Files
qb-core/server/player.lua
T
2024-05-18 22:29:51 +01:00

617 lines
26 KiB
Lua

QBCore.Players = {}
QBCore.Player = {}
-- On player login get their data or set defaults
-- Don't touch any of this unless you know what you are doing
-- Will cause major issues!
local resourceName = GetCurrentResourceName()
function QBCore.Player.Login(source, citizenid, newData)
if source and source ~= '' then
if citizenid then
local license = QBCore.Functions.GetIdentifier(source, 'license')
local PlayerData = MySQL.prepare.await('SELECT * FROM players where citizenid = ?', { citizenid })
if PlayerData and license == PlayerData.license then
PlayerData.money = json.decode(PlayerData.money)
PlayerData.job = json.decode(PlayerData.job)
PlayerData.gang = json.decode(PlayerData.gang)
PlayerData.position = json.decode(PlayerData.position)
PlayerData.metadata = json.decode(PlayerData.metadata)
PlayerData.charinfo = json.decode(PlayerData.charinfo)
QBCore.Player.CheckPlayerData(source, PlayerData)
else
DropPlayer(source, Lang:t('info.exploit_dropped'))
TriggerEvent('qb-log:server:CreateLog', 'anticheat', 'Anti-Cheat', 'white', GetPlayerName(source) .. ' Has Been Dropped For Character Joining Exploit', false)
end
else
QBCore.Player.CheckPlayerData(source, newData)
end
return true
else
QBCore.ShowError(resourceName, 'ERROR QBCORE.PLAYER.LOGIN - NO SOURCE GIVEN!')
return false
end
end
function QBCore.Player.GetOfflinePlayer(citizenid)
if citizenid then
local PlayerData = MySQL.prepare.await('SELECT * FROM players where citizenid = ?', { citizenid })
if PlayerData then
PlayerData.money = json.decode(PlayerData.money)
PlayerData.job = json.decode(PlayerData.job)
PlayerData.gang = json.decode(PlayerData.gang)
PlayerData.position = json.decode(PlayerData.position)
PlayerData.metadata = json.decode(PlayerData.metadata)
PlayerData.charinfo = json.decode(PlayerData.charinfo)
return QBCore.Player.CheckPlayerData(nil, PlayerData)
end
end
return nil
end
function QBCore.Player.GetPlayerByLicense(license)
if license then
local source = QBCore.Functions.GetSource(license)
if source > 0 then
return QBCore.Players[source]
else
return QBCore.Player.GetOfflinePlayerByLicense(license)
end
end
return nil
end
function QBCore.Player.GetOfflinePlayerByLicense(license)
if license then
local PlayerData = MySQL.prepare.await('SELECT * FROM players where license = ?', { license })
if PlayerData then
PlayerData.money = json.decode(PlayerData.money)
PlayerData.job = json.decode(PlayerData.job)
PlayerData.gang = json.decode(PlayerData.gang)
PlayerData.position = json.decode(PlayerData.position)
PlayerData.metadata = json.decode(PlayerData.metadata)
PlayerData.charinfo = json.decode(PlayerData.charinfo)
return QBCore.Player.CheckPlayerData(nil, PlayerData)
end
end
return nil
end
local function applyDefaults(playerData, defaults)
for key, value in pairs(defaults) do
if type(value) == 'function' then
playerData[key] = playerData[key] or value()
elseif type(value) == 'table' then
playerData[key] = playerData[key] or {}
applyDefaults(playerData[key], value)
else
playerData[key] = playerData[key] or value
end
end
end
function QBCore.Player.CheckPlayerData(source, PlayerData)
PlayerData = PlayerData or {}
local Offline = not source
if source then
PlayerData.source = source
PlayerData.license = PlayerData.license or QBCore.Functions.GetIdentifier(source, 'license')
PlayerData.name = GetPlayerName(source)
end
applyDefaults(PlayerData, QBCore.Config.Player.PlayerDefaults)
if GetResourceState('qb-inventory') ~= 'missing' then
PlayerData.items = exports['qb-inventory']:LoadInventory(PlayerData.source, PlayerData.citizenid)
end
return QBCore.Player.CreatePlayer(PlayerData, Offline)
end
-- On player logout
function QBCore.Player.Logout(source)
TriggerClientEvent('QBCore:Client:OnPlayerUnload', source)
TriggerEvent('QBCore:Server:OnPlayerUnload', source)
TriggerClientEvent('QBCore:Player:UpdatePlayerData', source)
Wait(200)
QBCore.Players[source] = nil
end
-- Create a new character
-- Don't touch any of this unless you know what you are doing
-- Will cause major issues!
function QBCore.Player.CreatePlayer(PlayerData, Offline)
local self = {}
self.Functions = {}
self.PlayerData = PlayerData
self.Offline = Offline
function self.Functions.UpdatePlayerData()
if self.Offline then return end
TriggerEvent('QBCore:Player:SetPlayerData', self.PlayerData)
TriggerClientEvent('QBCore:Player:SetPlayerData', self.PlayerData.source, self.PlayerData)
end
function self.Functions.SetJob(job, grade)
job = job:lower()
grade = grade or '0'
if not QBCore.Shared.Jobs[job] then return false end
self.PlayerData.job = {
name = job,
label = QBCore.Shared.Jobs[job].label,
onduty = QBCore.Shared.Jobs[job].defaultDuty,
type = QBCore.Shared.Jobs[job].type or 'none',
grade = {
name = 'No Grades',
level = 0,
payment = 30,
isboss = false
}
}
local gradeKey = tostring(grade)
local jobGradeInfo = QBCore.Shared.Jobs[job].grades[gradeKey]
if jobGradeInfo then
self.PlayerData.job.grade.name = jobGradeInfo.name
self.PlayerData.job.grade.level = tonumber(gradeKey)
self.PlayerData.job.grade.payment = jobGradeInfo.payment
self.PlayerData.job.grade.isboss = jobGradeInfo.isboss or false
self.PlayerData.job.isboss = jobGradeInfo.isboss or false
end
if not self.Offline then
self.Functions.UpdatePlayerData()
TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
end
return true
end
function self.Functions.SetGang(gang, grade)
gang = gang:lower()
grade = grade or '0'
if not QBCore.Shared.Gangs[gang] then return false end
self.PlayerData.gang = {
name = gang,
label = QBCore.Shared.Gangs[gang].label,
grade = {
name = 'No Grades',
level = 0,
isboss = false
}
}
local gradeKey = tostring(grade)
local gangGradeInfo = QBCore.Shared.Gangs[gang].grades[gradeKey]
if gangGradeInfo then
self.PlayerData.gang.grade.name = gangGradeInfo.name
self.PlayerData.gang.grade.level = tonumber(gradeKey)
self.PlayerData.gang.grade.isboss = gangGradeInfo.isboss or false
self.PlayerData.gang.isboss = gangGradeInfo.isboss or false
end
if not self.Offline then
self.Functions.UpdatePlayerData()
TriggerEvent('QBCore:Server:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
TriggerClientEvent('QBCore:Client:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
end
return true
end
function self.Functions.Notify(text, type, length)
TriggerClientEvent('QBCore:Notify', self.PlayerData.source, text, type, length)
end
function self.Functions.HasItem(items, amount)
return QBCore.Functions.HasItem(self.PlayerData.source, items, amount)
end
function self.Functions.SetJobDuty(onDuty)
self.PlayerData.job.onduty = not not onDuty
TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
self.Functions.UpdatePlayerData()
end
function self.Functions.SetPlayerData(key, val)
if not key or type(key) ~= 'string' then return end
self.PlayerData[key] = val
self.Functions.UpdatePlayerData()
end
function self.Functions.SetMetaData(meta, val)
if not meta or type(meta) ~= 'string' then return end
if meta == 'hunger' or meta == 'thirst' then
val = val > 100 and 100 or val
end
self.PlayerData.metadata[meta] = val
self.Functions.UpdatePlayerData()
end
function self.Functions.GetMetaData(meta)
if not meta or type(meta) ~= 'string' then return end
return self.PlayerData.metadata[meta]
end
function self.Functions.AddJobReputation(amount)
if not amount then return end
amount = tonumber(amount)
self.PlayerData.metadata['jobrep'][self.PlayerData.job.name] = self.PlayerData.metadata['jobrep'][self.PlayerData.job.name] + amount
self.Functions.UpdatePlayerData()
end
function self.Functions.AddMoney(moneytype, amount, reason)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return end
if not self.PlayerData.money[moneytype] then return false end
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] + amount
if not self.Offline then
self.Functions.UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
end
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
end
return true
end
function self.Functions.RemoveMoney(moneytype, amount, reason)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return end
if not self.PlayerData.money[moneytype] then return false end
for _, mtype in pairs(QBCore.Config.Money.DontAllowMinus) do
if mtype == moneytype then
if (self.PlayerData.money[moneytype] - amount) < 0 then
return false
end
end
end
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
if not self.Offline then
self.Functions.UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
end
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
if moneytype == 'bank' then
TriggerClientEvent('qb-phone:client:RemoveBankMoney', self.PlayerData.source, amount)
end
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
end
return true
end
function self.Functions.SetMoney(moneytype, amount, reason)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return false end
if not self.PlayerData.money[moneytype] then return false end
local difference = amount - self.PlayerData.money[moneytype]
self.PlayerData.money[moneytype] = amount
if not self.Offline then
self.Functions.UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, math.abs(difference), difference < 0)
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
end
return true
end
function self.Functions.GetMoney(moneytype)
if not moneytype then return false end
moneytype = moneytype:lower()
return self.PlayerData.money[moneytype]
end
function self.Functions.SetCreditCard(cardNumber)
self.PlayerData.charinfo.card = cardNumber
self.Functions.UpdatePlayerData()
end
function self.Functions.GetCardSlot(cardNumber, cardType)
local item = tostring(cardType):lower()
local slots = exports['qb-inventory']:GetSlotsByItem(self.PlayerData.items, item)
for _, slot in pairs(slots) do
if slot then
if self.PlayerData.items[slot].info.cardNumber == cardNumber then
return slot
end
end
end
return nil
end
function self.Functions.Save()
if self.Offline then
QBCore.Player.SaveOffline(self.PlayerData)
else
QBCore.Player.Save(self.PlayerData.source)
end
end
function self.Functions.Logout()
if self.Offline then return end
QBCore.Player.Logout(self.PlayerData.source)
end
function self.Functions.AddMethod(methodName, handler)
self.Functions[methodName] = handler
end
function self.Functions.AddField(fieldName, data)
self[fieldName] = data
end
if self.Offline then
return self
else
QBCore.Players[self.PlayerData.source] = self
QBCore.Player.Save(self.PlayerData.source)
TriggerEvent('QBCore:Server:PlayerLoaded', self)
self.Functions.UpdatePlayerData()
end
end
-- Add a new function to the Functions table of the player class
-- Use-case:
--[[
AddEventHandler('QBCore:Server:PlayerLoaded', function(Player)
QBCore.Functions.AddPlayerMethod(Player.PlayerData.source, "functionName", function(oneArg, orMore)
-- do something here
end)
end)
]]
function QBCore.Functions.AddPlayerMethod(ids, methodName, handler)
local idType = type(ids)
if idType == 'number' then
if ids == -1 then
for _, v in pairs(QBCore.Players) do
v.Functions.AddMethod(methodName, handler)
end
else
if not QBCore.Players[ids] then return end
QBCore.Players[ids].Functions.AddMethod(methodName, handler)
end
elseif idType == 'table' and table.type(ids) == 'array' then
for i = 1, #ids do
QBCore.Functions.AddPlayerMethod(ids[i], methodName, handler)
end
end
end
-- Add a new field table of the player class
-- Use-case:
--[[
AddEventHandler('QBCore:Server:PlayerLoaded', function(Player)
QBCore.Functions.AddPlayerField(Player.PlayerData.source, "fieldName", "fieldData")
end)
]]
function QBCore.Functions.AddPlayerField(ids, fieldName, data)
local idType = type(ids)
if idType == 'number' then
if ids == -1 then
for _, v in pairs(QBCore.Players) do
v.Functions.AddField(fieldName, data)
end
else
if not QBCore.Players[ids] then return end
QBCore.Players[ids].Functions.AddField(fieldName, data)
end
elseif idType == 'table' and table.type(ids) == 'array' then
for i = 1, #ids do
QBCore.Functions.AddPlayerField(ids[i], fieldName, data)
end
end
end
-- Save player info to database (make sure citizenid is the primary key in your database)
function QBCore.Player.Save(source)
local ped = GetPlayerPed(source)
local pcoords = GetEntityCoords(ped)
local PlayerData = QBCore.Players[source].PlayerData
if PlayerData then
MySQL.insert('INSERT INTO players (citizenid, cid, license, name, money, charinfo, job, gang, position, metadata) VALUES (:citizenid, :cid, :license, :name, :money, :charinfo, :job, :gang, :position, :metadata) ON DUPLICATE KEY UPDATE cid = :cid, name = :name, money = :money, charinfo = :charinfo, job = :job, gang = :gang, position = :position, metadata = :metadata', {
citizenid = PlayerData.citizenid,
cid = tonumber(PlayerData.cid),
license = PlayerData.license,
name = PlayerData.name,
money = json.encode(PlayerData.money),
charinfo = json.encode(PlayerData.charinfo),
job = json.encode(PlayerData.job),
gang = json.encode(PlayerData.gang),
position = json.encode(pcoords),
metadata = json.encode(PlayerData.metadata)
})
if GetResourceState('qb-inventory') ~= 'missing' then exports['qb-inventory']:SaveInventory(source) end
QBCore.ShowSuccess(resourceName, PlayerData.name .. ' PLAYER SAVED!')
else
QBCore.ShowError(resourceName, 'ERROR QBCORE.PLAYER.SAVE - PLAYERDATA IS EMPTY!')
end
end
function QBCore.Player.SaveOffline(PlayerData)
if PlayerData then
MySQL.insert('INSERT INTO players (citizenid, cid, license, name, money, charinfo, job, gang, position, metadata) VALUES (:citizenid, :cid, :license, :name, :money, :charinfo, :job, :gang, :position, :metadata) ON DUPLICATE KEY UPDATE cid = :cid, name = :name, money = :money, charinfo = :charinfo, job = :job, gang = :gang, position = :position, metadata = :metadata', {
citizenid = PlayerData.citizenid,
cid = tonumber(PlayerData.cid),
license = PlayerData.license,
name = PlayerData.name,
money = json.encode(PlayerData.money),
charinfo = json.encode(PlayerData.charinfo),
job = json.encode(PlayerData.job),
gang = json.encode(PlayerData.gang),
position = json.encode(PlayerData.position),
metadata = json.encode(PlayerData.metadata)
})
if GetResourceState('qb-inventory') ~= 'missing' then exports['qb-inventory']:SaveInventory(PlayerData, true) end
QBCore.ShowSuccess(resourceName, PlayerData.name .. ' OFFLINE PLAYER SAVED!')
else
QBCore.ShowError(resourceName, 'ERROR QBCORE.PLAYER.SAVEOFFLINE - PLAYERDATA IS EMPTY!')
end
end
-- Delete character
local playertables = { -- Add tables as needed
{ table = 'players' },
{ table = 'apartments' },
{ table = 'bank_accounts' },
{ table = 'crypto_transactions' },
{ table = 'phone_invoices' },
{ table = 'phone_messages' },
{ table = 'playerskins' },
{ table = 'player_contacts' },
{ table = 'player_houses' },
{ table = 'player_mails' },
{ table = 'player_outfits' },
{ table = 'player_vehicles' }
}
function QBCore.Player.DeleteCharacter(source, citizenid)
local license = QBCore.Functions.GetIdentifier(source, 'license')
local result = MySQL.scalar.await('SELECT license FROM players where citizenid = ?', { citizenid })
if license == result then
local query = 'DELETE FROM %s WHERE citizenid = ?'
local tableCount = #playertables
local queries = table.create(tableCount, 0)
for i = 1, tableCount do
local v = playertables[i]
queries[i] = { query = query:format(v.table), values = { citizenid } }
end
MySQL.transaction(queries, function(result2)
if result2 then
TriggerEvent('qb-log:server:CreateLog', 'joinleave', 'Character Deleted', 'red', '**' .. GetPlayerName(source) .. '** ' .. license .. ' deleted **' .. citizenid .. '**..')
end
end)
else
DropPlayer(source, Lang:t('info.exploit_dropped'))
TriggerEvent('qb-log:server:CreateLog', 'anticheat', 'Anti-Cheat', 'white', GetPlayerName(source) .. ' Has Been Dropped For Character Deletion Exploit', true)
end
end
function QBCore.Player.ForceDeleteCharacter(citizenid)
local result = MySQL.scalar.await('SELECT license FROM players where citizenid = ?', { citizenid })
if result then
local query = 'DELETE FROM %s WHERE citizenid = ?'
local tableCount = #playertables
local queries = table.create(tableCount, 0)
local Player = QBCore.Functions.GetPlayerByCitizenId(citizenid)
if Player then
DropPlayer(Player.PlayerData.source, 'An admin deleted the character which you are currently using')
end
for i = 1, tableCount do
local v = playertables[i]
queries[i] = { query = query:format(v.table), values = { citizenid } }
end
MySQL.transaction(queries, function(result2)
if result2 then
TriggerEvent('qb-log:server:CreateLog', 'joinleave', 'Character Force Deleted', 'red', 'Character **' .. citizenid .. '** got deleted')
end
end)
end
end
-- Inventory Backwards Compatibility
function QBCore.Player.SaveInventory(source)
if GetResourceState('qb-inventory') == 'missing' then return end
exports['qb-inventory']:SaveInventory(source, false)
end
function QBCore.Player.SaveOfflineInventory(PlayerData)
if GetResourceState('qb-inventory') == 'missing' then return end
exports['qb-inventory']:SaveInventory(PlayerData, true)
end
function QBCore.Player.GetTotalWeight(items)
if GetResourceState('qb-inventory') == 'missing' then return end
return exports['qb-inventory']:GetTotalWeight(items)
end
function QBCore.Player.GetSlotsByItem(items, itemName)
if GetResourceState('qb-inventory') == 'missing' then return end
return exports['qb-inventory']:GetSlotsByItem(items, itemName)
end
function QBCore.Player.GetFirstSlotByItem(items, itemName)
if GetResourceState('qb-inventory') == 'missing' then return end
return exports['qb-inventory']:GetFirstSlotByItem(items, itemName)
end
-- Util Functions
function QBCore.Player.CreateCitizenId()
local CitizenId = tostring(QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(5)):upper()
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE citizenid = ?) AS uniqueCheck', { CitizenId })
if result == 0 then return CitizenId end
return QBCore.Player.CreateCitizenId()
end
function QBCore.Functions.CreateAccountNumber()
local AccountNumber = 'US0' .. math.random(1, 9) .. 'QBCore' .. math.random(1111, 9999) .. math.random(1111, 9999) .. math.random(11, 99)
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE JSON_UNQUOTE(JSON_EXTRACT(charinfo, "$.account")) = ?) AS uniqueCheck', { AccountNumber })
if result == 0 then return AccountNumber end
return QBCore.Functions.CreateAccountNumber()
end
function QBCore.Functions.CreatePhoneNumber()
local PhoneNumber = math.random(100, 999) .. math.random(1000000, 9999999)
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE JSON_UNQUOTE(JSON_EXTRACT(charinfo, "$.phone")) = ?) AS uniqueCheck', { PhoneNumber })
if result == 0 then return PhoneNumber end
return QBCore.Functions.CreatePhoneNumber()
end
function QBCore.Player.CreateFingerId()
local FingerId = tostring(QBCore.Shared.RandomStr(2) .. QBCore.Shared.RandomInt(3) .. QBCore.Shared.RandomStr(1) .. QBCore.Shared.RandomInt(2) .. QBCore.Shared.RandomStr(3) .. QBCore.Shared.RandomInt(4))
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE JSON_UNQUOTE(JSON_EXTRACT(metadata, "$.fingerprint")) = ?) AS uniqueCheck', { FingerId })
if result == 0 then return FingerId end
return QBCore.Player.CreateFingerId()
end
function QBCore.Player.CreateWalletId()
local WalletId = 'QB-' .. math.random(11111111, 99999999)
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE JSON_UNQUOTE(JSON_EXTRACT(metadata, "$.walletid")) = ?) AS uniqueCheck', { WalletId })
if result == 0 then return WalletId end
return QBCore.Player.CreateWalletId()
end
function QBCore.Player.CreateSerialNumber()
local SerialNumber = math.random(11111111, 99999999)
local result = MySQL.prepare.await('SELECT EXISTS(SELECT 1 FROM players WHERE JSON_UNQUOTE(JSON_EXTRACT(metadata, "$.phonedata.SerialNumber")) = ?) AS uniqueCheck', { SerialNumber })
if result == 0 then return SerialNumber end
return QBCore.Player.CreateSerialNumber()
end
PaycheckInterval() -- This starts the paycheck system