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9afafe4a27
Add Config.Phone.AllowMovement and route it through the central focus resolver. Keep camera and attention overlays authoritative over movement input, document the setting, and cover the focus-state combinations.
335 lines
24 KiB
Markdown
335 lines
24 KiB
Markdown
# sky_phone
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## Payphones
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Payphone dialing is validated against server-owned booth positions. Vanilla GTA V positions live
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in `sky_phone/config/payphones.lua`; the server compares its own player coordinates with this list
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and does not trust coordinates or models sent by the NUI or client.
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For a custom map or MLO, add each booth to `Config.Payphones.Locations` in that server-only file:
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```lua
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{ model = "prop_phonebox_01a", coords = { x = 123.45, y = 678.90, z = 21.0 } },
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```
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The model must also be present in `Config.Payphones.Props`. Coordinates must be finite Lua numbers
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inside the supported world bounds. Restart `sky_phone` after changing the list. If payphones are
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enabled but the list is empty or contains invalid entries, the server logs a visible warning and
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rejects calls that cannot be matched to a valid configured location.
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## Custom Apps
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`sky_phone` erkennt Registrierungen gestarteter Fremd-App-Ressourcen über integrierte
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Hersteller-Aliase und übernimmt unterstützte Apps automatisch in Springboard und App Store. In
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App-Ressourcen müssen dafür keine Sky-Vorlagen abgelegt werden. Unterstützt werden die
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dokumentierten Basisverträge von LB Phone, 17Movement, High Phone, Quasar Smartphone V3 und
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YSeries; die Resource- und Cfx-Export-Aliase `lb-phone`, `17mov_Phone`, `high-phone`,
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`qs-smartphone` und `yseries` werden direkt von `sky_phone` bereitgestellt. Einrichtung und
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ehrliche Kompatibilitätsgrenzen stehen in der
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[deutschen Custom-App-Anleitung](docs/custom-apps.md).
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## FlipTok verification
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FlipTok verification is server-authoritative and limited to the framework groups configured in
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`Config.FlipTok.AdminGroups`; no command ACE is required. Use
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`/fliptokverify <@handle> [on|off]`. Without `on` or `off`, the current blue-check state is toggled.
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The command name is configurable through `Config.FlipTok.VerifyCommand`.
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Verification command access uses `Config.FlipTok.AdminGroups`. The report moderation overview is
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server-authoritative and independently restricted through `Config.FlipTok.ReportAdminGroups`.
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## FlipTok music
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Licensed music can be exposed in the composer through `Config.FlipTok.MusicTracks`. Keep the IDs
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stable because published videos store the selected ID; URLs must be directly playable by the NUI.
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```lua
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MusicTracks = {
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{ Id = "night-drive", Title = "Night Drive", Artist = "Sky Radio", Url = "https://cdn.example.com/night-drive.ogg" },
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}
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```
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## Music app
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The standalone `Music` app plays audio only inside the current player's NUI. It never creates a
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world sound, voice channel, positional event, or 3D-audio state that another player can hear.
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Server-owned MP3/OGG tracks and their optional artwork live directly in
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`sky_phone/config/music`. Define only their stable ID, title, and artist in
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`sky_phone/config/music.lua`:
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```lua
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Tracks = {
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{
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Id = "night-drive",
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Title = "Night Drive",
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Artist = "Sky Records",
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},
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}
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```
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The resource searches `config/music` and all of its subdirectories for files whose name matches
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the ID. For the example above, place `night-drive.ogg` or `night-drive.mp3` anywhere below that
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directory. Optional artwork uses the same name with `.webp`, `.png`, `.jpg`, or `.jpeg`. If both
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audio formats exist, OGG wins; artwork priority is WEBP, PNG, JPG, then JPEG. More than one file
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with the selected extension and ID is ambiguous and the server reports it in the console. Folder
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names may contain spaces, but must not contain path separators or control characters. Do not name
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a folder itself with a supported audio or artwork extension.
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No frontend build is needed when tracks change. Restart the resource so FiveM republishes the
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files and reloads the track configuration. Keep existing track IDs stable because playlists store
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those IDs. Moving matching files between subdirectories does not affect playlists.
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When upgrading from the previous path-based configuration, rename each audio and artwork file to
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its existing ID and remove the `File` and `Artwork` fields. Do not change the ID itself, otherwise
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existing playlist entries can no longer resolve the track.
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Players can add public YouTube video links to their own library. Metadata is requested through
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YouTube's oEmbed endpoint on the server, while playback uses the embedded YouTube player only on
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that player's NUI. Personal songs and playlists are stored per linked Sky Cloud account, or per phone
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IMEI while signed out, in the `sky_phone_music_*` tables. Limits and rate controls are configured in
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`config/music.lua`.
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## FlipTok accounts
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FlipTok profiles use their own username and password login. Registration requires a linked Sky Cloud
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account once so an existing creator profile, videos, followers, and verification can be claimed
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without data loss. Login sessions are stored per phone IMEI and survive resource or server restarts;
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signing out removes only that device session.
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Set a private, stable password pepper in `server.cfg` before players register. Changing it later
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invalidates every existing FlipTok password:
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```cfg
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set sky_phone_fliptok_password_pepper "replace-with-a-long-random-secret"
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```
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Passwords are stored as salted hashes. The pepper is read server-side from the convar and is never
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included in the NUI bundle.
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Standalone FiveM phone built with Vue 3, TypeScript, Pinia, Vue Router, the Sky-owned FiveM UI system, and Tailwind CSS 4. Konsta UI remains only for screens that have not yet completed their migration. The phone opens through the usable item; `/phone` is disabled unless `Config.Phone.DevelopmentCommand` is enabled explicitly. `Config.Phone.AllowMovement` controls whether game input remains active while the mobile phone is open. Phone identity and SIM-card behavior are selected independently through `Config.Phone.Unique` and `Config.Sim.Enabled`.
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### Ingame test data
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On development servers, enable `Config.TestData.Enabled` and run `/phonetestdata` as the player who
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owns the phone. The command creates or refreshes idempotent, player-scoped fixtures for contacts,
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calls, messages, mail, notes, gallery, banking history, billing, calendar, map markers, music, radio,
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EasyShare, CityMarkt, Local Pages, Picstagram, FlipTok, Feather, Flare, DarkChat, CrewLink, SkyRide,
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and company requests. It also creates a linked Sky Cloud account and a registered SIM when the selected
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phone does not have them yet. Reopen the phone after the command completes.
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Garage and Housing intentionally continue to use the real configured provider data. Apps without
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persistent content, such as Calculator, Camera, Clock, Weather, Settings, and Payphone, do not need
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database fixtures. Set `Config.TestData.AdminOnly = true` to restrict the command to the configured
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framework admin groups, and disable the feature outside development environments.
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A Sky Cloud account is optional. Unlinked devices retain local settings, alarms, media, apps, notes, contacts, and recent calls. Linking from Mail or Settings moves local data into an empty Sky Cloud account; an existing Sky Cloud dataset wins over local contacts and recents. Signing out keeps an editable local snapshot without deleting Sky Cloud data.
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## Phone identity and SIM modes
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Both compatibility switches default to the physical, unique-item behavior:
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```lua
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Config.Phone.Unique = true
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Config.Sim.Enabled = true
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```
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For backwards compatibility, an omitted switch is also treated as `true`.
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With `Config.Phone.Unique = true`, every phone item is one transferable physical Device. Its unique
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15-digit IMEI is stored in item metadata, so its settings, PIN, local app data, linked Sky Cloud
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account, and installed SIM travel with that item. The item must be non-stackable.
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With `Config.Phone.Unique = false`, the server assigns each framework character one persistent
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virtual Device. Possessing any configured phone item grants access to that Device, but the item does
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not own its IMEI or data. Losing a handset therefore removes access only until the character obtains
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another one; the replacement opens the same data, PIN, account session, and number. Phone items may
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be stackable in this mode, although at least one phone item is still required to use or receive the
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phone. The character mapping is server-authoritative and uses the framework character identifier,
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never a client-supplied owner value.
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With `Config.Sim.Enabled = true`, a physical registered or anonymous SIM item must be inserted before
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the Device has cellular service. SIM items remain unique and non-stackable. With
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`Config.Sim.Enabled = false`, SIM inventory items are not required. The first time a Device without
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an attached SIM is resolved, the server creates an anonymous virtual SIM with a random unique phone
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number using `Config.Sim.NumberPrefix` and `NumberLength`; `NumberGroups` controls its display
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format. Physical SIM insertion and ejection are disabled in this mode. An already attached physical
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SIM and its number are preserved when SIM requirements are disabled.
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The switches are independent. An automatic number follows a physical handset when unique phones are
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enabled and follows the character's persistent virtual Device when unique phones are disabled.
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Likewise, a physical SIM inserted while unique phones are disabled belongs to the character's
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virtual Device and remains available after replacing the handset.
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### Existing installations and first use
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After changing an existing installation to `Config.Phone.Unique = false`, the first phone item a
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character uses establishes the persistent mapping. If that item has a valid legacy IMEI which is not
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already mapped to another character, the complete existing Device is adopted. This preserves its
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local content, PIN, linked account, and attached SIM. If the legacy IMEI cannot be adopted, the
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server creates a fresh virtual Device instead. Historic unique Devices did not record an owner, so
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the character carrying a handset on its first use after the change is the character that claims it.
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When `Config.Sim.Enabled = false`, an existing attached physical SIM is kept; only Devices without a
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SIM receive a random virtual one. If SIM cards are enabled again, automatically created virtual SIMs
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are detached during resource startup so those Devices once again require a physical SIM. Stored
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character-to-Device mappings remain available, but changing back to unique phones does not copy a
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virtual Device's data onto an arbitrary inventory item. Treat production mode changes as migrations
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and restart the resource after updating the configuration.
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## Requirements
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- ESX Legacy (`es_extended`), Qbox (`qbx_core`), or QBCore (`qb-core`). The bridge selects a running supported framework when `Config.Bridge.Framework` is set to `"auto"`.
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- A supported inventory: `ox_inventory`, `qb-inventory`, `lj-inventory`, `qs-inventory`, `codem-inventory`, `core_inventory`, `mf-inventory`, or `smx-inventory`. The bridge auto-detects a running provider and normalizes metadata, slots, counts, item mutations, and usable-item callbacks. `mf-inventory` and `smx-inventory` require ESX. Because SMX stores standard ESX items as stacks, its adapter persists one active Phone/SIM metadata record per player and item type in ESX player metadata.
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- An inventory item named `phone`. It must be non-stackable when `Config.Phone.Unique = true` and may be stackable when it is `false`.
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- When `Config.Sim.Enabled = true`, two unique, non-stackable inventory items named `sky_phone_sim_registered` and `sky_phone_sim_anonymous`. Their metadata is initialized automatically on first use, so shops and crafting recipes add plain items without supplying a number. These item definitions are not required when SIM cards are disabled.
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- `oxmysql` with MySQL/MariaDB.
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- `pma-voice` when `Config.Calls.VoiceProvider` is set to `"pma"` (the alias `"pma-voice"` selects the same adapter), or SaltyChat when it is set to `"saltychat"` (alias `"salty"`). SaltyChat additionally enables the in-call speaker control; PMA Voice keeps that control unavailable instead of simulating a local-only state. Set `Config.Speaker.Enabled = false` to disable the SaltyChat phone and radio speaker system globally; the controls then stay unavailable and server callbacks reject attempts to enable them.
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- A FiveManage V3 Media API token for Camera photo/video uploads, Voice Memo audio uploads, and Gallery deletion. Set it in the
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server-only `sky_phone/config/media.lua`; the token is never sent to NUI because clients receive
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temporary presigned upload URLs instead:
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```lua
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Config.Media.FiveManage.ApiKey = "replace-with-your-media-token"
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```
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- `yaca-voice`, `pma-voice`, or `saltychat` when the Radio app is enabled. `Config.Radio.VoiceProvider = "auto"` selects the first running provider in that order.
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## Messages GIF provider
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Configure GIF search directly in the server-only `sky_phone/config/media.lua`:
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```lua
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Config.Media.GiphyApiKey = "replace-with-your-giphy-api-key"
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```
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GIPHY provides trending and searched GIFs through a paginated server-side proxy. Only the server
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reads the key. Never expose it to the client or NUI. Photo and video actions in Messages use media
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captured by the Camera app.
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Database migrations run automatically. Existing `sky_phone_mail_accounts` installations are renamed to `sky_phone_accounts` while preserving account IDs and mail foreign keys. The migration also creates `sky_phone_character_devices` for persistent non-unique phone mappings and marks automatic SIMs through `sky_phone_sims.is_virtual`. Sky Cloud passwords are intentional in-character credentials and remain plaintext `VARCHAR(64)` values; registration screens warn players never to reuse a real password.
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Camera and Gallery media is stored in `sky_phone_media`. Signed-out captures belong to the current
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IMEI; linking a Sky Cloud account moves those rows into the account gallery so every linked phone sees
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them. Signing out hides Sky Cloud media without deleting it. Factory reset removes device-local media
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and attempts to delete only remote FiveManage files created by `sky_phone`; account-owned media
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remains in Sky Cloud. Media imported from a website is removed locally but never deleted at its
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source. Register import websites under `Config.Media.Import.Websites` in
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`sky_phone/config/media.lua`; built-in adapters support FiveManage files and version-1 JSON
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manifests. The Gallery import form accepts direct HTTPS image/video links only when their hostname
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matches the selected website's `AllowedMediaHosts`.
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For a fresh manual database installation, import `sky_phone/sql/install.sql`. It contains the complete current table, key, index, collation, and foreign-key schema. Runtime migrations remain authoritative for upgrading an existing installation and must stay enabled.
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Framework, inventory, callback, notification, and database integrations live under `sky_phone/source/bridge`. The resource has no dependency on any other Sky resource.
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## Weazel News app
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The built-in Weazel News app publishes articles for every phone user and exposes its editorial
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desk only to server-authorized jobs. Configure the job-to-minimum-grade map in
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`sky_phone/config/weazel_news.lua`; unlisted jobs remain read-only:
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```lua
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AllowedJobs = {
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weazel = 0,
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reporter = 2,
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}
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```
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Every create, update, and delete request rechecks the player's current framework job and grade on
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the server. Authorized editorial jobs share the newsroom and can manage drafts and published
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articles. Cover images must come from the current phone's Gallery, changes use revision checks, and
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deletion is retained as an audit-safe soft delete. Runtime migration creates
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`sky_phone_weazel_articles` automatically; fresh installations receive the same schema through
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`sky_phone/sql/install.sql`.
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## Radio app
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The built-in Radio app supports a primary frequency, volume, recent channels, participant lists, automatic rejoin, join/leave notifications, and an optional service number. YACA and SaltyChat support the configured secondary frequency; PMA Voice exposes one radio channel, so the secondary input is hidden automatically. SaltyChat also exposes the provider-backed radio speaker control when `Config.Speaker.Enabled` is enabled. The control is omitted when the global speaker system is disabled and for YACA or PMA Voice because those adapters do not provide an equivalent speaker API.
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Configure frequency bounds and precision, restricted channel ranges and allowed jobs, history length, defaults, badge validation, radio display-name permissions, and the built-in speaker HUD under `Config.Radio`. `Config.Radio.DisplayName.AllowedJobs` maps authoritative framework job names to their minimum grade. Unlisted jobs cannot change the name; an empty name restores the normal player or character name. Channel and display-name access are always checked server-side. `Config.Radio.Hud` controls the phone-owned overlay, its screen edge, offsets, and recent-speaker duration without depending on another HUD resource. Active-speaker highlighting uses the YACA radio events; the Radio app itself continues to support every configured voice provider.
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Radio profiles are stored in `sky_phone_radio_profiles`. Runtime migration creates the table automatically; fresh installations receive it through `sky_phone/sql/install.sql`.
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Inventory metadata has no framework-wide standard: providers differ in export names, callback payloads, slot handling, and whether metadata is called `metadata` or `info`. For that reason, `sky_phone` uses explicit provider adapters instead of guessing exports at runtime. Every supported adapter implements slot lookup, item lookup, metadata replacement, capacity handling, add/remove operations, and usable-item registration. Providers without a separate capacity export use their authoritative add operation as the final capacity gate. Phone item metadata is authoritative only when `Config.Phone.Unique = true`; in non-unique mode the persistent character mapping is authoritative instead.
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When physical SIMs are enabled and a SIM is ejected or replaced, the returned inventory item is rebuilt from the authoritative `sky_phone_sims` row. Its metadata contains `sim_metadata_version`, `sim_id`, `phone_number`, `formatted_number`, and `sim_type`. Registered SIMs additionally contain `firstname`, `lastname`, `birthdate`, and `registered_at`. The internal framework owner identifier remains database-only. Inserting the item again resolves the SIM by `sim_id`; contacts and device/Sky Cloud data remain attached to their existing Device or Sky Cloud persistence instead of being copied into inventory metadata. Automatically created virtual SIMs remain database-only and never become inventory items.
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For `ox_inventory`, configure the phone with `stack = false` when `Config.Phone.Unique = true`; it may use `stack = true` in non-unique mode. Physical SIM items always use `stack = false` and are only needed when `Config.Sim.Enabled = true`. Every usable item should use `consume = 0`. Do not configure a client event or export. Ox then completes its normal server-authoritative use flow and emits `ox_inventory:usedItem`; the bridge resolves the authoritative slot again and only opens the matching Device or SIM. A client export would return before Ox calls `useItem` and therefore prevent `ox_inventory:usedItem` from being emitted.
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Example `ox_inventory/data/items.lua` entries for the default unique-phone, physical-SIM modes:
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```lua
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["phone"] = {
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label = "iFruit Phone",
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weight = 200,
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stack = false,
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close = true,
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consume = 0,
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},
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["sky_phone_sim_registered"] = {
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label = "Registered SIM",
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weight = 5,
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stack = false,
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close = true,
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consume = 0,
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},
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["sky_phone_sim_anonymous"] = {
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label = "Anonymous SIM",
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weight = 5,
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stack = false,
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close = true,
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consume = 0,
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},
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```
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For QBCore-style item tables, set the phone's `unique` value to match `Config.Phone.Unique`, and use `useable = true` and `shouldClose = true`. When physical SIMs are enabled, define both SIM items with `unique = true`, `useable = true`, and `shouldClose = true`; omit them when SIMs are disabled. The provider adapter registers the server-side usable callbacks; no `lb-phone` event or export is used.
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The homescreen is an original implementation inspired by the interaction and layout concepts in [lukejacksonn/homescreen](https://github.com/lukejacksonn/homescreen), inspected at commit [`98a812f`](https://github.com/lukejacksonn/homescreen/tree/98a812f4f7c33594e791d65092f73b8f54b3c598). No source code or image assets from that project are included.
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## Development
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From `frontend/`, run `pnpm dev` for browser development. The phone opens automatically and NUI callbacks are mocked with stateful data. Every built-in app can be opened directly by appending its id to `http://localhost:5174/?apiPort=3002#/apps/`:
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| Area | App ids |
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| ------------------- | ------------------------------------------------------------------------------------------------------------- |
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| Communication | `phone`, `messages`, `mail`, `darkchat`, `radio` |
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| Social | `feather`, `fliptok`, `picstagram`, `flare`, `crewlink` |
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| Services | `companies`, `citymarkt`, `local-pages`, `banking`, `billing`, `garage`, `house`, `map`, `skyride`, `weather` |
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| Media and utilities | `camera`, `photos`, `music`, `calendar`, `notes`, `calculator`, `clock`, `app-store`, `settings` |
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| Games | `snake`, `memory`, `number-merge`, `minesweeper`, `tower-stack`, `sky-flappy`, `neon-drop` |
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The browser bootstrap includes contacts, calls, messages, mail, invoices, transactions, vehicles, properties, companies, marketplace profiles and listings, social feeds, media, calendar entries, notes, alarms, game high scores, app settings, and persisted notifications. Mutating callbacks update the in-memory mock state until the mock server restarts. Unknown callbacks fail with `mock_endpoint_missing` instead of silently succeeding.
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System overlays are available through dedicated preview parameters:
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- Lock screen: `http://localhost:5174/?apiPort=3002&lockScreenPreview=1`
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- SIM picker: `http://localhost:5174/?apiPort=3002&simPickerPreview=1`
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- Payphone: `http://localhost:5174/?apiPort=3002&payphonePreview=1` (dial `5551110001` for a connected call or `5550000000` for a busy line)
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Feather can be opened directly with the following browser scenarios:
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- Full data: `http://localhost:5174/?apiPort=3002#/apps/feather`
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- Login and registration: `http://localhost:5174/?apiPort=3002&testScenario=feather-login#/apps/feather`
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- Profile onboarding: `http://localhost:5174/?apiPort=3002&testScenario=feather-onboarding#/apps/feather`
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- Empty states: `http://localhost:5174/?apiPort=3002&testScenario=feather-empty#/apps/feather`
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EasyShare browser data is available from every app that exposes a share action. Open the seeded
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Gallery directly, share an item, and then use the EasyShare and History actions in the sheet:
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- Full data, including incoming, transferring, accepted, completed, declined, cancelled, expired,
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and failed transfers: `http://localhost:5174/?apiPort=3002&testScenario=easyshare-full#/apps/photos`
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- Incoming request only: `http://localhost:5174/?apiPort=3002&testScenario=easyshare-incoming#/apps/photos`
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- Transfer history without active requests: `http://localhost:5174/?apiPort=3002&testScenario=easyshare-history#/apps/photos`
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- Complete content catalog with contact, document, link, location, note, photo, playlist, post,
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profile, text, track, and video: `http://localhost:5174/?apiPort=3002&testScenario=easyshare-catalog#/apps/photos`
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- Empty nearby and history states: `http://localhost:5174/?apiPort=3002&testScenario=easyshare-empty#/apps/photos`
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In the full scenario, sending to Mia or Jamie creates a pending transfer. Sending to Noah creates a
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transfer at 58 percent so the progress and cancel states can be tested. Visibility changes and
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accepting or declining the seeded incoming request are kept in memory until the mock server restarts.
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The catalog also contains source examples from Companies, Mail, Garage, and House; completed history
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rows and rich chat cards can be clicked to verify app/deep-link navigation.
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The full-data scenario includes posts, replies, quotes, media grids, profiles, ranked hashtags, network search results, and every notification type. Run `pnpm test`, `pnpm typecheck`, `pnpm lint`, and `pnpm build` before packaging.
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`pnpm build` uses `build.cjs` to replace `sky_phone/source/html` deterministically with the Vite output. Production assets use relative paths so they work through the FiveM NUI protocol.
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