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50e6808322
* Create de.lua * Update fxmanifest.lua
116 lines
5.2 KiB
Lua
116 lines
5.2 KiB
Lua
Locales['de'] = {
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-- Global menus
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['cloakroom'] = 'Umkleide',
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['cloak_change'] = 'Drücke ~INPUT_PICKUP~ to change clothes.',
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['citizen_wear'] = 'Zivilkleidung',
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['job_wear'] = 'Arbeitskleidung',
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['bank_deposit_returned'] = 'Ein Pfand über ~g~$%s~s~ wurde dir zurückgegeben.',
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['bank_deposit_taken'] = 'Ein Pfand über ~r~$%s~s~ wurde von dir genommen.',
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['caution_afford'] = 'Du kannst die Kaution über ~g~$%s~s~ nicht bezahlen',
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['foot_work'] = 'Du musst dafür zu Fuß sein.',
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['next_point'] = 'Gehe zum nächsten Schritt nach diesem.',
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['not_your_vehicle'] = 'Du bist nicht der Fahrer von diesem Fahrzeug.',
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['in_vehicle'] = 'Du musst in einem Fahrzeug sitzen.',
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['wrong_point'] = 'Du bist nicht am richtigen Lieferpunkt.',
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['max_limit'] = 'Du kannst nicht mehr ~y~%s~s~ tragen',
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['not_enough'] = 'Du hast nicht genug ~y~%s~s~ um diese Aufgabe weiterhin zu erledigen.',
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['spawn_veh'] = 'Fahrzeug spawnen',
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['spawn_veh_button'] = 'Drücke ~INPUT_PICKUP~ um ein Lieferfahrzeug zu holen.',
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['spawn_truck_button'] = 'Drücke ~INPUT_PICKUP~ um einen Truck zu spawnen.',
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['spawn_blocked'] = 'Ein Fahrzeug blockiert den Spawnpoint!',
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['service_vh'] = 'Service Fahrzeug',
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['return_vh'] = 'Fahrzeugrückgabe',
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['return_vh_button'] = 'Drücke ~INPUT_PICKUP~ um das Fahrzeug zurückzugeben.',
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['delivery_point'] = 'Lieferpunkt',
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['delivery'] = 'Lieferung',
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['public_enter'] = 'Drücke ~INPUT_PICKUP~ um das Gebäude zu betreten.',
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['public_leave'] = 'Drücke ~INPUT_PICKUP~ um das Gebäude zu verlassen.',
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-- Lumber Jack job
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['lj_locker_room'] = 'Umkleide',
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['lj_mapblip'] = 'Holzstapel',
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['lj_wood'] = 'Holz',
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['lj_pickup'] = 'Drücke ~INPUT_PICKUP~ um Holz zu sammeln.',
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['lj_cutwood'] = 'Holzverarbeitung',
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['lj_cutwood_button'] = 'Drücke ~INPUT_PICKUP~ um das Holz zu schneiden.',
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['lj_board'] = 'Bretter',
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['lj_planks'] = 'Holz verarbeiten',
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['lj_cutwood'] = 'Holz schneiden',
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['lj_pick_boards'] = 'Drücke ~INPUT_PICKUP~ um Bretter zu bekommen.',
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['lj_deliver_button'] = 'Drücke ~INPUT_PICKUP~ um die Bretter zu liefern.',
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-- Fisherman
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['fm_fish_locker'] = 'Umkleide',
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['fm_fish'] = 'Fisch',
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['fm_fish_area'] = 'Fischerzone',
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['fm_fish_button'] = 'Drücke ~INPUT_PICKUP~ um zu fischen.',
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['fm_spawnboat_title'] = 'Boot spawnen',
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['fm_spawnboat'] = 'Drücke ~INPUT_PICKUP~ um ein Boot auszuparken.',
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['fm_boat_title'] = 'Boot',
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['fm_boat_return_title'] = 'Bootsrückgabe',
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['fm_boat_return_button'] = 'Drücke ~INPUT_PICKUP~ um das Boot zurückzugeben.',
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['fm_deliver_fish'] = 'Drücke ~INPUT_PICKUP~ um den Fisch zu liefern.',
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-- Fuel
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['f_oil_refiner'] = 'Umkleide',
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['f_drill_oil'] = 'Nach Öl bohren',
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['f_fuel'] = 'Öl',
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['f_drillbutton'] = 'Drücke ~INPUT_PICKUP~ um nach Öl zu bohren.',
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['f_fuel_refine'] = 'Öl verarbeiten',
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['f_refine_fuel_button'] = 'Drücke ~INPUT_PICKUP~ zum verarbeiten.',
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['f_fuel_mixture'] = 'Öl mischen',
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['f_gas'] = 'Benzin',
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['f_fuel_mixture_button'] = 'Drücke ~INPUT_PICKUP~ um das Öl zu mixen.',
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['f_deliver_gas'] = 'Benzin liefern',
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['f_deliver_gas_button'] = 'Drücke ~INPUT_PICKUP~ um Benzin zu liefern.',
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-- Miner
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['m_miner_locker'] = 'Umkleide',
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['m_rock'] = 'Stein',
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['m_pickrocks'] = 'Drücke ~INPUT_PICKUP~ um Stein abzubauen.',
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['m_washrock'] = 'Steine waschen',
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['m_rock_button'] = 'Drücke ~INPUT_PICKUP~ um die Steine zu waschen.',
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['m_rock_smelting'] = 'Steine schmelzen',
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['m_copper'] = 'Kupfer',
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['m_sell_copper'] = 'Kupfer Verkäufer',
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['m_deliver_copper'] = 'Drücke ~INPUT_PICKUP~ um Kupfer zu liefern.',
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['m_iron'] = 'Eisen',
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['m_sell_iron'] = 'Eisen Verkäufer',
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['m_deliver_iron'] = 'Drücke ~INPUT_PICKUP~ um Eisen zu liefern.',
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['m_gold'] = 'Gold',
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['m_sell_gold'] = 'Gold verkaufen',
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['m_deliver_gold'] = 'Drücke ~INPUT_PICKUP~ um Gold zu verkaufen.',
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['m_diamond'] = 'Diamant',
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['m_sell_diamond'] = 'Diamanten verkaufen',
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['m_deliver_diamond'] = 'Drücke ~INPUT_PICKUP~ um die Diamanten zu verkaufen.',
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['m_melt_button'] = 'Drücke ~INPUT_PICKUP~ um die Steine zu schmelzen.',
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-- Reporter
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['reporter_name'] = 'san Andreas Times',
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['reporter_garage'] = 'Drücke ~INPUT_PICKUP~ to go down to the garage.',
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-- Slaughterer
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['s_slaughter_locker'] = 'Umkleide',
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['s_hen'] = 'Hühner',
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['s_alive_chicken'] = 'lebende Hühner',
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['s_catch_hen'] = 'Drücke ~INPUT_PICKUP~ um Hühner zu fangen.',
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['s_slaughtered_chicken'] = 'Hühner verpacken',
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['s_chop_animal'] = 'Drücke ~INPUT_PICKUP~ um die Hühner zu schneiden.',
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['s_slaughtered'] = 'SChlachthaus',
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['s_package'] = 'Verpackung',
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['s_packagechicken'] = 'Hühnchen in Verpackung',
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['s_unpackaged'] = 'Verpackbereite Hühnchen',
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['s_unpackaged_button'] = 'Drücke ~INPUT_PICKUP~ um die Hühnchen zu verpacken.',
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['s_deliver'] = 'Drücke ~INPUT_PICKUP~ um die Hühnchen zu liefern.',
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-- Dress Designer
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['dd_dress_locker'] = 'dress Designer\'s Locker Room',
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['dd_wool'] = 'wool',
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['dd_pickup'] = 'Drücke ~INPUT_PICKUP~ to retrieve wool.',
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['dd_fabric'] = 'fabric',
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['dd_makefabric'] = 'Drücke ~INPUT_PICKUP~ to make fabric.',
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['dd_clothing'] = 'clothing',
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['dd_makeclothing'] = 'Drücke ~INPUT_PICKUP~ to retrieve clothing.',
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['dd_deliver_clothes'] = 'Drücke ~INPUT_PICKUP~ to deliver the clothes.',
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}
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