mirror of
https://github.com/sky-systems/sky_phone.git
synced 2026-08-28 22:01:40 +00:00
ea959f59f2
* FIX - honor configured camera look control Camera focus was owned by hard-coded Space DOM handlers, bypassing Config.Phone.HoldToLook. Move focus input to the FiveM client and add a bounded scripted-camera orbit so selfie mode can rotate while the configured control is held. * FIX - preserve camera movement passthrough * FIX - restore Phone Configurator startup warning * FIX - keep camera modifier input readable
210 lines
7.3 KiB
Lua
210 lines
7.3 KiB
Lua
local callbacks = {}
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local camera_coord = nil
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local camera_target = nil
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local camera_created = false
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local camera_destroyed = false
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local scripted_camera_rendering = false
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local event_handlers = {}
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local threads = {}
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local hold_to_look_pressed = false
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local disabled_controls = {}
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local disabled_pressed_controls = {}
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local disabled_control_normals = {}
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local triggered_events = {}
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local thread_stop = {}
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SkyPhoneFocus = {
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IsHoldToLookPressed = function()
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return hold_to_look_pressed
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end,
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}
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local vector_meta = {}
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vector_meta.__index = vector_meta
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function vector_meta.__add(left, right)
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return vector3(left.x + right.x, left.y + right.y, left.z + right.z)
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end
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function vector_meta.__sub(left, right)
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return vector3(left.x - right.x, left.y - right.y, left.z - right.z)
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end
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function vector_meta.__mul(left, right)
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if type(left) == "number" then
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left, right = right, left
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end
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return vector3(left.x * right, left.y * right, left.z * right)
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end
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function vector3(x, y, z)
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return setmetatable({ x = x, y = y, z = z }, vector_meta)
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end
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function RegisterNUICallback(name, callback)
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callbacks[name] = callback
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end
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function RegisterNetEvent() end
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function AddEventHandler(name, callback)
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event_handlers[name] = callback
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end
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function TriggerEvent(name, data)
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triggered_events[#triggered_events + 1] = { name = name, data = data }
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end
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function TriggerServerEvent() end
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function SendNUIMessage() end
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function CreateThread(callback)
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threads[#threads + 1] = callback
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end
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function Wait()
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error(thread_stop, 0)
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end
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function PlayerPedId() return 7 end
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function PlayerId() return 8 end
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function GetFollowPedCamViewMode() return 1 end
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function GetFollowVehicleCamViewMode() return 2 end
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function IsRadarHidden() return false end
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function DisplayRadar() end
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function SetFollowPedCamViewMode() end
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function SetFollowVehicleCamViewMode() end
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function IsPedInAnyVehicle() return false end
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function DisableControlAction(group, control, disabled)
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assert(group == 0 and disabled, "camera controls must be disabled in the primary input group")
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disabled_controls[control] = true
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end
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function DisablePlayerFiring() end
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function HideHudAndRadarThisFrame() end
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function GetCurrentResourceName() return "sky_phone" end
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function IsDisabledControlJustPressed() return false end
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function IsDisabledControlPressed(group, control)
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assert(group == 0, "camera passthrough must read the primary input group")
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return disabled_pressed_controls[control] == true
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end
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function GetDisabledControlNormal(_, control) return disabled_control_normals[control] or 0.0 end
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function GetEntityCoords()
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return vector3(10.0, 20.0, 1.0)
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end
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function GetPedBoneCoords()
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return vector3(10.0, 20.0, 2.7)
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end
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function GetEntityForwardVector()
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return vector3(0.0, 1.0, 0.0)
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end
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function CreateCam(name, active)
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assert(name == "DEFAULT_SCRIPTED_CAMERA" and active, "selfie camera must be created active")
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camera_created = true
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camera_destroyed = false
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return 73
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end
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function DoesCamExist(handle)
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return camera_created and not camera_destroyed and handle == 73
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end
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function SetCamFov() end
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function SetCamActive() end
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function RenderScriptCams(active)
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scripted_camera_rendering = active
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end
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function SetCamCoord(_, x, y, z)
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camera_coord = vector3(x, y, z)
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end
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function PointCamAtCoord(_, x, y, z)
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camera_target = vector3(x, y, z)
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end
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function DestroyCam(handle)
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assert(handle == 73, "the selfie camera handle must be destroyed")
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camera_destroyed = true
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end
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local function response_from(name, data)
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local response = nil
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callbacks[name](data, function(value)
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response = value
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end)
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return response
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end
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local function close_enough(actual, expected)
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return math.abs(actual - expected) < 0.0001
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end
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dofile("sky_phone/source/client/camera.lua")
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assert(response_from("camera:setActive", { active = true }).success)
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assert(response_from("camera:setFacing", { front = true }).success)
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assert(camera_created and scripted_camera_rendering, "selfie mode must render a scripted camera")
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assert(camera_coord and camera_target, "selfie mode must position and aim the camera")
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assert(close_enough(camera_coord.x, 10.0))
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assert(close_enough(camera_coord.y, 21.05))
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assert(close_enough(camera_coord.z, 2.75))
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assert(close_enough(camera_target.x, 10.0))
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assert(close_enough(camera_target.y, 20.0))
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assert(close_enough(camera_target.z, 2.73))
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event_handlers["sky_phone:client:cameraFocusApplied"]({
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active = true,
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cursor = false,
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focused = true,
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gameInput = true,
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})
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disabled_pressed_controls[22] = true
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disabled_control_normals[1] = 0.2
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local watcher_ok, watcher_error = pcall(threads[2])
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assert(not watcher_ok and watcher_error == thread_stop, "camera watcher must run one controlled frame")
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local camera_focus_event = triggered_events[#triggered_events]
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assert(
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camera_focus_event.name == "sky_phone:client:setCameraFocus"
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and camera_focus_event.data.active
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and not camera_focus_event.data.nuiFocused,
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"holding Space must release the camera cursor for simultaneous look and movement"
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)
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for _, control in ipairs({ 30, 31, 32, 33, 34, 35 }) do
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assert(not disabled_controls[control], ("camera passthrough must preserve movement control %d"):format(control))
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end
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local camera_ok, camera_error = pcall(threads[1])
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assert(not camera_ok and camera_error == thread_stop, "selfie camera must render one controlled frame")
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assert(not close_enough(camera_coord.x, 10.0), "horizontal look input must orbit the selfie camera around the player")
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assert(camera_coord.y < 21.05, "selfie orbit must retain its configured distance from the player")
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disabled_pressed_controls[22] = false
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disabled_control_normals[1] = 0.0
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assert(response_from("camera:setFacing", { front = false }).success)
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assert(camera_destroyed and not scripted_camera_rendering, "rear mode must release the selfie camera")
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assert(type(SkyPhoneCamera.EnableWalkable) == "function", "walkable camera enable seam must exist")
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assert(type(SkyPhoneCamera.DisableWalkable) == "function", "walkable camera disable seam must exist")
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assert(type(SkyPhoneCamera.SetSelfie) == "function", "selfie camera seam must exist")
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assert(type(SkyPhoneCamera.ToggleFrozen) == "function", "frozen camera seam must exist")
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assert(type(SkyPhoneCamera.SetFlashlight) == "function", "flashlight seam must exist")
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assert(type(SkyPhoneCamera.GetState) == "function", "camera state seam must exist")
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SkyPhoneCamera.SetFlashlight(true)
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assert(SkyPhoneCamera.GetState().flashEnabled, "flashlight state must report enabled")
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SkyPhoneCamera.SetFlashlight(false)
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assert(not SkyPhoneCamera.GetState().flashEnabled, "flashlight state must report disabled")
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SkyPhoneCamera.EnableWalkable(true)
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local walkable_state = SkyPhoneCamera.GetState()
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assert(walkable_state.walkable, "walkable camera must report enabled")
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assert(walkable_state.selfie, "walkable camera must preserve selfie mode")
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assert(walkable_state.active, "walkable camera must open the camera")
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SkyPhoneCamera.SetSelfie(false)
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assert(not SkyPhoneCamera.GetState().selfie, "selfie camera must switch back to rear mode")
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SkyPhoneCamera.ToggleFrozen()
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SkyPhoneCamera.DisableWalkable()
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local closed_state = SkyPhoneCamera.GetState()
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assert(not closed_state.walkable, "walkable camera must report disabled")
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assert(not closed_state.active, "walkable camera disable must close the camera")
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print("Client camera tests passed")
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