cleanup file

This commit is contained in:
Kakarot
2025-06-01 15:08:42 -05:00
parent 669ce782dd
commit 670ab320c7
2 changed files with 189 additions and 169 deletions
+27 -3
View File
@@ -493,14 +493,38 @@ function QBCore.Functions.CanUseItem(item)
return QBCore.UsableItems[item]
end
---Use item
---@param source any
---@param item string
-- Inventory Backwards Compatibility
function QBCore.Functions.UseItem(source, item)
if GetResourceState('qb-inventory') == 'missing' then return end
exports['qb-inventory']:UseItem(source, item)
end
function QBCore.Functions.SaveInventory(source)
if GetResourceState('qb-inventory') == 'missing' then return end
exports['qb-inventory']:SaveInventory(source, false)
end
function QBCore.Functions.SaveOfflineInventory(PlayerData)
if GetResourceState('qb-inventory') == 'missing' then return end
exports['qb-inventory']:SaveInventory(PlayerData, true)
end
function QBCore.Functions.GetTotalWeight(items)
if GetResourceState('qb-inventory') == 'missing' then return end
return exports['qb-inventory']:GetTotalWeight(items)
end
function QBCore.Functions.GetSlotsByItem(items, itemName)
if GetResourceState('qb-inventory') == 'missing' then return end
return exports['qb-inventory']:GetSlotsByItem(items, itemName)
end
function QBCore.Functions.GetFirstSlotByItem(items, itemName)
if GetResourceState('qb-inventory') == 'missing' then return end
return exports['qb-inventory']:GetFirstSlotByItem(items, itemName)
end
---Kick Player
---@param source any
---@param reason string
+162 -166
View File
@@ -27,6 +27,14 @@ function QBCore.Player.Login(source, citizenid, newData)
return true
end
function QBCore.Player.Logout(source)
TriggerClientEvent('QBCore:Client:OnPlayerUnload', source)
TriggerEvent('QBCore:Server:OnPlayerUnload', source)
TriggerClientEvent('QBCore:Player:UpdatePlayerData', source)
Wait(200)
QBCore.Players[source] = nil
end
-- JSON DEFAULTS
local DynamicDefaults = {
@@ -134,19 +142,48 @@ function QBCore.Player.CheckPlayerData(source, PlayerData)
return QBCore.Player.CreatePlayer(PlayerData, Offline)
end
-- On player logout
-- Util Function
function QBCore.Player.Logout(source)
TriggerClientEvent('QBCore:Client:OnPlayerUnload', source)
TriggerEvent('QBCore:Server:OnPlayerUnload', source)
TriggerClientEvent('QBCore:Player:UpdatePlayerData', source)
Wait(200)
QBCore.Players[source] = nil
local function LogAndSyncMoneyChange(self, moneytype, amount, changeType, reason, diff)
local source = self.PlayerData.source
local citizenid = self.PlayerData.citizenid
local balance = self.PlayerData.money[moneytype]
local name = GetPlayerName(source)
local colorMap = { add = 'lightgreen', remove = 'red', set = 'green' }
local color = colorMap[changeType] or 'white'
local action = ({
add = 'added',
remove = 'removed',
set = 'set'
})[changeType]
local logMessage = ('**%s (citizenid: %s | id: %s)** $%s (%s) %s, new %s balance: %s reason: %s'):format(
name, citizenid, source, amount, moneytype, action, moneytype, balance, reason
)
local logLabel = ({
add = 'AddMoney',
remove = 'RemoveMoney',
set = 'SetMoney'
})[changeType]
local notifyAmount = 100000
TriggerEvent('qb-log:server:CreateLog', 'playermoney', logLabel, color, logMessage, amount > notifyAmount)
-- HUD & Client events
local isRemoval = changeType == 'remove'
local showAmount = changeType == 'set' and math.abs(diff or 0) or amount
TriggerClientEvent('hud:client:OnMoneyChange', source, moneytype, showAmount, isRemoval)
TriggerClientEvent('QBCore:Client:OnMoneyChange', source, moneytype, amount, changeType, reason)
TriggerEvent('QBCore:Server:OnMoneyChange', source, moneytype, amount, changeType, reason)
if isRemoval and moneytype == 'bank' then
TriggerClientEvent('qb-phone:client:RemoveBankMoney', source, amount)
end
end
-- Create a new character
-- Don't touch any of this unless you know what you are doing
-- Will cause major issues!
local Player = {}
Player.__index = Player
@@ -172,91 +209,43 @@ function Player.new(PlayerData, Offline)
return self
end
-- Add/Edit Player Functions Below
function Player:UpdatePlayerData()
if self.Offline then return end
TriggerEvent('QBCore:Player:SetPlayerData', self.PlayerData)
TriggerClientEvent('QBCore:Player:SetPlayerData', self.PlayerData.source, self.PlayerData)
end
function Player:SetJob(job, grade)
job = job:lower()
grade = grade or '0'
if not QBCore.Shared.Jobs[job] then return false end
self.PlayerData.job = {
name = job,
label = QBCore.Shared.Jobs[job].label,
onduty = QBCore.Shared.Jobs[job].defaultDuty,
type = QBCore.Shared.Jobs[job].type or 'none',
grade = {
name = 'No Grades',
level = 0,
payment = 30,
isboss = false
}
}
local gradeKey = tostring(grade)
local jobGradeInfo = QBCore.Shared.Jobs[job].grades[gradeKey]
if jobGradeInfo then
self.PlayerData.job.grade.name = jobGradeInfo.name
self.PlayerData.job.grade.level = tonumber(gradeKey)
self.PlayerData.job.grade.payment = jobGradeInfo.payment
self.PlayerData.job.grade.isboss = jobGradeInfo.isboss or false
self.PlayerData.job.isboss = jobGradeInfo.isboss or false
end
if not self.Offline then
self:UpdatePlayerData()
TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
end
return true
end
function Player:SetGang(gang, grade)
gang = gang:lower()
grade = grade or '0'
if not QBCore.Shared.Gangs[gang] then return false end
self.PlayerData.gang = {
name = gang,
label = QBCore.Shared.Gangs[gang].label,
grade = {
name = 'No Grades',
level = 0,
isboss = false
}
}
local gradeKey = tostring(grade)
local gangGradeInfo = QBCore.Shared.Gangs[gang].grades[gradeKey]
if gangGradeInfo then
self.PlayerData.gang.grade.name = gangGradeInfo.name
self.PlayerData.gang.grade.level = tonumber(gradeKey)
self.PlayerData.gang.grade.isboss = gangGradeInfo.isboss or false
self.PlayerData.gang.isboss = gangGradeInfo.isboss or false
end
if not self.Offline then
self:UpdatePlayerData()
TriggerEvent('QBCore:Server:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
TriggerClientEvent('QBCore:Client:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
end
return true
end
function Player:Notify(text, type, length)
TriggerClientEvent('QBCore:Notify', self.PlayerData.source, text, type, length)
end
function Player:HasItem(items, amount)
return QBCore.Functions.HasItem(self.PlayerData.source, items, amount)
end
-- Player Data Getters
function Player:GetName()
local charinfo = self.PlayerData.charinfo
return charinfo.firstname .. ' ' .. charinfo.lastname
end
function Player:GetMetaData(meta)
if not meta or type(meta) ~= 'string' then return end
return self.PlayerData.metadata[meta]
end
function Player:GetRep(rep)
if not rep then return end
return self.PlayerData.metadata['rep'][rep] or 0
end
function Player:GetMoney(moneytype)
if not moneytype then return false end
moneytype = moneytype:lower()
return self.PlayerData.money[moneytype]
end
-- Job and Gang Functions
function Player:SetJobDuty(onDuty)
self.PlayerData.job.onduty = not not onDuty
TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
@@ -264,6 +253,77 @@ function Player:SetJobDuty(onDuty)
self:UpdatePlayerData()
end
function Player:SetJob(job, grade)
if type(job) ~= 'string' then return false end
job = job:lower()
grade = tostring(grade or '0')
local jobData = QBCore.Shared.Jobs[job]
local gradeData = jobData and jobData.grades[grade]
if not jobData then return false end
local jobInfo = {
name = job,
label = jobData.label,
onduty = jobData.defaultDuty,
type = jobData.type or 'none',
grade = {
name = gradeData and gradeData.name or 'No Grades',
level = gradeData and tonumber(grade) or 0,
payment = gradeData and gradeData.payment or 30,
isboss = gradeData and (gradeData.isboss or false) or false
},
isboss = gradeData and (gradeData.isboss or false) or false
}
self.PlayerData.job = jobInfo
if not self.Offline then
self:UpdatePlayerData()
TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, jobInfo)
TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, jobInfo)
end
return true
end
function Player:SetGang(gang, grade)
if type(gang) ~= 'string' then return false end
gang = gang:lower()
grade = tostring(grade or '0')
local gangData = QBCore.Shared.Gangs[gang]
local gradeData = gangData and gangData.grades[grade]
if not gangData then return false end
local gangInfo = {
name = gang,
label = gangData.label,
grade = {
name = gradeData and gradeData.name or 'No Grades',
level = gradeData and tonumber(grade) or 0,
isboss = gradeData and (gradeData.isboss or false) or false
},
isboss = gradeData and (gradeData.isboss or false) or false
}
self.PlayerData.gang = gangInfo
if not self.Offline then
self:UpdatePlayerData()
TriggerEvent('QBCore:Server:OnGangUpdate', self.PlayerData.source, gangInfo)
TriggerClientEvent('QBCore:Client:OnGangUpdate', self.PlayerData.source, gangInfo)
end
return true
end
-- Player Data Functions
function Player:SetPlayerData(key, val)
if not key or type(key) ~= 'string' then return end
self.PlayerData[key] = val
@@ -273,62 +333,50 @@ end
function Player:SetMetaData(meta, val)
if not meta or type(meta) ~= 'string' then return end
if meta == 'hunger' or meta == 'thirst' then
val = val > 100 and 100 or val
val = math.min(math.max(val, 0), 100)
end
self.PlayerData.metadata[meta] = val
self:UpdatePlayerData()
end
function Player:GetMetaData(meta)
if not meta or type(meta) ~= 'string' then return end
return self.PlayerData.metadata[meta]
end
-- Reputation Functions
function Player:AddRep(rep, amount)
if not rep or not amount then return end
local addAmount = tonumber(amount)
if not rep then return end
local addAmount = tonumber(amount) or 1
local currentRep = self.PlayerData.metadata['rep'][rep] or 0
self.PlayerData.metadata['rep'][rep] = currentRep + addAmount
self:UpdatePlayerData()
end
function Player:RemoveRep(rep, amount)
if not rep or not amount then return end
local removeAmount = tonumber(amount)
if not rep then return end
local removeAmount = tonumber(amount) or 1
local currentRep = self.PlayerData.metadata['rep'][rep] or 0
if currentRep - removeAmount < 0 then
self.PlayerData.metadata['rep'][rep] = 0
else
self.PlayerData.metadata['rep'][rep] = currentRep - removeAmount
end
self.PlayerData.metadata['rep'][rep] = math.max(currentRep - removeAmount, 0)
self:UpdatePlayerData()
end
function Player:GetRep(rep)
function Player:SetRep(rep, amount)
if not rep then return end
return self.PlayerData.metadata['rep'][rep] or 0
local setAmount = math.max(tonumber(amount) or 0, 0)
self.PlayerData.metadata['rep'][rep] = setAmount
self:UpdatePlayerData()
end
-- Money Functions
function Player:AddMoney(moneytype, amount, reason)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return end
if not amount or amount < 0 then return end
if not self.PlayerData.money[moneytype] then return false end
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] + amount
if not self.Offline then
self:UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
end
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'add', reason)
LogAndSyncMoneyChange(self, moneytype, amount, 'add', reason)
end
return true
end
@@ -336,33 +384,19 @@ function Player:RemoveMoney(moneytype, amount, reason)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return end
if not amount or amount < 0 then return end
if not self.PlayerData.money[moneytype] then return false end
for _, mtype in pairs(QBCore.Config.Money.DontAllowMinus) do
if mtype == moneytype then
if (self.PlayerData.money[moneytype] - amount) < 0 then
return false
end
if mtype == moneytype and (self.PlayerData.money[moneytype] - amount) < 0 then
return false
end
end
if self.PlayerData.money[moneytype] - amount < QBCore.Config.Money.MinusLimit then return false end
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
if not self.Offline then
self:UpdatePlayerData()
if amount > 100000 then
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
else
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
end
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
if moneytype == 'bank' then
TriggerClientEvent('qb-phone:client:RemoveBankMoney', self.PlayerData.source, amount)
end
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'remove', reason)
LogAndSyncMoneyChange(self, moneytype, amount, 'remove', reason)
end
return true
end
@@ -370,28 +404,17 @@ function Player:SetMoney(moneytype, amount, reason)
reason = reason or 'unknown'
moneytype = moneytype:lower()
amount = tonumber(amount)
if amount < 0 then return false end
if not amount or amount < 0 then return end
if not self.PlayerData.money[moneytype] then return false end
local difference = amount - self.PlayerData.money[moneytype]
self.PlayerData.money[moneytype] = amount
if not self.Offline then
self:UpdatePlayerData()
TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, math.abs(difference), difference < 0)
TriggerClientEvent('QBCore:Client:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
TriggerEvent('QBCore:Server:OnMoneyChange', self.PlayerData.source, moneytype, amount, 'set', reason)
LogAndSyncMoneyChange(self, moneytype, amount, 'set', reason, difference)
end
return true
end
function Player:GetMoney(moneytype)
if not moneytype then return false end
moneytype = moneytype:lower()
return self.PlayerData.money[moneytype]
end
function Player:Save()
if self.Offline then
QBCore.Player.SaveOffline(self.PlayerData)
@@ -497,9 +520,9 @@ function QBCore.Player.DeleteCharacter(source, citizenid, force)
local tableCount = #playertables
local queries = table.create(tableCount, 0)
local Player = QBCore.Functions.GetPlayerByCitizenId(citizenid)
if force and Player then
DropPlayer(Player.PlayerData.source, 'An admin deleted the character which you are currently using')
local player = QBCore.Functions.GetPlayerByCitizenId(citizenid)
if force and player then
DropPlayer(player.PlayerData.source, 'An admin deleted the character which you are currently using')
end
for i = 1, tableCount do
@@ -521,30 +544,3 @@ function QBCore.Player.DeleteCharacter(source, citizenid, force)
TriggerEvent('qb-log:server:CreateLog', 'anticheat', 'Anti-Cheat', 'white', GetPlayerName(source) .. ' Has Been Dropped For Character Deletion Exploit', true)
end
end
-- Inventory Backwards Compatibility
function QBCore.Player.SaveInventory(source)
if GetResourceState('qb-inventory') == 'missing' then return end
exports['qb-inventory']:SaveInventory(source, false)
end
function QBCore.Player.SaveOfflineInventory(PlayerData)
if GetResourceState('qb-inventory') == 'missing' then return end
exports['qb-inventory']:SaveInventory(PlayerData, true)
end
function QBCore.Player.GetTotalWeight(items)
if GetResourceState('qb-inventory') == 'missing' then return end
return exports['qb-inventory']:GetTotalWeight(items)
end
function QBCore.Player.GetSlotsByItem(items, itemName)
if GetResourceState('qb-inventory') == 'missing' then return end
return exports['qb-inventory']:GetSlotsByItem(items, itemName)
end
function QBCore.Player.GetFirstSlotByItem(items, itemName)
if GetResourceState('qb-inventory') == 'missing' then return end
return exports['qb-inventory']:GetFirstSlotByItem(items, itemName)
end