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Merge pull request #315 from Mojito-Fivem/refactor/paycheckloop
refactor(server/functions): Optimise PaycheckLoop function
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@@ -110,12 +110,13 @@ end
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-- Paychecks (standalone - don't touch)
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function PaycheckLoop()
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local Players = QBCore.Functions.GetPlayers()
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local Players = QBCore.Players
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for i = 1, #Players, 1 do
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local Player = QBCore.Functions.GetPlayer(Players[i])
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if Player.PlayerData.job and Player.PlayerData.job.onduty and Player.PlayerData.job.payment > 0 then
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Player.Functions.AddMoney('bank', Player.PlayerData.job.payment)
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TriggerClientEvent('QBCore:Notify', Players[i], 'You received your paycheck of $' .. Player.PlayerData.job.payment)
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local Player = Players[i]
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local payment = Player.PlayerData.job.payment
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if Player.PlayerData.job and Player.PlayerData.job.onduty and payment > 0 then
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Player.Functions.AddMoney('bank', payment)
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TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, ('You received your paycheck of $%s'):format(payment))
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end
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end
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SetTimeout(QBCore.Config.Money.PayCheckTimeOut * (60 * 1000), PaycheckLoop)
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