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attachProp function
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@@ -362,6 +362,19 @@ function QBCore.Functions.GetBoneDistance(entity, Type, Bone)
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return #(boneCoords - playerCoords)
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end
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function QBCore.Functions.attachProp(ped, model, boneId, x, y, z, xR, yR, zR, Vertex)
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local modelHash = GetHashKey(model)
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local bone = GetPedBoneIndex(ped, boneId)
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RequestModel(modelHash)
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while not HasModelLoaded(modelHash) do
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Wait(0)
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end
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local prop = CreateObject(modelHash, 1.0, 1.0, 1.0, 1, 1, 0)
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AttachEntityToEntity(prop, ped, bone, x, y, z, xR, yR, zR, 1, 1, 0, 1, not Vertex and 2 or 0, 1)
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SetModelAsNoLongerNeeded(modelHash)
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return prop
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end
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-- Vehicle
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function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked)
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