refactor(client/functions): fix indentation

This commit is contained in:
Mojito-Fivem
2021-10-13 22:37:25 +01:00
parent ca30d45810
commit 34f03308c2
+12 -12
View File
@@ -141,9 +141,9 @@ end
function QBCore.Functions.GetClosestPed(coords, ignoreList)
local ped = PlayerPedId()
if coords then
if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
else
coords = GetEntityCoords(ped)
coords = GetEntityCoords(ped)
end
local ignoreList = ignoreList or {}
local peds = QBCore.Functions.GetPeds(ignoreList)
@@ -164,9 +164,9 @@ end
function QBCore.Functions.GetClosestPlayer(coords)
local ped = PlayerPedId()
if coords then
if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
else
coords = GetEntityCoords(ped)
coords = GetEntityCoords(ped)
end
local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords)
local closestDistance = -1
@@ -189,9 +189,9 @@ function QBCore.Functions.GetPlayersFromCoords(coords, distance)
local players = QBCore.Functions.GetPlayers()
local ped = PlayerPedId()
if coords then
if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
else
coords = GetEntityCoords(ped)
coords = GetEntityCoords(ped)
end
local distance = distance or 5
local closePlayers = {}
@@ -212,9 +212,9 @@ function QBCore.Functions.GetClosestVehicle(coords)
local closestDistance = -1
local closestVehicle = -1
if coords then
if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
else
coords = GetEntityCoords(ped)
coords = GetEntityCoords(ped)
end
for i=1, #vehicles, 1 do
local vehicleCoords = GetEntityCoords(vehicles[i])
@@ -234,9 +234,9 @@ function QBCore.Functions.GetClosestObject(coords)
local closestDistance = -1
local closestObject = -1
if coords then
if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
else
coords = GetEntityCoords(ped)
coords = GetEntityCoords(ped)
end
for i = 1, #objects, 1 do
local objectCoords = GetEntityCoords(objects[i])
@@ -272,9 +272,9 @@ function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked)
local model = GetHashKey(model)
local ped = PlayerPedId()
if coords then
if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
else
coords = GetEntityCoords(ped)
coords = GetEntityCoords(ped)
end
local isnetworked = isnetworked or true
if not IsModelInCdimage(model) then return end