mirror of
https://github.com/qbcore-fivem/qb-core.git
synced 2026-08-28 17:01:16 +00:00
Merge branch 'main' into patch-1
This commit is contained in:
+29
-6
@@ -11,12 +11,35 @@ function QBCore.Functions.GetCoords(entity)
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return vector4(GetEntityCoords(entity), GetEntityHeading(entity))
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end
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function QBCore.Functions.HasItem(item)
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local p = promise.new()
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QBCore.Functions.TriggerCallback('QBCore:HasItem', function(result)
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p:resolve(result)
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end, item)
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return Citizen.Await(p)
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function QBCore.Functions.HasItem(items, amount)
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local isTable = type(items) == 'table'
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local isArray = isTable and table.type(items) == 'array' or false
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local totalItems = #items
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local count = 0
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local kvIndex = 2
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if isTable and not isArray then
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totalItems = 0
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for _ in pairs(items) do totalItems += 1 end
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kvIndex = 1
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end
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for _, itemData in pairs(QBCore.PlayerData.items) do
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if isTable then
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for k, v in pairs(items) do
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local itemKV = {k, v}
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if itemData and itemData.name == itemKV[kvIndex] and ((not amount and not isArray and itemData.amount >= v) or (isArray and amount and itemData.amount >= amount) or (not amount and isArray)) then
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count += 1
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end
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end
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if count == totalItems then
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return true
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end
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else -- Single item as string
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if itemData and itemData.name == items and (not amount or (amount and itemData.amount >= amount)) then
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return true
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end
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end
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end
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return false
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end
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-- Utility
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@@ -367,3 +367,38 @@ function QBCore.Functions.IsLicenseInUse(license)
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end
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return false
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end
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-- Utility functions
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function QBCore.Functions.HasItem(source, items, amount)
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local Player = QBCore.Functions.GetPlayer(source)
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if not Player then return false end
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local isTable = type(items) == 'table'
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local isArray = isTable and table.type(items) == 'array' or false
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local totalItems = #items
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local count = 0
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local kvIndex = 2
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if isTable and not isArray then
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totalItems = 0
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for _ in pairs(items) do totalItems += 1 end
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kvIndex = 1
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end
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if isTable then
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for k, v in pairs(items) do
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local itemKV = {k, v}
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local item = Player.Functions.GetItemByName(itemKV[kvIndex])
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if item and ((not amount and not isArray and item.amount >= v) or (isArray and amount and item.amount >= amount) or (not amount and isArray)) then
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count += 1
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end
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end
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if count == totalItems then
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return true
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end
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else -- Single item as string
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local item = Player.Functions.GetItemByName(items)
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if item and (not amount or (amount and item.amount >= amount)) then
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return true
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end
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end
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return false
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end
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