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Merge pull request #227 from Eralpozcan/patch-4
fix closestObject/closestVehicle coords
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+21
-21
@@ -141,10 +141,9 @@ function QBCore.Functions.GetClosestPed(coords, ignoreList)
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end
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function QBCore.Functions.GetClosestPlayer(coords)
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if coords == nil then
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coords = GetEntityCoords(PlayerPedId())
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end
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local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords)
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local ped = PlayerPedId()
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local coords = coords or GetEntityCoords(ped)
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local closestPlayers = QBCore.Functions.GetPlayersFromCoords(coords)
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local closestDistance = -1
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local closestPlayer = -1
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for i=1, #closestPlayers, 1 do
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@@ -177,29 +176,30 @@ function QBCore.Functions.GetPlayersFromCoords(coords, distance)
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return closePlayers
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end
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function QBCore.Functions.GetClosestVehicle()
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local ped = PlayerPedId()
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local coords = GetEntityCoords(ped)
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local vehicles = GetGamePool('CVehicle')
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local closestDistance = -1
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local closestVehicle = -1
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for i = 1, #vehicles, 1 do
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local vehicleCoords = GetEntityCoords(vehicles[i])
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local distance = #(vehicleCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestVehicle = vehicles[i]
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closestDistance = distance
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end
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end
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return closestVehicle, closestDistance
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function QBCore.Functions.GetClosestVehicle(coords)
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local ped = PlayerPedId()
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local vehicles = GetGamePool('CVehicle')
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local closestDistance = -1
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local closestVehicle = -1
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local coords = coords or GetEntityCoords(ped)
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for i=1, #vehicles, 1 do
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local vehicleCoords = GetEntityCoords(vehicles[i])
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local distance = #(vehicleCoords - coords)
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if closestDistance == -1 or closestDistance > distance then
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closestVehicle = vehicles[i]
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closestDistance = distance
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end
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end
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return closestVehicle, closestDistance
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end
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function QBCore.Functions.GetClosestObject()
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function QBCore.Functions.GetClosestObject(coords)
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local ped = PlayerPedId()
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local coords = GetEntityCoords(ped)
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local objects = GetGamePool('CObject')
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local closestDistance = -1
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local closestObject = -1
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local coords = coords or GetEntityCoords(ped)
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for i = 1, #objects, 1 do
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local objectCoords = GetEntityCoords(objects[i])
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local distance = #(objectCoords - coords)
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