 'myy kulta',
|
||||
['m_deliver_gold'] = 'paina ~INPUT_PICKUP~ myydäksesi kullat',
|
||||
['m_diamond'] = 'timantti',
|
||||
['m_sell_diamond'] = 'myy timantti',
|
||||
['m_deliver_diamond'] = 'paina ~INPUT_PICKUP~ myydäksesi timantit',
|
||||
['m_melt_button'] = 'paina ~INPUT_PICKUP~ sulattaaksesi kivet',
|
||||
['m_miner_locker'] = 'kaivostyöläisen Pukulokero',
|
||||
['m_rock'] = 'kivi',
|
||||
['m_pickrocks'] = 'paina ~INPUT_PICKUP~ louhiaksesi kiviä.',
|
||||
['m_washrock'] = 'puhdistettu kivi',
|
||||
['m_rock_button'] = 'paina ~INPUT_PICKUP~ puhdistaaksesi kiviä',
|
||||
['m_rock_smelting'] = 'sulatus',
|
||||
['m_copper'] = 'kupari',
|
||||
['m_sell_copper'] = 'myy kupari',
|
||||
['m_deliver_copper'] = 'paina ~INPUT_PICKUP~ myydäksesi kuparit',
|
||||
['m_iron'] = 'metalli',
|
||||
['m_sell_iron'] = 'myy metalli',
|
||||
['m_deliver_iron'] = 'paina ~INPUT_PICKUP~ myydäksesi metallit',
|
||||
['m_gold'] = 'kulta',
|
||||
['m_sell_gold'] = 'myy kulta',
|
||||
['m_deliver_gold'] = 'paina ~INPUT_PICKUP~ myydäksesi kullat',
|
||||
['m_diamond'] = 'timantti',
|
||||
['m_sell_diamond'] = 'myy timantti',
|
||||
['m_deliver_diamond'] = 'paina ~INPUT_PICKUP~ myydäksesi timantit',
|
||||
['m_melt_button'] = 'paina ~INPUT_PICKUP~ sulattaaksesi kivet',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'san Andreas Times',
|
||||
['reporter_garage'] = 'paina ~INPUT_PICKUP~ mennäksesi alas talliin',
|
||||
['reporter_name'] = 'san Andreas Times',
|
||||
['reporter_garage'] = 'paina ~INPUT_PICKUP~ mennäksesi alas talliin',
|
||||
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = 'teurastajan Pukulokero',
|
||||
['s_hen'] = 'kanakoppi',
|
||||
['s_alive_chicken'] = 'elävä kana',
|
||||
['s_catch_hen'] = 'paina ~INPUT_PICKUP~ ottaaksesi kana kiinni',
|
||||
['s_slaughtered_chicken'] = 'teurasta kana',
|
||||
['s_chop_animal'] = 'paina ~INPUT_PICKUP~ teurastaaksesi kanoja.',
|
||||
['s_slaughtered'] = 'teurastamo',
|
||||
['s_package'] = 'paketointi',
|
||||
['s_packagechicken'] = 'kananfilee',
|
||||
['s_unpackaged'] = 'kana paketoitavaksi',
|
||||
['s_unpackaged_button'] = 'paina ~INPUT_PICKUP~ laittaaksesi kanoja pakettiin',
|
||||
['s_deliver'] = 'paina ~INPUT_PICKUP~ myydäksesi kananfileet',
|
||||
['s_slaughter_locker'] = 'teurastajan Pukulokero',
|
||||
['s_hen'] = 'kanakoppi',
|
||||
['s_alive_chicken'] = 'elävä kana',
|
||||
['s_catch_hen'] = 'paina ~INPUT_PICKUP~ ottaaksesi kana kiinni',
|
||||
['s_slaughtered_chicken'] = 'teurasta kana',
|
||||
['s_chop_animal'] = 'paina ~INPUT_PICKUP~ teurastaaksesi kanoja.',
|
||||
['s_slaughtered'] = 'teurastamo',
|
||||
['s_package'] = 'paketointi',
|
||||
['s_packagechicken'] = 'kananfilee',
|
||||
['s_unpackaged'] = 'kana paketoitavaksi',
|
||||
['s_unpackaged_button'] = 'paina ~INPUT_PICKUP~ laittaaksesi kanoja pakettiin',
|
||||
['s_deliver'] = 'paina ~INPUT_PICKUP~ myydäksesi kananfileet',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = 'vaatevalmistajan Pukulokero',
|
||||
['dd_wool'] = 'villa',
|
||||
['dd_pickup'] = 'paina ~INPUT_PICKUP~ kerätäksesi villaa',
|
||||
['dd_fabric'] = 'kangas',
|
||||
['dd_makefabric'] = 'paina ~INPUT_PICKUP~ tehdäksesi kangasta',
|
||||
['dd_clothing'] = 'asuste',
|
||||
['dd_makeclothing'] = 'paina ~INPUT_PICKUP~ tehdäksesi asusteita',
|
||||
['dd_deliver_clothes'] = 'paina ~INPUT_PICKUP~ myydäksesi asusteita',
|
||||
}
|
||||
['dd_dress_locker'] = 'vaatevalmistajan Pukulokero',
|
||||
['dd_wool'] = 'villa',
|
||||
['dd_pickup'] = 'paina ~INPUT_PICKUP~ kerätäksesi villaa',
|
||||
['dd_fabric'] = 'kangas',
|
||||
['dd_makefabric'] = 'paina ~INPUT_PICKUP~ tehdäksesi kangasta',
|
||||
['dd_clothing'] = 'asuste',
|
||||
['dd_makeclothing'] = 'paina ~INPUT_PICKUP~ tehdäksesi asusteita',
|
||||
['dd_deliver_clothes'] = 'paina ~INPUT_PICKUP~ myydäksesi asusteita',
|
||||
}
|
||||
|
||||
+98
-97
@@ -1,114 +1,115 @@
|
||||
Locales['fr'] = {
|
||||
-- Global menus
|
||||
['cloakroom'] = 'vestiaire',
|
||||
['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.',
|
||||
['citizen_wear'] = 'tenue civile',
|
||||
['job_wear'] = 'tenue de travail',
|
||||
['bank_deposit_returned'] = 'une caution de ~g~$%s~s~ vous a été rendue.',
|
||||
['bank_deposit_taken'] = 'une caution de ~g~$%s~s~ vous a été prélevée.',
|
||||
['foot_work'] = 'vous devez être à pied pour pouvoir travailler.',
|
||||
['next_point'] = 'rendez-vous à la prochaine étape après avoir complété celle-ci.',
|
||||
['not_your_vehicle'] = 'ce n\'est pas votre véhicule ou vous devez être conducteur.',
|
||||
['in_vehicle'] = 'vous devez être dans un véhicule.',
|
||||
['wrong_point'] = 'vous n\'êtes pas au bon point de livraison.',
|
||||
['max_limit'] = 'vous avez le maximum de ~y~%s~s~',
|
||||
['not_enough'] = 'vous n\'avez plus assez de ~y~%s~s~ pour continuer cette tâche.',
|
||||
['spawn_veh'] = 'spawner véhicule de fonction',
|
||||
['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.',
|
||||
['spawn_truck_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le camion.',
|
||||
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
|
||||
['service_vh'] = 'véhicule de fonction',
|
||||
['return_vh'] = 'supression du véhicule',
|
||||
['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.',
|
||||
['delivery_point'] = 'point de livraison',
|
||||
['delivery'] = 'livraison',
|
||||
['public_enter'] = 'appuyez sur ~INPUT_PICKUP~ pour entrer dans l\'immeuble.',
|
||||
['public_leave'] = 'appuyez sur ~INPUT_PICKUP~ pour aller à l\'entrée de l\'immeuble.',
|
||||
['cloakroom'] = 'vestiaire',
|
||||
['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.',
|
||||
['citizen_wear'] = 'tenue civile',
|
||||
['job_wear'] = 'tenue de travail',
|
||||
['bank_deposit_returned'] = 'une caution de ~g~$%s~s~ vous a été rendue.',
|
||||
['bank_deposit_taken'] = 'une caution de ~g~$%s~s~ vous a été prélevée.',
|
||||
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
|
||||
['foot_work'] = 'vous devez être à pied pour pouvoir travailler.',
|
||||
['next_point'] = 'rendez-vous à la prochaine étape après avoir complété celle-ci.',
|
||||
['not_your_vehicle'] = 'ce n\'est pas votre véhicule ou vous devez être conducteur.',
|
||||
['in_vehicle'] = 'vous devez être dans un véhicule.',
|
||||
['wrong_point'] = 'vous n\'êtes pas au bon point de livraison.',
|
||||
['max_limit'] = 'vous avez le maximum de ~y~%s~s~',
|
||||
['not_enough'] = 'vous n\'avez plus assez de ~y~%s~s~ pour continuer cette tâche.',
|
||||
['spawn_veh'] = 'spawner véhicule de fonction',
|
||||
['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.',
|
||||
['spawn_truck_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le camion.',
|
||||
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
|
||||
['service_vh'] = 'véhicule de fonction',
|
||||
['return_vh'] = 'supression du véhicule',
|
||||
['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.',
|
||||
['delivery_point'] = 'point de livraison',
|
||||
['delivery'] = 'livraison',
|
||||
['public_enter'] = 'appuyez sur ~INPUT_PICKUP~ pour entrer dans l\'immeuble.',
|
||||
['public_leave'] = 'appuyez sur ~INPUT_PICKUP~ pour aller à l\'entrée de l\'immeuble.',
|
||||
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = 'vestiaire du bûcheron',
|
||||
['lj_mapblip'] = 'tas de bois',
|
||||
['lj_wood'] = 'bois',
|
||||
['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.',
|
||||
['lj_cutwood'] = 'découpe du bois',
|
||||
['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.',
|
||||
['lj_board'] = 'planches',
|
||||
['lj_planks'] = 'paquet de planche',
|
||||
['lj_cutwood'] = 'bois coupé',
|
||||
['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.',
|
||||
['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.',
|
||||
['lj_locker_room'] = 'vestiaire du bûcheron',
|
||||
['lj_mapblip'] = 'tas de bois',
|
||||
['lj_wood'] = 'bois',
|
||||
['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.',
|
||||
['lj_cutwood'] = 'découpe du bois',
|
||||
['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.',
|
||||
['lj_board'] = 'planches',
|
||||
['lj_planks'] = 'paquet de planche',
|
||||
['lj_cutwood'] = 'bois coupé',
|
||||
['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.',
|
||||
['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.',
|
||||
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = 'vestiaire du pêcheur',
|
||||
['fm_fish'] = 'poisson',
|
||||
['fm_fish_area'] = 'zone de pêche',
|
||||
['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.',
|
||||
['fm_spawnboat_title'] = 'spawner bateau',
|
||||
['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.',
|
||||
['fm_boat_title'] = 'bateau',
|
||||
['fm_boat_return_title'] = 'supression du bateau',
|
||||
['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.',
|
||||
['fm_deliver_fish'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.',
|
||||
['fm_fish_locker'] = 'vestiaire du pêcheur',
|
||||
['fm_fish'] = 'poisson',
|
||||
['fm_fish_area'] = 'zone de pêche',
|
||||
['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.',
|
||||
['fm_spawnboat_title'] = 'spawner bateau',
|
||||
['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.',
|
||||
['fm_boat_title'] = 'bateau',
|
||||
['fm_boat_return_title'] = 'supression du bateau',
|
||||
['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.',
|
||||
['fm_deliver_fish'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.',
|
||||
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'vestiaire du raffineur',
|
||||
['f_drill_oil'] = 'extraction le pétrole',
|
||||
['f_fuel'] = 'pétrole',
|
||||
['f_drillbutton'] = 'appuyez sur ~INPUT_PICKUP~ pour forer.',
|
||||
['f_fuel_refine'] = 'pétrol raffiné',
|
||||
['f_refine_fuel_button'] = 'appuyez sur ~INPUT_PICKUP~ pour raffiner le pétrole.',
|
||||
['f_fuel_mixture'] = 'mélange',
|
||||
['f_gas'] = 'essence',
|
||||
['f_fuel_mixture_button'] = 'appuyez sur ~INPUT_PICKUP~ pour mélanger.',
|
||||
['f_deliver_gas'] = 'livraison d\'essence.',
|
||||
['f_deliver_gas_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'essence.',
|
||||
['f_oil_refiner'] = 'vestiaire du raffineur',
|
||||
['f_drill_oil'] = 'extraction le pétrole',
|
||||
['f_fuel'] = 'pétrole',
|
||||
['f_drillbutton'] = 'appuyez sur ~INPUT_PICKUP~ pour forer.',
|
||||
['f_fuel_refine'] = 'pétrol raffiné',
|
||||
['f_refine_fuel_button'] = 'appuyez sur ~INPUT_PICKUP~ pour raffiner le pétrole.',
|
||||
['f_fuel_mixture'] = 'mélange',
|
||||
['f_gas'] = 'essence',
|
||||
['f_fuel_mixture_button'] = 'appuyez sur ~INPUT_PICKUP~ pour mélanger.',
|
||||
['f_deliver_gas'] = 'livraison d\'essence.',
|
||||
['f_deliver_gas_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'essence.',
|
||||
|
||||
-- Miner
|
||||
['m_miner_locker'] = 'vestiaire du mineur',
|
||||
['m_rock'] = 'rocher',
|
||||
['m_pickrocks'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.',
|
||||
['m_washrock'] = 'roche lavé',
|
||||
['m_rock_button'] = 'appuyez sur ~INPUT_PICKUP~ pour laver les roches.',
|
||||
['m_rock_smelting'] = 'fonderie',
|
||||
['m_copper'] = 'cuivre',
|
||||
['m_sell_copper'] = 'revente de cuivre',
|
||||
['m_deliver_copper'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.',
|
||||
['m_iron'] = 'fer',
|
||||
['m_sell_iron'] = 'revente de fer',
|
||||
['m_deliver_iron'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le fer.',
|
||||
['m_gold'] = 'or',
|
||||
['m_sell_gold'] = 'revente d\'or',
|
||||
['m_deliver_gold'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'or\'.',
|
||||
['m_diamond'] = 'diamant',
|
||||
['m_sell_diamond'] = 'revente de diamants',
|
||||
['m_deliver_diamond'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.',
|
||||
['m_melt_button'] = 'appuyez sur ~INPUT_PICKUP~ pour fondre les roches.',
|
||||
['m_miner_locker'] = 'vestiaire du mineur',
|
||||
['m_rock'] = 'rocher',
|
||||
['m_pickrocks'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.',
|
||||
['m_washrock'] = 'roche lavé',
|
||||
['m_rock_button'] = 'appuyez sur ~INPUT_PICKUP~ pour laver les roches.',
|
||||
['m_rock_smelting'] = 'fonderie',
|
||||
['m_copper'] = 'cuivre',
|
||||
['m_sell_copper'] = 'revente de cuivre',
|
||||
['m_deliver_copper'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.',
|
||||
['m_iron'] = 'fer',
|
||||
['m_sell_iron'] = 'revente de fer',
|
||||
['m_deliver_iron'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le fer.',
|
||||
['m_gold'] = 'or',
|
||||
['m_sell_gold'] = 'revente d\'or',
|
||||
['m_deliver_gold'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'or\'.',
|
||||
['m_diamond'] = 'diamant',
|
||||
['m_sell_diamond'] = 'revente de diamants',
|
||||
['m_deliver_diamond'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.',
|
||||
['m_melt_button'] = 'appuyez sur ~INPUT_PICKUP~ pour fondre les roches.',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'le Maclerait Libéré',
|
||||
['reporter_garage'] = 'appuyez sur ~INPUT_PICKUP~ pour descendre au garage.',
|
||||
['reporter_name'] = 'le Maclerait Libéré',
|
||||
['reporter_garage'] = 'appuyez sur ~INPUT_PICKUP~ pour descendre au garage.',
|
||||
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = 'vestiaire de l\'abatteur',
|
||||
['s_hen'] = 'poulailler',
|
||||
['s_alive_chicken'] = 'poulet vivant',
|
||||
['s_catch_hen'] = 'appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.',
|
||||
['s_slaughtered_chicken'] = 'poulet à conditionner',
|
||||
['s_chop_animal'] = 'appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.',
|
||||
['s_slaughtered'] = 'abattoir',
|
||||
['s_package'] = 'emballage',
|
||||
['s_packagechicken'] = 'poulet en barquette',
|
||||
['s_unpackaged'] = 'poulet à conditionner',
|
||||
['s_unpackaged_button'] = 'appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.',
|
||||
['s_deliver'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.',
|
||||
['s_slaughter_locker'] = 'vestiaire de l\'abatteur',
|
||||
['s_hen'] = 'poulailler',
|
||||
['s_alive_chicken'] = 'poulet vivant',
|
||||
['s_catch_hen'] = 'appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.',
|
||||
['s_slaughtered_chicken'] = 'poulet à conditionner',
|
||||
['s_chop_animal'] = 'appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.',
|
||||
['s_slaughtered'] = 'abattoir',
|
||||
['s_package'] = 'emballage',
|
||||
['s_packagechicken'] = 'poulet en barquette',
|
||||
['s_unpackaged'] = 'poulet à conditionner',
|
||||
['s_unpackaged_button'] = 'appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.',
|
||||
['s_deliver'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = 'vestiaire du couturier',
|
||||
['dd_wool'] = 'laine',
|
||||
['dd_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.',
|
||||
['dd_fabric'] = 'tissu',
|
||||
['dd_makefabric'] = 'appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.',
|
||||
['dd_clothing'] = 'vêtement',
|
||||
['dd_makeclothing'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.',
|
||||
['dd_deliver_clothes'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.',
|
||||
['dd_dress_locker'] = 'vestiaire du couturier',
|
||||
['dd_wool'] = 'laine',
|
||||
['dd_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.',
|
||||
['dd_fabric'] = 'tissu',
|
||||
['dd_makefabric'] = 'appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.',
|
||||
['dd_clothing'] = 'vêtement',
|
||||
['dd_makeclothing'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.',
|
||||
['dd_deliver_clothes'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.',
|
||||
}
|
||||
|
||||
+99
-98
@@ -1,114 +1,115 @@
|
||||
Locales['sv'] = {
|
||||
-- Global menus
|
||||
['cloakroom'] = 'omklädningsrum',
|
||||
['cloak_change'] = 'tryck ~INPUT_PICKUP~ för att byta kläder.',
|
||||
['citizen_wear'] = 'civilkläder',
|
||||
['job_wear'] = 'arbetskläder',
|
||||
['bank_deposit_returned'] = 'en deposition på ~g~%s SEK~s~ har återvänts till dig.',
|
||||
['bank_deposit_taken'] = 'en deposition på ~r~%s SEK~s~ togs från dig.',
|
||||
['foot_work'] = 'du måste vara till fots för att kunna arbeta.',
|
||||
['next_point'] = 'gå till nästa steg efter att du har avslutat här.',
|
||||
['not_your_vehicle'] = 'det här är inte ditt fordon eller så måste du vara föraren.',
|
||||
['in_vehicle'] = 'du måste sitta i ett fordon!',
|
||||
['wrong_point'] = 'du är inte på rätt leveranspunkt!',
|
||||
['max_limit'] = 'du kan inte bära mer ~y~%s~s~',
|
||||
['not_enough'] = 'du har inte tillräckligt med ~y~%s~s~ för att fortsätta denna uppgift.',
|
||||
['spawn_veh'] = 'spawna fordon',
|
||||
['spawn_veh_button'] = 'tryck ~INPUT_PICKUP~ för att ringa leveransfordonet.',
|
||||
['spawn_truck_button'] = 'tryck ~INPUT_PICKUP~ för att spawna bilen.',
|
||||
['spawn_blocked'] = 'ett fordon blockerar spawnpointen!',
|
||||
['service_vh'] = 'service fordon',
|
||||
['return_vh'] = 'lämna service fordon',
|
||||
['return_vh_button'] = 'tryck ~INPUT_PICKUP~ för att ge tillbaka fordonet.',
|
||||
['delivery_point'] = 'leveranspunkt',
|
||||
['delivery'] = 'leverans',
|
||||
['public_enter'] = 'tryck ~INPUT_PICKUP~ för att gå in i byggnaden.',
|
||||
['public_leave'] = 'tryck ~INPUT_PICKUP~ för att lämna byggnaden.',
|
||||
['cloakroom'] = 'omklädningsrum',
|
||||
['cloak_change'] = 'tryck ~INPUT_PICKUP~ för att byta kläder.',
|
||||
['citizen_wear'] = 'civilkläder',
|
||||
['job_wear'] = 'arbetskläder',
|
||||
['bank_deposit_returned'] = 'en deposition på ~g~%s SEK~s~ har återvänts till dig.',
|
||||
['bank_deposit_taken'] = 'en deposition på ~r~%s SEK~s~ togs från dig.',
|
||||
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
|
||||
['foot_work'] = 'du måste vara till fots för att kunna arbeta.',
|
||||
['next_point'] = 'gå till nästa steg efter att du har avslutat här.',
|
||||
['not_your_vehicle'] = 'det här är inte ditt fordon eller så måste du vara föraren.',
|
||||
['in_vehicle'] = 'du måste sitta i ett fordon!',
|
||||
['wrong_point'] = 'du är inte på rätt leveranspunkt!',
|
||||
['max_limit'] = 'du kan inte bära mer ~y~%s~s~',
|
||||
['not_enough'] = 'du har inte tillräckligt med ~y~%s~s~ för att fortsätta denna uppgift.',
|
||||
['spawn_veh'] = 'spawna fordon',
|
||||
['spawn_veh_button'] = 'tryck ~INPUT_PICKUP~ för att ringa leveransfordonet.',
|
||||
['spawn_truck_button'] = 'tryck ~INPUT_PICKUP~ för att spawna bilen.',
|
||||
['spawn_blocked'] = 'ett fordon blockerar spawnpointen!',
|
||||
['service_vh'] = 'service fordon',
|
||||
['return_vh'] = 'lämna service fordon',
|
||||
['return_vh_button'] = 'tryck ~INPUT_PICKUP~ för att ge tillbaka fordonet.',
|
||||
['delivery_point'] = 'leveranspunkt',
|
||||
['delivery'] = 'leverans',
|
||||
['public_enter'] = 'tryck ~INPUT_PICKUP~ för att gå in i byggnaden.',
|
||||
['public_leave'] = 'tryck ~INPUT_PICKUP~ för att lämna byggnaden.',
|
||||
|
||||
-- Lumber Jack job
|
||||
['lj_locker_room'] = 'skogshuggare omklädningsrum',
|
||||
['lj_mapblip'] = 'trähög',
|
||||
['lj_wood'] = 'träd',
|
||||
['lj_pickup'] = 'tryck ~INPUT_PICKUP~ för att hämta trä.',
|
||||
['lj_cutwood'] = 'trädfällning',
|
||||
['lj_cutwood_button'] = 'tryck ~INPUT_PICKUP~ för att hugga trä.',
|
||||
['lj_board'] = 'brädor',
|
||||
['lj_planks'] = 'brädpaket',
|
||||
['lj_cutwood'] = 'hugg trä',
|
||||
['lj_pick_boards'] = 'tryck ~INPUT_PICKUP~ för att hämta brädorna.',
|
||||
['lj_deliver_button'] = 'tryck ~INPUT_PICKUP~ för att sälja brädorna.',
|
||||
['lj_locker_room'] = 'skogshuggare omklädningsrum',
|
||||
['lj_mapblip'] = 'trähög',
|
||||
['lj_wood'] = 'träd',
|
||||
['lj_pickup'] = 'tryck ~INPUT_PICKUP~ för att hämta trä.',
|
||||
['lj_cutwood'] = 'trädfällning',
|
||||
['lj_cutwood_button'] = 'tryck ~INPUT_PICKUP~ för att hugga trä.',
|
||||
['lj_board'] = 'brädor',
|
||||
['lj_planks'] = 'brädpaket',
|
||||
['lj_cutwood'] = 'hugg trä',
|
||||
['lj_pick_boards'] = 'tryck ~INPUT_PICKUP~ för att hämta brädorna.',
|
||||
['lj_deliver_button'] = 'tryck ~INPUT_PICKUP~ för att sälja brädorna.',
|
||||
|
||||
-- Fisherman
|
||||
['fm_fish_locker'] = 'fiskarens omklädningsrum',
|
||||
['fm_fish'] = 'fisk',
|
||||
['fm_fish_area'] = 'fiskeoområde',
|
||||
['fm_fish_button'] = 'tryck ~INPUT_PICKUP~ för att fiska.',
|
||||
['fm_spawnboat_title'] = 'spawn boat',
|
||||
['fm_spawnboat'] = 'tryck ~INPUT_PICKUP~ för att spawna båten.',
|
||||
['fm_boat_title'] = 'båt',
|
||||
['fm_boat_return_title'] = 'lämna tillbaka båt',
|
||||
['fm_boat_return_button'] = 'tryck ~INPUT_PICKUP~ för att återvända båten.',
|
||||
['fm_deliver_fish'] = 'tryck ~INPUT_PICKUP~ för att sälja fisk.',
|
||||
['fm_fish_locker'] = 'fiskarens omklädningsrum',
|
||||
['fm_fish'] = 'fisk',
|
||||
['fm_fish_area'] = 'fiskeoområde',
|
||||
['fm_fish_button'] = 'tryck ~INPUT_PICKUP~ för att fiska.',
|
||||
['fm_spawnboat_title'] = 'spawn boat',
|
||||
['fm_spawnboat'] = 'tryck ~INPUT_PICKUP~ för att spawna båten.',
|
||||
['fm_boat_title'] = 'båt',
|
||||
['fm_boat_return_title'] = 'lämna tillbaka båt',
|
||||
['fm_boat_return_button'] = 'tryck ~INPUT_PICKUP~ för att återvända båten.',
|
||||
['fm_deliver_fish'] = 'tryck ~INPUT_PICKUP~ för att sälja fisk.',
|
||||
|
||||
-- Fuel
|
||||
['f_oil_refiner'] = 'Oljeraffinaderi Omklädningsrum',
|
||||
['f_drill_oil'] = 'borra efter olja',
|
||||
['f_fuel'] = 'olja',
|
||||
['f_drillbutton'] = 'tryck ~INPUT_PICKUP~ för att borra efter olja.',
|
||||
['f_fuel_refine'] = 'raffinera oljan',
|
||||
['f_refine_fuel_button'] = 'tryck ~INPUT_PICKUP~ för att raffinera olja.',
|
||||
['f_fuel_mixture'] = 'blanda raffinerad olja',
|
||||
['f_gas'] = 'gas',
|
||||
['f_fuel_mixture_button'] = 'tryck ~INPUT_PICKUP~ för att mixa olja.',
|
||||
['f_deliver_gas'] = 'leverera gas',
|
||||
['f_deliver_gas_button'] = 'tryck ~INPUT_PICKUP~ för att sälja bensin.',
|
||||
['f_oil_refiner'] = 'ojeraffinaderi Omklädningsrum',
|
||||
['f_drill_oil'] = 'borra efter olja',
|
||||
['f_fuel'] = 'olja',
|
||||
['f_drillbutton'] = 'tryck ~INPUT_PICKUP~ för att borra efter olja.',
|
||||
['f_fuel_refine'] = 'raffinera oljan',
|
||||
['f_refine_fuel_button'] = 'tryck ~INPUT_PICKUP~ för att raffinera olja.',
|
||||
['f_fuel_mixture'] = 'blanda raffinerad olja',
|
||||
['f_gas'] = 'gas',
|
||||
['f_fuel_mixture_button'] = 'tryck ~INPUT_PICKUP~ för att mixa olja.',
|
||||
['f_deliver_gas'] = 'leverera gas',
|
||||
['f_deliver_gas_button'] = 'tryck ~INPUT_PICKUP~ för att sälja bensin.',
|
||||
|
||||
-- Miner
|
||||
['m_miner_locker'] = 'Gruvarbetarnas Omklädningsrum',
|
||||
['m_rock'] = 'sten',
|
||||
['m_pickrocks'] = 'tryck ~INPUT_PICKUP~ för att hämta sten.',
|
||||
['m_washrock'] = 'sten tvättning',
|
||||
['m_rock_button'] = 'tryck ~INPUT_PICKUP~ för att tvätta sten.',
|
||||
['m_rock_smelting'] = 'stensmältning',
|
||||
['m_copper'] = 'koppar',
|
||||
['m_sell_copper'] = 'kopparsäljare',
|
||||
['m_deliver_copper'] = 'tryck ~INPUT_PICKUP~ för att sälja koppar.',
|
||||
['m_iron'] = 'järn',
|
||||
['m_sell_iron'] = 'järnsäljare',
|
||||
['m_deliver_iron'] = 'tryck ~INPUT_PICKUP~ för att sälja järn.',
|
||||
['m_gold'] = 'guld',
|
||||
['m_sell_gold'] = 'guldsäljare',
|
||||
['m_deliver_gold'] = 'tryck ~INPUT_PICKUP~ för att sälja guld.',
|
||||
['m_diamond'] = 'diamant',
|
||||
['m_sell_diamond'] = 'diamantsäljare',
|
||||
['m_deliver_diamond'] = 'tryck ~INPUT_PICKUP~ för att sälja diamant.',
|
||||
['m_melt_button'] = 'tryck ~INPUT_PICKUP~ för att smälta sten.',
|
||||
['m_miner_locker'] = 'Gruvarbetarnas Omklädningsrum',
|
||||
['m_rock'] = 'sten',
|
||||
['m_pickrocks'] = 'tryck ~INPUT_PICKUP~ för att hämta sten.',
|
||||
['m_washrock'] = 'sten tvättning',
|
||||
['m_rock_button'] = 'tryck ~INPUT_PICKUP~ för att tvätta sten.',
|
||||
['m_rock_smelting'] = 'stensmältning',
|
||||
['m_copper'] = 'koppar',
|
||||
['m_sell_copper'] = 'kopparsäljare',
|
||||
['m_deliver_copper'] = 'tryck ~INPUT_PICKUP~ för att sälja koppar.',
|
||||
['m_iron'] = 'järn',
|
||||
['m_sell_iron'] = 'järnsäljare',
|
||||
['m_deliver_iron'] = 'tryck ~INPUT_PICKUP~ för att sälja järn.',
|
||||
['m_gold'] = 'guld',
|
||||
['m_sell_gold'] = 'guldsäljare',
|
||||
['m_deliver_gold'] = 'tryck ~INPUT_PICKUP~ för att sälja guld.',
|
||||
['m_diamond'] = 'diamant',
|
||||
['m_sell_diamond'] = 'diamantsäljare',
|
||||
['m_deliver_diamond'] = 'tryck ~INPUT_PICKUP~ för att sälja diamant.',
|
||||
['m_melt_button'] = 'tryck ~INPUT_PICKUP~ för att smälta sten.',
|
||||
|
||||
-- Reporter
|
||||
['reporter_name'] = 'aftonbladet',
|
||||
['reporter_garage'] = 'tryck ~INPUT_PICKUP~ för att gå ner till garaget.',
|
||||
['reporter_name'] = 'aftonbladet',
|
||||
['reporter_garage'] = 'tryck ~INPUT_PICKUP~ för att gå ner till garaget.',
|
||||
|
||||
-- Slaughterer
|
||||
['s_slaughter_locker'] = 'slaktarens omklädningsrum',
|
||||
['s_hen'] = 'hönshus',
|
||||
['s_alive_chicken'] = 'Levande Kyckling',
|
||||
['s_catch_hen'] = 'tryck ~INPUT_PICKUP~ för att fånga en kyckling.',
|
||||
['s_slaughtered_chicken'] = 'kyckling som ska packas',
|
||||
['s_chop_animal'] = 'tryck ~INPUT_PICKUP~ för att slakta kycklingar.',
|
||||
['s_slaughtered'] = 'Slaktarhus',
|
||||
['s_package'] = 'förpackning',
|
||||
['s_packagechicken'] = 'kyckling i förpackning',
|
||||
['s_unpackaged'] = 'kyckling väntar på att förpackas',
|
||||
['s_unpackaged_button'] = 'tryck ~INPUT_PICKUP~ för att packa kycklingen.',
|
||||
['s_deliver'] = 'tryck ~INPUT_PICKUP~ för att sälja kycklingsförpackningar.',
|
||||
['s_slaughter_locker'] = 'slaktarens omklädningsrum',
|
||||
['s_hen'] = 'hönshus',
|
||||
['s_alive_chicken'] = 'levande Kyckling',
|
||||
['s_catch_hen'] = 'tryck ~INPUT_PICKUP~ för att fånga en kyckling.',
|
||||
['s_slaughtered_chicken'] = 'kyckling som ska packas',
|
||||
['s_chop_animal'] = 'tryck ~INPUT_PICKUP~ för att slakta kycklingar.',
|
||||
['s_slaughtered'] = 'slaktarhus',
|
||||
['s_package'] = 'förpackning',
|
||||
['s_packagechicken'] = 'kyckling i förpackning',
|
||||
['s_unpackaged'] = 'kyckling väntar på att förpackas',
|
||||
['s_unpackaged_button'] = 'tryck ~INPUT_PICKUP~ för att packa kycklingen.',
|
||||
['s_deliver'] = 'tryck ~INPUT_PICKUP~ för att sälja kycklingsförpackningar.',
|
||||
|
||||
-- Dress Designer
|
||||
['dd_dress_locker'] = 'Klädesdesigners omklädningsrum',
|
||||
['dd_wool'] = 'ull',
|
||||
['dd_pickup'] = 'tryck ~INPUT_PICKUP~ för att skörda ull.',
|
||||
['dd_fabric'] = 'tyg',
|
||||
['dd_makefabric'] = 'tryck ~INPUT_PICKUP~ för att framställa tyg.',
|
||||
['dd_clothing'] = 'plagg',
|
||||
['dd_makeclothing'] = 'tryck ~INPUT_PICKUP~ för att hämta kläder.',
|
||||
['dd_deliver_clothes'] = 'tryck ~INPUT_PICKUP~ för att sälja plagg.',
|
||||
}
|
||||
['dd_dress_locker'] = 'Klädesdesigners omklädningsrum',
|
||||
['dd_wool'] = 'ull',
|
||||
['dd_pickup'] = 'tryck ~INPUT_PICKUP~ för att skörda ull.',
|
||||
['dd_fabric'] = 'tyg',
|
||||
['dd_makefabric'] = 'tryck ~INPUT_PICKUP~ för att framställa tyg.',
|
||||
['dd_clothing'] = 'plagg',
|
||||
['dd_makeclothing'] = 'tryck ~INPUT_PICKUP~ för att hämta kläder.',
|
||||
['dd_deliver_clothes'] = 'tryck ~INPUT_PICKUP~ för att sälja plagg.',
|
||||
}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
USE `essentialmode`;
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('caution', 'Deposito', 0)
|
||||
@@ -24,24 +24,24 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
|
||||
('slaughterer',0,'employee','Temporario',0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`) VALUES
|
||||
('alive_chicken', 'Frango Vivo', 20),
|
||||
('slaughtered_chicken', 'Frango Abatido', 20),
|
||||
('packaged_chicken', 'Frango na Bandeja', 100),
|
||||
('fish', 'Peixe', 100),
|
||||
('stone', 'Pedra', 7),
|
||||
('washed_stone', 'Pedra Limpa', 7),
|
||||
('copper', 'Cobre', 56),
|
||||
('iron', 'Ferro', 42),
|
||||
('gold', 'Ouro', 21),
|
||||
('diamond', 'Diamante', 50),
|
||||
('wood', 'Madeira', 20),
|
||||
('cutted_wood', 'Madeira Cortada', 20),
|
||||
('packaged_plank', 'Tábua Embalada', 100),
|
||||
('petrol', 'Petroleo', 24),
|
||||
('petrol_raffin', 'Petroleo Refinado', 24),
|
||||
('essence', 'Gasolina', 24),
|
||||
('wool', 'Lã', 40),
|
||||
('fabric', 'Tecido', 80),
|
||||
('clothe', 'Roupa', 40)
|
||||
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||
('alive_chicken', 'Frango Vivo', 1),
|
||||
('slaughtered_chicken', 'Frango Abatido', 1),
|
||||
('packaged_chicken', 'Frango na Bandeja', 1),
|
||||
('fish', 'Peixe', 1),
|
||||
('stone', 'Pedra', 1),
|
||||
('washed_stone', 'Pedra Limpa', 1),
|
||||
('copper', 'Cobre', 1),
|
||||
('iron', 'Ferro', 1),
|
||||
('gold', 'Ouro', 1),
|
||||
('diamond', 'Diamante', 1),
|
||||
('wood', 'Madeira', 1),
|
||||
('cutted_wood', 'Madeira Cortada', 1),
|
||||
('packaged_plank', 'Tábua Embalada', 1),
|
||||
('petrol', 'Petroleo', 1),
|
||||
('petrol_raffin', 'Petroleo Refinado', 1),
|
||||
('essence', 'Gasolina', 1),
|
||||
('wool', 'Lã', 1),
|
||||
('fabric', 'Tecido', 1),
|
||||
('clothe', 'Roupa', 1)
|
||||
;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
USE `essentialmode`;
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('caution', 'Caution', 0)
|
||||
@@ -24,24 +24,24 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
|
||||
('slaughterer',0,'employee','Mitarbeiter', 0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`, `limit`) VALUES
|
||||
('alive_chicken', 'lebendes Huhn', 20),
|
||||
('slaughtered_chicken', 'geschlachtetes Huhn', 20),
|
||||
('packaged_chicken', 'Hähnchenfilet', 100),
|
||||
('fish', 'Fisch', 100),
|
||||
('stone', 'Felsbrocken', 7),
|
||||
('washed_stone', 'gewaschener Felsbrocken', 7),
|
||||
('copper', 'Kupfer', 56),
|
||||
('iron', 'Eisen', 42),
|
||||
('gold', 'Gold', 21),
|
||||
('diamond', 'Diamant', 50),
|
||||
('wood', 'Holz', 20),
|
||||
('cutted_wood', 'Holzstämme', 20),
|
||||
('packaged_plank', 'Bretterpaket', 100),
|
||||
('petrol', 'Öl', 24),
|
||||
('petrol_raffin', 'bearbeitetes Öl', 24),
|
||||
('essence', 'Benzin', 24),
|
||||
('whool', 'Wolle', 40),
|
||||
('fabric', 'Tuch', 80),
|
||||
('clothe', 'Kleidung', 40)
|
||||
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||
('alive_chicken', 'lebendes Huhn', 1),
|
||||
('slaughtered_chicken', 'geschlachtetes Huhn', 1),
|
||||
('packaged_chicken', 'Hähnchenfilet', 1),
|
||||
('fish', 'Fisch', 1),
|
||||
('stone', 'Felsbrocken', 1),
|
||||
('washed_stone', 'gewaschener Felsbrocken', 1),
|
||||
('copper', 'Kupfer', 1),
|
||||
('iron', 'Eisen', 1),
|
||||
('gold', 'Gold', 1),
|
||||
('diamond', 'Diamant', 1),
|
||||
('wood', 'Holz', 1),
|
||||
('cutted_wood', 'Holzstämme', 1),
|
||||
('packaged_plank', 'Bretterpaket', 1),
|
||||
('petrol', 'Öl', 1),
|
||||
('petrol_raffin', 'bearbeitetes Öl', 1),
|
||||
('essence', 'Benzin', 1),
|
||||
('wool', 'Wolle', 1),
|
||||
('fabric', 'Tuch', 1),
|
||||
('clothe', 'Kleidung', 1)
|
||||
;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
USE `essentialmode`;
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('caution', 'caution', 0)
|
||||
@@ -24,24 +24,24 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
|
||||
('slaughterer', 0, 'employee', 'Employee', 0, '{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`, `limit`) VALUES
|
||||
('alive_chicken', 'living chicken', 20),
|
||||
('slaughtered_chicken', 'slaughtered chicken', 20),
|
||||
('packaged_chicken', 'chicken fillet', 100),
|
||||
('fish', 'fish', 100),
|
||||
('stone', 'stone', 7),
|
||||
('washed_stone', 'washed stone', 7),
|
||||
('copper', 'copper', 56),
|
||||
('iron', 'iron', 42),
|
||||
('gold', 'gold', 21),
|
||||
('diamond', 'diamond', 50),
|
||||
('wood', 'wood', 20),
|
||||
('cutted_wood', 'cut wood', 20),
|
||||
('packaged_plank', 'packaged wood', 100),
|
||||
('petrol', 'oil', 24),
|
||||
('petrol_raffin', 'processed oil', 24),
|
||||
('essence', 'gas', 24),
|
||||
('wool', 'wool', 40),
|
||||
('fabric', 'fabric', 80),
|
||||
('clothe', 'cloth', 40)
|
||||
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||
('alive_chicken', 'Living chicken', 1),
|
||||
('slaughtered_chicken', 'Slaughtered chicken', 1),
|
||||
('packaged_chicken', 'Chicken fillet', 1),
|
||||
('fish', 'Fish', 1),
|
||||
('stone', 'Stone', 1),
|
||||
('washed_stone', 'Washed stone', 1),
|
||||
('copper', 'Copper', 1),
|
||||
('iron', 'Iron', 1),
|
||||
('gold', 'Gold', 1),
|
||||
('diamond', 'Diamond', 1),
|
||||
('wood', 'Wood', 1),
|
||||
('cutted_wood', 'Cut wood', 1),
|
||||
('packaged_plank', 'Packaged wood', 1),
|
||||
('petrol', 'Oil', 1),
|
||||
('petrol_raffin', 'Processed oil', 1),
|
||||
('essence', 'Gas', 1),
|
||||
('wool', 'Wool', 1),
|
||||
('fabric', 'Fabric', 1),
|
||||
('clothe', 'Cloth', 1)
|
||||
;
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('caution', 'Precaución', 0)
|
||||
;
|
||||
|
||||
INSERT INTO `jobs` (name, label) VALUES
|
||||
('slaughterer', 'Carnicero'),
|
||||
('fisherman', 'Pescador'),
|
||||
('miner', 'Minero'),
|
||||
('lumberjack', 'Leñador'),
|
||||
('fueler', 'Camionero'),
|
||||
('reporter', 'Repartidor'),
|
||||
('tailor', 'Sastre')
|
||||
;
|
||||
|
||||
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
|
||||
('lumberjack', 0, 'employee', 'Trabajador', 0, '{}', '{}'),
|
||||
('fisherman', 0, 'employee', 'Trabajador', 0, '{}', '{}'),
|
||||
('fueler', 0, 'employee', 'Trabajador', 0, '{}', '{}'),
|
||||
('reporter', 0, 'employee', 'Trabajador', 0, '{}', '{}'),
|
||||
('tailor', 0, 'employee', 'Trabajador', 0, '{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
|
||||
('miner', 0, 'employee', 'Trabajador', 0, '{"tshirt_2":1,"ears_1":8,"glasses_1":15,"torso_2":0,"ears_2":2,"glasses_2":3,"shoes_2":1,"pants_1":75,"shoes_1":51,"bags_1":0,"helmet_2":0,"pants_2":7,"torso_1":71,"tshirt_1":59,"arms":2,"bags_2":0,"helmet_1":0}', '{}'),
|
||||
('slaughterer', 0, 'employee', 'Trabajador', 0, '{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||
('alive_chicken', 'Pollo vivo', 1),
|
||||
('slaughtered_chicken', 'Pollo sacrificado', 1),
|
||||
('packaged_chicken', 'Filete de pollo', 1),
|
||||
('fish', 'Pez', 1),
|
||||
('stone', 'Piedra', 1),
|
||||
('washed_stone', 'Piedra pulida', 1),
|
||||
('copper', 'Cobre', 1),
|
||||
('iron', 'Hierro', 1),
|
||||
('gold', 'Oro', 1),
|
||||
('diamond', 'Diamante', 1),
|
||||
('wood', 'Madera', 1),
|
||||
('cutted_wood', 'Madera cortada', 1),
|
||||
('packaged_plank', 'Madera empaquetada', 1),
|
||||
('petrol', 'Gasolina', 1),
|
||||
('petrol_raffin', 'Gasolina destilada', 1),
|
||||
('essence', 'Gas', 1),
|
||||
('wool', 'Lana', 1),
|
||||
('fabric', 'Tela', 1),
|
||||
('clothe', 'Paño', 1)
|
||||
;
|
||||
@@ -1,4 +1,4 @@
|
||||
USE `essentialmode`;
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('caution', 'caution', 0)
|
||||
@@ -24,24 +24,24 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
|
||||
('slaughterer', 0, 'interim', 'Työläinen', 0, '{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`, `limit`) VALUES
|
||||
('alive_chicken', 'Elävä kana', 20),
|
||||
('slaughtered_chicken', 'Teurastettu kana', 20),
|
||||
('packaged_chicken', 'Kananfilee', 100),
|
||||
('fish', 'Kala', 100),
|
||||
('stone', 'Kivi', 7),
|
||||
('washed_stone', 'Puhdistettu Kivi', 7),
|
||||
('copper', 'Kupari', 56),
|
||||
('iron', 'Rauta', 42),
|
||||
('gold', 'Kulta', 21),
|
||||
('diamond', 'Timantti', 50),
|
||||
('wood', 'Puu', 20),
|
||||
('cutted_wood', 'Pilkottu Puu', 20),
|
||||
('packaged_plank', 'Paketoitu Lankku', 100),
|
||||
('petrol', 'Öljy', 24),
|
||||
('petrol_raffin', 'Prosessoitu Öljy', 24),
|
||||
('essence', 'Polttoöljy', 24),
|
||||
('wool', 'Villa', 40),
|
||||
('fabric', 'Kangas', 80),
|
||||
('clothe', 'Vaate', 40)
|
||||
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||
('alive_chicken', 'Elävä kana', 1),
|
||||
('slaughtered_chicken', 'Teurastettu kana', 1),
|
||||
('packaged_chicken', 'Kananfilee', 1),
|
||||
('fish', 'Kala', 1),
|
||||
('stone', 'Kivi', 1),
|
||||
('washed_stone', 'Puhdistettu Kivi', 1),
|
||||
('copper', 'Kupari', 1),
|
||||
('iron', 'Rauta', 1),
|
||||
('gold', 'Kulta', 1),
|
||||
('diamond', 'Timantti', 1),
|
||||
('wood', 'Puu', 1),
|
||||
('cutted_wood', 'Pilkottu Puu', 1),
|
||||
('packaged_plank', 'Paketoitu Lankku', 1),
|
||||
('petrol', 'Öljy', 1),
|
||||
('petrol_raffin', 'Prosessoitu Öljy', 1),
|
||||
('essence', 'Polttoöljy', 1),
|
||||
('wool', 'Villa', 1),
|
||||
('fabric', 'Kangas', 1),
|
||||
('clothe', 'Vaate', 1)
|
||||
;
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
USE `essentialmode`;
|
||||
USE `es_extended`;
|
||||
|
||||
INSERT INTO `addon_account` (name, label, shared) VALUES
|
||||
('caution', 'caution', 0)
|
||||
@@ -24,24 +24,24 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
|
||||
('slaughterer', 0, 'employee', 'Anställd', 0, '{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
|
||||
;
|
||||
|
||||
INSERT INTO `items` (`name`, `label`, `limit`) VALUES
|
||||
('alive_chicken', 'levande kyckling', 20),
|
||||
('slaughtered_chicken', 'slaktad kyckling', 20),
|
||||
('packaged_chicken', 'paketerad kyckling', 100),
|
||||
('fish', 'fisk', 100),
|
||||
('stone', 'sten', 7),
|
||||
('washed_stone', 'tvättad sten', 7),
|
||||
('copper', 'coppar', 56),
|
||||
('iron', 'järn', 42),
|
||||
('gold', 'guld', 21),
|
||||
('diamond', 'diamant', 50),
|
||||
('wood', 'trä', 20),
|
||||
('cutted_wood', 'sågat trä', 20),
|
||||
('packaged_plank', 'paketerad trä', 100),
|
||||
('petrol', 'olja', 24),
|
||||
('petrol_raffin', 'bearbetad olja', 24),
|
||||
('essence', 'gas', 24),
|
||||
('wool', 'ull', 40),
|
||||
('fabric', 'tyg', 80),
|
||||
('clothe', 'kläde', 40)
|
||||
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||
('alive_chicken', 'Levande kyckling', 1),
|
||||
('slaughtered_chicken', 'Slaktad kyckling', 1),
|
||||
('packaged_chicken', 'Paketerad kyckling', 1),
|
||||
('fish', 'Fisk', 1),
|
||||
('stone', 'Sten', 1),
|
||||
('washed_stone', 'Tvättad sten', 1),
|
||||
('copper', 'Koppar', 1),
|
||||
('iron', 'Järn', 1),
|
||||
('gold', 'Guld', 1),
|
||||
('diamond', 'Diamant', 1),
|
||||
('wood', 'Trä', 1),
|
||||
('cutted_wood', 'Sågat trä', 1),
|
||||
('packaged_plank', 'Paketerad trä', 1),
|
||||
('petrol', 'Råolja', 1),
|
||||
('petrol_raffin', 'Raffinerad olja', 1),
|
||||
('essence', 'Gas', 1),
|
||||
('wool', 'Ull', 1),
|
||||
('fabric', 'Textil', 1),
|
||||
('clothe', 'Tyg', 1)
|
||||
;
|
||||
|
||||
+108
-74
@@ -1,105 +1,139 @@
|
||||
local PlayersWorking = {}
|
||||
local playersWorking = {}
|
||||
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
local function Work(source, item)
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(1000)
|
||||
local timeNow = os.clock()
|
||||
|
||||
SetTimeout(item[1].time, function()
|
||||
for playerId,data in pairs(playersWorking) do
|
||||
Citizen.Wait(10)
|
||||
local xPlayer = ESX.GetPlayerFromId(playerId)
|
||||
|
||||
if PlayersWorking[source] == true then
|
||||
-- is player still online?
|
||||
if xPlayer then
|
||||
local distance = #(xPlayer.getCoords(true) - data.zoneCoords)
|
||||
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
if xPlayer == nil then
|
||||
return
|
||||
end
|
||||
-- player still within zone limits?
|
||||
if distance <= data.zoneMaxDistance then
|
||||
-- calculate the elapsed time
|
||||
local timeElapsed = timeNow - data.time
|
||||
|
||||
for i=1, #item, 1 do
|
||||
local itemQtty = 0
|
||||
if item[i].name ~= _U('delivery') then
|
||||
itemQtty = xPlayer.getInventoryItem(item[i].db_name).count
|
||||
end
|
||||
if timeElapsed > data.jobItem[1].time then
|
||||
data.time = os.clock()
|
||||
|
||||
local requiredItemQtty = 0
|
||||
if item[1].requires ~= "nothing" then
|
||||
requiredItemQtty = xPlayer.getInventoryItem(item[1].requires).count
|
||||
end
|
||||
for k,v in ipairs(data.jobItem) do
|
||||
local itemQtty, requiredItemQtty = 0, 0
|
||||
|
||||
if item[i].name ~= _U('delivery') and itemQtty >= item[i].max then
|
||||
TriggerClientEvent('esx:showNotification', source, _U('max_limit', item[i].name))
|
||||
elseif item[i].requires ~= "nothing" and requiredItemQtty <= 0 then
|
||||
TriggerClientEvent('esx:showNotification', source, _U('not_enough', item[1].requires_name))
|
||||
else
|
||||
if item[i].name ~= _U('delivery') then
|
||||
-- Chances to drop the item
|
||||
if item[i].drop == 100 then
|
||||
xPlayer.addInventoryItem(item[i].db_name, item[i].add)
|
||||
else
|
||||
local chanceToDrop = math.random(100)
|
||||
if chanceToDrop <= item[i].drop then
|
||||
xPlayer.addInventoryItem(item[i].db_name, item[i].add)
|
||||
if v.name ~= _U('delivery') then
|
||||
itemQtty = xPlayer.getInventoryItem(v.db_name).count
|
||||
end
|
||||
|
||||
if data.jobItem[1].requires ~= 'nothing' then
|
||||
requiredItemQtty = xPlayer.getInventoryItem(data.jobItem[1].requires).count
|
||||
end
|
||||
|
||||
if v.name ~= _U('delivery') and itemQtty >= v.max then
|
||||
xPlayer.showNotification(_U('max_limit', v.name))
|
||||
playersWorking[playerId] = nil
|
||||
elseif v.requires ~= 'nothing' and requiredItemQtty <= 0 then
|
||||
xPlayer.showNotification(_U('not_enough', data.jobItem[1].requires_name))
|
||||
playersWorking[playerId] = nil
|
||||
else
|
||||
if v.name ~= _U('delivery') then
|
||||
-- chances to drop the item
|
||||
if v.drop == 100 then
|
||||
xPlayer.addInventoryItem(v.db_name, v.add)
|
||||
else
|
||||
local chanceToDrop = math.random(100)
|
||||
if chanceToDrop <= v.drop then
|
||||
xPlayer.addInventoryItem(v.db_name, v.add)
|
||||
end
|
||||
end
|
||||
else
|
||||
xPlayer.addMoney(v.price)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if data.jobItem[1].requires ~= 'nothing' then
|
||||
local itemToRemoveQtty = xPlayer.getInventoryItem(data.jobItem[1].requires).count
|
||||
if itemToRemoveQtty > 0 then
|
||||
xPlayer.removeInventoryItem(data.jobItem[1].requires, data.jobItem[1].remove)
|
||||
end
|
||||
end
|
||||
else
|
||||
xPlayer.addMoney(item[i].price)
|
||||
end
|
||||
else
|
||||
playersWorking[playerId] = nil
|
||||
end
|
||||
else
|
||||
playersWorking[playerId] = nil
|
||||
end
|
||||
|
||||
if item[1].requires ~= "nothing" then
|
||||
local itemToRemoveQtty = xPlayer.getInventoryItem(item[1].requires).count
|
||||
if itemToRemoveQtty > 0 then
|
||||
xPlayer.removeInventoryItem(item[1].requires, item[1].remove)
|
||||
end
|
||||
end
|
||||
|
||||
Work(source, item)
|
||||
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_jobs:startWork')
|
||||
AddEventHandler('esx_jobs:startWork', function(item)
|
||||
if not PlayersWorking[source] then
|
||||
PlayersWorking[source] = true
|
||||
Work(source, item)
|
||||
else
|
||||
print(('esx_jobs: %s attempted to exploit the marker!'):format(GetPlayerIdentifiers(source)[1]))
|
||||
AddEventHandler('esx_jobs:startWork', function(zoneIndex)
|
||||
if not playersWorking[source] then
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
if xPlayer then
|
||||
local jobObject = Config.Jobs[xPlayer.job.name]
|
||||
|
||||
if jobObject then
|
||||
local jobZone = jobObject.Zones[zoneIndex]
|
||||
|
||||
if jobZone and jobZone.Item then
|
||||
playersWorking[source] = {
|
||||
jobItem = jobZone.Item,
|
||||
zoneCoords = vector3(jobZone.Pos.x, jobZone.Pos.y, jobZone.Pos.z),
|
||||
zoneMaxDistance = jobZone.Size.x,
|
||||
time = os.clock()
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_jobs:stopWork')
|
||||
AddEventHandler('esx_jobs:stopWork', function()
|
||||
PlayersWorking[source] = false
|
||||
if playersWorking[source] then
|
||||
playersWorking[source] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx_jobs:caution')
|
||||
RegisterNetEvent('esx_jobs:caution')
|
||||
AddEventHandler('esx_jobs:caution', function(cautionType, cautionAmount, spawnPoint, vehicle)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
if cautionType == "take" then
|
||||
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
|
||||
xPlayer.removeAccountMoney('bank', cautionAmount)
|
||||
account.addMoney(cautionAmount)
|
||||
end)
|
||||
|
||||
TriggerClientEvent('esx:showNotification', source, _U('bank_deposit_taken', ESX.Math.GroupDigits(cautionAmount)))
|
||||
TriggerClientEvent('esx_jobs:spawnJobVehicle', source, spawnPoint, vehicle)
|
||||
elseif cautionType == "give_back" then
|
||||
|
||||
if cautionAmount > 1 then
|
||||
print(('esx_jobs: %s is using cheat engine!'):format(xPlayer.identifier))
|
||||
return
|
||||
if cautionType == 'take' then
|
||||
if cautionAmount <= Config.MaxCaution and cautionAmount > 0 then
|
||||
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
|
||||
if xPlayer.getAccount('bank').money >= cautionAmount then
|
||||
xPlayer.removeAccountMoney('bank', cautionAmount)
|
||||
account.addMoney(cautionAmount)
|
||||
xPlayer.showNotification(_U('bank_deposit_taken', ESX.Math.GroupDigits(cautionAmount)))
|
||||
TriggerClientEvent('esx_jobs:spawnJobVehicle', xPlayer.source, spawnPoint, vehicle)
|
||||
else
|
||||
xPlayer.showNotification(_U('caution_afford', ESX.Math.GroupDigits(cautionAmount)))
|
||||
end
|
||||
end)
|
||||
end
|
||||
elseif cautionType == 'give_back' then
|
||||
if cautionAmount <= 1 and cautionAmount > 0 then
|
||||
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
|
||||
local caution = account.money
|
||||
local toGive = ESX.Math.Round(caution * cautionAmount)
|
||||
|
||||
xPlayer.addAccountMoney('bank', toGive)
|
||||
account.removeMoney(toGive)
|
||||
TriggerClientEvent('esx:showNotification', source, _U('bank_deposit_returned', ESX.Math.GroupDigits(toGive)))
|
||||
end)
|
||||
end
|
||||
|
||||
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
|
||||
local caution = account.money
|
||||
local toGive = ESX.Math.Round(caution * cautionAmount)
|
||||
|
||||
xPlayer.addAccountMoney('bank', toGive)
|
||||
account.removeMoney(toGive)
|
||||
TriggerClientEvent('esx:showNotification', source, _U('bank_deposit_returned', ESX.Math.GroupDigits(toGive)))
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
Reference in New Issue
Block a user