Files
qb-core/client/functions.lua
T
2024-01-08 01:20:58 -06:00

1007 lines
36 KiB
Lua

QBCore.Functions = {}
-- Player
function QBCore.Functions.GetPlayerData(cb)
if not cb then return QBCore.PlayerData end
cb(QBCore.PlayerData)
end
function QBCore.Functions.GetCoords(entity)
local coords = GetEntityCoords(entity)
return vector4(coords.x, coords.y, coords.z, GetEntityHeading(entity))
end
function QBCore.Functions.HasItem(items, amount)
return exports['qb-inventory']:HasItem(items, amount)
end
-- Utility
function QBCore.Functions.DrawText(x, y, width, height, scale, r, g, b, a, text)
-- Use local function instead
SetTextFont(4)
SetTextScale(scale, scale)
SetTextColour(r, g, b, a)
BeginTextCommandDisplayText('STRING')
AddTextComponentSubstringPlayerName(text)
EndTextCommandDisplayText(x - width / 2, y - height / 2 + 0.005)
end
function QBCore.Functions.DrawText3D(x, y, z, text)
-- Use local function instead
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
BeginTextCommandDisplayText('STRING')
SetTextCentre(true)
AddTextComponentSubstringPlayerName(text)
SetDrawOrigin(x, y, z, 0)
EndTextCommandDisplayText(0.0, 0.0)
local factor = (string.len(text)) / 370
DrawRect(0.0, 0.0 + 0.0125, 0.017 + factor, 0.03, 0, 0, 0, 75)
ClearDrawOrigin()
end
function QBCore.Functions.RequestAnimDict(animDict)
if HasAnimDictLoaded(animDict) then return end
RequestAnimDict(animDict)
while not HasAnimDictLoaded(animDict) do
Wait(0)
end
end
function QBCore.Functions.PlayAnim(animDict, animName, upperbodyOnly, duration)
local flags = upperbodyOnly and 16 or 0
local runTime = duration or -1
QBCore.Functions.RequestAnimDict(animDict)
TaskPlayAnim(PlayerPedId(), animDict, animName, 8.0, 1.0, runTime, flags, 0.0, false, false, true)
RemoveAnimDict(animDict)
end
function QBCore.Functions.LoadModel(model)
if HasModelLoaded(model) then return end
RequestModel(model)
while not HasModelLoaded(model) do
Wait(0)
end
end
function QBCore.Functions.LoadAnimSet(animSet)
if HasAnimSetLoaded(animSet) then return end
RequestAnimSet(animSet)
while not HasAnimSetLoaded(animSet) do
Wait(0)
end
end
RegisterNUICallback('getNotifyConfig', function(_, cb)
cb(QBCore.Config.Notify)
end)
function QBCore.Functions.Notify(text, texttype, length)
if type(text) == 'table' then
local ttext = text.text or 'Placeholder'
local caption = text.caption or 'Placeholder'
texttype = texttype or 'primary'
length = length or 5000
SendNUIMessage({
action = 'notify',
type = texttype,
length = length,
text = ttext,
caption = caption
})
else
texttype = texttype or 'primary'
length = length or 5000
SendNUIMessage({
action = 'notify',
type = texttype,
length = length,
text = text
})
end
end
function QBCore.Debug(resource, obj, depth)
TriggerServerEvent('QBCore:DebugSomething', resource, obj, depth)
end
-- Callback Functions --
-- Client Callback
function QBCore.Functions.CreateClientCallback(name, cb)
QBCore.ClientCallbacks[name] = cb
end
function QBCore.Functions.TriggerClientCallback(name, cb, ...)
if not QBCore.ClientCallbacks[name] then return end
QBCore.ClientCallbacks[name](cb, ...)
end
-- Server Callback
function QBCore.Functions.TriggerCallback(name, cb, ...)
QBCore.ServerCallbacks[name] = cb
TriggerServerEvent('QBCore:Server:TriggerCallback', name, ...)
end
function QBCore.Functions.Progressbar(name, label, duration, useWhileDead, canCancel, disableControls, animation, prop, propTwo, onFinish, onCancel)
if GetResourceState('progressbar') ~= 'started' then error('progressbar needs to be started in order for QBCore.Functions.Progressbar to work') end
exports['progressbar']:Progress({
name = name:lower(),
duration = duration,
label = label,
useWhileDead = useWhileDead,
canCancel = canCancel,
controlDisables = disableControls,
animation = animation,
prop = prop,
propTwo = propTwo,
}, function(cancelled)
if not cancelled then
if onFinish then
onFinish()
end
else
if onCancel then
onCancel()
end
end
end)
end
-- Getters
function QBCore.Functions.GetVehicles()
return GetGamePool('CVehicle')
end
function QBCore.Functions.GetObjects()
return GetGamePool('CObject')
end
function QBCore.Functions.GetPlayers()
return GetActivePlayers()
end
function QBCore.Functions.GetPeds(ignoreList)
local pedPool = GetGamePool('CPed')
local peds = {}
ignoreList = ignoreList or {}
for i = 1, #pedPool, 1 do
local found = false
for j = 1, #ignoreList, 1 do
if ignoreList[j] == pedPool[i] then
found = true
end
end
if not found then
peds[#peds + 1] = pedPool[i]
end
end
return peds
end
function QBCore.Functions.GetClosestPed(coords, ignoreList)
local ped = PlayerPedId()
if coords then
coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
else
coords = GetEntityCoords(ped)
end
ignoreList = ignoreList or {}
local peds = QBCore.Functions.GetPeds(ignoreList)
local closestDistance = -1
local closestPed = -1
for i = 1, #peds, 1 do
local pedCoords = GetEntityCoords(peds[i])
local distance = #(pedCoords - coords)
if closestDistance == -1 or closestDistance > distance then
closestPed = peds[i]
closestDistance = distance
end
end
return closestPed, closestDistance
end
function QBCore.Functions.IsWearingGloves()
local ped = PlayerPedId()
local armIndex = GetPedDrawableVariation(ped, 3)
local model = GetEntityModel(ped)
if model == `mp_m_freemode_01` then
if QBCore.Shared.MaleNoGloves[armIndex] then
return false
end
else
if QBCore.Shared.FemaleNoGloves[armIndex] then
return false
end
end
return true
end
function QBCore.Functions.GetClosestPlayer(coords)
local ped = PlayerPedId()
if coords then
coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
else
coords = GetEntityCoords(ped)
end
local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords)
local closestDistance = -1
local closestPlayer = -1
for i = 1, #closestPlayers, 1 do
if closestPlayers[i] ~= PlayerId() and closestPlayers[i] ~= -1 then
local pos = GetEntityCoords(GetPlayerPed(closestPlayers[i]))
local distance = #(pos - coords)
if closestDistance == -1 or closestDistance > distance then
closestPlayer = closestPlayers[i]
closestDistance = distance
end
end
end
return closestPlayer, closestDistance
end
function QBCore.Functions.GetPlayersFromCoords(coords, distance)
local players = GetActivePlayers()
local ped = PlayerPedId()
if coords then
coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
else
coords = GetEntityCoords(ped)
end
distance = distance or 5
local closePlayers = {}
for _, player in pairs(players) do
local target = GetPlayerPed(player)
local targetCoords = GetEntityCoords(target)
local targetdistance = #(targetCoords - coords)
if targetdistance <= distance then
closePlayers[#closePlayers + 1] = player
end
end
return closePlayers
end
function QBCore.Functions.GetClosestVehicle(coords)
local ped = PlayerPedId()
local vehicles = GetGamePool('CVehicle')
local closestDistance = -1
local closestVehicle = -1
if coords then
coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
else
coords = GetEntityCoords(ped)
end
for i = 1, #vehicles, 1 do
local vehicleCoords = GetEntityCoords(vehicles[i])
local distance = #(vehicleCoords - coords)
if closestDistance == -1 or closestDistance > distance then
closestVehicle = vehicles[i]
closestDistance = distance
end
end
return closestVehicle, closestDistance
end
function QBCore.Functions.GetClosestObject(coords)
local ped = PlayerPedId()
local objects = GetGamePool('CObject')
local closestDistance = -1
local closestObject = -1
if coords then
coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
else
coords = GetEntityCoords(ped)
end
for i = 1, #objects, 1 do
local objectCoords = GetEntityCoords(objects[i])
local distance = #(objectCoords - coords)
if closestDistance == -1 or closestDistance > distance then
closestObject = objects[i]
closestDistance = distance
end
end
return closestObject, closestDistance
end
function QBCore.Functions.GetClosestBone(entity, list)
local playerCoords, bone, coords, distance = GetEntityCoords(PlayerPedId())
for _, element in pairs(list) do
local boneCoords = GetWorldPositionOfEntityBone(entity, element.id or element)
local boneDistance = #(playerCoords - boneCoords)
if not coords then
bone, coords, distance = element, boneCoords, boneDistance
elseif distance > boneDistance then
bone, coords, distance = element, boneCoords, boneDistance
end
end
if not bone then
bone = { id = GetEntityBoneIndexByName(entity, 'bodyshell'), type = 'remains', name = 'bodyshell' }
coords = GetWorldPositionOfEntityBone(entity, bone.id)
distance = #(coords - playerCoords)
end
return bone, coords, distance
end
function QBCore.Functions.GetBoneDistance(entity, boneType, boneIndex)
local bone
if boneType == 1 then
bone = GetPedBoneIndex(entity, boneIndex)
else
bone = GetEntityBoneIndexByName(entity, boneIndex)
end
local boneCoords = GetWorldPositionOfEntityBone(entity, bone)
local playerCoords = GetEntityCoords(PlayerPedId())
return #(boneCoords - playerCoords)
end
function QBCore.Functions.AttachProp(ped, model, boneId, x, y, z, xR, yR, zR, vertex)
local modelHash = type(model) == 'string' and GetHashKey(model) or model
local bone = GetPedBoneIndex(ped, boneId)
QBCore.Functions.LoadModel(modelHash)
local prop = CreateObject(modelHash, 1.0, 1.0, 1.0, 1, 1, 0)
AttachEntityToEntity(prop, ped, bone, x, y, z, xR, yR, zR, 1, 1, 0, 1, not vertex and 2 or 0, 1)
SetModelAsNoLongerNeeded(modelHash)
return prop
end
-- Vehicle
function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked, teleportInto)
local ped = PlayerPedId()
model = type(model) == 'string' and GetHashKey(model) or model
if not IsModelInCdimage(model) then return end
if coords then
coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
else
coords = GetEntityCoords(ped)
end
isnetworked = isnetworked == nil or isnetworked
QBCore.Functions.LoadModel(model)
local veh = CreateVehicle(model, coords.x, coords.y, coords.z, coords.w, isnetworked, false)
local netid = NetworkGetNetworkIdFromEntity(veh)
SetVehicleHasBeenOwnedByPlayer(veh, true)
SetNetworkIdCanMigrate(netid, true)
SetVehicleNeedsToBeHotwired(veh, false)
SetVehRadioStation(veh, 'OFF')
SetVehicleFuelLevel(veh, 100.0)
SetModelAsNoLongerNeeded(model)
if teleportInto then TaskWarpPedIntoVehicle(PlayerPedId(), veh, -1) end
if cb then cb(veh) end
end
function QBCore.Functions.DeleteVehicle(vehicle)
SetEntityAsMissionEntity(vehicle, true, true)
DeleteVehicle(vehicle)
end
function QBCore.Functions.GetPlate(vehicle)
if vehicle == 0 then return end
return QBCore.Shared.Trim(GetVehicleNumberPlateText(vehicle))
end
function QBCore.Functions.GetVehicleLabel(vehicle)
if vehicle == nil or vehicle == 0 then return end
return GetLabelText(GetDisplayNameFromVehicleModel(GetEntityModel(vehicle)))
end
function QBCore.Functions.SpawnClear(coords, radius)
if coords then
coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
else
coords = GetEntityCoords(PlayerPedId())
end
local vehicles = GetGamePool('CVehicle')
local closeVeh = {}
for i = 1, #vehicles, 1 do
local vehicleCoords = GetEntityCoords(vehicles[i])
local distance = #(vehicleCoords - coords)
if distance <= radius then
closeVeh[#closeVeh + 1] = vehicles[i]
end
end
if #closeVeh > 0 then return false end
return true
end
function QBCore.Functions.GetVehicleProperties(vehicle)
if DoesEntityExist(vehicle) then
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
if GetIsVehiclePrimaryColourCustom(vehicle) then
local r, g, b = GetVehicleCustomPrimaryColour(vehicle)
colorPrimary = { r, g, b }
end
if GetIsVehicleSecondaryColourCustom(vehicle) then
local r, g, b = GetVehicleCustomSecondaryColour(vehicle)
colorSecondary = { r, g, b }
end
local extras = {}
for extraId = 0, 12 do
if DoesExtraExist(vehicle, extraId) then
local state = IsVehicleExtraTurnedOn(vehicle, extraId) == 1
extras[tostring(extraId)] = state
end
end
local modLivery = GetVehicleMod(vehicle, 48)
if GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) ~= 0 then
modLivery = GetVehicleLivery(vehicle)
end
local tireHealth = {}
for i = 0, 3 do
tireHealth[i] = GetVehicleWheelHealth(vehicle, i)
end
local tireBurstState = {}
for i = 0, 5 do
tireBurstState[i] = IsVehicleTyreBurst(vehicle, i, false)
end
local tireBurstCompletely = {}
for i = 0, 5 do
tireBurstCompletely[i] = IsVehicleTyreBurst(vehicle, i, true)
end
local windowStatus = {}
for i = 0, 7 do
windowStatus[i] = IsVehicleWindowIntact(vehicle, i) == 1
end
local doorStatus = {}
for i = 0, 5 do
doorStatus[i] = IsVehicleDoorDamaged(vehicle, i) == 1
end
local xenonColor
local hasCustom, r, g, b = GetVehicleXenonLightsCustomColor(vehicle)
if hasCustom then
xenonColor = table.pack(r, g, b)
else
xenonColor = GetVehicleXenonLightsColor(vehicle)
end
return {
model = GetEntityModel(vehicle),
plate = QBCore.Functions.GetPlate(vehicle),
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
bodyHealth = QBCore.Shared.Round(GetVehicleBodyHealth(vehicle), 0.1),
engineHealth = QBCore.Shared.Round(GetVehicleEngineHealth(vehicle), 0.1),
tankHealth = QBCore.Shared.Round(GetVehiclePetrolTankHealth(vehicle), 0.1),
fuelLevel = QBCore.Shared.Round(GetVehicleFuelLevel(vehicle), 0.1),
dirtLevel = QBCore.Shared.Round(GetVehicleDirtLevel(vehicle), 0.1),
oilLevel = QBCore.Shared.Round(GetVehicleOilLevel(vehicle), 0.1),
color1 = colorPrimary,
color2 = colorSecondary,
pearlescentColor = pearlescentColor,
dashboardColor = GetVehicleDashboardColour(vehicle),
wheelColor = wheelColor,
wheels = GetVehicleWheelType(vehicle),
wheelSize = GetVehicleWheelSize(vehicle),
wheelWidth = GetVehicleWheelWidth(vehicle),
tireHealth = tireHealth,
tireBurstState = tireBurstState,
tireBurstCompletely = tireBurstCompletely,
windowTint = GetVehicleWindowTint(vehicle),
windowStatus = windowStatus,
doorStatus = doorStatus,
neonEnabled = {
IsVehicleNeonLightEnabled(vehicle, 0),
IsVehicleNeonLightEnabled(vehicle, 1),
IsVehicleNeonLightEnabled(vehicle, 2),
IsVehicleNeonLightEnabled(vehicle, 3)
},
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
interiorColor = GetVehicleInteriorColour(vehicle),
extras = extras,
tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
xenonColor = xenonColor,
modSpoilers = GetVehicleMod(vehicle, 0),
modFrontBumper = GetVehicleMod(vehicle, 1),
modRearBumper = GetVehicleMod(vehicle, 2),
modSideSkirt = GetVehicleMod(vehicle, 3),
modExhaust = GetVehicleMod(vehicle, 4),
modFrame = GetVehicleMod(vehicle, 5),
modGrille = GetVehicleMod(vehicle, 6),
modHood = GetVehicleMod(vehicle, 7),
modFender = GetVehicleMod(vehicle, 8),
modRightFender = GetVehicleMod(vehicle, 9),
modRoof = GetVehicleMod(vehicle, 10),
modEngine = GetVehicleMod(vehicle, 11),
modBrakes = GetVehicleMod(vehicle, 12),
modTransmission = GetVehicleMod(vehicle, 13),
modHorns = GetVehicleMod(vehicle, 14),
modSuspension = GetVehicleMod(vehicle, 15),
modArmor = GetVehicleMod(vehicle, 16),
modKit17 = GetVehicleMod(vehicle, 17),
modTurbo = IsToggleModOn(vehicle, 18),
modKit19 = GetVehicleMod(vehicle, 19),
modSmokeEnabled = IsToggleModOn(vehicle, 20),
modKit21 = GetVehicleMod(vehicle, 21),
modXenon = IsToggleModOn(vehicle, 22),
modFrontWheels = GetVehicleMod(vehicle, 23),
modBackWheels = GetVehicleMod(vehicle, 24),
modCustomTiresF = GetVehicleModVariation(vehicle, 23),
modCustomTiresR = GetVehicleModVariation(vehicle, 24),
modPlateHolder = GetVehicleMod(vehicle, 25),
modVanityPlate = GetVehicleMod(vehicle, 26),
modTrimA = GetVehicleMod(vehicle, 27),
modOrnaments = GetVehicleMod(vehicle, 28),
modDashboard = GetVehicleMod(vehicle, 29),
modDial = GetVehicleMod(vehicle, 30),
modDoorSpeaker = GetVehicleMod(vehicle, 31),
modSeats = GetVehicleMod(vehicle, 32),
modSteeringWheel = GetVehicleMod(vehicle, 33),
modShifterLeavers = GetVehicleMod(vehicle, 34),
modAPlate = GetVehicleMod(vehicle, 35),
modSpeakers = GetVehicleMod(vehicle, 36),
modTrunk = GetVehicleMod(vehicle, 37),
modHydrolic = GetVehicleMod(vehicle, 38),
modEngineBlock = GetVehicleMod(vehicle, 39),
modAirFilter = GetVehicleMod(vehicle, 40),
modStruts = GetVehicleMod(vehicle, 41),
modArchCover = GetVehicleMod(vehicle, 42),
modAerials = GetVehicleMod(vehicle, 43),
modTrimB = GetVehicleMod(vehicle, 44),
modTank = GetVehicleMod(vehicle, 45),
modWindows = GetVehicleMod(vehicle, 46),
modKit47 = GetVehicleMod(vehicle, 47),
modLivery = modLivery,
modKit49 = GetVehicleMod(vehicle, 49),
liveryRoof = GetVehicleRoofLivery(vehicle),
}
else
return
end
end
function QBCore.Functions.SetVehicleProperties(vehicle, props)
if DoesEntityExist(vehicle) then
if props.extras then
for id, enabled in pairs(props.extras) do
if enabled then
SetVehicleExtra(vehicle, tonumber(id), 0)
else
SetVehicleExtra(vehicle, tonumber(id), 1)
end
end
end
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
SetVehicleModKit(vehicle, 0)
if props.plate then
SetVehicleNumberPlateText(vehicle, props.plate)
end
if props.plateIndex then
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
end
if props.bodyHealth then
SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
end
if props.engineHealth then
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
end
if props.tankHealth then
SetVehiclePetrolTankHealth(vehicle, props.tankHealth)
end
if props.fuelLevel then
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
end
if props.dirtLevel then
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
end
if props.oilLevel then
SetVehicleOilLevel(vehicle, props.oilLevel)
end
if props.color1 then
if type(props.color1) == 'number' then
ClearVehicleCustomPrimaryColour(vehicle)
SetVehicleColours(vehicle, props.color1, colorSecondary)
else
SetVehicleCustomPrimaryColour(vehicle, props.color1[1], props.color1[2], props.color1[3])
end
end
if props.color2 then
if type(props.color2) == 'number' then
ClearVehicleCustomSecondaryColour(vehicle)
SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2)
else
SetVehicleCustomSecondaryColour(vehicle, props.color2[1], props.color2[2], props.color2[3])
end
end
if props.pearlescentColor then
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
end
if props.interiorColor then
SetVehicleInteriorColor(vehicle, props.interiorColor)
end
if props.dashboardColor then
SetVehicleDashboardColour(vehicle, props.dashboardColor)
end
if props.wheelColor then
SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
end
if props.wheels then
SetVehicleWheelType(vehicle, props.wheels)
end
if props.tireHealth then
for wheelIndex, health in pairs(props.tireHealth) do
SetVehicleWheelHealth(vehicle, wheelIndex, health)
end
end
if props.tireBurstState then
for wheelIndex, burstState in pairs(props.tireBurstState) do
if burstState then
SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), false, 1000.0)
end
end
end
if props.tireBurstCompletely then
for wheelIndex, burstState in pairs(props.tireBurstCompletely) do
if burstState then
SetVehicleTyreBurst(vehicle, tonumber(wheelIndex), true, 1000.0)
end
end
end
if props.windowTint then
SetVehicleWindowTint(vehicle, props.windowTint)
end
if props.windowStatus then
for windowIndex, smashWindow in pairs(props.windowStatus) do
if not smashWindow then SmashVehicleWindow(vehicle, windowIndex) end
end
end
if props.doorStatus then
for doorIndex, breakDoor in pairs(props.doorStatus) do
if breakDoor then
SetVehicleDoorBroken(vehicle, tonumber(doorIndex), true)
end
end
end
if props.neonEnabled then
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
end
if props.neonColor then
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
end
if props.interiorColor then
SetVehicleInteriorColour(vehicle, props.interiorColor)
end
if props.wheelSize then
SetVehicleWheelSize(vehicle, props.wheelSize)
end
if props.wheelWidth then
SetVehicleWheelWidth(vehicle, props.wheelWidth)
end
if props.tyreSmokeColor then
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
end
if props.modSpoilers then
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
end
if props.modFrontBumper then
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
end
if props.modRearBumper then
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
end
if props.modSideSkirt then
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
end
if props.modExhaust then
SetVehicleMod(vehicle, 4, props.modExhaust, false)
end
if props.modFrame then
SetVehicleMod(vehicle, 5, props.modFrame, false)
end
if props.modGrille then
SetVehicleMod(vehicle, 6, props.modGrille, false)
end
if props.modHood then
SetVehicleMod(vehicle, 7, props.modHood, false)
end
if props.modFender then
SetVehicleMod(vehicle, 8, props.modFender, false)
end
if props.modRightFender then
SetVehicleMod(vehicle, 9, props.modRightFender, false)
end
if props.modRoof then
SetVehicleMod(vehicle, 10, props.modRoof, false)
end
if props.modEngine then
SetVehicleMod(vehicle, 11, props.modEngine, false)
end
if props.modBrakes then
SetVehicleMod(vehicle, 12, props.modBrakes, false)
end
if props.modTransmission then
SetVehicleMod(vehicle, 13, props.modTransmission, false)
end
if props.modHorns then
SetVehicleMod(vehicle, 14, props.modHorns, false)
end
if props.modSuspension then
SetVehicleMod(vehicle, 15, props.modSuspension, false)
end
if props.modArmor then
SetVehicleMod(vehicle, 16, props.modArmor, false)
end
if props.modKit17 then
SetVehicleMod(vehicle, 17, props.modKit17, false)
end
if props.modTurbo then
ToggleVehicleMod(vehicle, 18, props.modTurbo)
end
if props.modKit19 then
SetVehicleMod(vehicle, 19, props.modKit19, false)
end
if props.modSmokeEnabled then
ToggleVehicleMod(vehicle, 20, props.modSmokeEnabled)
end
if props.modKit21 then
SetVehicleMod(vehicle, 21, props.modKit21, false)
end
if props.modXenon then
ToggleVehicleMod(vehicle, 22, props.modXenon)
end
if props.xenonColor then
if type(props.xenonColor) == 'table' then
SetVehicleXenonLightsCustomColor(vehicle, props.xenonColor[1], props.xenonColor[2], props.xenonColor[3])
else
SetVehicleXenonLightsColor(vehicle, props.xenonColor)
end
end
if props.modFrontWheels then
SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
end
if props.modBackWheels then
SetVehicleMod(vehicle, 24, props.modBackWheels, false)
end
if props.modCustomTiresF then
SetVehicleMod(vehicle, 23, props.modFrontWheels, props.modCustomTiresF)
end
if props.modCustomTiresR then
SetVehicleMod(vehicle, 24, props.modBackWheels, props.modCustomTiresR)
end
if props.modPlateHolder then
SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
end
if props.modVanityPlate then
SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
end
if props.modTrimA then
SetVehicleMod(vehicle, 27, props.modTrimA, false)
end
if props.modOrnaments then
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
end
if props.modDashboard then
SetVehicleMod(vehicle, 29, props.modDashboard, false)
end
if props.modDial then
SetVehicleMod(vehicle, 30, props.modDial, false)
end
if props.modDoorSpeaker then
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
end
if props.modSeats then
SetVehicleMod(vehicle, 32, props.modSeats, false)
end
if props.modSteeringWheel then
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
end
if props.modShifterLeavers then
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
end
if props.modAPlate then
SetVehicleMod(vehicle, 35, props.modAPlate, false)
end
if props.modSpeakers then
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
end
if props.modTrunk then
SetVehicleMod(vehicle, 37, props.modTrunk, false)
end
if props.modHydrolic then
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
end
if props.modEngineBlock then
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
end
if props.modAirFilter then
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
end
if props.modStruts then
SetVehicleMod(vehicle, 41, props.modStruts, false)
end
if props.modArchCover then
SetVehicleMod(vehicle, 42, props.modArchCover, false)
end
if props.modAerials then
SetVehicleMod(vehicle, 43, props.modAerials, false)
end
if props.modTrimB then
SetVehicleMod(vehicle, 44, props.modTrimB, false)
end
if props.modTank then
SetVehicleMod(vehicle, 45, props.modTank, false)
end
if props.modWindows then
SetVehicleMod(vehicle, 46, props.modWindows, false)
end
if props.modKit47 then
SetVehicleMod(vehicle, 47, props.modKit47, false)
end
if props.modLivery then
SetVehicleMod(vehicle, 48, props.modLivery, false)
SetVehicleLivery(vehicle, props.modLivery)
end
if props.modKit49 then
SetVehicleMod(vehicle, 49, props.modKit49, false)
end
if props.liveryRoof then
SetVehicleRoofLivery(vehicle, props.liveryRoof)
end
end
end
function QBCore.Functions.LoadParticleDictionary(dictionary)
if HasNamedPtfxAssetLoaded(dictionary) then return end
RequestNamedPtfxAsset(dictionary)
while not HasNamedPtfxAssetLoaded(dictionary) do
Wait(0)
end
end
function QBCore.Functions.StartParticleAtCoord(dict, ptName, looped, coords, rot, scale, alpha, color, duration)
if coords then
coords = type(coords) == 'table' and vec3(coords.x, coords.y, coords.z) or coords
else
coords = GetEntityCoords(PlayerPedId())
end
QBCore.Functions.LoadParticleDictionary(dict)
UseParticleFxAssetNextCall(dict)
SetPtfxAssetNextCall(dict)
local particleHandle
if looped then
particleHandle = StartParticleFxLoopedAtCoord(ptName, coords.x, coords.y, coords.z, rot.x, rot.y, rot.z, scale or 1.0)
if color then
SetParticleFxLoopedColour(particleHandle, color.r, color.g, color.b, false)
end
SetParticleFxLoopedAlpha(particleHandle, alpha or 10.0)
if duration then
Wait(duration)
StopParticleFxLooped(particleHandle, 0)
end
else
SetParticleFxNonLoopedAlpha(alpha or 10.0)
if color then
SetParticleFxNonLoopedColour(color.r, color.g, color.b)
end
StartParticleFxNonLoopedAtCoord(ptName, coords.x, coords.y, coords.z, rot.x, rot.y, rot.z, scale or 1.0)
end
return particleHandle
end
function QBCore.Functions.StartParticleOnEntity(dict, ptName, looped, entity, bone, offset, rot, scale, alpha, color, evolution, duration)
QBCore.Functions.LoadParticleDictionary(dict)
UseParticleFxAssetNextCall(dict)
local particleHandle, boneID
if bone and GetEntityType(entity) == 1 then
boneID = GetPedBoneIndex(entity, bone)
elseif bone then
boneID = GetEntityBoneIndexByName(entity, bone)
end
if looped then
if bone then
particleHandle = StartParticleFxLoopedOnEntityBone(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, boneID, scale)
else
particleHandle = StartParticleFxLoopedOnEntity(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, scale)
end
if evolution then
SetParticleFxLoopedEvolution(particleHandle, evolution.name, evolution.amount, false)
end
if color then
SetParticleFxLoopedColour(particleHandle, color.r, color.g, color.b, false)
end
SetParticleFxLoopedAlpha(particleHandle, alpha)
if duration then
Wait(duration)
StopParticleFxLooped(particleHandle, 0)
end
else
SetParticleFxNonLoopedAlpha(alpha or 10.0)
if color then
SetParticleFxNonLoopedColour(color.r, color.g, color.b)
end
if bone then
StartParticleFxNonLoopedOnPedBone(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, boneID, scale)
else
StartParticleFxNonLoopedOnEntity(ptName, entity, offset.x, offset.y, offset.z, rot.x, rot.y, rot.z, scale)
end
end
return particleHandle
end
function QBCore.Functions.GetStreetNametAtCoords(coords)
local streetname1, streetname2 = GetStreetNameAtCoord(coords.x, coords.y, coords.z)
return { main = GetStreetNameFromHashKey(streetname1), cross = GetStreetNameFromHashKey(streetname2) }
end
function QBCore.Functions.GetZoneAtCoords(coords)
return GetLabelText(GetNameOfZone(coords))
end
function QBCore.Functions.GetCardinalDirection(entity)
entity = DoesEntityExist(entity) and entity or PlayerPedId()
if DoesEntityExist(entity) then
local heading = GetEntityHeading(entity)
if ((heading >= 0 and heading < 45) or (heading >= 315 and heading < 360)) then
return 'North'
elseif (heading >= 45 and heading < 135) then
return 'West'
elseif (heading >= 135 and heading < 225) then
return 'South'
elseif (heading >= 225 and heading < 315) then
return 'East'
end
else
return 'Cardinal Direction Error'
end
end
function QBCore.Functions.GetCurrentTime()
local obj = {}
obj.min = GetClockMinutes()
obj.hour = GetClockHours()
if obj.hour <= 12 then
obj.ampm = 'AM'
elseif obj.hour >= 13 then
obj.ampm = 'PM'
obj.formattedHour = obj.hour - 12
end
if obj.min <= 9 then
obj.formattedMin = '0' .. obj.min
end
return obj
end
function QBCore.Functions.GetGroundZCoord(coords)
if not coords then return end
local retval, groundZ = GetGroundZFor_3dCoord(coords.x, coords.y, coords.z, 0)
if retval then
return vector3(coords.x, coords.y, groundZ)
else
print('Couldn\'t find Ground Z Coordinates given 3D Coordinates')
print(coords)
return coords
end
end
function QBCore.Functions.GetGroundHash(entity)
local coords = GetEntityCoords(entity)
local num = StartShapeTestCapsule(coords.x, coords.y, coords.z + 4, coords.x, coords.y, coords.z - 2.0, 1, 1, entity, 7)
local retval, success, endCoords, surfaceNormal, materialHash, entityHit = GetShapeTestResultEx(num)
return materialHash, entityHit, surfaceNormal, endCoords, success, retval
end