Files
qb-core/locale/tr.lua
T
Idris Dev fa99bf0339 feat (main): Pulling main into dev. (#542)
* Update README.md

* Update README.md

* feat (locale/tr): Added turkish locale.

Türkçe Karakter Yer Almakta

* feat (locale/es): Added spanish.

* updated spanish

Sounded weird

* Update es.lua

* feat (locale/lv): Added latvian.

I'm personally a native speaker and I can approve this is correct.

* feat(qb-core/player): Added server-side event onJobUpdate (#516)

Added server-side event onJobUpdate so scripts can listen on server if any player changed their job. It's safer than redirecting client event to server again.

* feat (server/player): Added Job update on duty update (#519)

* Trigger Job Update on Duty Update

* Add server event

Co-authored-by: Kakarot <57848836+GhzGarage@users.noreply.github.com>
Co-authored-by: Muhammed Developer <56224780+muhammed10100@users.noreply.github.com>
Co-authored-by: MonkeyWhisper <82112471+MonkeyWhisper@users.noreply.github.com>
Co-authored-by: Casper <71441748+JajarGaming@users.noreply.github.com>
Co-authored-by: Chaini <28576404+chainiDV@users.noreply.github.com>
Co-authored-by: Brady F <bmf1418@gmail.com>
2022-02-21 15:00:02 +11:00

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local Translations = {
error = {
not_online = 'Oyuncu çevrimiçi değil',
wrong_format = 'Yanlış birim',
missing_args = 'Her argüman girilmedi (x, y, z)',
missing_args2 = 'Tüm argümanlar doldurulmalıdır!',
no_access = 'Bu komuta erişim yok',
company_too_poor = 'İşvereniniz bozuk',
item_not_exist = 'Öğe mevcut değil',
too_heavy = 'Envanter çok dolu'
},
success = {},
info = {
received_paycheck = 'Maaş çekinizi aldınız $%{value}',
job_info = 'İş: %{value} | Seviye: %{value2} | Görev: %{value3}',
gang_info = 'Çete: %{value} | Seviye: %{value2}',
on_duty = 'Şimdi görev başındasın!',
off_duty = 'Şimdi görevden alındın!'
}
}
Lang = Locale:new({
phrases = Translations,
warnOnMissing = true
})