move paychecks

This commit is contained in:
Kakarot
2025-06-01 13:14:11 -05:00
parent 70daf38e5e
commit eb4a573411
5 changed files with 95 additions and 40 deletions
+2 -1
View File
@@ -30,7 +30,8 @@ server_scripts {
'server/commands.lua',
'server/exports.lua',
'server/debug.lua',
'server/editor.lua'
'server/editor.lua',
'server/paychecks.lua'
}
ui_page 'html/index.html'
+1 -1
View File
@@ -85,7 +85,7 @@ QBCore.Commands.Add('tp', Lang:t('command.tp.help'), { { name = Lang:t('command.
TriggerClientEvent('QBCore:Notify', source, Lang:t('error.not_online'), 'error')
end
else
local location = QBShared.Locations[args[1]]
local location = QBCore.Shared.Locations[args[1]]
if location then
TriggerClientEvent('QBCore:Command:TeleportToCoords', source, location.x, location.y, location.z, location.w)
else
-36
View File
@@ -389,39 +389,6 @@ function QBCore.Functions.CreateVehicle(source, model, vehtype, coords, warp)
return veh
end
function PaycheckInterval()
if not next(QBCore.Players) then
SetTimeout(QBCore.Config.Money.PayCheckTimeOut * (60 * 1000), PaycheckInterval) -- Prevent paychecks from stopping forever once 0 players
return
end
for _, Player in pairs(QBCore.Players) do
if not Player then return end
local payment = QBShared.Jobs[Player.PlayerData.job.name]['grades'][tostring(Player.PlayerData.job.grade.level)].payment
if not payment then payment = Player.PlayerData.job.payment end
if Player.PlayerData.job and payment > 0 and (QBShared.Jobs[Player.PlayerData.job.name].offDutyPay or Player.PlayerData.job.onduty) then
if QBCore.Config.Money.PayCheckSociety then
local account = exports['qb-banking']:GetAccountBalance(Player.PlayerData.job.name)
if account ~= 0 then
if account < payment then
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('error.company_too_poor'), 'error')
else
Player.Functions.AddMoney('bank', payment, 'paycheck')
exports['qb-banking']:RemoveMoney(Player.PlayerData.job.name, payment, 'Employee Paycheck')
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', { value = payment }))
end
else
Player.Functions.AddMoney('bank', payment, 'paycheck')
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', { value = payment }))
end
else
Player.Functions.AddMoney('bank', payment, 'paycheck')
TriggerClientEvent('QBCore:Notify', Player.PlayerData.source, Lang:t('info.received_paycheck', { value = payment }))
end
end
end
SetTimeout(QBCore.Config.Money.PayCheckTimeOut * (60 * 1000), PaycheckInterval)
end
-- Callback Functions --
---Trigger Client Callback
@@ -827,6 +794,3 @@ for functionName, func in pairs(QBCore.Functions) do
exports(functionName, func)
end
end
-- Access a specific function directly:
-- exports['qb-core']:Notify(source, 'Hello Player!')
+92
View File
@@ -0,0 +1,92 @@
local function givePlayerBank(player, amount)
player.Functions.AddMoney('bank', amount, 'paycheck')
end
local function notify(player, langKey, amount)
TriggerClientEvent(
'QBCore:Notify',
player.PlayerData.source,
Lang:t(langKey, { value = amount }),
'success'
)
end
local function payFromSociety(player, amount)
local acctName = player.PlayerData.job.name
local balance = exports['qb-banking']:GetAccountBalance(acctName)
if balance >= amount then
exports['qb-banking']:RemoveMoney(acctName, amount, 'Employee Paycheck')
givePlayerBank(player, amount)
notify(player, 'info.received_paycheck', amount)
elseif balance > 0 then
TriggerClientEvent('QBCore:Notify', player.PlayerData.source, Lang:t('error.company_too_poor'), 'error')
else
givePlayerBank(player, amount)
notify(player, 'info.received_paycheck', amount)
end
end
local function handlePaycheck(player, amount)
if QBCore.Config.Money.PayCheckSociety then
payFromSociety(player, amount)
else
givePlayerBank(player, amount)
notify(player, 'info.received_paycheck', amount)
end
end
local function shouldReceivePay(player)
local jobDef = QBCore.Shared.Jobs[player.PlayerData.job.name]
local onDuty = player.PlayerData.job.onduty
return jobDef.offDutyPay or onDuty
end
local function getPlayerPayment(player)
local jobDef = QBCore.Shared.Jobs[player.PlayerData.job.name]
local gradeDef = jobDef.grades[tostring(player.PlayerData.job.grade.level)]
return gradeDef.payment or player.PlayerData.job.payment or 0
end
local function isPlayerValid(player)
if not player or not player.PlayerData or not player.PlayerData.job then
print(('Paycheck: invalid player data (source=%s)'):format(
tostring(player and player.PlayerData and player.PlayerData.source or 'nil')
))
return false
end
local jobName = player.PlayerData.job.name
local jobDef = QBCore.Shared.Jobs[jobName]
if not jobDef then
print(("Paycheck: tried paying for job '%s' that doesn't exist"):format(jobName))
return false
end
local gradeLevel = tostring(player.PlayerData.job.grade.level)
local gradeDef = jobDef.grades[gradeLevel]
if not gradeDef then
print(("Paycheck: tried paying for job '%s' with invalid grade '%s'"):format(jobName, gradeLevel))
return false
end
return true
end
local function ProcessAllPaychecks()
for _, player in pairs(QBCore.Players) do
if isPlayerValid(player) then
local payment = getPlayerPayment(player)
if payment > 0 and shouldReceivePay(player) then
handlePaycheck(player, payment)
end
end
end
end
Citizen.CreateThread(function()
local interval = QBCore.Config.Money.PayCheckTimeOut * 60 * 1000
while true do
Wait(interval)
ProcessAllPaychecks()
end
end)
-2
View File
@@ -584,5 +584,3 @@ function QBCore.Player.GetFirstSlotByItem(items, itemName)
if GetResourceState('qb-inventory') == 'missing' then return end
return exports['qb-inventory']:GetFirstSlotByItem(items, itemName)
end
PaycheckInterval() -- This starts the paycheck system