Merge branch 'master' into master

This commit is contained in:
LazarusOfTheFallen
2021-02-01 14:26:41 -06:00
committed by GitHub
27 changed files with 1428 additions and 977 deletions
+1 -1
View File
@@ -56,7 +56,7 @@ CloakRoom = {
### License
esx_jobs - jobs
Copyright (C) 2015-2018 Jérémie N'gadi
Copyright (C) 2015-2020 Jérémie N'gadi
This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
+1 -1
View File
@@ -539,4 +539,4 @@ Citizen.CreateThread(function()
-- Tailor
RequestIpl("id2_14_during_door")
RequestIpl("id2_14_during1")
end)
end)
+3 -1
View File
@@ -1,8 +1,10 @@
Config = {}
Config.DrawDistance = 100.0
Config.Locale = 'fr'
Config.Locale = 'en'
Config.Jobs = {}
Config.MaxCaution = 10000 -- the max caution allowed
Config.PublicZones = {
EnterBuilding = {
+21 -21
View File
@@ -1,4 +1,4 @@
USE `essentialmode`;
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('caution', 'Caution', 0)
@@ -24,24 +24,24 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
('slaughterer',0,'employee','Intérimaire',0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
;
INSERT INTO `items` (`name`, `label`, `limit`) VALUES
('alive_chicken', 'Poulet vivant', 20),
('slaughtered_chicken', 'Poulet abattu', 20),
('packaged_chicken', 'Poulet en barquette', 100),
('fish', 'Poisson', 100),
('stone', 'Pierre', 7),
('washed_stone', 'Pierre Lavée', 7),
('copper', 'Cuivre', 56),
('iron', 'Fer', 42),
('gold', 'Or', 21),
('diamond', 'Diamant', 50),
('wood', 'Bois', 20),
('cutted_wood', 'Bois coupé', 20),
('packaged_plank', 'Paquet de planches', 100),
('petrol', 'Pétrole', 24),
('petrol_raffin', 'Pétrole Raffiné', 24),
('essence', 'Essence', 24),
('wool', 'Laine', 40),
('fabric', 'Tissu', 80),
('clothe', 'Vêtement', 40)
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
('alive_chicken', 'Poulet vivant', 1),
('slaughtered_chicken', 'Poulet abattu', 1),
('packaged_chicken', 'Poulet en barquette', 1),
('fish', 'Poisson', 1),
('stone', 'Pierre', 1),
('washed_stone', 'Pierre Lavée', 1),
('copper', 'Cuivre', 1),
('iron', 'Fer', 1),
('gold', 'Or', 1),
('diamond', 'Diamant', 1),
('wood', 'Bois', 1),
('cutted_wood', 'Bois coupé', 1),
('packaged_plank', 'Paquet de planches', 1),
('petrol', 'Pétrole', 1),
('petrol_raffin', 'Pétrole Raffiné', 1),
('essence', 'Essence', 1),
('wool', 'Laine', 1),
('fabric', 'Tissu', 1),
('clothe', 'Vêtement', 1)
;
+27 -9
View File
@@ -1,4 +1,6 @@
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
fx_version 'adamant'
game 'gta5'
description 'ESX Jobs'
@@ -8,10 +10,22 @@ server_scripts {
'@es_extended/locale.lua',
'locales/br.lua',
'locales/en.lua',
'locales/es.lua',
'locales/fi.lua',
'locales/fr.lua',
'locales/sv.lua',
'locales/cs.lua',
'locales/de.lua',
'config.lua',
'jobs/fisherman.lua',
'jobs/fueler.lua',
'jobs/lumberjack.lua',
'jobs/miner.lua',
'jobs/reporter.lua',
'jobs/slaughterer.lua',
'jobs/tailor.lua',
'server/main.lua'
}
@@ -20,16 +34,20 @@ client_scripts {
'locales/br.lua',
'locales/fi.lua',
'locales/en.lua',
'locales/es.lua',
'locales/fr.lua',
'locales/sv.lua',
'locales/cs.lua',
'config.lua',
'client/jobs/fisherman.lua',
'client/jobs/fueler.lua',
'client/jobs/lumberjack.lua',
'client/jobs/miner.lua',
'client/jobs/reporter.lua',
'client/jobs/slaughterer.lua',
'client/jobs/tailor.lua',
'jobs/fisherman.lua',
'jobs/fueler.lua',
'jobs/lumberjack.lua',
'jobs/miner.lua',
'jobs/reporter.lua',
'jobs/slaughterer.lua',
'jobs/tailor.lua',
'client/main.lua'
}
@@ -38,4 +56,4 @@ dependencies {
'esx_addonaccount',
'skinchanger',
'esx_skin'
}
}
@@ -9,16 +9,16 @@ Config.Jobs.fisherman = {
Truck = {
Spawner = 1,
Hash = "benson",
Trailer = "none",
Hash = 'benson',
Trailer = 'none',
HasCaution = true
},
Boat = {
Spawner = 2,
Hash = "tug",
Trailer = "none",
HasCaution = false
Hash = 'tug',
Trailer = 'none',
HasCaution = true
}
},
@@ -32,7 +32,7 @@ Config.Jobs.fisherman = {
Marker= 1,
Blip = true,
Name = _U('fm_fish_locker'),
Type = "cloakroom",
Type = 'cloakroom',
Hint = _U('cloak_change'),
GPS = {x = 880.74, y = -1663.96, z = 29.37}
},
@@ -44,19 +44,19 @@ Config.Jobs.fisherman = {
Marker= 1,
Blip = true,
Name = _U('fm_fish_area'),
Type = "work",
Type = 'work',
Hint = _U('fm_fish_button'),
GPS = {x = 3859.43, y = 4448.83, z = 0.39},
Item = {
{
name = _U('fm_fish'),
db_name= "fish",
time = 2000,
db_name= 'fish',
time = 2,
max = 100,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
requires = 'nothing',
requires_name = 'Nothing',
drop = 100
}
},
@@ -70,7 +70,7 @@ Config.Jobs.fisherman = {
Marker= 1,
Blip = true,
Name = _U('fm_spawnboat_title'),
Type = "vehspawner",
Type = 'vehspawner',
Spawner = 2,
Hint = _U('fm_spawnboat'),
Caution = 0,
@@ -83,7 +83,7 @@ Config.Jobs.fisherman = {
Marker= -1,
Blip = false,
Name = _U('fm_boat_title'),
Type = "vehspawnpt",
Type = 'vehspawnpt',
Spawner = 2,
GPS = 0,
Heading = 270.1
@@ -96,7 +96,7 @@ Config.Jobs.fisherman = {
Marker= 1,
Blip = false,
Name = _U('fm_boat_return_title'),
Type = "vehdelete",
Type = 'vehdelete',
Hint = _U('fm_boat_return_button'),
Spawner = 2,
Caution = 0,
@@ -111,7 +111,7 @@ Config.Jobs.fisherman = {
Marker= 1,
Blip = false,
Name = _U('spawn_veh'),
Type = "vehspawner",
Type = 'vehspawner',
Spawner = 1,
Hint = _U('spawn_veh_button'),
Caution = 2000,
@@ -124,7 +124,7 @@ Config.Jobs.fisherman = {
Marker= -1,
Blip = false,
Name = _U('service_vh'),
Type = "vehspawnpt",
Type = 'vehspawnpt',
Spawner = 1,
GPS = 0,
Heading = 70.1
@@ -137,7 +137,7 @@ Config.Jobs.fisherman = {
Marker= 1,
Blip = false,
Name = _U('return_vh'),
Type = "vehdelete",
Type = 'vehdelete',
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
@@ -153,18 +153,18 @@ Config.Jobs.fisherman = {
Marker= 1,
Blip = true,
Name = _U('delivery_point'),
Type = "delivery",
Type = 'delivery',
Spawner = 2,
Hint = _U('fm_deliver_fish'),
GPS = {x = 3867.44, y = 4463.62, z = 1.72},
Item = {
{
name = _U('delivery'),
time = 500,
time = 0.5,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 11,
requires = "fish",
requires = 'fish',
requires_name = _U('fm_fish'),
drop = 100
}
+44 -44
View File
@@ -9,8 +9,8 @@ Config.Jobs.fueler = {
Truck = {
Spawner = 1,
Hash = "phantom",
Trailer = "tanker",
Hash = 'phantom',
Trailer = 'tanker',
HasCaution = true
}
@@ -24,9 +24,9 @@ Config.Jobs.fueler = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("f_oil_refiner"),
Type = "cloakroom",
Hint = _U("cloak_change"),
Name = _U('f_oil_refiner'),
Type = 'cloakroom',
Hint = _U('cloak_change'),
GPS = {x = 554.59, y = -2314.43, z = 4.86}
},
@@ -36,22 +36,22 @@ Config.Jobs.fueler = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("f_drill_oil"),
Type = "work",
Name = _U('f_drill_oil'),
Type = 'work',
Item = {
{
name = _U("f_fuel"),
db_name = "petrol",
time = 5000,
name = _U('f_fuel'),
db_name = 'petrol',
time = 5,
max = 24,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
requires = 'nothing',
requires_name = 'Nothing',
drop = 100
}
},
Hint = _U("f_drillbutton"),
Hint = _U('f_drillbutton'),
GPS = {x = 2736.94, y = 1417.99, z = 23.48}
},
@@ -61,22 +61,22 @@ Config.Jobs.fueler = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("f_fuel_refine"),
Type = "work",
Name = _U('f_fuel_refine'),
Type = 'work',
Item = {
{
name = _U("f_fuel_refine"),
db_name = "petrol_raffin",
time = 5000,
name = _U('f_fuel_refine'),
db_name = 'petrol_raffin',
time = 5,
max = 24,
add = 1,
remove = 2,
requires = "petrol",
requires_name = _U("f_fuel"),
requires = 'petrol',
requires_name = _U('f_fuel'),
drop = 100
}
},
Hint = _U("f_refine_fuel_button"),
Hint = _U('f_refine_fuel_button'),
GPS = {x = 265.75, y = -3013.39, z = 4.73}
},
@@ -86,22 +86,22 @@ Config.Jobs.fueler = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("f_fuel_mixture"),
Type = "work",
Name = _U('f_fuel_mixture'),
Type = 'work',
Item = {
{
name = _U("f_gas"),
db_name = "essence",
time = 5000,
name = _U('f_gas'),
db_name = 'essence',
time = 5,
max = 24,
add = 2,
remove = 1,
requires = "petrol_raffin",
requires_name = _U("f_fuel_refine"),
requires = 'petrol_raffin',
requires_name = _U('f_fuel_refine'),
drop = 100
}
},
Hint = _U("f_fuel_mixture_button"),
Hint = _U('f_fuel_mixture_button'),
GPS = {x = 491.40, y = -2163.37, z = 4.91}
},
@@ -111,10 +111,10 @@ Config.Jobs.fueler = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = false,
Name = _U("spawn_veh"),
Type = "vehspawner",
Name = _U('spawn_veh'),
Type = 'vehspawner',
Spawner = 1,
Hint = _U("spawn_truck_button"),
Hint = _U('spawn_truck_button'),
Caution = 2000,
GPS = {x = 602.25, y = 2926.62, z = 39.68}
},
@@ -124,8 +124,8 @@ Config.Jobs.fueler = {
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker = -1,
Blip = false,
Name = _U("service_vh"),
Type = "vehspawnpt",
Name = _U('service_vh'),
Type = 'vehspawnpt',
Spawner = 1,
GPS = 0,
Heading = 0
@@ -137,9 +137,9 @@ Config.Jobs.fueler = {
Color = {r = 255, g = 0, b = 0},
Marker = 1,
Blip = false,
Name = _U("return_vh"),
Type = "vehdelete",
Hint = _U("return_vh_button"),
Name = _U('return_vh'),
Type = 'vehdelete',
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
@@ -152,23 +152,23 @@ Config.Jobs.fueler = {
Size = {x = 10.0, y = 10.0, z = 1.0},
Marker = 1,
Blip = true,
Name = _U("f_deliver_gas"),
Type = "delivery",
Name = _U('f_deliver_gas'),
Type = 'delivery',
Spawner = 1,
Item = {
{
name = _U("delivery"),
time = 500,
name = _U('delivery'),
time = 0.5,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 61,
requires = "essence",
requires_name = _U("f_gas"),
requires = 'essence',
requires_name = _U('f_gas'),
drop = 100
}
},
Hint = _U("f_deliver_gas_button"),
Hint = _U('f_deliver_gas_button'),
GPS = {x = 609.58, y = 2856.74, z = 39.49}
}
@@ -9,8 +9,8 @@ Config.Jobs.lumberjack = {
Truck = {
Spawner = 1,
Hash = "phantom",
Trailer = "trailers",
Hash = 'phantom',
Trailer = 'trailers',
HasCaution = true
}
@@ -24,9 +24,9 @@ Config.Jobs.lumberjack = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("lj_locker_room"),
Type = "cloakroom",
Hint = _U("cloak_change")
Name = _U('lj_locker_room'),
Type = 'cloakroom',
Hint = _U('cloak_change')
},
Wood = {
@@ -35,22 +35,22 @@ Config.Jobs.lumberjack = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("lj_mapblip"),
Type = "work",
Name = _U('lj_mapblip'),
Type = 'work',
Item = {
{
name = _U("lj_wood"),
db_name = "wood",
time = 3000,
name = _U('lj_wood'),
db_name = 'wood',
time = 3,
max = 20,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
requires = 'nothing',
requires_name = 'Nothing',
drop = 100
}
},
Hint = _U("lj_pickup")
Hint = _U('lj_pickup')
},
CuttedWood = {
@@ -59,22 +59,22 @@ Config.Jobs.lumberjack = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = false,
Name = _U("lj_cutwood"),
Type = "work",
Name = _U('lj_cutwood'),
Type = 'work',
Item = {
{
name = _U("lj_cutwood"),
db_name = "cutted_wood",
time = 5000,
name = _U('lj_cutwood'),
db_name = 'cutted_wood',
time = 5,
max = 20,
add = 1,
remove = 1,
requires = "wood",
requires_name = _U("lj_wood"),
requires = 'wood',
requires_name = _U('lj_wood'),
drop = 100
}
},
Hint = _U("lj_cutwood_button")
Hint = _U('lj_cutwood_button')
},
Planks = {
@@ -83,22 +83,22 @@ Config.Jobs.lumberjack = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = false,
Name = _U("lj_board"),
Type = "work",
Name = _U('lj_board'),
Type = 'work',
Item = {
{
name = _U("lj_planks"),
db_name = "packaged_plank",
time = 4000,
name = _U('lj_planks'),
db_name = 'packaged_plank',
time = 4,
max = 100,
add = 5,
remove = 1,
requires = "cutted_wood",
requires_name = _U("lj_cutwood"),
requires = 'cutted_wood',
requires_name = _U('lj_cutwood'),
drop = 100
}
},
Hint = _U("lj_pick_boards")
Hint = _U('lj_pick_boards')
},
VehicleSpawner = {
@@ -107,10 +107,10 @@ Config.Jobs.lumberjack = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = false,
Name = _U("spawn_veh"),
Type = "vehspawner",
Name = _U('spawn_veh'),
Type = 'vehspawner',
Spawner = 1,
Hint = _U("spawn_veh_button"),
Hint = _U('spawn_veh_button'),
Caution = 2000
},
@@ -119,8 +119,8 @@ Config.Jobs.lumberjack = {
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker = -1,
Blip = false,
Name = _U("service_vh"),
Type = "vehspawnpt",
Name = _U('service_vh'),
Type = 'vehspawnpt',
Spawner = 1,
Heading = 264.40
},
@@ -131,9 +131,9 @@ Config.Jobs.lumberjack = {
Color = {r = 255, g = 0, b = 0},
Marker = 1,
Blip = false,
Name = _U("return_vh"),
Type = "vehdelete",
Hint = _U("return_vh_button"),
Name = _U('return_vh'),
Type = 'vehdelete',
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
@@ -146,22 +146,22 @@ Config.Jobs.lumberjack = {
Size = {x = 5.0, y = 5.0, z = 3.0},
Marker = 1,
Blip = true,
Name = _U("delivery_point"),
Type = "delivery",
Name = _U('delivery_point'),
Type = 'delivery',
Spawner = 1,
Item = {
{
name = _U("delivery"),
time = 500,
name = _U('delivery'),
time = 0.5,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 13,
requires = "packaged_plank",
requires_name = _U("lj_planks"),
requires = 'packaged_plank',
requires_name = _U('lj_planks'),
drop = 100
}
},
Hint = _U("lj_deliver_button")
Hint = _U('lj_deliver_button')
}
}
+71 -71
View File
@@ -9,8 +9,8 @@ Config.Jobs.miner = {
Truck = {
Spawner = 1,
Hash = "rubble",
Trailer = "none",
Hash = 'rubble',
Trailer = 'none',
HasCaution = true
}
@@ -24,9 +24,9 @@ Config.Jobs.miner = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("m_miner_locker"),
Type = "cloakroom",
Hint = _U("cloak_change"),
Name = _U('m_miner_locker'),
Type = 'cloakroom',
Hint = _U('cloak_change'),
GPS = {x = 884.86, y = -2176.51, z = 29.51}
},
@@ -36,22 +36,22 @@ Config.Jobs.miner = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("m_rock"),
Type = "work",
Name = _U('m_rock'),
Type = 'work',
Item = {
{
name = _U("m_rock"),
db_name = "stone",
time = 3000,
name = _U('m_rock'),
db_name = 'stone',
time = 3,
max = 7,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
requires = 'nothing',
requires_name = 'Nothing',
drop = 100
}
},
Hint = _U("m_pickrocks"),
Hint = _U('m_pickrocks'),
GPS = {x = 289.24, y = 2862.90, z = 42.64}
},
@@ -61,22 +61,22 @@ Config.Jobs.miner = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("m_washrock"),
Type = "work",
Name = _U('m_washrock'),
Type = 'work',
Item = {
{
name = _U("m_washrock"),
db_name = "washed_stone",
time = 5000,
name = _U('m_washrock'),
db_name = 'washed_stone',
time = 5,
max = 7,
add = 1,
remove = 1,
requires = "stone",
requires_name = _U("m_rock"),
requires = 'stone',
requires_name = _U('m_rock'),
drop = 100
}
},
Hint = _U("m_rock_button"),
Hint = _U('m_rock_button'),
GPS = {x = 1109.14, y = -2007.87, z = 30.01}
},
@@ -86,43 +86,43 @@ Config.Jobs.miner = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("m_rock_smelting"),
Type = "work",
Name = _U('m_rock_smelting'),
Type = 'work',
Item = {
{
name = _U("m_copper"),
db_name = "copper",
time = 4000,
name = _U('m_copper'),
db_name = 'copper',
time = 4,
max = 56,
add = 8,
remove = 1,
requires = "washed_stone",
requires_name = _U("m_washrock"),
requires = 'washed_stone',
requires_name = _U('m_washrock'),
drop = 100
},
{
name = _U("m_iron"),
db_name = "iron",
name = _U('m_iron'),
db_name = 'iron',
max = 42,
add = 6,
drop = 100
},
{
name = _U("m_gold"),
db_name = "gold",
name = _U('m_gold'),
db_name = 'gold',
max = 21,
add = 3,
drop = 100
},
{
name = _U("m_diamond"),
db_name = "diamond",
name = _U('m_diamond'),
db_name = 'diamond',
max = 50,
add = 1,
drop = 5
}
},
Hint = _U("m_melt_button"),
Hint = _U('m_melt_button'),
GPS = {x = -169.48, y = -2659.16, z = 5.00}
},
@@ -132,10 +132,10 @@ Config.Jobs.miner = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = false,
Name = _U("spawn_veh"),
Type = "vehspawner",
Name = _U('spawn_veh'),
Type = 'vehspawner',
Spawner = 1,
Hint = _U("spawn_veh_button"),
Hint = _U('spawn_veh_button'),
Caution = 2000,
GPS = {x = 2962.40, y = 2746.20, z = 42.39}
},
@@ -145,8 +145,8 @@ Config.Jobs.miner = {
Size = {x = 5.0, y = 5.0, z = 1.0},
Marker = -1,
Blip = false,
Name = _U("service_vh"),
Type = "vehspawnpt",
Name = _U('service_vh'),
Type = 'vehspawnpt',
Spawner = 1,
Heading = 90.1,
GPS = 0
@@ -158,9 +158,9 @@ Config.Jobs.miner = {
Color = {r = 255, g = 0, b = 0},
Marker = 1,
Blip = false,
Name = _U("return_vh"),
Type = "vehdelete",
Hint = _U("return_vh_button"),
Name = _U('return_vh'),
Type = 'vehdelete',
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
@@ -173,22 +173,22 @@ Config.Jobs.miner = {
Size = {x = 5.0, y = 5.0, z = 3.0},
Marker = 1,
Blip = true,
Name = _U("m_sell_copper"),
Type = "delivery",
Name = _U('m_sell_copper'),
Type = 'delivery',
Spawner = 1,
Item = {
{
name = _U("delivery"),
time = 500,
name = _U('delivery'),
time = 0.5,
remove = 1,
max = 56, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 5,
requires = "copper",
requires_name = _U("m_copper"),
requires = 'copper',
requires_name = _U('m_copper'),
drop = 100
}
},
Hint = _U("m_deliver_copper"),
Hint = _U('m_deliver_copper'),
GPS = {x = -148.78, y = -1040.38, z = 26.27}
},
@@ -199,22 +199,22 @@ Config.Jobs.miner = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("m_sell_iron"),
Type = "delivery",
Name = _U('m_sell_iron'),
Type = 'delivery',
Spawner = 1,
Item = {
{
name = _U("delivery"),
time = 500,
name = _U('delivery'),
time = 0.5,
remove = 1,
max = 42, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 9,
requires = "iron",
requires_name = _U("m_iron"),
requires = 'iron',
requires_name = _U('m_iron'),
drop = 100
}
},
Hint = _U("m_deliver_iron"),
Hint = _U('m_deliver_iron'),
GPS = {x = 261.48, y = 207.35, z = 109.28}
},
@@ -225,22 +225,22 @@ Config.Jobs.miner = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("m_sell_gold"),
Type = "delivery",
Name = _U('m_sell_gold'),
Type = 'delivery',
Spawner = 1,
Item = {
{
name = _U("delivery"),
time = 500,
name = _U('delivery'),
time = 0.5,
remove = 1,
max = 21, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 25,
requires = "gold",
requires_name = _U("m_gold"),
requires = 'gold',
requires_name = _U('m_gold'),
drop = 100
}
},
Hint = _U("m_deliver_gold"),
Hint = _U('m_deliver_gold'),
GPS = {x = -621.04, y = -228.53, z = 37.05}
},
@@ -251,22 +251,22 @@ Config.Jobs.miner = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("m_sell_diamond"),
Type = "delivery",
Name = _U('m_sell_diamond'),
Type = 'delivery',
Spawner = 1,
Item = {
{
name = _U("delivery"),
time = 500,
name = _U('delivery'),
time = 0.5,
remove = 1,
max = 50, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 250,
requires = "diamond",
requires_name = _U("m_diamond"),
requires = 'diamond',
requires_name = _U('m_diamond'),
drop = 100
}
},
Hint = _U("m_deliver_diamond"),
Hint = _U('m_deliver_diamond'),
GPS = {x = 2962.40, y = 2746.20, z = 42.39}
}
+10 -10
View File
@@ -9,8 +9,8 @@ Config.Jobs.reporter = {
Truck = {
Spawner = 1,
Hash = "rumpo",
Trailer = "none",
Hash = 'rumpo',
Trailer = 'none',
HasCaution = true
}
@@ -24,10 +24,10 @@ Config.Jobs.reporter = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("reporter_name"),
Type = "vehspawner",
Name = _U('reporter_name'),
Type = 'vehspawner',
Spawner = 1,
Hint = _U("reporter_garage"),
Hint = _U('reporter_garage'),
Caution = 2000
},
@@ -36,8 +36,8 @@ Config.Jobs.reporter = {
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker = -1,
Blip = false,
Name = _U("service_vh"),
Type = "vehspawnpt",
Name = _U('service_vh'),
Type = 'vehspawnpt',
Spawner = 1,
Heading = 200.1
},
@@ -48,9 +48,9 @@ Config.Jobs.reporter = {
Color = {r = 255, g = 0, b = 0},
Marker = 1,
Blip = false,
Name = _U("return_vh"),
Type = "vehdelete",
Hint = _U("return_vh_button"),
Name = _U('return_vh'),
Type = 'vehdelete',
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
@@ -9,8 +9,8 @@ Config.Jobs.slaughterer = {
Truck = {
Spawner = 1,
Hash = "benson",
Trailer = "none",
Hash = 'benson',
Trailer = 'none',
HasCaution = true
}
},
@@ -23,9 +23,9 @@ Config.Jobs.slaughterer = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("s_slaughter_locker"),
Type = "cloakroom",
Hint = _U("cloak_change")
Name = _U('s_slaughter_locker'),
Type = 'cloakroom',
Hint = _U('cloak_change')
},
AliveChicken = {
@@ -34,22 +34,22 @@ Config.Jobs.slaughterer = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("s_hen"),
Type = "work",
Name = _U('s_hen'),
Type = 'work',
Item = {
{
name = _U("s_alive_chicken"),
db_name = "alive_chicken",
time = 3000,
name = _U('s_alive_chicken'),
db_name = 'alive_chicken',
time = 3,
max = 20,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
requires = 'nothing',
requires_name = 'Nothing',
drop = 100
}
},
Hint = _U("s_catch_hen")
Hint = _U('s_catch_hen')
},
SlaughterHouse = {
@@ -58,22 +58,22 @@ Config.Jobs.slaughterer = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = false,
Name = _U("s_slaughtered"),
Type = "work",
Name = _U('s_slaughtered'),
Type = 'work',
Item = {
{
name = _U("s_slaughtered_chicken"),
db_name = "slaughtered_chicken",
time = 5000,
name = _U('s_slaughtered_chicken'),
db_name = 'slaughtered_chicken',
time = 5,
max = 20,
add = 1,
remove = 1,
requires = "alive_chicken",
requires_name = _U("s_alive_chicken"),
requires = 'alive_chicken',
requires_name = _U('s_alive_chicken'),
drop = 100
}
},
Hint = _U("s_chop_animal")
Hint = _U('s_chop_animal')
},
Packaging = {
@@ -82,22 +82,22 @@ Config.Jobs.slaughterer = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = false,
Name = _U("s_package"),
Type = "work",
Name = _U('s_package'),
Type = 'work',
Item = {
{
name = _U("s_packagechicken"),
db_name = "packaged_chicken",
time = 4000,
name = _U('s_packagechicken'),
db_name = 'packaged_chicken',
time = 4,
max = 100,
add = 5,
remove = 1,
requires = "slaughtered_chicken",
requires_name = _U("s_unpackaged"),
requires = 'slaughtered_chicken',
requires_name = _U('s_unpackaged'),
drop = 100
}
},
Hint = _U("s_unpackaged_button")
Hint = _U('s_unpackaged_button')
},
VehicleSpawner = {
@@ -106,10 +106,10 @@ Config.Jobs.slaughterer = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = false,
Name = _U("spawn_veh"),
Type = "vehspawner",
Name = _U('spawn_veh'),
Type = 'vehspawner',
Spawner = 1,
Hint = _U("spawn_veh_button"),
Hint = _U('spawn_veh_button'),
Caution = 2000
},
@@ -118,8 +118,8 @@ Config.Jobs.slaughterer = {
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker = -1,
Blip = false,
Name = _U("service_vh"),
Type = "vehspawnpt",
Name = _U('service_vh'),
Type = 'vehspawnpt',
Spawner = 1,
Heading = 130.1
},
@@ -130,9 +130,9 @@ Config.Jobs.slaughterer = {
Color = {r = 255, g = 0, b = 0},
Marker = 1,
Blip = false,
Name = _U("return_vh"),
Type = "vehdelete",
Hint = _U("return_vh_button"),
Name = _U('return_vh'),
Type = 'vehdelete',
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
@@ -145,22 +145,22 @@ Config.Jobs.slaughterer = {
Size = {x = 5.0, y = 5.0, z = 1.0},
Marker = 1,
Blip = true,
Name = _U("delivery_point"),
Type = "delivery",
Name = _U('delivery_point'),
Type = 'delivery',
Spawner = 1,
Item = {
{
name = _U("delivery"),
time = 500,
name = _U('delivery'),
time = 0.5,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 23,
requires = "packaged_chicken",
requires_name = _U("s_packagechicken"),
requires = 'packaged_chicken',
requires_name = _U('s_packagechicken'),
drop = 100
}
},
Hint = _U("s_deliver")
Hint = _U('s_deliver')
}
}
}
+44 -44
View File
@@ -9,8 +9,8 @@ Config.Jobs.tailor = {
Truck = {
Spawner = 1,
Hash = "youga2",
Trailer = "none",
Hash = 'youga2',
Trailer = 'none',
HasCaution = true
}
@@ -24,9 +24,9 @@ Config.Jobs.tailor = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("dd_dress_locker"),
Type = "cloakroom",
Hint = _U("cloak_change"),
Name = _U('dd_dress_locker'),
Type = 'cloakroom',
Hint = _U('cloak_change'),
GPS = {x = 740.80, y = -970.06, z = 23.46}
},
@@ -36,22 +36,22 @@ Config.Jobs.tailor = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("dd_wool"),
Type = "work",
Name = _U('dd_wool'),
Type = 'work',
Item = {
{
name = _U("dd_wool"),
db_name = "wool",
time = 3000,
name = _U('dd_wool'),
db_name = 'wool',
time = 3,
max = 40,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
requires = 'nothing',
requires_name = 'Nothing',
drop = 100
}
},
Hint = _U("dd_pickup"),
Hint = _U('dd_pickup'),
GPS = {x = 715.95, y = -959.63, z = 29.39}
},
@@ -61,22 +61,22 @@ Config.Jobs.tailor = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = false,
Name = _U("dd_fabric"),
Type = "work",
Name = _U('dd_fabric'),
Type = 'work',
Item = {
{
name = _U("dd_fabric"),
db_name = "fabric",
time = 5000,
name = _U('dd_fabric'),
db_name = 'fabric',
time = 5,
max = 80,
add = 2,
remove = 1,
requires = "wool",
requires_name = _U("dd_wool"),
requires = 'wool',
requires_name = _U('dd_wool'),
drop = 100
}
},
Hint = _U("dd_makefabric"),
Hint = _U('dd_makefabric'),
GPS = {x = 712.92, y = -970.58, z = 29.39}
},
@@ -86,22 +86,22 @@ Config.Jobs.tailor = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = false,
Name = _U("dd_clothing"),
Type = "work",
Name = _U('dd_clothing'),
Type = 'work',
Item = {
{
name = _U("dd_clothing"),
db_name = "clothe",
time = 4000,
name = _U('dd_clothing'),
db_name = 'clothe',
time = 4,
max = 40,
add = 1,
remove = 2,
requires = "fabric",
requires_name = _U("dd_fabric"),
requires = 'fabric',
requires_name = _U('dd_fabric'),
drop = 100
}
},
Hint = _U("dd_makeclothing"),
Hint = _U('dd_makeclothing'),
GPS = {x = 429.59, y = -807.34, z = 28.49}
},
@@ -111,10 +111,10 @@ Config.Jobs.tailor = {
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = false,
Name = _U("spawn_veh"),
Type = "vehspawner",
Name = _U('spawn_veh'),
Type = 'vehspawner',
Spawner = 1,
Hint = _U("spawn_veh_button"),
Hint = _U('spawn_veh_button'),
Caution = 2000,
GPS = {x = 1978.92, y = 5171.70, z = 46.63}
},
@@ -124,8 +124,8 @@ Config.Jobs.tailor = {
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker = -1,
Blip = false,
Name = _U("service_vh"),
Type = "vehspawnpt",
Name = _U('service_vh'),
Type = 'vehspawnpt',
Spawner = 1,
Heading = 270.1,
GPS = 0
@@ -137,9 +137,9 @@ Config.Jobs.tailor = {
Color = {r = 255, g = 0, b = 0},
Marker = 1,
Blip = false,
Name = _U("return_vh"),
Type = "vehdelete",
Hint = _U("return_vh_button"),
Name = _U('return_vh'),
Type = 'vehdelete',
Hint = _U('return_vh_button'),
Spawner = 1,
Caution = 2000,
GPS = 0,
@@ -152,22 +152,22 @@ Config.Jobs.tailor = {
Size = {x = 5.0, y = 5.0, z = 3.0},
Marker = 1,
Blip = true,
Name = _U("delivery_point"),
Type = "delivery",
Name = _U('delivery_point'),
Type = 'delivery',
Spawner = 1,
Item = {
{
name = _U("delivery"),
time = 500,
name = _U('delivery'),
time = 0.5,
remove = 1,
max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 40,
requires = "clothe",
requires_name = _U("dd_clothing"),
requires = 'clothe',
requires_name = _U('dd_clothing'),
drop = 100
}
},
Hint = _U("dd_deliver_clothes"),
Hint = _U('dd_deliver_clothes'),
GPS = {x = 1978.92, y = 5171.70, z = 46.63}
}
}
+98 -97
View File
@@ -1,114 +1,115 @@
Locales['br'] = {
-- Global menus
['cloakroom'] = 'vestiário',
['cloak_change'] = 'pressione ~INPUT_PICKUP~ mudar de roupa.',
['citizen_wear'] = 'retirar uniforme',
['job_wear'] = 'colocar uniforme',
['bank_deposit_returned'] = 'um depósito de segurança de ~g~$%s~s~ foi devolvido a você.',
['bank_deposit_taken'] = 'um depósito de segurança de ~g~$%s~s~ foi tirado de você.',
['foot_work'] = 'você deve estar a pé para poder trabalhar.',
['next_point'] = 'vá para o próximo passo depois de completar este.',
['not_your_vehicle'] = 'este não é o seu veículo ou você deve ser um motorista.',
['in_vehicle'] = 'você deve estar em um veículo.',
['wrong_point'] = 'você não está no ponto certo de entrega.',
['max_limit'] = 'você tem o máximo ~y~%s~s~',
['not_enough'] = 'você não tem o suficiente ~y~%s~s~ para continuar esta tarefa.',
['spawn_veh'] = 'veiculo Spawnado',
['spawn_veh_button'] = 'pressione ~INPUT_PICKUP~ chamar o veículo de entrega.',
['spawn_truck_button'] = 'pressione ~INPUT_PICKUP~ spawnar o caminhão.',
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
['service_vh'] = 'veículo de serviço',
['return_vh'] = 'veiculo devolvido',
['return_vh_button'] = 'pressione ~INPUT_PICKUP~ para devolver o veiculo.',
['delivery_point'] = 'ponto de entrega',
['delivery'] = 'entrega',
['public_enter'] = 'pressione ~INPUT_PICKUP~ para entrar no prédio.',
['public_leave'] = 'pressione ~INPUT_PICKUP~ para ir à entrada do edifício.',
['cloakroom'] = 'vestiário',
['cloak_change'] = 'pressione ~INPUT_PICKUP~ mudar de roupa.',
['citizen_wear'] = 'retirar uniforme',
['job_wear'] = 'colocar uniforme',
['bank_deposit_returned'] = 'um depósito de segurança de ~g~$%s~s~ foi devolvido a você.',
['bank_deposit_taken'] = 'um depósito de segurança de ~g~$%s~s~ foi tirado de você.',
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
['foot_work'] = 'você deve estar a pé para poder trabalhar.',
['next_point'] = 'vá para o próximo passo depois de completar este.',
['not_your_vehicle'] = 'este não é o seu veículo ou você deve ser um motorista.',
['in_vehicle'] = 'você deve estar em um veículo.',
['wrong_point'] = 'você não está no ponto certo de entrega.',
['max_limit'] = 'você tem o máximo ~y~%s~s~',
['not_enough'] = 'você não tem o suficiente ~y~%s~s~ para continuar esta tarefa.',
['spawn_veh'] = 'veiculo Spawnado',
['spawn_veh_button'] = 'pressione ~INPUT_PICKUP~ chamar o veículo de entrega.',
['spawn_truck_button'] = 'pressione ~INPUT_PICKUP~ spawnar o caminhão.',
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
['service_vh'] = 'veículo de serviço',
['return_vh'] = 'veiculo devolvido',
['return_vh_button'] = 'pressione ~INPUT_PICKUP~ para devolver o veiculo.',
['delivery_point'] = 'ponto de entrega',
['delivery'] = 'entrega',
['public_enter'] = 'pressione ~INPUT_PICKUP~ para entrar no prédio.',
['public_leave'] = 'pressione ~INPUT_PICKUP~ para ir à entrada do edifício.',
-- Lumber Jack job
['lj_locker_room'] = 'vestiario Lenhador',
['lj_mapblip'] = 'pilha de madeira',
['lj_wood'] = 'madeira',
['lj_pickup'] = 'pressione ~INPUT_PICKUP~ para recuperar madeira.',
['lj_cutwood'] = 'corte de Madeira',
['lj_cutwood_button'] = 'pressione ~INPUT_PICKUP~ para cortar madeira.',
['lj_board'] = 'tábua',
['lj_planks'] = 'tábua embalada',
['lj_cutwood'] = 'madeira cortada',
['lj_pick_boards'] = 'pressione ~INPUT_PICKUP~ para recuperar tábuas.',
['lj_deliver_button'] = 'pressione ~INPUT_PICKUP~ para entregar as tábuas.',
['lj_locker_room'] = 'vestiario Lenhador',
['lj_mapblip'] = 'pilha de madeira',
['lj_wood'] = 'madeira',
['lj_pickup'] = 'pressione ~INPUT_PICKUP~ para recuperar madeira.',
['lj_cutwood'] = 'corte de Madeira',
['lj_cutwood_button'] = 'pressione ~INPUT_PICKUP~ para cortar madeira.',
['lj_board'] = 'tábua',
['lj_planks'] = 'tábua embalada',
['lj_cutwood'] = 'madeira cortada',
['lj_pick_boards'] = 'pressione ~INPUT_PICKUP~ para recuperar tábuas.',
['lj_deliver_button'] = 'pressione ~INPUT_PICKUP~ para entregar as tábuas.',
-- Fisherman
['fm_fish_locker'] = 'vestiario Pescador',
['fm_fish'] = 'peixe',
['fm_fish_area'] = 'area de pesca',
['fm_fish_button'] = 'pressione ~INPUT_PICKUP~ para pescar.',
['fm_spawnboat_title'] = 'Spawnar Barco',
['fm_spawnboat'] = 'pressione ~INPUT_PICKUP~ para chamar um barco.',
['fm_boat_title'] = 'barco',
['fm_boat_return_title'] = 'devolver barco',
['fm_boat_return_button'] = 'Pressione ~INPUT_PICKUP~ para devolver o barco.',
['fm_deliver_fish'] = 'pressione ~INPUT_PICKUP~ para entregar os peixes.',
['fm_fish_locker'] = 'vestiario Pescador',
['fm_fish'] = 'peixe',
['fm_fish_area'] = 'area de pesca',
['fm_fish_button'] = 'pressione ~INPUT_PICKUP~ para pescar.',
['fm_spawnboat_title'] = 'Spawnar Barco',
['fm_spawnboat'] = 'pressione ~INPUT_PICKUP~ para chamar um barco.',
['fm_boat_title'] = 'barco',
['fm_boat_return_title'] = 'devolver barco',
['fm_boat_return_button'] = 'Pressione ~INPUT_PICKUP~ para devolver o barco.',
['fm_deliver_fish'] = 'pressione ~INPUT_PICKUP~ para entregar os peixes.',
-- Fuel
['f_oil_refiner'] = 'vestiario Refinador',
['f_drill_oil'] = 'broca de óleo',
['f_fuel'] = 'óleo',
['f_drillbutton'] = 'pressione ~INPUT_PICKUP~ para perfurar.',
['f_fuel_refine'] = 'refinar óleo',
['f_refine_fuel_button'] = 'pressione ~INPUT_PICKUP~ para refinar.',
['f_fuel_mixture'] = 'misturar o óleo refinado',
['f_gas'] = 'gasolina',
['f_fuel_mixture_button'] = 'pressione ~INPUT_PICKUP~ para misturar.',
['f_deliver_gas'] = 'entregar Gasolina',
['f_deliver_gas_button'] = 'pressione ~INPUT_PICKUP~ para entregar a gasolina.',
['f_oil_refiner'] = 'vestiario Refinador',
['f_drill_oil'] = 'broca de óleo',
['f_fuel'] = 'óleo',
['f_drillbutton'] = 'pressione ~INPUT_PICKUP~ para perfurar.',
['f_fuel_refine'] = 'refinar óleo',
['f_refine_fuel_button'] = 'pressione ~INPUT_PICKUP~ para refinar.',
['f_fuel_mixture'] = 'misturar o óleo refinado',
['f_gas'] = 'gasolina',
['f_fuel_mixture_button'] = 'pressione ~INPUT_PICKUP~ para misturar.',
['f_deliver_gas'] = 'entregar Gasolina',
['f_deliver_gas_button'] = 'pressione ~INPUT_PICKUP~ para entregar a gasolina.',
-- Miner
['m_miner_locker'] = 'vestiario Minerador',
['m_rock'] = 'pedregulho',
['m_pickrocks'] = 'pressione ~INPUT_PICKUP~ para obter pedras.',
['m_washrock'] = 'pedras limpas ',
['m_rock_button'] = 'pressione ~INPUT_PICKUP~ para lavar as pedras.',
['m_rock_smelting'] = 'fundição',
['m_copper'] = 'cobre',
['m_sell_copper'] = 'vender cobre',
['m_deliver_copper'] = 'pressione ~INPUT_PICKUP~ para entregar cobre.',
['m_iron'] = 'ferro',
['m_sell_iron'] = 'vender ferro',
['m_deliver_iron'] = 'pressione ~INPUT_PICKUP~ para entregar ferro.',
['m_gold'] = 'ouro',
['m_sell_gold'] = 'vender ouro',
['m_deliver_gold'] = 'pressione ~INPUT_PICKUP~ para entregar ouro.',
['m_diamond'] = 'diamante',
['m_sell_diamond'] = 'vender diamante',
['m_deliver_diamond'] = 'pressione ~INPUT_PICKUP~ para entregar diamantes.',
['m_melt_button'] = 'pressione ~INPUT_PICKUP~ para derreter as pedras.',
['m_miner_locker'] = 'vestiario Minerador',
['m_rock'] = 'pedregulho',
['m_pickrocks'] = 'pressione ~INPUT_PICKUP~ para obter pedras.',
['m_washrock'] = 'pedras limpas ',
['m_rock_button'] = 'pressione ~INPUT_PICKUP~ para lavar as pedras.',
['m_rock_smelting'] = 'fundição',
['m_copper'] = 'cobre',
['m_sell_copper'] = 'vender cobre',
['m_deliver_copper'] = 'pressione ~INPUT_PICKUP~ para entregar cobre.',
['m_iron'] = 'ferro',
['m_sell_iron'] = 'vender ferro',
['m_deliver_iron'] = 'pressione ~INPUT_PICKUP~ para entregar ferro.',
['m_gold'] = 'ouro',
['m_sell_gold'] = 'vender ouro',
['m_deliver_gold'] = 'pressione ~INPUT_PICKUP~ para entregar ouro.',
['m_diamond'] = 'diamante',
['m_sell_diamond'] = 'vender diamante',
['m_deliver_diamond'] = 'pressione ~INPUT_PICKUP~ para entregar diamantes.',
['m_melt_button'] = 'pressione ~INPUT_PICKUP~ para derreter as pedras.',
-- Reporter
['reporter_name'] = 'globo News',
['reporter_garage'] = 'pressione ~INPUT_PICKUP~ para descer à garagem.',
['reporter_name'] = 'globo News',
['reporter_garage'] = 'pressione ~INPUT_PICKUP~ para descer à garagem.',
-- Slaughterer
['s_slaughter_locker'] = 'vestiario Abatedor',
['s_hen'] = 'galinheiro',
['s_alive_chicken'] = 'galinha viva',
['s_catch_hen'] = 'pressione ~INPUT_PICKUP~ para pegar galinha viva.',
['s_slaughtered_chicken'] = 'frango para ser embalado',
['s_chop_animal'] = 'pressione ~INPUT_PICKUP~ para cortar as galinhas.',
['s_slaughtered'] = 'matadouro',
['s_package'] = 'embalamento',
['s_packagechicken'] = 'frango na bandeija',
['s_unpackaged'] = 'frango para ser embalado',
['s_unpackaged_button'] = 'pressione ~INPUT_PICKUP~ para colocar o frango em uma bandeja.',
['s_deliver'] = 'pressione ~INPUT_PICKUP~ para entregar as bandejas de frango.',
['s_slaughter_locker'] = 'vestiario Abatedor',
['s_hen'] = 'galinheiro',
['s_alive_chicken'] = 'galinha viva',
['s_catch_hen'] = 'pressione ~INPUT_PICKUP~ para pegar galinha viva.',
['s_slaughtered_chicken'] = 'frango para ser embalado',
['s_chop_animal'] = 'pressione ~INPUT_PICKUP~ para cortar as galinhas.',
['s_slaughtered'] = 'matadouro',
['s_package'] = 'embalamento',
['s_packagechicken'] = 'frango na bandeija',
['s_unpackaged'] = 'frango para ser embalado',
['s_unpackaged_button'] = 'pressione ~INPUT_PICKUP~ para colocar o frango em uma bandeja.',
['s_deliver'] = 'pressione ~INPUT_PICKUP~ para entregar as bandejas de frango.',
-- Dress Designer
['dd_dress_locker'] = 'vestiario Costureiro',
['dd_wool'] = '',
['dd_pickup'] = 'pressione ~INPUT_PICKUP~ para obter lã.',
['dd_fabric'] = 'tecido',
['dd_makefabric'] = 'Pressione ~INPUT_PICKUP~ para fazer tecido.',
['dd_clothing'] = 'roupas',
['dd_makeclothing'] = 'pressione ~INPUT_PICKUP~ para obter roupas.',
['dd_deliver_clothes'] = 'pressione ~INPUT_PICKUP~ para entregar roupas.',
['dd_dress_locker'] = 'vestiario Costureiro',
['dd_wool'] = '',
['dd_pickup'] = 'pressione ~INPUT_PICKUP~ para obter lã.',
['dd_fabric'] = 'tecido',
['dd_makefabric'] = 'pressione ~INPUT_PICKUP~ para fazer tecido.',
['dd_clothing'] = 'roupas',
['dd_makeclothing'] = 'pressione ~INPUT_PICKUP~ para obter roupas.',
['dd_deliver_clothes'] = 'pressione ~INPUT_PICKUP~ para entregar roupas.',
}
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Locales['cs'] = {
-- Global menus
['cloakroom'] = 'satna',
['cloak_change'] = 'stiskni ~INPUT_PICKUP~ pro prevleceni.',
['citizen_wear'] = 'civilni obleceni',
['job_wear'] = 'pracovni obleceni',
['bank_deposit_returned'] = 'bezpecnostni poplatek ~g~$%s~s~ ti byl vracen.',
['bank_deposit_taken'] = 'bezpecnostni poplatek ~r~$%s~s~ ti byl odebram.',
['caution_afford'] = 'nemuzes si dovolit kauci ~g~$%s~s~',
['foot_work'] = 'musis byt na nohach, aby jsi mohl pracovat.',
['next_point'] = 'bez do dalsiho bodu po dokonceni tohoto.',
['not_your_vehicle'] = 'nejsi ridic tohoto vozidla.',
['in_vehicle'] = 'musis byt ve vozidle.',
['wrong_point'] = 'nejsi na spravnem bodu doruceni.',
['max_limit'] = 'neuneses vic ~y~%s~s~',
['not_enough'] = 'nemas dostatek ~y~%s~s~ pro pokracovani v tomto ukolu.',
['spawn_veh'] = 'spawnout vozidlo',
['spawn_veh_button'] = 'stiksni ~INPUT_PICKUP~ pro privolani dorucovaciho voziidla.',
['spawn_truck_button'] = 'stiskni ~INPUT_PICKUP~ pro spawnuti trucku.',
['spawn_blocked'] = 'vozidlo blokuje spawn!',
['service_vh'] = 'opravit vozidlo',
['return_vh'] = 'vraceni vozidla',
['return_vh_button'] = 'stiskni ~INPUT_PICKUP~ pro navrat vozidla.',
['delivery_point'] = 'dorucovaci bod',
['delivery'] = 'doruceni',
['public_enter'] = 'stiskni ~INPUT_PICKUP~ pro vstup do budovy.',
['public_leave'] = 'stiskni ~INPUT_PICKUP~ pro odchod z budovy.',
-- Lumber Jack job
['lj_locker_room'] = 'drevorubcova satna',
['lj_mapblip'] = 'vyroba dreva',
['lj_wood'] = 'drevo',
['lj_pickup'] = 'stiskni ~INPUT_PICKUP~ pro ziskani dreva.',
['lj_cutwood'] = 'rezani dreva',
['lj_cutwood_button'] = 'stiskni ~INPUT_PICKUP~ pro rezani dreva.',
['lj_board'] = 'prkna',
['lj_planks'] = 'baleni prken',
['lj_cutwood'] = 'rezat drevo',
['lj_pick_boards'] = 'stiskni ~INPUT_PICKUP~ pro ziskani prken.',
['lj_deliver_button'] = 'stiskni ~INPUT_PICKUP~ pro doruceni prken.',
-- Fisherman
['fm_fish_locker'] = 'rybarova satna',
['fm_fish'] = 'ryba',
['fm_fish_area'] = 'rybarska oblast',
['fm_fish_button'] = 'stiskni ~INPUT_PICKUP~ pro rybareni.',
['fm_spawnboat_title'] = 'spawnout lod',
['fm_spawnboat'] = 'stiskni ~INPUT_PICKUP~ pro privolani lodi.',
['fm_boat_title'] = 'lod',
['fm_boat_return_title'] = 'vraceni lodi',
['fm_boat_return_button'] = 'stiskni ~INPUT_PICKUP~ pro vraceni lodi.',
['fm_deliver_fish'] = 'stiskni ~INPUT_PICKUP~ pro doruceni ryby.',
-- Fuel
['f_oil_refiner'] = 'satna ropne rafinerie',
['f_drill_oil'] = 'ropny vrtak',
['f_fuel'] = 'ropa',
['f_drillbutton'] = 'stiskni ~INPUT_PICKUP~ pro vrtani.',
['f_fuel_refine'] = 'refinovat ropu',
['f_refine_fuel_button'] = 'stiskni ~INPUT_PICKUP~ pro refinovani.',
['f_fuel_mixture'] = 'mix. rafinovaneho oleje',
['f_gas'] = 'palivo',
['f_fuel_mixture_button'] = 'stiskni ~INPUT_PICKUP~ pro smichani ropy.',
['f_deliver_gas'] = 'doruceni paliva',
['f_deliver_gas_button'] = 'stiskni ~INPUT_PICKUP~ pro doruceni paliva.',
-- Miner
['m_miner_locker'] = 'hornikova satna',
['m_rock'] = 'kamen',
['m_pickrocks'] = 'stiskni ~INPUT_PICKUP~ pro ziskani kamenu.',
['m_washrock'] = 'myti kamenu',
['m_rock_button'] = 'stiskni ~INPUT_PICKUP~ pro myti kamenu.',
['m_rock_smelting'] = 'drceni kamenu',
['m_copper'] = 'med',
['m_sell_copper'] = 'prodejce medi',
['m_deliver_copper'] = 'stiskni ~INPUT_PICKUP~ pro doruceni medi.',
['m_iron'] = 'zelezo',
['m_sell_iron'] = 'prodejce zeleza',
['m_deliver_iron'] = 'stiskni ~INPUT_PICKUP~ pro doruceni zeleza.',
['m_gold'] = 'zlato',
['m_sell_gold'] = 'zlaty prodejce',
['m_deliver_gold'] = 'stiskni ~INPUT_PICKUP~ pro doruceni zlata.',
['m_diamond'] = 'diamant',
['m_sell_diamond'] = 'diamantovy prodejce',
['m_deliver_diamond'] = 'stiskni ~INPUT_PICKUP~ pro doruceni diamantu.',
['m_melt_button'] = 'stiskni ~INPUT_PICKUP~ pro drceni kamenu.',
-- Reporter
['reporter_name'] = 'noviny San Andreas',
['reporter_garage'] = 'stiskni ~INPUT_PICKUP~ pro pristup do garaze.',
-- Slaughterer
['s_slaughter_locker'] = 'reznikova satna',
['s_hen'] = 'kurnik',
['s_alive_chicken'] = 'zive kure',
['s_catch_hen'] = 'stiskni ~INPUT_PICKUP~ pro chyceni ziveho kurete.',
['s_slaughtered_chicken'] = 'kure na zabaleni',
['s_chop_animal'] = 'stiskni ~INPUT_PICKUP~ pro nasekani kurat.',
['s_slaughtered'] = 'reznikuv dum',
['s_package'] = 'baleni',
['s_packagechicken'] = 'kure v zasobniku',
['s_unpackaged'] = 'kure k zabaleni',
['s_unpackaged_button'] = 'stiskni ~INPUT_PICKUP~ pro vlozeni kurete do prihradky.',
['s_deliver'] = 'stiskni ~INPUT_PICKUP~ pro doruceni kurat v prihradkach.',
-- Dress Designer
['dd_dress_locker'] = 'satna navrhare obleceni',
['dd_wool'] = 'vlna',
['dd_pickup'] = 'stiskni ~INPUT_PICKUP~ pro ziskani vlny.',
['dd_fabric'] = 'latka',
['dd_makefabric'] = 'stiskni ~INPUT_PICKUP~ pro vyrobu latky.',
['dd_clothing'] = 'obleceni',
['dd_makeclothing'] = 'stiskni ~INPUT_PICKUP~ pro vyrobu obleceni.',
['dd_deliver_clothes'] = 'stiskni ~INPUT_PICKUP~ pro doruceni obleceni.',
}
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Locales['de'] = {
-- Global menus
['cloakroom'] = 'Umkleide',
['cloak_change'] = 'Drücke ~INPUT_PICKUP~ to change clothes.',
['citizen_wear'] = 'Zivilkleidung',
['job_wear'] = 'Arbeitskleidung',
['bank_deposit_returned'] = 'Ein Pfand über ~g~$%s~s~ wurde dir zurückgegeben.',
['bank_deposit_taken'] = 'Ein Pfand über ~r~$%s~s~ wurde von dir genommen.',
['caution_afford'] = 'Du kannst die Kaution über ~g~$%s~s~ nicht bezahlen',
['foot_work'] = 'Du musst dafür zu Fuß sein.',
['next_point'] = 'Gehe zum nächsten Schritt nach diesem.',
['not_your_vehicle'] = 'Du bist nicht der Fahrer von diesem Fahrzeug.',
['in_vehicle'] = 'Du musst in einem Fahrzeug sitzen.',
['wrong_point'] = 'Du bist nicht am richtigen Lieferpunkt.',
['max_limit'] = 'Du kannst nicht mehr ~y~%s~s~ tragen',
['not_enough'] = 'Du hast nicht genug ~y~%s~s~ um diese Aufgabe weiterhin zu erledigen.',
['spawn_veh'] = 'Fahrzeug spawnen',
['spawn_veh_button'] = 'Drücke ~INPUT_PICKUP~ um ein Lieferfahrzeug zu holen.',
['spawn_truck_button'] = 'Drücke ~INPUT_PICKUP~ um einen Truck zu spawnen.',
['spawn_blocked'] = 'Ein Fahrzeug blockiert den Spawnpoint!',
['service_vh'] = 'Service Fahrzeug',
['return_vh'] = 'Fahrzeugrückgabe',
['return_vh_button'] = 'Drücke ~INPUT_PICKUP~ um das Fahrzeug zurückzugeben.',
['delivery_point'] = 'Lieferpunkt',
['delivery'] = 'Lieferung',
['public_enter'] = 'Drücke ~INPUT_PICKUP~ um das Gebäude zu betreten.',
['public_leave'] = 'Drücke ~INPUT_PICKUP~ um das Gebäude zu verlassen.',
-- Lumber Jack job
['lj_locker_room'] = 'Umkleide',
['lj_mapblip'] = 'Holzstapel',
['lj_wood'] = 'Holz',
['lj_pickup'] = 'Drücke ~INPUT_PICKUP~ um Holz zu sammeln.',
['lj_cutwood'] = 'Holzverarbeitung',
['lj_cutwood_button'] = 'Drücke ~INPUT_PICKUP~ um das Holz zu schneiden.',
['lj_board'] = 'Bretter',
['lj_planks'] = 'Holz verarbeiten',
['lj_cutwood'] = 'Holz schneiden',
['lj_pick_boards'] = 'Drücke ~INPUT_PICKUP~ um Bretter zu bekommen.',
['lj_deliver_button'] = 'Drücke ~INPUT_PICKUP~ um die Bretter zu liefern.',
-- Fisherman
['fm_fish_locker'] = 'Umkleide',
['fm_fish'] = 'Fisch',
['fm_fish_area'] = 'Fischerzone',
['fm_fish_button'] = 'Drücke ~INPUT_PICKUP~ um zu fischen.',
['fm_spawnboat_title'] = 'Boot spawnen',
['fm_spawnboat'] = 'Drücke ~INPUT_PICKUP~ um ein Boot auszuparken.',
['fm_boat_title'] = 'Boot',
['fm_boat_return_title'] = 'Bootsrückgabe',
['fm_boat_return_button'] = 'Drücke ~INPUT_PICKUP~ um das Boot zurückzugeben.',
['fm_deliver_fish'] = 'Drücke ~INPUT_PICKUP~ um den Fisch zu liefern.',
-- Fuel
['f_oil_refiner'] = 'Umkleide',
['f_drill_oil'] = 'Nach Öl bohren',
['f_fuel'] = 'Öl',
['f_drillbutton'] = 'Drücke ~INPUT_PICKUP~ um nach Öl zu bohren.',
['f_fuel_refine'] = 'Öl verarbeiten',
['f_refine_fuel_button'] = 'Drücke ~INPUT_PICKUP~ zum verarbeiten.',
['f_fuel_mixture'] = 'Öl mischen',
['f_gas'] = 'Benzin',
['f_fuel_mixture_button'] = 'Drücke ~INPUT_PICKUP~ um das Öl zu mixen.',
['f_deliver_gas'] = 'Benzin liefern',
['f_deliver_gas_button'] = 'Drücke ~INPUT_PICKUP~ um Benzin zu liefern.',
-- Miner
['m_miner_locker'] = 'Umkleide',
['m_rock'] = 'Stein',
['m_pickrocks'] = 'Drücke ~INPUT_PICKUP~ um Stein abzubauen.',
['m_washrock'] = 'Steine waschen',
['m_rock_button'] = 'Drücke ~INPUT_PICKUP~ um die Steine zu waschen.',
['m_rock_smelting'] = 'Steine schmelzen',
['m_copper'] = 'Kupfer',
['m_sell_copper'] = 'Kupfer Verkäufer',
['m_deliver_copper'] = 'Drücke ~INPUT_PICKUP~ um Kupfer zu liefern.',
['m_iron'] = 'Eisen',
['m_sell_iron'] = 'Eisen Verkäufer',
['m_deliver_iron'] = 'Drücke ~INPUT_PICKUP~ um Eisen zu liefern.',
['m_gold'] = 'Gold',
['m_sell_gold'] = 'Gold verkaufen',
['m_deliver_gold'] = 'Drücke ~INPUT_PICKUP~ um Gold zu verkaufen.',
['m_diamond'] = 'Diamant',
['m_sell_diamond'] = 'Diamanten verkaufen',
['m_deliver_diamond'] = 'Drücke ~INPUT_PICKUP~ um die Diamanten zu verkaufen.',
['m_melt_button'] = 'Drücke ~INPUT_PICKUP~ um die Steine zu schmelzen.',
-- Reporter
['reporter_name'] = 'san Andreas Times',
['reporter_garage'] = 'Drücke ~INPUT_PICKUP~ to go down to the garage.',
-- Slaughterer
['s_slaughter_locker'] = 'Umkleide',
['s_hen'] = 'Hühner',
['s_alive_chicken'] = 'lebende Hühner',
['s_catch_hen'] = 'Drücke ~INPUT_PICKUP~ um Hühner zu fangen.',
['s_slaughtered_chicken'] = 'Hühner verpacken',
['s_chop_animal'] = 'Drücke ~INPUT_PICKUP~ um die Hühner zu schneiden.',
['s_slaughtered'] = 'SChlachthaus',
['s_package'] = 'Verpackung',
['s_packagechicken'] = 'Hühnchen in Verpackung',
['s_unpackaged'] = 'Verpackbereite Hühnchen',
['s_unpackaged_button'] = 'Drücke ~INPUT_PICKUP~ um die Hühnchen zu verpacken.',
['s_deliver'] = 'Drücke ~INPUT_PICKUP~ um die Hühnchen zu liefern.',
-- Dress Designer
['dd_dress_locker'] = 'dress Designer\'s Locker Room',
['dd_wool'] = 'wool',
['dd_pickup'] = 'Drücke ~INPUT_PICKUP~ to retrieve wool.',
['dd_fabric'] = 'fabric',
['dd_makefabric'] = 'Drücke ~INPUT_PICKUP~ to make fabric.',
['dd_clothing'] = 'clothing',
['dd_makeclothing'] = 'Drücke ~INPUT_PICKUP~ to retrieve clothing.',
['dd_deliver_clothes'] = 'Drücke ~INPUT_PICKUP~ to deliver the clothes.',
}
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Locales['en'] = {
-- Global menus
['cloakroom'] = 'Locker Room',
['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.',
['citizen_wear'] = 'civilian clothes',
['job_wear'] = 'workers clothes',
['bank_deposit_returned'] = 'a security deposit of ~g~$%s~s~ was returned to you.',
['bank_deposit_taken'] = 'a security deposit of ~r~$%s~s~ was taken from you.',
['foot_work'] = 'you have to be on foot to be able to work.',
['next_point'] = 'go to the next step after completing this one.',
['not_your_vehicle'] = 'this is not your vehicle or you must be a driver.',
['in_vehicle'] = 'you must sit in a vehicle.',
['wrong_point'] = 'you are not at the right point of delivery.',
['max_limit'] = 'you cannot carry more ~y~%s~s~',
['not_enough'] = 'you do not have enough ~y~%s~s~ to continue this task.',
['spawn_veh'] = 'spawn vehicle',
['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.',
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
['service_vh'] = 'service vehicle',
['return_vh'] = 'vehicle return',
['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
['delivery_point'] = 'delivery point',
['delivery'] = 'delivery',
['public_enter'] = 'press ~INPUT_PICKUP~ to enter the building.',
['public_leave'] = 'press ~INPUT_PICKUP~ to go to the entrance of the building.',
['cloakroom'] = 'locker Room',
['cloak_change'] = 'press ~INPUT_PICKUP~ to change clothes.',
['citizen_wear'] = 'civilian clothes',
['job_wear'] = 'workers clothes',
['bank_deposit_returned'] = 'a security deposit of ~g~$%s~s~ was returned to you.',
['bank_deposit_taken'] = 'a security deposit of ~r~$%s~s~ was taken from you.',
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
['foot_work'] = 'you have to be on foot to be able to work.',
['next_point'] = 'go to the next step after completing this one.',
['not_your_vehicle'] = 'you are not the driver of this vehicle.',
['in_vehicle'] = 'you must sit in a vehicle.',
['wrong_point'] = 'you are not at the right point of delivery.',
['max_limit'] = 'you cannot carry more ~y~%s~s~',
['not_enough'] = 'you do not have enough ~y~%s~s~ to continue this task.',
['spawn_veh'] = 'spawn vehicle',
['spawn_veh_button'] = 'press ~INPUT_PICKUP~ to call the delivery vehicle.',
['spawn_truck_button'] = 'press ~INPUT_PICKUP~ to spawn the truck.',
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
['service_vh'] = 'service vehicle',
['return_vh'] = 'vehicle return',
['return_vh_button'] = 'press ~INPUT_PICKUP~ to return the vehicle.',
['delivery_point'] = 'delivery point',
['delivery'] = 'delivery',
['public_enter'] = 'press ~INPUT_PICKUP~ to enter the building.',
['public_leave'] = 'press ~INPUT_PICKUP~ to go to the entrance of the building.',
-- Lumber Jack job
['lj_locker_room'] = 'lumberjack\'s Locker Room',
['lj_mapblip'] = 'wood pile',
['lj_wood'] = 'wood',
['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
['lj_cutwood'] = 'wood cutting',
['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
['lj_board'] = 'boards',
['lj_planks'] = 'package board',
['lj_cutwood'] = 'cut wood',
['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',
['lj_locker_room'] = 'lumberjack\'s Locker Room',
['lj_mapblip'] = 'wood pile',
['lj_wood'] = 'wood',
['lj_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wood.',
['lj_cutwood'] = 'wood cutting',
['lj_cutwood_button'] = 'press ~INPUT_PICKUP~ to cut wood.',
['lj_board'] = 'boards',
['lj_planks'] = 'package board',
['lj_cutwood'] = 'cut wood',
['lj_pick_boards'] = 'press ~INPUT_PICKUP~ to retrieve boards.',
['lj_deliver_button'] = 'press ~INPUT_PICKUP~ to deliver the boards.',
-- Fisherman
['fm_fish_locker'] = 'fishermen\'s Locker Room',
['fm_fish'] = 'fish',
['fm_fish_area'] = 'fishing area',
['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
['fm_spawnboat_title'] = 'spawn boat',
['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
['fm_boat_title'] = 'boat',
['fm_boat_return_title'] = 'boat return',
['fm_boat_return_button'] = 'Press ~INPUT_PICKUP~ to return the boat.',
['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',
['fm_fish_locker'] = 'fishermen\'s Locker Room',
['fm_fish'] = 'fish',
['fm_fish_area'] = 'fishing area',
['fm_fish_button'] = 'press ~INPUT_PICKUP~ to fish.',
['fm_spawnboat_title'] = 'spawn boat',
['fm_spawnboat'] = 'press ~INPUT_PICKUP~ to call the boat.',
['fm_boat_title'] = 'boat',
['fm_boat_return_title'] = 'boat return',
['fm_boat_return_button'] = 'press ~INPUT_PICKUP~ to return the boat.',
['fm_deliver_fish'] = 'press ~INPUT_PICKUP~ to deliver the fish.',
-- Fuel
['f_oil_refiner'] = 'oil Refiner Locker Room',
['f_drill_oil'] = 'drill for oil',
['f_fuel'] = 'oil',
['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.',
['f_fuel_refine'] = 'refine oil',
['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.',
['f_fuel_mixture'] = 'mix refined oil',
['f_gas'] = 'gas',
['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix oil.',
['f_deliver_gas'] = 'deliver Gas',
['f_deliver_gas_button'] = 'press ~INPUT_PICKUP~ to deliver gasoline.',
['f_oil_refiner'] = 'oil Refiner Locker Room',
['f_drill_oil'] = 'drill for oil',
['f_fuel'] = 'oil',
['f_drillbutton'] = 'press ~INPUT_PICKUP~ to drill.',
['f_fuel_refine'] = 'refine oil',
['f_refine_fuel_button'] = 'press ~INPUT_PICKUP~ to refine.',
['f_fuel_mixture'] = 'mix refined oil',
['f_gas'] = 'gas',
['f_fuel_mixture_button'] = 'press ~INPUT_PICKUP~ to mix oil.',
['f_deliver_gas'] = 'deliver Gas',
['f_deliver_gas_button'] = 'press ~INPUT_PICKUP~ to deliver gasoline.',
-- Miner
['m_miner_locker'] = 'miner\'s Locker Room',
['m_rock'] = 'rock',
['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
['m_washrock'] = 'rock Washing',
['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
['m_rock_smelting'] = 'rock Smelting',
['m_copper'] = 'copper',
['m_sell_copper'] = 'copper Seller',
['m_deliver_copper'] = 'Press ~INPUT_PICKUP~ to deliver the copper.',
['m_iron'] = 'iron',
['m_sell_iron'] = 'iron Seller',
['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
['m_gold'] = 'gold',
['m_sell_gold'] = 'gold Seller',
['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.',
['m_diamond'] = 'diamond',
['m_sell_diamond'] = 'diamond Seller',
['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
['m_miner_locker'] = 'miner\'s Locker Room',
['m_rock'] = 'rock',
['m_pickrocks'] = 'press ~INPUT_PICKUP~ to retrieve rocks.',
['m_washrock'] = 'rock Washing',
['m_rock_button'] = 'press ~INPUT_PICKUP~ to wash the rocks.',
['m_rock_smelting'] = 'rock Smelting',
['m_copper'] = 'copper',
['m_sell_copper'] = 'copper Seller',
['m_deliver_copper'] = 'press ~INPUT_PICKUP~ to deliver the copper.',
['m_iron'] = 'iron',
['m_sell_iron'] = 'iron Seller',
['m_deliver_iron'] = 'press ~INPUT_PICKUP~ to deliver the iron.',
['m_gold'] = 'gold',
['m_sell_gold'] = 'gold Seller',
['m_deliver_gold'] = 'press ~INPUT_PICKUP~ to deliver the gold.',
['m_diamond'] = 'diamond',
['m_sell_diamond'] = 'diamond Seller',
['m_deliver_diamond'] = 'press ~INPUT_PICKUP~ to deliver the diamonds.',
['m_melt_button'] = 'press ~INPUT_PICKUP~ to melt the rocks.',
-- Reporter
['reporter_name'] = 'san Andreas Times',
['reporter_garage'] = 'Press ~INPUT_PICKUP~ to go down to the garage.',
['reporter_name'] = 'san Andreas Times',
['reporter_garage'] = 'press ~INPUT_PICKUP~ to go down to the garage.',
-- Slaughterer
['s_slaughter_locker'] = 'butcher\'s Locker Room',
['s_hen'] = 'chicken coop',
['s_alive_chicken'] = 'live Chicken',
['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
['s_slaughtered_chicken'] = 'chicken to be packed',
['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
['s_slaughtered'] = 'slaughter house',
['s_package'] = 'packaging',
['s_packagechicken'] = 'chicken in tray',
['s_unpackaged'] = 'chicken to be packed',
['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',
['s_slaughter_locker'] = 'butcher\'s Locker Room',
['s_hen'] = 'chicken coop',
['s_alive_chicken'] = 'live Chicken',
['s_catch_hen'] = 'press ~INPUT_PICKUP~ to catch live chickens.',
['s_slaughtered_chicken'] = 'chicken to be packed',
['s_chop_animal'] = 'press ~INPUT_PICKUP~ to chop the chickens.',
['s_slaughtered'] = 'slaughter house',
['s_package'] = 'packaging',
['s_packagechicken'] = 'chicken in tray',
['s_unpackaged'] = 'chicken to be packed',
['s_unpackaged_button'] = 'press ~INPUT_PICKUP~ to set the chicken in a tray.',
['s_deliver'] = 'press ~INPUT_PICKUP~ to deliver the chicken trays.',
-- Dress Designer
['dd_dress_locker'] = 'dress Designer\'s Locker Room',
['dd_wool'] = 'wool',
['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.',
['dd_fabric'] = 'fabric',
['dd_makefabric'] = 'press ~INPUT_PICKUP~ to make fabric.',
['dd_clothing'] = 'clothing',
['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
}
['dd_dress_locker'] = 'dress Designer\'s Locker Room',
['dd_wool'] = 'wool',
['dd_pickup'] = 'press ~INPUT_PICKUP~ to retrieve wool.',
['dd_fabric'] = 'fabric',
['dd_makefabric'] = 'press ~INPUT_PICKUP~ to make fabric.',
['dd_clothing'] = 'clothing',
['dd_makeclothing'] = 'press ~INPUT_PICKUP~ to retrieve clothing.',
['dd_deliver_clothes'] = 'press ~INPUT_PICKUP~ to deliver the clothes.',
}
+115
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@@ -0,0 +1,115 @@
Locales['es'] = {
-- Global menus
['cloakroom'] = 'guardarropas',
['cloak_change'] = 'presiona ~INPUT_PICKUP~ para cambiarte la ropa.',
['citizen_wear'] = 'ropa de civil',
['job_wear'] = 'ropa de trabajo',
['bank_deposit_returned'] = 'un deposito de seguro de ~g~$%s~s~ se te devolvió.',
['bank_deposit_taken'] = 'un deposito de seguro de ~r~$%s~s~ se te tomó.',
['caution_afford'] = 'no puedes pagar el deposito de seguro de ~g~$%s~s~',
['foot_work'] = 'debes estar en pie para trabajar.',
['next_point'] = 've al siguiente punto tras terminar este.',
['not_your_vehicle'] = 'no eres el conductor.',
['in_vehicle'] = 'debes estar en un vehiculo.',
['wrong_point'] = 'no estas en el punto correcto de entrega.',
['max_limit'] = 'no puedes llevar mas ~y~%s~s~',
['not_enough'] = 'no tienes suficientes ~y~%s~s~ para continuar esta tarea.',
['spawn_veh'] = 'spawnear vehiculo',
['spawn_veh_button'] = 'presiona ~INPUT_PICKUP~ para pedir el vehiculo de entrega.',
['spawn_truck_button'] = 'presiona ~INPUT_PICKUP~ para spawnear un camion.',
['spawn_blocked'] = 'el punto de spawn esta bloqueado!',
['service_vh'] = 'vehiculo de servicio',
['return_vh'] = 'devolver vehiculo',
['return_vh_button'] = 'presiona ~INPUT_PICKUP~ para devolver vehiculo.',
['delivery_point'] = 'punto de entrega',
['delivery'] = 'entrega',
['public_enter'] = 'presiona ~INPUT_PICKUP~ para entrar al edificio.',
['public_leave'] = 'presiona ~INPUT_PICKUP~ para ir a la entrada del edificio.',
-- Lumber Jack job
['lj_locker_room'] = 'guardarropas',
['lj_mapblip'] = 'pila de madera',
['lj_wood'] = 'madera',
['lj_pickup'] = 'presiona ~INPUT_PICKUP~ para agarrar madera.',
['lj_cutwood'] = 'cortar madera',
['lj_cutwood_button'] = 'presiona ~INPUT_PICKUP~ para cortar madera.',
['lj_board'] = 'tablas',
['lj_planks'] = 'empaquetar',
['lj_cutwood'] = 'cortar madera',
['lj_pick_boards'] = 'presiona ~INPUT_PICKUP~ para agarrar tablas.',
['lj_deliver_button'] = 'presiona ~INPUT_PICKUP~ para entregar tablas.',
-- Fisherman
['fm_fish_locker'] = 'guardarropas',
['fm_fish'] = 'pescar',
['fm_fish_area'] = 'area de pesca',
['fm_fish_button'] = 'presiona ~INPUT_PICKUP~ para pescar.',
['fm_spawnboat_title'] = 'spawnear bote',
['fm_spawnboat'] = 'presiona ~INPUT_PICKUP~ para pedir un bote.',
['fm_boat_title'] = 'bote',
['fm_boat_return_title'] = 'devolver bote',
['fm_boat_return_button'] = 'presiona ~INPUT_PICKUP~ para devolver un bote.',
['fm_deliver_fish'] = 'presiona ~INPUT_PICKUP~ para entregar pescados.',
-- Fuel
['f_oil_refiner'] = 'guardarropas',
['f_drill_oil'] = 'agujerear para encontrar petroleo',
['f_fuel'] = 'petroleo',
['f_drillbutton'] = 'presiona ~INPUT_PICKUP~ para agujerear.',
['f_fuel_refine'] = 'refinar petroleo',
['f_refine_fuel_button'] = 'presiona ~INPUT_PICKUP~ para refinar.',
['f_fuel_mixture'] = 'mezclar petroleo refinado',
['f_gas'] = 'gas',
['f_fuel_mixture_button'] = 'presiona ~INPUT_PICKUP~ para mezclar petroleo.',
['f_deliver_gas'] = 'entregar gas',
['f_deliver_gas_button'] = 'presiona ~INPUT_PICKUP~ para entregar gasolina.',
-- Miner
['m_miner_locker'] = 'guardarropas',
['m_rock'] = 'roca',
['m_pickrocks'] = 'presiona ~INPUT_PICKUP~ para agarrar rocas.',
['m_washrock'] = 'lavado de rocas',
['m_rock_button'] = 'presiona ~INPUT_PICKUP~ para lavar rocas.',
['m_rock_smelting'] = 'derretir rocas',
['m_copper'] = 'cobre',
['m_sell_copper'] = 'vender cobre',
['m_deliver_copper'] = 'presiona ~INPUT_PICKUP~ para entregar el cobre.',
['m_iron'] = 'hierro',
['m_sell_iron'] = 'vender hierro',
['m_deliver_iron'] = 'presiona ~INPUT_PICKUP~ para entregar el hierro.',
['m_gold'] = 'oro',
['m_sell_gold'] = 'vender oro',
['m_deliver_gold'] = 'presiona ~INPUT_PICKUP~ para entregar oro.',
['m_diamond'] = 'diamantes',
['m_sell_diamond'] = 'vender diamantes',
['m_deliver_diamond'] = 'presiona ~INPUT_PICKUP~ para entregar los diamantes.',
['m_melt_button'] = 'presiona ~INPUT_PICKUP~ para derretir rocas.',
-- Reporter
['reporter_name'] = 'periódico San Andreas',
['reporter_garage'] = 'presiona ~INPUT_PICKUP~ para ir al garage.',
-- Slaughterer
['s_slaughter_locker'] = 'guardarropas',
['s_hen'] = 'gGallinero',
['s_alive_chicken'] = 'pollos vivos',
['s_catch_hen'] = 'presiona ~INPUT_PICKUP~ para agarrar pollos vivos.',
['s_slaughtered_chicken'] = 'pollo listo para empaquetar',
['s_chop_animal'] = 'presiona ~INPUT_PICKUP~ para cortar los pollos.',
['s_slaughtered'] = 'matadero',
['s_package'] = 'empaquetando',
['s_packagechicken'] = 'pollo en bandeja',
['s_unpackaged'] = 'pollo para empaquetar',
['s_unpackaged_button'] = 'presiona ~INPUT_PICKUP~ para poner el pollo en una bandeja.',
['s_deliver'] = 'presiona ~INPUT_PICKUP~ para entregar bandejas de pollos.',
-- Dress Designer
['dd_dress_locker'] = 'guardarropas',
['dd_wool'] = 'lana',
['dd_pickup'] = 'presiona ~INPUT_PICKUP~ para agarrar lana.',
['dd_fabric'] = 'tela',
['dd_makefabric'] = 'presiona ~INPUT_PICKUP~ para hacer tela.',
['dd_clothing'] = 'ropa',
['dd_makeclothing'] = 'presiona ~INPUT_PICKUP~ para agarrar ropa.',
['dd_deliver_clothes'] = 'presiona ~INPUT_PICKUP~ para entregar ropa.',
}
+99 -98
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@@ -1,114 +1,115 @@
Locales['fi'] = {
-- Global menus
['cloakroom'] = 'vaatelokero',
['cloak_change'] = 'paina ~INPUT_PICKUP~ vaihtaaksesi vaatteet',
['citizen_wear'] = 'siviilivaatteet',
['job_wear'] = 'työvaatteet',
['bank_deposit_returned'] = 'vakuuden summa ~g~€%s~s~ palautettiin sinulle.',
['bank_deposit_taken'] = 'vakuuden summa ~r~€%s~s~ otettiin sinulta.',
['foot_work'] = 'sinun täytyy olla jalan, jotta voit työskennellä',
['next_point'] = 'mene seuraavaan pisteeseen kun olet valmis täällä',
['not_your_vehicle'] = 'tämä ei ole sinun ajoneuvo tai et ole sen kuski',
['in_vehicle'] = 'sinun täytyy olla ajoneuvossa',
['wrong_point'] = 'et ole oikeassa paikassa',
['max_limit'] = 'sinulla on jo maksimi määrä ~y~%s~s~',
['not_enough'] = 'sinulla ei ole tarpeeksi ~y~%s~s~ jatkaaksesi täällä.',
['spawn_veh'] = 'spawnaa ajoneuvo',
['spawn_veh_button'] = 'paina ~INPUT_PICKUP~ soittaaksesi kuljetus ajoneuvo',
['spawn_truck_button'] = 'paina ~INPUT_PICKUP~ spawnataksesi rekka.',
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
['service_vh'] = 'huolla ajonevuo',
['return_vh'] = 'palauta ajoneuvo',
['return_vh_button'] = 'paina ~INPUT_PICKUP~ palautaaksesi ajoneuvo.',
['delivery_point'] = 'toimituspiste',
['delivery'] = 'toimitus',
['public_enter'] = 'paina ~INPUT_PICKUP~ mennäksesi taloon sisälle.',
['public_leave'] = 'paina ~INPUT_PICKUP~ poistuaksesi talosta.',
['cloakroom'] = 'vaatelokero',
['cloak_change'] = 'paina ~INPUT_PICKUP~ vaihtaaksesi vaatteet',
['citizen_wear'] = 'siviilivaatteet',
['job_wear'] = 'työvaatteet',
['bank_deposit_returned'] = 'vakuuden summa ~g~€%s~s~ palautettiin sinulle.',
['bank_deposit_taken'] = 'vakuuden summa ~r~€%s~s~ otettiin sinulta.',
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
['foot_work'] = 'sinun täytyy olla jalan, jotta voit työskennellä',
['next_point'] = 'mene seuraavaan pisteeseen kun olet valmis täällä',
['not_your_vehicle'] = 'tämä ei ole sinun ajoneuvo tai et ole sen kuski',
['in_vehicle'] = 'sinun täytyy olla ajoneuvossa',
['wrong_point'] = 'et ole oikeassa paikassa',
['max_limit'] = 'sinulla on jo maksimi määrä ~y~%s~s~',
['not_enough'] = 'sinulla ei ole tarpeeksi ~y~%s~s~ jatkaaksesi täällä.',
['spawn_veh'] = 'spawnaa ajoneuvo',
['spawn_veh_button'] = 'paina ~INPUT_PICKUP~ soittaaksesi kuljetus ajoneuvo',
['spawn_truck_button'] = 'paina ~INPUT_PICKUP~ spawnataksesi rekka.',
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
['service_vh'] = 'huolla ajonevuo',
['return_vh'] = 'palauta ajoneuvo',
['return_vh_button'] = 'paina ~INPUT_PICKUP~ palautaaksesi ajoneuvo.',
['delivery_point'] = 'toimituspiste',
['delivery'] = 'toimitus',
['public_enter'] = 'paina ~INPUT_PICKUP~ mennäksesi taloon sisälle.',
['public_leave'] = 'paina ~INPUT_PICKUP~ poistuaksesi talosta.',
-- Lumber Jack job
['lj_locker_room'] = 'metsurin Pukulokero',
['lj_mapblip'] = 'Puukasa',
['lj_wood'] = 'puu',
['lj_pickup'] = 'paina ~INPUT_PICKUP~ kerätäksesi puita',
['lj_cutwood'] = 'puun hakkuu',
['lj_cutwood_button'] = 'paina ~INPUT_PICKUP~ pilkkoaksesi puita.',
['lj_board'] = 'lankkuja',
['lj_planks'] = 'paketoituja lankkuja',
['lj_cutwood'] = 'pilko puita',
['lj_pick_boards'] = 'paina ~INPUT_PICKUP~ saadaksesi lankkuja',
['lj_deliver_button'] = 'paina ~INPUT_PICKUP~ toimitaaksesi lankut.',
['lj_locker_room'] = 'metsurin Pukulokero',
['lj_mapblip'] = 'puukasa',
['lj_wood'] = 'puu',
['lj_pickup'] = 'paina ~INPUT_PICKUP~ kerätäksesi puita',
['lj_cutwood'] = 'puun hakkuu',
['lj_cutwood_button'] = 'paina ~INPUT_PICKUP~ pilkkoaksesi puita.',
['lj_board'] = 'lankkuja',
['lj_planks'] = 'paketoituja lankkuja',
['lj_cutwood'] = 'pilko puita',
['lj_pick_boards'] = 'paina ~INPUT_PICKUP~ saadaksesi lankkuja',
['lj_deliver_button'] = 'paina ~INPUT_PICKUP~ toimitaaksesi lankut.',
-- Fisherman
['fm_fish_locker'] = 'kalastajan Pukulokero',
['fm_fish'] = 'kala',
['fm_fish_area'] = 'kalastus alue',
['fm_fish_button'] = 'paina ~INPUT_PICKUP~ kalastaaksesi',
['fm_spawnboat_title'] = 'spawnaa laiva',
['fm_spawnboat'] = 'paina ~INPUT_PICKUP~ soittaaksesi laiva.',
['fm_boat_title'] = 'laiva',
['fm_boat_return_title'] = 'laivan palautus',
['fm_boat_return_button'] = 'paina ~INPUT_PICKUP~ palautaaksesi laiva',
['fm_deliver_fish'] = 'paina ~INPUT_PICKUP~ myydäksesi kalat',
['fm_fish_locker'] = 'kalastajan Pukulokero',
['fm_fish'] = 'kala',
['fm_fish_area'] = 'kalastus alue',
['fm_fish_button'] = 'paina ~INPUT_PICKUP~ kalastaaksesi',
['fm_spawnboat_title'] = 'spawnaa laiva',
['fm_spawnboat'] = 'paina ~INPUT_PICKUP~ soittaaksesi laiva.',
['fm_boat_title'] = 'laiva',
['fm_boat_return_title'] = 'laivan palautus',
['fm_boat_return_button'] = 'paina ~INPUT_PICKUP~ palautaaksesi laiva',
['fm_deliver_fish'] = 'paina ~INPUT_PICKUP~ myydäksesi kalat',
-- Fuel
['f_oil_refiner'] = 'Öljynjalostajan Pukulokero',
['f_drill_oil'] = 'poraa että saat öljyä',
['f_fuel'] = 'öljy',
['f_drillbutton'] = 'paina ~INPUT_PICKUP~ porataksesi',
['f_fuel_refine'] = 'puhdista öljy',
['f_refine_fuel_button'] = 'paina ~INPUT_PICKUP~ puhdistaaksesi',
['f_fuel_mixture'] = 'sekoita puhdistettu öljy',
['f_gas'] = 'Polttoöljy',
['f_fuel_mixture_button'] = 'paina ~INPUT_PICKUP~ sekoita',
['f_deliver_gas'] = 'toimita polttoöljy',
['f_deliver_gas_button'] = 'paina ~INPUT_PICKUP~ myydäksesi Polttoöljyä',
['f_oil_refiner'] = 'öljynjalostajan Pukulokero',
['f_drill_oil'] = 'poraa että saat öljyä',
['f_fuel'] = 'öljy',
['f_drillbutton'] = 'paina ~INPUT_PICKUP~ porataksesi',
['f_fuel_refine'] = 'puhdista öljy',
['f_refine_fuel_button'] = 'paina ~INPUT_PICKUP~ puhdistaaksesi',
['f_fuel_mixture'] = 'sekoita puhdistettu öljy',
['f_gas'] = 'polttoöljy',
['f_fuel_mixture_button'] = 'paina ~INPUT_PICKUP~ sekoita',
['f_deliver_gas'] = 'toimita polttoöljy',
['f_deliver_gas_button'] = 'paina ~INPUT_PICKUP~ myydäksesi Polttoöljyä',
-- Miner
['m_miner_locker'] = 'Kaivostyöläisen Pukulokero',
['m_rock'] = 'kivi',
['m_pickrocks'] = 'paina ~INPUT_PICKUP~ louhiaksesi kiviä.',
['m_washrock'] = 'puhdistettu kivi',
['m_rock_button'] = 'paina ~INPUT_PICKUP~ puhdistaaksesi kiviä',
['m_rock_smelting'] = 'sulatus',
['m_copper'] = 'kupari',
['m_sell_copper'] = 'myy kupari',
['m_deliver_copper'] = 'paina ~INPUT_PICKUP~ myydäksesi kuparit',
['m_iron'] = 'metalli',
['m_sell_iron'] = 'myy metalli',
['m_deliver_iron'] = 'paina ~INPUT_PICKUP~ myydäksesi metallit',
['m_gold'] = 'kulta',
['m_sell_gold'] = 'myy kulta',
['m_deliver_gold'] = 'paina ~INPUT_PICKUP~ myydäksesi kullat',
['m_diamond'] = 'timantti',
['m_sell_diamond'] = 'myy timantti',
['m_deliver_diamond'] = 'paina ~INPUT_PICKUP~ myydäksesi timantit',
['m_melt_button'] = 'paina ~INPUT_PICKUP~ sulattaaksesi kivet',
['m_miner_locker'] = 'kaivostyöläisen Pukulokero',
['m_rock'] = 'kivi',
['m_pickrocks'] = 'paina ~INPUT_PICKUP~ louhiaksesi kiviä.',
['m_washrock'] = 'puhdistettu kivi',
['m_rock_button'] = 'paina ~INPUT_PICKUP~ puhdistaaksesi kiviä',
['m_rock_smelting'] = 'sulatus',
['m_copper'] = 'kupari',
['m_sell_copper'] = 'myy kupari',
['m_deliver_copper'] = 'paina ~INPUT_PICKUP~ myydäksesi kuparit',
['m_iron'] = 'metalli',
['m_sell_iron'] = 'myy metalli',
['m_deliver_iron'] = 'paina ~INPUT_PICKUP~ myydäksesi metallit',
['m_gold'] = 'kulta',
['m_sell_gold'] = 'myy kulta',
['m_deliver_gold'] = 'paina ~INPUT_PICKUP~ myydäksesi kullat',
['m_diamond'] = 'timantti',
['m_sell_diamond'] = 'myy timantti',
['m_deliver_diamond'] = 'paina ~INPUT_PICKUP~ myydäksesi timantit',
['m_melt_button'] = 'paina ~INPUT_PICKUP~ sulattaaksesi kivet',
-- Reporter
['reporter_name'] = 'san Andreas Times',
['reporter_garage'] = 'paina ~INPUT_PICKUP~ mennäksesi alas talliin',
['reporter_name'] = 'san Andreas Times',
['reporter_garage'] = 'paina ~INPUT_PICKUP~ mennäksesi alas talliin',
-- Slaughterer
['s_slaughter_locker'] = 'teurastajan Pukulokero',
['s_hen'] = 'kanakoppi',
['s_alive_chicken'] = 'elävä kana',
['s_catch_hen'] = 'paina ~INPUT_PICKUP~ ottaaksesi kana kiinni',
['s_slaughtered_chicken'] = 'teurasta kana',
['s_chop_animal'] = 'paina ~INPUT_PICKUP~ teurastaaksesi kanoja.',
['s_slaughtered'] = 'teurastamo',
['s_package'] = 'paketointi',
['s_packagechicken'] = 'kananfilee',
['s_unpackaged'] = 'kana paketoitavaksi',
['s_unpackaged_button'] = 'paina ~INPUT_PICKUP~ laittaaksesi kanoja pakettiin',
['s_deliver'] = 'paina ~INPUT_PICKUP~ myydäksesi kananfileet',
['s_slaughter_locker'] = 'teurastajan Pukulokero',
['s_hen'] = 'kanakoppi',
['s_alive_chicken'] = 'elävä kana',
['s_catch_hen'] = 'paina ~INPUT_PICKUP~ ottaaksesi kana kiinni',
['s_slaughtered_chicken'] = 'teurasta kana',
['s_chop_animal'] = 'paina ~INPUT_PICKUP~ teurastaaksesi kanoja.',
['s_slaughtered'] = 'teurastamo',
['s_package'] = 'paketointi',
['s_packagechicken'] = 'kananfilee',
['s_unpackaged'] = 'kana paketoitavaksi',
['s_unpackaged_button'] = 'paina ~INPUT_PICKUP~ laittaaksesi kanoja pakettiin',
['s_deliver'] = 'paina ~INPUT_PICKUP~ myydäksesi kananfileet',
-- Dress Designer
['dd_dress_locker'] = 'vaatevalmistajan Pukulokero',
['dd_wool'] = 'villa',
['dd_pickup'] = 'paina ~INPUT_PICKUP~ kerätäksesi villaa',
['dd_fabric'] = 'kangas',
['dd_makefabric'] = 'paina ~INPUT_PICKUP~ tehdäksesi kangasta',
['dd_clothing'] = 'asuste',
['dd_makeclothing'] = 'paina ~INPUT_PICKUP~ tehdäksesi asusteita',
['dd_deliver_clothes'] = 'paina ~INPUT_PICKUP~ myydäksesi asusteita',
}
['dd_dress_locker'] = 'vaatevalmistajan Pukulokero',
['dd_wool'] = 'villa',
['dd_pickup'] = 'paina ~INPUT_PICKUP~ kerätäksesi villaa',
['dd_fabric'] = 'kangas',
['dd_makefabric'] = 'paina ~INPUT_PICKUP~ tehdäksesi kangasta',
['dd_clothing'] = 'asuste',
['dd_makeclothing'] = 'paina ~INPUT_PICKUP~ tehdäksesi asusteita',
['dd_deliver_clothes'] = 'paina ~INPUT_PICKUP~ myydäksesi asusteita',
}
+98 -97
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@@ -1,114 +1,115 @@
Locales['fr'] = {
-- Global menus
['cloakroom'] = 'vestiaire',
['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.',
['citizen_wear'] = 'tenue civile',
['job_wear'] = 'tenue de travail',
['bank_deposit_returned'] = 'une caution de ~g~$%s~s~ vous a été rendue.',
['bank_deposit_taken'] = 'une caution de ~g~$%s~s~ vous a été prélevée.',
['foot_work'] = 'vous devez être à pied pour pouvoir travailler.',
['next_point'] = 'rendez-vous à la prochaine étape après avoir complété celle-ci.',
['not_your_vehicle'] = 'ce n\'est pas votre véhicule ou vous devez être conducteur.',
['in_vehicle'] = 'vous devez être dans un véhicule.',
['wrong_point'] = 'vous n\'êtes pas au bon point de livraison.',
['max_limit'] = 'vous avez le maximum de ~y~%s~s~',
['not_enough'] = 'vous n\'avez plus assez de ~y~%s~s~ pour continuer cette tâche.',
['spawn_veh'] = 'spawner véhicule de fonction',
['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.',
['spawn_truck_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le camion.',
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
['service_vh'] = 'hicule de fonction',
['return_vh'] = 'supression du véhicule',
['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.',
['delivery_point'] = 'point de livraison',
['delivery'] = 'livraison',
['public_enter'] = 'appuyez sur ~INPUT_PICKUP~ pour entrer dans l\'immeuble.',
['public_leave'] = 'appuyez sur ~INPUT_PICKUP~ pour aller à l\'entrée de l\'immeuble.',
['cloakroom'] = 'vestiaire',
['cloak_change'] = 'appuyez sur ~INPUT_PICKUP~ pour vous changer.',
['citizen_wear'] = 'tenue civile',
['job_wear'] = 'tenue de travail',
['bank_deposit_returned'] = 'une caution de ~g~$%s~s~ vous a été rendue.',
['bank_deposit_taken'] = 'une caution de ~g~$%s~s~ vous a été prélevée.',
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
['foot_work'] = 'vous devez être à pied pour pouvoir travailler.',
['next_point'] = 'rendez-vous à la prochaine étape après avoir complété celle-ci.',
['not_your_vehicle'] = 'ce n\'est pas votre véhicule ou vous devez être conducteur.',
['in_vehicle'] = 'vous devez être dans un véhicule.',
['wrong_point'] = 'vous n\'êtes pas au bon point de livraison.',
['max_limit'] = 'vous avez le maximum de ~y~%s~s~',
['not_enough'] = 'vous n\'avez plus assez de ~y~%s~s~ pour continuer cette tâche.',
['spawn_veh'] = 'spawner véhicule de fonction',
['spawn_veh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.',
['spawn_truck_button'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le camion.',
['spawn_blocked'] = 'an vehicle is blocking the spawnpoint!',
['service_vh'] = 'véhicule de fonction',
['return_vh'] = 'supression du véhicule',
['return_vh_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.',
['delivery_point'] = 'point de livraison',
['delivery'] = 'livraison',
['public_enter'] = 'appuyez sur ~INPUT_PICKUP~ pour entrer dans l\'immeuble.',
['public_leave'] = 'appuyez sur ~INPUT_PICKUP~ pour aller à l\'entrée de l\'immeuble.',
-- Lumber Jack job
['lj_locker_room'] = 'vestiaire du bûcheron',
['lj_mapblip'] = 'tas de bois',
['lj_wood'] = 'bois',
['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.',
['lj_cutwood'] = 'découpe du bois',
['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.',
['lj_board'] = 'planches',
['lj_planks'] = 'paquet de planche',
['lj_cutwood'] = 'bois coupé',
['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.',
['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.',
['lj_locker_room'] = 'vestiaire du bûcheron',
['lj_mapblip'] = 'tas de bois',
['lj_wood'] = 'bois',
['lj_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer du bois.',
['lj_cutwood'] = 'découpe du bois',
['lj_cutwood_button'] = 'appuyez sur ~INPUT_PICKUP~ pour couper du bois.',
['lj_board'] = 'planches',
['lj_planks'] = 'paquet de planche',
['lj_cutwood'] = 'bois coupé',
['lj_pick_boards'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des planches.',
['lj_deliver_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les planches.',
-- Fisherman
['fm_fish_locker'] = 'vestiaire du pêcheur',
['fm_fish'] = 'poisson',
['fm_fish_area'] = 'zone de pêche',
['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.',
['fm_spawnboat_title'] = 'spawner bateau',
['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.',
['fm_boat_title'] = 'bateau',
['fm_boat_return_title'] = 'supression du bateau',
['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.',
['fm_deliver_fish'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.',
['fm_fish_locker'] = 'vestiaire du pêcheur',
['fm_fish'] = 'poisson',
['fm_fish_area'] = 'zone de pêche',
['fm_fish_button'] = 'appuyez sur ~INPUT_PICKUP~ pour pêcher.',
['fm_spawnboat_title'] = 'spawner bateau',
['fm_spawnboat'] = 'appuyez sur ~INPUT_PICKUP~ pour appeler le bateau.',
['fm_boat_title'] = 'bateau',
['fm_boat_return_title'] = 'supression du bateau',
['fm_boat_return_button'] = 'appuyez sur ~INPUT_PICKUP~ pour rendre le bateau.',
['fm_deliver_fish'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le poisson.',
-- Fuel
['f_oil_refiner'] = 'vestiaire du raffineur',
['f_drill_oil'] = 'extraction le pétrole',
['f_fuel'] = 'pétrole',
['f_drillbutton'] = 'appuyez sur ~INPUT_PICKUP~ pour forer.',
['f_fuel_refine'] = 'pétrol raffiné',
['f_refine_fuel_button'] = 'appuyez sur ~INPUT_PICKUP~ pour raffiner le pétrole.',
['f_fuel_mixture'] = 'mélange',
['f_gas'] = 'essence',
['f_fuel_mixture_button'] = 'appuyez sur ~INPUT_PICKUP~ pour mélanger.',
['f_deliver_gas'] = 'livraison d\'essence.',
['f_deliver_gas_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'essence.',
['f_oil_refiner'] = 'vestiaire du raffineur',
['f_drill_oil'] = 'extraction le pétrole',
['f_fuel'] = 'pétrole',
['f_drillbutton'] = 'appuyez sur ~INPUT_PICKUP~ pour forer.',
['f_fuel_refine'] = 'pétrol raffiné',
['f_refine_fuel_button'] = 'appuyez sur ~INPUT_PICKUP~ pour raffiner le pétrole.',
['f_fuel_mixture'] = 'mélange',
['f_gas'] = 'essence',
['f_fuel_mixture_button'] = 'appuyez sur ~INPUT_PICKUP~ pour mélanger.',
['f_deliver_gas'] = 'livraison d\'essence.',
['f_deliver_gas_button'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'essence.',
-- Miner
['m_miner_locker'] = 'vestiaire du mineur',
['m_rock'] = 'rocher',
['m_pickrocks'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.',
['m_washrock'] = 'roche lavé',
['m_rock_button'] = 'appuyez sur ~INPUT_PICKUP~ pour laver les roches.',
['m_rock_smelting'] = 'fonderie',
['m_copper'] = 'cuivre',
['m_sell_copper'] = 'revente de cuivre',
['m_deliver_copper'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.',
['m_iron'] = 'fer',
['m_sell_iron'] = 'revente de fer',
['m_deliver_iron'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le fer.',
['m_gold'] = 'or',
['m_sell_gold'] = 'revente d\'or',
['m_deliver_gold'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'or\'.',
['m_diamond'] = 'diamant',
['m_sell_diamond'] = 'revente de diamants',
['m_deliver_diamond'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.',
['m_melt_button'] = 'appuyez sur ~INPUT_PICKUP~ pour fondre les roches.',
['m_miner_locker'] = 'vestiaire du mineur',
['m_rock'] = 'rocher',
['m_pickrocks'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des rochers.',
['m_washrock'] = 'roche lavé',
['m_rock_button'] = 'appuyez sur ~INPUT_PICKUP~ pour laver les roches.',
['m_rock_smelting'] = 'fonderie',
['m_copper'] = 'cuivre',
['m_sell_copper'] = 'revente de cuivre',
['m_deliver_copper'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le cuivre.',
['m_iron'] = 'fer',
['m_sell_iron'] = 'revente de fer',
['m_deliver_iron'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer le fer.',
['m_gold'] = 'or',
['m_sell_gold'] = 'revente d\'or',
['m_deliver_gold'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer l\'or\'.',
['m_diamond'] = 'diamant',
['m_sell_diamond'] = 'revente de diamants',
['m_deliver_diamond'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les diamants.',
['m_melt_button'] = 'appuyez sur ~INPUT_PICKUP~ pour fondre les roches.',
-- Reporter
['reporter_name'] = 'le Maclerait Libéré',
['reporter_garage'] = 'appuyez sur ~INPUT_PICKUP~ pour descendre au garage.',
['reporter_name'] = 'le Maclerait Libéré',
['reporter_garage'] = 'appuyez sur ~INPUT_PICKUP~ pour descendre au garage.',
-- Slaughterer
['s_slaughter_locker'] = 'vestiaire de l\'abatteur',
['s_hen'] = 'poulailler',
['s_alive_chicken'] = 'poulet vivant',
['s_catch_hen'] = 'appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.',
['s_slaughtered_chicken'] = 'poulet à conditionner',
['s_chop_animal'] = 'appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.',
['s_slaughtered'] = 'abattoir',
['s_package'] = 'emballage',
['s_packagechicken'] = 'poulet en barquette',
['s_unpackaged'] = 'poulet à conditionner',
['s_unpackaged_button'] = 'appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.',
['s_deliver'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.',
['s_slaughter_locker'] = 'vestiaire de l\'abatteur',
['s_hen'] = 'poulailler',
['s_alive_chicken'] = 'poulet vivant',
['s_catch_hen'] = 'appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants.',
['s_slaughtered_chicken'] = 'poulet à conditionner',
['s_chop_animal'] = 'appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets.',
['s_slaughtered'] = 'abattoir',
['s_package'] = 'emballage',
['s_packagechicken'] = 'poulet en barquette',
['s_unpackaged'] = 'poulet à conditionner',
['s_unpackaged_button'] = 'appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette.',
['s_deliver'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet.',
-- Dress Designer
['dd_dress_locker'] = 'vestiaire du couturier',
['dd_wool'] = 'laine',
['dd_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.',
['dd_fabric'] = 'tissu',
['dd_makefabric'] = 'appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.',
['dd_clothing'] = 'vêtement',
['dd_makeclothing'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.',
['dd_deliver_clothes'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.',
['dd_dress_locker'] = 'vestiaire du couturier',
['dd_wool'] = 'laine',
['dd_pickup'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer de la laine.',
['dd_fabric'] = 'tissu',
['dd_makefabric'] = 'appuyez sur ~INPUT_PICKUP~ pour fabriquer du tissu.',
['dd_clothing'] = 'vêtement',
['dd_makeclothing'] = 'appuyez sur ~INPUT_PICKUP~ pour récupérer des vêtements.',
['dd_deliver_clothes'] = 'appuyez sur ~INPUT_PICKUP~ pour livrer les vêtements.',
}
+99 -98
View File
@@ -1,114 +1,115 @@
Locales['sv'] = {
-- Global menus
['cloakroom'] = 'omklädningsrum',
['cloak_change'] = 'tryck ~INPUT_PICKUP~ för att byta kläder.',
['citizen_wear'] = 'civilkläder',
['job_wear'] = 'arbetskläder',
['bank_deposit_returned'] = 'en deposition på ~g~%s SEK~s~ har återvänts till dig.',
['bank_deposit_taken'] = 'en deposition på ~r~%s SEK~s~ togs från dig.',
['foot_work'] = 'du måste vara till fots för att kunna arbeta.',
['next_point'] = 'gå till nästa steg efter att du har avslutat här.',
['not_your_vehicle'] = 'det här är inte ditt fordon eller så måste du vara föraren.',
['in_vehicle'] = 'du måste sitta i ett fordon!',
['wrong_point'] = 'du är inte på rätt leveranspunkt!',
['max_limit'] = 'du kan inte bära mer ~y~%s~s~',
['not_enough'] = 'du har inte tillräckligt med ~y~%s~s~ för att fortsätta denna uppgift.',
['spawn_veh'] = 'spawna fordon',
['spawn_veh_button'] = 'tryck ~INPUT_PICKUP~ för att ringa leveransfordonet.',
['spawn_truck_button'] = 'tryck ~INPUT_PICKUP~ för att spawna bilen.',
['spawn_blocked'] = 'ett fordon blockerar spawnpointen!',
['service_vh'] = 'service fordon',
['return_vh'] = 'lämna service fordon',
['return_vh_button'] = 'tryck ~INPUT_PICKUP~ för att ge tillbaka fordonet.',
['delivery_point'] = 'leveranspunkt',
['delivery'] = 'leverans',
['public_enter'] = 'tryck ~INPUT_PICKUP~ för att gå in i byggnaden.',
['public_leave'] = 'tryck ~INPUT_PICKUP~ för att lämna byggnaden.',
['cloakroom'] = 'omklädningsrum',
['cloak_change'] = 'tryck ~INPUT_PICKUP~ för att byta kläder.',
['citizen_wear'] = 'civilkläder',
['job_wear'] = 'arbetskläder',
['bank_deposit_returned'] = 'en deposition på ~g~%s SEK~s~ har återvänts till dig.',
['bank_deposit_taken'] = 'en deposition på ~r~%s SEK~s~ togs från dig.',
['caution_afford'] = 'you cannot afford the caution of ~g~$%s~s~',
['foot_work'] = 'du måste vara till fots för att kunna arbeta.',
['next_point'] = 'gå till nästa steg efter att du har avslutat här.',
['not_your_vehicle'] = 'det här är inte ditt fordon eller så måste du vara föraren.',
['in_vehicle'] = 'du måste sitta i ett fordon!',
['wrong_point'] = 'du är inte på rätt leveranspunkt!',
['max_limit'] = 'du kan inte bära mer ~y~%s~s~',
['not_enough'] = 'du har inte tillräckligt med ~y~%s~s~ för att fortsätta denna uppgift.',
['spawn_veh'] = 'spawna fordon',
['spawn_veh_button'] = 'tryck ~INPUT_PICKUP~ för att ringa leveransfordonet.',
['spawn_truck_button'] = 'tryck ~INPUT_PICKUP~ för att spawna bilen.',
['spawn_blocked'] = 'ett fordon blockerar spawnpointen!',
['service_vh'] = 'service fordon',
['return_vh'] = 'lämna service fordon',
['return_vh_button'] = 'tryck ~INPUT_PICKUP~ för att ge tillbaka fordonet.',
['delivery_point'] = 'leveranspunkt',
['delivery'] = 'leverans',
['public_enter'] = 'tryck ~INPUT_PICKUP~ för att gå in i byggnaden.',
['public_leave'] = 'tryck ~INPUT_PICKUP~ för att lämna byggnaden.',
-- Lumber Jack job
['lj_locker_room'] = 'skogshuggare omklädningsrum',
['lj_mapblip'] = 'trähög',
['lj_wood'] = 'träd',
['lj_pickup'] = 'tryck ~INPUT_PICKUP~ för att hämta trä.',
['lj_cutwood'] = 'trädfällning',
['lj_cutwood_button'] = 'tryck ~INPUT_PICKUP~ för att hugga trä.',
['lj_board'] = 'brädor',
['lj_planks'] = 'brädpaket',
['lj_cutwood'] = 'hugg trä',
['lj_pick_boards'] = 'tryck ~INPUT_PICKUP~ för att hämta brädorna.',
['lj_deliver_button'] = 'tryck ~INPUT_PICKUP~ för att sälja brädorna.',
['lj_locker_room'] = 'skogshuggare omklädningsrum',
['lj_mapblip'] = 'trähög',
['lj_wood'] = 'träd',
['lj_pickup'] = 'tryck ~INPUT_PICKUP~ för att hämta trä.',
['lj_cutwood'] = 'trädfällning',
['lj_cutwood_button'] = 'tryck ~INPUT_PICKUP~ för att hugga trä.',
['lj_board'] = 'brädor',
['lj_planks'] = 'brädpaket',
['lj_cutwood'] = 'hugg trä',
['lj_pick_boards'] = 'tryck ~INPUT_PICKUP~ för att hämta brädorna.',
['lj_deliver_button'] = 'tryck ~INPUT_PICKUP~ för att sälja brädorna.',
-- Fisherman
['fm_fish_locker'] = 'fiskarens omklädningsrum',
['fm_fish'] = 'fisk',
['fm_fish_area'] = 'fiskeoområde',
['fm_fish_button'] = 'tryck ~INPUT_PICKUP~ för att fiska.',
['fm_spawnboat_title'] = 'spawn boat',
['fm_spawnboat'] = 'tryck ~INPUT_PICKUP~ för att spawna båten.',
['fm_boat_title'] = 'båt',
['fm_boat_return_title'] = 'lämna tillbaka båt',
['fm_boat_return_button'] = 'tryck ~INPUT_PICKUP~ för att återvända båten.',
['fm_deliver_fish'] = 'tryck ~INPUT_PICKUP~ för att sälja fisk.',
['fm_fish_locker'] = 'fiskarens omklädningsrum',
['fm_fish'] = 'fisk',
['fm_fish_area'] = 'fiskeoområde',
['fm_fish_button'] = 'tryck ~INPUT_PICKUP~ för att fiska.',
['fm_spawnboat_title'] = 'spawn boat',
['fm_spawnboat'] = 'tryck ~INPUT_PICKUP~ för att spawna båten.',
['fm_boat_title'] = 'båt',
['fm_boat_return_title'] = 'lämna tillbaka båt',
['fm_boat_return_button'] = 'tryck ~INPUT_PICKUP~ för att återvända båten.',
['fm_deliver_fish'] = 'tryck ~INPUT_PICKUP~ för att sälja fisk.',
-- Fuel
['f_oil_refiner'] = 'Oljeraffinaderi Omklädningsrum',
['f_drill_oil'] = 'borra efter olja',
['f_fuel'] = 'olja',
['f_drillbutton'] = 'tryck ~INPUT_PICKUP~ för att borra efter olja.',
['f_fuel_refine'] = 'raffinera oljan',
['f_refine_fuel_button'] = 'tryck ~INPUT_PICKUP~ för att raffinera olja.',
['f_fuel_mixture'] = 'blanda raffinerad olja',
['f_gas'] = 'gas',
['f_fuel_mixture_button'] = 'tryck ~INPUT_PICKUP~ för att mixa olja.',
['f_deliver_gas'] = 'leverera gas',
['f_deliver_gas_button'] = 'tryck ~INPUT_PICKUP~ för att sälja bensin.',
['f_oil_refiner'] = 'ojeraffinaderi Omklädningsrum',
['f_drill_oil'] = 'borra efter olja',
['f_fuel'] = 'olja',
['f_drillbutton'] = 'tryck ~INPUT_PICKUP~ för att borra efter olja.',
['f_fuel_refine'] = 'raffinera oljan',
['f_refine_fuel_button'] = 'tryck ~INPUT_PICKUP~ för att raffinera olja.',
['f_fuel_mixture'] = 'blanda raffinerad olja',
['f_gas'] = 'gas',
['f_fuel_mixture_button'] = 'tryck ~INPUT_PICKUP~ för att mixa olja.',
['f_deliver_gas'] = 'leverera gas',
['f_deliver_gas_button'] = 'tryck ~INPUT_PICKUP~ för att sälja bensin.',
-- Miner
['m_miner_locker'] = 'Gruvarbetarnas Omklädningsrum',
['m_rock'] = 'sten',
['m_pickrocks'] = 'tryck ~INPUT_PICKUP~ för att hämta sten.',
['m_washrock'] = 'sten tvättning',
['m_rock_button'] = 'tryck ~INPUT_PICKUP~ för att tvätta sten.',
['m_rock_smelting'] = 'stensmältning',
['m_copper'] = 'koppar',
['m_sell_copper'] = 'kopparsäljare',
['m_deliver_copper'] = 'tryck ~INPUT_PICKUP~ för att sälja koppar.',
['m_iron'] = 'järn',
['m_sell_iron'] = 'järnsäljare',
['m_deliver_iron'] = 'tryck ~INPUT_PICKUP~ för att sälja järn.',
['m_gold'] = 'guld',
['m_sell_gold'] = 'guldsäljare',
['m_deliver_gold'] = 'tryck ~INPUT_PICKUP~ för att sälja guld.',
['m_diamond'] = 'diamant',
['m_sell_diamond'] = 'diamantsäljare',
['m_deliver_diamond'] = 'tryck ~INPUT_PICKUP~ för att sälja diamant.',
['m_melt_button'] = 'tryck ~INPUT_PICKUP~ för att smälta sten.',
['m_miner_locker'] = 'Gruvarbetarnas Omklädningsrum',
['m_rock'] = 'sten',
['m_pickrocks'] = 'tryck ~INPUT_PICKUP~ för att hämta sten.',
['m_washrock'] = 'sten tvättning',
['m_rock_button'] = 'tryck ~INPUT_PICKUP~ för att tvätta sten.',
['m_rock_smelting'] = 'stensmältning',
['m_copper'] = 'koppar',
['m_sell_copper'] = 'kopparsäljare',
['m_deliver_copper'] = 'tryck ~INPUT_PICKUP~ för att sälja koppar.',
['m_iron'] = 'järn',
['m_sell_iron'] = 'järnsäljare',
['m_deliver_iron'] = 'tryck ~INPUT_PICKUP~ för att sälja järn.',
['m_gold'] = 'guld',
['m_sell_gold'] = 'guldsäljare',
['m_deliver_gold'] = 'tryck ~INPUT_PICKUP~ för att sälja guld.',
['m_diamond'] = 'diamant',
['m_sell_diamond'] = 'diamantsäljare',
['m_deliver_diamond'] = 'tryck ~INPUT_PICKUP~ för att sälja diamant.',
['m_melt_button'] = 'tryck ~INPUT_PICKUP~ för att smälta sten.',
-- Reporter
['reporter_name'] = 'aftonbladet',
['reporter_garage'] = 'tryck ~INPUT_PICKUP~ för att gå ner till garaget.',
['reporter_name'] = 'aftonbladet',
['reporter_garage'] = 'tryck ~INPUT_PICKUP~ för att gå ner till garaget.',
-- Slaughterer
['s_slaughter_locker'] = 'slaktarens omklädningsrum',
['s_hen'] = 'hönshus',
['s_alive_chicken'] = 'Levande Kyckling',
['s_catch_hen'] = 'tryck ~INPUT_PICKUP~ för att fånga en kyckling.',
['s_slaughtered_chicken'] = 'kyckling som ska packas',
['s_chop_animal'] = 'tryck ~INPUT_PICKUP~ för att slakta kycklingar.',
['s_slaughtered'] = 'Slaktarhus',
['s_package'] = 'förpackning',
['s_packagechicken'] = 'kyckling i förpackning',
['s_unpackaged'] = 'kyckling väntar på att förpackas',
['s_unpackaged_button'] = 'tryck ~INPUT_PICKUP~ för att packa kycklingen.',
['s_deliver'] = 'tryck ~INPUT_PICKUP~ för att sälja kycklingsförpackningar.',
['s_slaughter_locker'] = 'slaktarens omklädningsrum',
['s_hen'] = 'hönshus',
['s_alive_chicken'] = 'levande Kyckling',
['s_catch_hen'] = 'tryck ~INPUT_PICKUP~ för att fånga en kyckling.',
['s_slaughtered_chicken'] = 'kyckling som ska packas',
['s_chop_animal'] = 'tryck ~INPUT_PICKUP~ för att slakta kycklingar.',
['s_slaughtered'] = 'slaktarhus',
['s_package'] = 'förpackning',
['s_packagechicken'] = 'kyckling i förpackning',
['s_unpackaged'] = 'kyckling väntar på att förpackas',
['s_unpackaged_button'] = 'tryck ~INPUT_PICKUP~ för att packa kycklingen.',
['s_deliver'] = 'tryck ~INPUT_PICKUP~ för att sälja kycklingsförpackningar.',
-- Dress Designer
['dd_dress_locker'] = 'Klädesdesigners omklädningsrum',
['dd_wool'] = 'ull',
['dd_pickup'] = 'tryck ~INPUT_PICKUP~ för att skörda ull.',
['dd_fabric'] = 'tyg',
['dd_makefabric'] = 'tryck ~INPUT_PICKUP~ för att framställa tyg.',
['dd_clothing'] = 'plagg',
['dd_makeclothing'] = 'tryck ~INPUT_PICKUP~ för att hämta kläder.',
['dd_deliver_clothes'] = 'tryck ~INPUT_PICKUP~ för att sälja plagg.',
}
['dd_dress_locker'] = 'Klädesdesigners omklädningsrum',
['dd_wool'] = 'ull',
['dd_pickup'] = 'tryck ~INPUT_PICKUP~ för att skörda ull.',
['dd_fabric'] = 'tyg',
['dd_makefabric'] = 'tryck ~INPUT_PICKUP~ för att framställa tyg.',
['dd_clothing'] = 'plagg',
['dd_makeclothing'] = 'tryck ~INPUT_PICKUP~ för att hämta kläder.',
['dd_deliver_clothes'] = 'tryck ~INPUT_PICKUP~ för att sälja plagg.',
}
+21 -21
View File
@@ -1,4 +1,4 @@
USE `essentialmode`;
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('caution', 'Deposito', 0)
@@ -24,24 +24,24 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
('slaughterer',0,'employee','Temporario',0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
;
INSERT INTO `items` (`name`, `label`) VALUES
('alive_chicken', 'Frango Vivo', 20),
('slaughtered_chicken', 'Frango Abatido', 20),
('packaged_chicken', 'Frango na Bandeja', 100),
('fish', 'Peixe', 100),
('stone', 'Pedra', 7),
('washed_stone', 'Pedra Limpa', 7),
('copper', 'Cobre', 56),
('iron', 'Ferro', 42),
('gold', 'Ouro', 21),
('diamond', 'Diamante', 50),
('wood', 'Madeira', 20),
('cutted_wood', 'Madeira Cortada', 20),
('packaged_plank', 'Tábua Embalada', 100),
('petrol', 'Petroleo', 24),
('petrol_raffin', 'Petroleo Refinado', 24),
('essence', 'Gasolina', 24),
('wool', '', 40),
('fabric', 'Tecido', 80),
('clothe', 'Roupa', 40)
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
('alive_chicken', 'Frango Vivo', 1),
('slaughtered_chicken', 'Frango Abatido', 1),
('packaged_chicken', 'Frango na Bandeja', 1),
('fish', 'Peixe', 1),
('stone', 'Pedra', 1),
('washed_stone', 'Pedra Limpa', 1),
('copper', 'Cobre', 1),
('iron', 'Ferro', 1),
('gold', 'Ouro', 1),
('diamond', 'Diamante', 1),
('wood', 'Madeira', 1),
('cutted_wood', 'Madeira Cortada', 1),
('packaged_plank', 'Tábua Embalada', 1),
('petrol', 'Petroleo', 1),
('petrol_raffin', 'Petroleo Refinado', 1),
('essence', 'Gasolina', 1),
('wool', '', 1),
('fabric', 'Tecido', 1),
('clothe', 'Roupa', 1)
;
+21 -21
View File
@@ -1,4 +1,4 @@
USE `essentialmode`;
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('caution', 'Caution', 0)
@@ -24,24 +24,24 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
('slaughterer',0,'employee','Mitarbeiter', 0,'{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
;
INSERT INTO `items` (`name`, `label`, `limit`) VALUES
('alive_chicken', 'lebendes Huhn', 20),
('slaughtered_chicken', 'geschlachtetes Huhn', 20),
('packaged_chicken', 'Hähnchenfilet', 100),
('fish', 'Fisch', 100),
('stone', 'Felsbrocken', 7),
('washed_stone', 'gewaschener Felsbrocken', 7),
('copper', 'Kupfer', 56),
('iron', 'Eisen', 42),
('gold', 'Gold', 21),
('diamond', 'Diamant', 50),
('wood', 'Holz', 20),
('cutted_wood', 'Holzstämme', 20),
('packaged_plank', 'Bretterpaket', 100),
('petrol', 'Öl', 24),
('petrol_raffin', 'bearbeitetes Öl', 24),
('essence', 'Benzin', 24),
('whool', 'Wolle', 40),
('fabric', 'Tuch', 80),
('clothe', 'Kleidung', 40)
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
('alive_chicken', 'lebendes Huhn', 1),
('slaughtered_chicken', 'geschlachtetes Huhn', 1),
('packaged_chicken', 'Hähnchenfilet', 1),
('fish', 'Fisch', 1),
('stone', 'Felsbrocken', 1),
('washed_stone', 'gewaschener Felsbrocken', 1),
('copper', 'Kupfer', 1),
('iron', 'Eisen', 1),
('gold', 'Gold', 1),
('diamond', 'Diamant', 1),
('wood', 'Holz', 1),
('cutted_wood', 'Holzstämme', 1),
('packaged_plank', 'Bretterpaket', 1),
('petrol', 'Öl', 1),
('petrol_raffin', 'bearbeitetes Öl', 1),
('essence', 'Benzin', 1),
('wool', 'Wolle', 1),
('fabric', 'Tuch', 1),
('clothe', 'Kleidung', 1)
;
+21 -21
View File
@@ -1,4 +1,4 @@
USE `essentialmode`;
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('caution', 'caution', 0)
@@ -24,24 +24,24 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
('slaughterer', 0, 'employee', 'Employee', 0, '{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
;
INSERT INTO `items` (`name`, `label`, `limit`) VALUES
('alive_chicken', 'living chicken', 20),
('slaughtered_chicken', 'slaughtered chicken', 20),
('packaged_chicken', 'chicken fillet', 100),
('fish', 'fish', 100),
('stone', 'stone', 7),
('washed_stone', 'washed stone', 7),
('copper', 'copper', 56),
('iron', 'iron', 42),
('gold', 'gold', 21),
('diamond', 'diamond', 50),
('wood', 'wood', 20),
('cutted_wood', 'cut wood', 20),
('packaged_plank', 'packaged wood', 100),
('petrol', 'oil', 24),
('petrol_raffin', 'processed oil', 24),
('essence', 'gas', 24),
('wool', 'wool', 40),
('fabric', 'fabric', 80),
('clothe', 'cloth', 40)
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
('alive_chicken', 'Living chicken', 1),
('slaughtered_chicken', 'Slaughtered chicken', 1),
('packaged_chicken', 'Chicken fillet', 1),
('fish', 'Fish', 1),
('stone', 'Stone', 1),
('washed_stone', 'Washed stone', 1),
('copper', 'Copper', 1),
('iron', 'Iron', 1),
('gold', 'Gold', 1),
('diamond', 'Diamond', 1),
('wood', 'Wood', 1),
('cutted_wood', 'Cut wood', 1),
('packaged_plank', 'Packaged wood', 1),
('petrol', 'Oil', 1),
('petrol_raffin', 'Processed oil', 1),
('essence', 'Gas', 1),
('wool', 'Wool', 1),
('fabric', 'Fabric', 1),
('clothe', 'Cloth', 1)
;
+47
View File
@@ -0,0 +1,47 @@
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('caution', 'Precaución', 0)
;
INSERT INTO `jobs` (name, label) VALUES
('slaughterer', 'Carnicero'),
('fisherman', 'Pescador'),
('miner', 'Minero'),
('lumberjack', 'Leñador'),
('fueler', 'Camionero'),
('reporter', 'Repartidor'),
('tailor', 'Sastre')
;
INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_female) VALUES
('lumberjack', 0, 'employee', 'Trabajador', 0, '{}', '{}'),
('fisherman', 0, 'employee', 'Trabajador', 0, '{}', '{}'),
('fueler', 0, 'employee', 'Trabajador', 0, '{}', '{}'),
('reporter', 0, 'employee', 'Trabajador', 0, '{}', '{}'),
('tailor', 0, 'employee', 'Trabajador', 0, '{\"mask_1\":0,\"arms\":1,\"glasses_1\":0,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":0,\"torso_1\":24,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":0,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":0,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":36,\"tshirt_2\":0,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":48,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}','{\"mask_1\":0,\"arms\":5,\"glasses_1\":5,\"hair_color_2\":4,\"makeup_1\":0,\"face\":19,\"glasses\":0,\"mask_2\":0,\"makeup_3\":0,\"skin\":29,\"helmet_2\":0,\"lipstick_4\":0,\"sex\":1,\"torso_1\":52,\"makeup_2\":0,\"bags_2\":0,\"chain_2\":0,\"ears_1\":-1,\"bags_1\":0,\"bproof_1\":0,\"shoes_2\":1,\"lipstick_2\":0,\"chain_1\":0,\"tshirt_1\":23,\"eyebrows_3\":0,\"pants_2\":0,\"beard_4\":0,\"torso_2\":0,\"beard_2\":6,\"ears_2\":0,\"hair_2\":0,\"shoes_1\":42,\"tshirt_2\":4,\"beard_3\":0,\"hair_1\":2,\"hair_color_1\":0,\"pants_1\":36,\"helmet_1\":-1,\"bproof_2\":0,\"eyebrows_4\":0,\"eyebrows_2\":0,\"decals_1\":0,\"age_2\":0,\"beard_1\":5,\"shoes\":10,\"lipstick_1\":0,\"eyebrows_1\":0,\"glasses_2\":0,\"makeup_4\":0,\"decals_2\":0,\"lipstick_3\":0,\"age_1\":0}'),
('miner', 0, 'employee', 'Trabajador', 0, '{"tshirt_2":1,"ears_1":8,"glasses_1":15,"torso_2":0,"ears_2":2,"glasses_2":3,"shoes_2":1,"pants_1":75,"shoes_1":51,"bags_1":0,"helmet_2":0,"pants_2":7,"torso_1":71,"tshirt_1":59,"arms":2,"bags_2":0,"helmet_1":0}', '{}'),
('slaughterer', 0, 'employee', 'Trabajador', 0, '{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
;
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
('alive_chicken', 'Pollo vivo', 1),
('slaughtered_chicken', 'Pollo sacrificado', 1),
('packaged_chicken', 'Filete de pollo', 1),
('fish', 'Pez', 1),
('stone', 'Piedra', 1),
('washed_stone', 'Piedra pulida', 1),
('copper', 'Cobre', 1),
('iron', 'Hierro', 1),
('gold', 'Oro', 1),
('diamond', 'Diamante', 1),
('wood', 'Madera', 1),
('cutted_wood', 'Madera cortada', 1),
('packaged_plank', 'Madera empaquetada', 1),
('petrol', 'Gasolina', 1),
('petrol_raffin', 'Gasolina destilada', 1),
('essence', 'Gas', 1),
('wool', 'Lana', 1),
('fabric', 'Tela', 1),
('clothe', 'Paño', 1)
;
+21 -21
View File
@@ -1,4 +1,4 @@
USE `essentialmode`;
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('caution', 'caution', 0)
@@ -24,24 +24,24 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
('slaughterer', 0, 'interim', 'Työläinen', 0, '{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
;
INSERT INTO `items` (`name`, `label`, `limit`) VALUES
('alive_chicken', 'Elävä kana', 20),
('slaughtered_chicken', 'Teurastettu kana', 20),
('packaged_chicken', 'Kananfilee', 100),
('fish', 'Kala', 100),
('stone', 'Kivi', 7),
('washed_stone', 'Puhdistettu Kivi', 7),
('copper', 'Kupari', 56),
('iron', 'Rauta', 42),
('gold', 'Kulta', 21),
('diamond', 'Timantti', 50),
('wood', 'Puu', 20),
('cutted_wood', 'Pilkottu Puu', 20),
('packaged_plank', 'Paketoitu Lankku', 100),
('petrol', 'Öljy', 24),
('petrol_raffin', 'Prosessoitu Öljy', 24),
('essence', 'Polttoöljy', 24),
('wool', 'Villa', 40),
('fabric', 'Kangas', 80),
('clothe', 'Vaate', 40)
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
('alive_chicken', 'Elävä kana', 1),
('slaughtered_chicken', 'Teurastettu kana', 1),
('packaged_chicken', 'Kananfilee', 1),
('fish', 'Kala', 1),
('stone', 'Kivi', 1),
('washed_stone', 'Puhdistettu Kivi', 1),
('copper', 'Kupari', 1),
('iron', 'Rauta', 1),
('gold', 'Kulta', 1),
('diamond', 'Timantti', 1),
('wood', 'Puu', 1),
('cutted_wood', 'Pilkottu Puu', 1),
('packaged_plank', 'Paketoitu Lankku', 1),
('petrol', 'Öljy', 1),
('petrol_raffin', 'Prosessoitu Öljy', 1),
('essence', 'Polttoöljy', 1),
('wool', 'Villa', 1),
('fabric', 'Kangas', 1),
('clothe', 'Vaate', 1)
;
+21 -21
View File
@@ -1,4 +1,4 @@
USE `essentialmode`;
USE `es_extended`;
INSERT INTO `addon_account` (name, label, shared) VALUES
('caution', 'caution', 0)
@@ -24,24 +24,24 @@ INSERT INTO `job_grades` (job_name, grade, name, label, salary, skin_male, skin_
('slaughterer', 0, 'employee', 'Anställd', 0, '{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":67,\"pants_1\":36,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":0,\"torso_1\":56,\"beard_2\":6,\"shoes_1\":12,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":15,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":0,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}','{\"age_1\":0,\"glasses_2\":0,\"beard_1\":5,\"decals_2\":0,\"beard_4\":0,\"shoes_2\":0,\"tshirt_2\":0,\"lipstick_2\":0,\"hair_2\":0,\"arms\":72,\"pants_1\":45,\"skin\":29,\"eyebrows_2\":0,\"shoes\":10,\"helmet_1\":-1,\"lipstick_1\":0,\"helmet_2\":0,\"hair_color_1\":0,\"glasses\":0,\"makeup_4\":0,\"makeup_1\":0,\"hair_1\":2,\"bproof_1\":0,\"bags_1\":0,\"mask_1\":0,\"lipstick_3\":0,\"chain_1\":0,\"eyebrows_4\":0,\"sex\":1,\"torso_1\":49,\"beard_2\":6,\"shoes_1\":24,\"decals_1\":0,\"face\":19,\"lipstick_4\":0,\"tshirt_1\":9,\"mask_2\":0,\"age_2\":0,\"eyebrows_3\":0,\"chain_2\":0,\"glasses_1\":5,\"ears_1\":-1,\"bags_2\":0,\"ears_2\":0,\"torso_2\":0,\"bproof_2\":0,\"makeup_2\":0,\"eyebrows_1\":0,\"makeup_3\":0,\"pants_2\":0,\"beard_3\":0,\"hair_color_2\":4}')
;
INSERT INTO `items` (`name`, `label`, `limit`) VALUES
('alive_chicken', 'levande kyckling', 20),
('slaughtered_chicken', 'slaktad kyckling', 20),
('packaged_chicken', 'paketerad kyckling', 100),
('fish', 'fisk', 100),
('stone', 'sten', 7),
('washed_stone', 'tvättad sten', 7),
('copper', 'coppar', 56),
('iron', 'järn', 42),
('gold', 'guld', 21),
('diamond', 'diamant', 50),
('wood', 't', 20),
('cutted_wood', 'sågat trä', 20),
('packaged_plank', 'paketerad trä', 100),
('petrol', 'olja', 24),
('petrol_raffin', 'bearbetad olja', 24),
('essence', 'gas', 24),
('wool', 'ull', 40),
('fabric', 'tyg', 80),
('clothe', 'kläde', 40)
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
('alive_chicken', 'Levande kyckling', 1),
('slaughtered_chicken', 'Slaktad kyckling', 1),
('packaged_chicken', 'Paketerad kyckling', 1),
('fish', 'Fisk', 1),
('stone', 'Sten', 1),
('washed_stone', 'Tvättad sten', 1),
('copper', 'Koppar', 1),
('iron', 'Järn', 1),
('gold', 'Guld', 1),
('diamond', 'Diamant', 1),
('wood', 'T', 1),
('cutted_wood', 'Sågat trä', 1),
('packaged_plank', 'Paketerad trä', 1),
('petrol', 'Råolja', 1),
('petrol_raffin', 'Raffinerad olja', 1),
('essence', 'Gas', 1),
('wool', 'Ull', 1),
('fabric', 'Textil', 1),
('clothe', 'Tyg', 1)
;
+108 -74
View File
@@ -1,105 +1,139 @@
local PlayersWorking = {}
local playersWorking = {}
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
local function Work(source, item)
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000)
local timeNow = os.clock()
SetTimeout(item[1].time, function()
for playerId,data in pairs(playersWorking) do
Citizen.Wait(10)
local xPlayer = ESX.GetPlayerFromId(playerId)
if PlayersWorking[source] == true then
-- is player still online?
if xPlayer then
local distance = #(xPlayer.getCoords(true) - data.zoneCoords)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer == nil then
return
end
-- player still within zone limits?
if distance <= data.zoneMaxDistance then
-- calculate the elapsed time
local timeElapsed = timeNow - data.time
for i=1, #item, 1 do
local itemQtty = 0
if item[i].name ~= _U('delivery') then
itemQtty = xPlayer.getInventoryItem(item[i].db_name).count
end
if timeElapsed > data.jobItem[1].time then
data.time = os.clock()
local requiredItemQtty = 0
if item[1].requires ~= "nothing" then
requiredItemQtty = xPlayer.getInventoryItem(item[1].requires).count
end
for k,v in ipairs(data.jobItem) do
local itemQtty, requiredItemQtty = 0, 0
if item[i].name ~= _U('delivery') and itemQtty >= item[i].max then
TriggerClientEvent('esx:showNotification', source, _U('max_limit', item[i].name))
elseif item[i].requires ~= "nothing" and requiredItemQtty <= 0 then
TriggerClientEvent('esx:showNotification', source, _U('not_enough', item[1].requires_name))
else
if item[i].name ~= _U('delivery') then
-- Chances to drop the item
if item[i].drop == 100 then
xPlayer.addInventoryItem(item[i].db_name, item[i].add)
else
local chanceToDrop = math.random(100)
if chanceToDrop <= item[i].drop then
xPlayer.addInventoryItem(item[i].db_name, item[i].add)
if v.name ~= _U('delivery') then
itemQtty = xPlayer.getInventoryItem(v.db_name).count
end
if data.jobItem[1].requires ~= 'nothing' then
requiredItemQtty = xPlayer.getInventoryItem(data.jobItem[1].requires).count
end
if v.name ~= _U('delivery') and itemQtty >= v.max then
xPlayer.showNotification(_U('max_limit', v.name))
playersWorking[playerId] = nil
elseif v.requires ~= 'nothing' and requiredItemQtty <= 0 then
xPlayer.showNotification(_U('not_enough', data.jobItem[1].requires_name))
playersWorking[playerId] = nil
else
if v.name ~= _U('delivery') then
-- chances to drop the item
if v.drop == 100 then
xPlayer.addInventoryItem(v.db_name, v.add)
else
local chanceToDrop = math.random(100)
if chanceToDrop <= v.drop then
xPlayer.addInventoryItem(v.db_name, v.add)
end
end
else
xPlayer.addMoney(v.price)
end
end
end
if data.jobItem[1].requires ~= 'nothing' then
local itemToRemoveQtty = xPlayer.getInventoryItem(data.jobItem[1].requires).count
if itemToRemoveQtty > 0 then
xPlayer.removeInventoryItem(data.jobItem[1].requires, data.jobItem[1].remove)
end
end
else
xPlayer.addMoney(item[i].price)
end
else
playersWorking[playerId] = nil
end
else
playersWorking[playerId] = nil
end
if item[1].requires ~= "nothing" then
local itemToRemoveQtty = xPlayer.getInventoryItem(item[1].requires).count
if itemToRemoveQtty > 0 then
xPlayer.removeInventoryItem(item[1].requires, item[1].remove)
end
end
Work(source, item)
end
end)
end
end
end)
RegisterServerEvent('esx_jobs:startWork')
AddEventHandler('esx_jobs:startWork', function(item)
if not PlayersWorking[source] then
PlayersWorking[source] = true
Work(source, item)
else
print(('esx_jobs: %s attempted to exploit the marker!'):format(GetPlayerIdentifiers(source)[1]))
AddEventHandler('esx_jobs:startWork', function(zoneIndex)
if not playersWorking[source] then
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer then
local jobObject = Config.Jobs[xPlayer.job.name]
if jobObject then
local jobZone = jobObject.Zones[zoneIndex]
if jobZone and jobZone.Item then
playersWorking[source] = {
jobItem = jobZone.Item,
zoneCoords = vector3(jobZone.Pos.x, jobZone.Pos.y, jobZone.Pos.z),
zoneMaxDistance = jobZone.Size.x,
time = os.clock()
}
end
end
end
end
end)
RegisterServerEvent('esx_jobs:stopWork')
AddEventHandler('esx_jobs:stopWork', function()
PlayersWorking[source] = false
if playersWorking[source] then
playersWorking[source] = nil
end
end)
RegisterServerEvent('esx_jobs:caution')
RegisterNetEvent('esx_jobs:caution')
AddEventHandler('esx_jobs:caution', function(cautionType, cautionAmount, spawnPoint, vehicle)
local xPlayer = ESX.GetPlayerFromId(source)
if cautionType == "take" then
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
xPlayer.removeAccountMoney('bank', cautionAmount)
account.addMoney(cautionAmount)
end)
TriggerClientEvent('esx:showNotification', source, _U('bank_deposit_taken', ESX.Math.GroupDigits(cautionAmount)))
TriggerClientEvent('esx_jobs:spawnJobVehicle', source, spawnPoint, vehicle)
elseif cautionType == "give_back" then
if cautionAmount > 1 then
print(('esx_jobs: %s is using cheat engine!'):format(xPlayer.identifier))
return
if cautionType == 'take' then
if cautionAmount <= Config.MaxCaution and cautionAmount > 0 then
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
if xPlayer.getAccount('bank').money >= cautionAmount then
xPlayer.removeAccountMoney('bank', cautionAmount)
account.addMoney(cautionAmount)
xPlayer.showNotification(_U('bank_deposit_taken', ESX.Math.GroupDigits(cautionAmount)))
TriggerClientEvent('esx_jobs:spawnJobVehicle', xPlayer.source, spawnPoint, vehicle)
else
xPlayer.showNotification(_U('caution_afford', ESX.Math.GroupDigits(cautionAmount)))
end
end)
end
elseif cautionType == 'give_back' then
if cautionAmount <= 1 and cautionAmount > 0 then
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
local caution = account.money
local toGive = ESX.Math.Round(caution * cautionAmount)
xPlayer.addAccountMoney('bank', toGive)
account.removeMoney(toGive)
TriggerClientEvent('esx:showNotification', source, _U('bank_deposit_returned', ESX.Math.GroupDigits(toGive)))
end)
end
TriggerEvent('esx_addonaccount:getAccount', 'caution', xPlayer.identifier, function(account)
local caution = account.money
local toGive = ESX.Math.Round(caution * cautionAmount)
xPlayer.addAccountMoney('bank', toGive)
account.removeMoney(toGive)
TriggerClientEvent('esx:showNotification', source, _U('bank_deposit_returned', ESX.Math.GroupDigits(toGive)))
end)
end
end)