feat (main): Pulling main into dev. (#542)

* Update README.md

* Update README.md

* feat (locale/tr): Added turkish locale.

Türkçe Karakter Yer Almakta

* feat (locale/es): Added spanish.

* updated spanish

Sounded weird

* Update es.lua

* feat (locale/lv): Added latvian.

I'm personally a native speaker and I can approve this is correct.

* feat(qb-core/player): Added server-side event onJobUpdate (#516)

Added server-side event onJobUpdate so scripts can listen on server if any player changed their job. It's safer than redirecting client event to server again.

* feat (server/player): Added Job update on duty update (#519)

* Trigger Job Update on Duty Update

* Add server event

Co-authored-by: Kakarot <57848836+GhzGarage@users.noreply.github.com>
Co-authored-by: Muhammed Developer <56224780+muhammed10100@users.noreply.github.com>
Co-authored-by: MonkeyWhisper <82112471+MonkeyWhisper@users.noreply.github.com>
Co-authored-by: Casper <71441748+JajarGaming@users.noreply.github.com>
Co-authored-by: Chaini <28576404+chainiDV@users.noreply.github.com>
Co-authored-by: Brady F <bmf1418@gmail.com>
This commit is contained in:
Idris Dev
2022-02-21 15:00:02 +11:00
committed by GitHub
parent 707a43d4b8
commit fa99bf0339
4 changed files with 56 additions and 1 deletions
+3
View File
@@ -196,6 +196,7 @@ function QBCore.Player.CreatePlayer(PlayerData)
end
self.Functions.UpdatePlayerData()
TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
return true
end
@@ -233,6 +234,8 @@ function QBCore.Player.CreatePlayer(PlayerData)
self.Functions.SetJobDuty = function(onDuty)
self.PlayerData.job.onduty = onDuty
self.Functions.UpdatePlayerData()
TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
end
self.Functions.SetMetaData = function(meta, val)