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Update loops.lua
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@@ -0,0 +1,16 @@
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QBCore.Functions.StartPayCheck = function()
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GivePayCheck = function()
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local Players = QBCore.Functions.GetPlayers()
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for i=1, #Players, 1 do
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local Player = QBCore.Functions.GetPlayer(Players[i])
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if Player.PlayerData.job ~= nil and Player.PlayerData.job.payment > 0 then
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Player.Functions.AddMoney('bank', Player.PlayerData.job.payment)
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TriggerClientEvent('QBCore:Notify', Players[i], "You received your paycheck of $"..Player.PlayerData.job.payment)
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end
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end
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SetTimeout(QBCore.Config.Money.PayCheckTimeOut * (60 * 1000), GivePayCheck)
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end
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SetTimeout(QBCore.Config.Money.PayCheckTimeOut * (60 * 1000), GivePayCheck)
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end
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