Merge pull request #414 from Brady-F/main

Add paychecks from society account
This commit is contained in:
Kakarot
2022-01-06 19:49:09 -06:00
committed by GitHub
2 changed files with 20 additions and 2 deletions
+1
View File
@@ -9,6 +9,7 @@ QBConfig.Money = {}
QBConfig.Money.MoneyTypes = { ['cash'] = 500, ['bank'] = 5000, ['crypto'] = 0 } -- ['type']=startamount - Add or remove money types for your server (for ex. ['blackmoney']=0), remember once added it will not be removed from the database!
QBConfig.Money.DontAllowMinus = { 'cash', 'crypto' } -- Money that is not allowed going in minus
QBConfig.Money.PayCheckTimeOut = 10 -- The time in minutes that it will give the paycheck
QBConfig.Money.PayCheckSociety = false -- If true paycheck will come from the society account that the player is employed at, requires qb-bossmenu
QBConfig.Player = {}
QBConfig.Player.MaxWeight = 120000 -- Max weight a player can carry (currently 120kg, written in grams)
+19 -2
View File
@@ -186,8 +186,25 @@ function PaycheckLoop()
for _, Player in pairs(Players) do
local payment = Player.PlayerData.job.payment
if Player.PlayerData.job and payment > 0 and (QBShared.Jobs[Player.PlayerData.job.name].offDutyPay or Player.PlayerData.job.onduty) then
Player.Functions.AddMoney('bank', payment)
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, ('You received your paycheck of $%s'):format(payment))
if QBCore.Config.Money.PayCheckSociety then
QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', Player.PlayerData.source, function(account)
if account ~= 0 then -- Checks if player is employed by a society
if account < payment then -- Checks if company has enough money to pay society
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'The company you\'re employeed at is too poor to pay out your salary')
else
Player.Functions.AddMoney('bank', payment)
TriggerEvent('qb-bossmenu:server:removeAccountMoney', Player.PlayerData.job.name, payment)
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, ('You received your paycheck of $%s'):format(payment))
end
else
Player.Functions.AddMoney('bank', payment)
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, ('You received your paycheck of $%s'):format(payment))
end
end, Player.PlayerData.job.name)
else
Player.Functions.AddMoney('bank', payment)
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, ('You received your paycheck of $%s'):format(payment))
end
end
end
SetTimeout(QBCore.Config.Money.PayCheckTimeOut * (60 * 1000), PaycheckLoop)