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Add paychecks from society account
Added config option for paychecks to be taken from society account when the player is employed by a society.
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@@ -9,6 +9,7 @@ QBConfig.Money = {}
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QBConfig.Money.MoneyTypes = { ['cash'] = 500, ['bank'] = 5000, ['crypto'] = 0 } -- ['type']=startamount - Add or remove money types for your server (for ex. ['blackmoney']=0), remember once added it will not be removed from the database!
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QBConfig.Money.DontAllowMinus = { 'cash', 'crypto' } -- Money that is not allowed going in minus
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QBConfig.Money.PayCheckTimeOut = 10 -- The time in minutes that it will give the paycheck
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QBConfig.Money.PayCheckSociety = true -- If true paycheck will come from the society account that the player is employed at, requires qb-bossmenu
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QBConfig.Player = {}
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QBConfig.Player.MaxWeight = 120000 -- Max weight a player can carry (currently 120kg, written in grams)
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+19
-2
@@ -186,8 +186,25 @@ function PaycheckLoop()
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for _, Player in pairs(Players) do
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local payment = Player.PlayerData.job.payment
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if Player.PlayerData.job and payment > 0 and (QBShared.Jobs[Player.PlayerData.job.name].offDutyPay or Player.PlayerData.job.onduty) then
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Player.Functions.AddMoney('bank', payment)
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TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, ('You received your paycheck of $%s'):format(payment))
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if QBCore.Config.Money.PayCheckSociety then
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QBCore.Functions.TriggerCallback('qb-bossmenu:server:GetAccount', Player.PlayerData.source, function(account)
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if account ~= 0 then -- Checks if player is employed by a society
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if account < payment then -- Checks if company has enough money to pay society
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TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, 'The company you\'re employeed at is too poor to pay out your salary')
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else
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Player.Functions.AddMoney('bank', payment)
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TriggerEvent('qb-bossmenu:server:removeAccountMoney', Player.PlayerData.job.name, payment)
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TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, ('You received your paycheck of $%s'):format(payment))
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end
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else
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Player.Functions.AddMoney('bank', payment)
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TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, ('You received your paycheck of $%s'):format(payment))
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end
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end, Player.PlayerData.job.name)
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else
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Player.Functions.AddMoney('bank', payment)
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TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, ('You received your paycheck of $%s'):format(payment))
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end
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end
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end
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SetTimeout(QBCore.Config.Money.PayCheckTimeOut * (60 * 1000), PaycheckLoop)
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