fix(server/functions): paycheck loop

This commit is contained in:
BerkieBb
2022-02-28 14:26:45 +01:00
committed by GitHub
parent f50136802f
commit 4f3401ff71
+21 -17
View File
@@ -167,30 +167,34 @@ end
-- Paychecks (standalone - don't touch)
function PaycheckInterval()
for _, Player in pairs(QBCore.Players) do
local payment = Player.PlayerData.job.payment
if Player.PlayerData.job and payment > 0 and (QBShared.Jobs[Player.PlayerData.job.name].offDutyPay or Player.PlayerData.job.onduty) then
if QBCore.Config.Money.PayCheckSociety then
local account = exports['qb-bossmenu']:GetAccount(Player.PlayerData.job.name)
if account ~= 0 then -- Checks if player is employed by a society
if account < payment then -- Checks if company has enough money to pay society
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('error.company_too_poor'), 'error')
if next(QBCore.Players) then
for _, Player in pairs(QBCore.Players) do
if Player then
local payment = Player.PlayerData.job.payment
if Player.PlayerData.job and payment > 0 and (QBShared.Jobs[Player.PlayerData.job.name].offDutyPay or Player.PlayerData.job.onduty) then
if QBCore.Config.Money.PayCheckSociety then
local account = exports['qb-bossmenu']:GetAccount(Player.PlayerData.job.name)
if account ~= 0 then -- Checks if player is employed by a society
if account < payment then -- Checks if company has enough money to pay society
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('error.company_too_poor'), 'error')
else
Player.Functions.AddMoney('bank', payment)
TriggerEvent('qb-bossmenu:server:removeAccountMoney', Player.PlayerData.job.name, payment)
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
end
else
Player.Functions.AddMoney('bank', payment)
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
end
else
Player.Functions.AddMoney('bank', payment)
TriggerEvent('qb-bossmenu:server:removeAccountMoney', Player.PlayerData.job.name, payment)
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
end
else
Player.Functions.AddMoney('bank', payment)
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
end
else
Player.Functions.AddMoney('bank', payment)
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', {value = payment}))
end
end
end
SetTimeout(QBCore.Config.Money.PayCheckTimeOut * (60 * 1000), PaycheckLoop)
SetTimeout(QBCore.Config.Money.PayCheckTimeOut * (60 * 1000), PaycheckInterval)
end
-- Callbacks
@@ -397,4 +401,4 @@ function QBCore.Functions.IsLicenseInUse(license)
end
end
return false
end
end