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17da7688f02e1f85369c4867c7431d7e76f08111
Move the paycheck loop into a CreateThread to avoid blocking the main thread and prevent paychecks from stopping. Add a nil guard for Player and keep existing payment lookup logic. Tighten society payroll logic: check the society account balance before removing funds and still pay employees if the account is zero, avoiding duplicate AddMoney/Notify branches. Add a short Wait(50) between player iterations to yield. Preserve the existing SetTimeout scheduling for the next paycheck run.
qb-core
Official QBCore Documentation
License
QBCore Framework
Copyright (C) 2015-2022 ESX (Jérémie N'gadi), Joshua Eger
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