mirror of
https://github.com/qbcore-fivem/qb-core.git
synced 2026-09-04 09:13:29 +00:00
refactor(client/functions): fix indentation
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+12
-12
@@ -141,9 +141,9 @@ end
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function QBCore.Functions.GetClosestPed(coords, ignoreList)
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local ped = PlayerPedId()
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if coords then
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if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
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if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
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else
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coords = GetEntityCoords(ped)
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coords = GetEntityCoords(ped)
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end
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local ignoreList = ignoreList or {}
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local peds = QBCore.Functions.GetPeds(ignoreList)
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@@ -164,9 +164,9 @@ end
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function QBCore.Functions.GetClosestPlayer(coords)
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local ped = PlayerPedId()
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if coords then
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if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
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if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
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else
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coords = GetEntityCoords(ped)
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coords = GetEntityCoords(ped)
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end
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local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords)
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local closestDistance = -1
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@@ -189,9 +189,9 @@ function QBCore.Functions.GetPlayersFromCoords(coords, distance)
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local players = QBCore.Functions.GetPlayers()
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local ped = PlayerPedId()
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if coords then
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if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
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if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
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else
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coords = GetEntityCoords(ped)
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coords = GetEntityCoords(ped)
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end
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local distance = distance or 5
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local closePlayers = {}
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@@ -212,9 +212,9 @@ function QBCore.Functions.GetClosestVehicle(coords)
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local closestDistance = -1
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local closestVehicle = -1
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if coords then
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if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
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if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
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else
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coords = GetEntityCoords(ped)
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coords = GetEntityCoords(ped)
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end
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for i=1, #vehicles, 1 do
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local vehicleCoords = GetEntityCoords(vehicles[i])
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@@ -234,9 +234,9 @@ function QBCore.Functions.GetClosestObject(coords)
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local closestDistance = -1
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local closestObject = -1
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if coords then
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if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
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if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
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else
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coords = GetEntityCoords(ped)
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coords = GetEntityCoords(ped)
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end
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for i = 1, #objects, 1 do
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local objectCoords = GetEntityCoords(objects[i])
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@@ -272,9 +272,9 @@ function QBCore.Functions.SpawnVehicle(model, cb, coords, isnetworked)
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local model = GetHashKey(model)
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local ped = PlayerPedId()
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if coords then
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if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
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if type(coords) == 'table' then coords = vector3(coords.x, coords.y, coords.z) end
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else
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coords = GetEntityCoords(ped)
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coords = GetEntityCoords(ped)
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end
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local isnetworked = isnetworked or true
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if not IsModelInCdimage(model) then return end
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