[Update] Missing Vehicle Properties

Added door state and window state.
This commit is contained in:
ItsANoBrainer
2022-01-27 17:58:07 -05:00
parent f7ef019d26
commit 2c5253918b
+34 -12
View File
@@ -466,6 +466,16 @@ function QBCore.Functions.GetVehicleProperties(vehicle)
tireBurstCompletely[i] = IsVehicleTyreBurst(vehicle, i, true)
end
local _windowStatus = {}
for i=0, 7 do
_windowStatus[i] = IsVehicleWindowIntact(vehicle, i) == 1
end
local _doorStatus = {}
for i=0, 5 do
_doorStatus[i] = IsVehicleDoorDamaged(vehicle, i) == 1
end
return {
model = GetEntityModel(vehicle),
plate = QBCore.Functions.GetPlate(vehicle),
@@ -489,6 +499,8 @@ function QBCore.Functions.GetVehicleProperties(vehicle)
tireBurstState = tireBurstState,
tireBurstCompletely = tireBurstCompletely,
windowTint = GetVehicleWindowTint(vehicle),
windowStatus = _windowStatus,
doorStatus = _doorStatus,
xenonColor = GetVehicleXenonLightsColour(vehicle),
neonEnabled = neons,
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
@@ -557,6 +569,16 @@ end
function QBCore.Functions.SetVehicleProperties(vehicle, props)
if DoesEntityExist(vehicle) then
if props.extras then
for id, enabled in pairs(props.extras) do
if enabled then
SetVehicleExtra(vehicle, tonumber(id), 0)
else
SetVehicleExtra(vehicle, tonumber(id), 1)
end
end
end
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
SetVehicleModKit(vehicle, 0)
@@ -636,19 +658,19 @@ function QBCore.Functions.SetVehicleProperties(vehicle, props)
if props.windowTint then
SetVehicleWindowTint(vehicle, props.windowTint)
end
if props.neonEnabled then
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
if props.windowStatus then
for windowIndex, smashWindow in pairs(props.windowStatus) do
if not smashWindow then SmashVehicleWindow(vehicle, windowIndex) end
end
end
if props.extras then
for id, enabled in pairs(props.extras) do
if enabled then
SetVehicleExtra(vehicle, tonumber(id), 0)
else
SetVehicleExtra(vehicle, tonumber(id), 1)
end
if props.doorStatus then
for doorIndex, breakDoor in pairs(props.doorStatus) do
if breakDoor then SetVehicleDoorBroken(vehicle, doorIndex, true) end
end
end
if props.neonEnabled then
for neonIndex, enableNeons in pairs(props.neonEnabled) do
SetVehicleNeonLightEnabled(vehicle, i, enableNeons)
end
end
if props.neonColor then