Merge branch 'main' into patch-1

This commit is contained in:
Kakarot
2022-06-18 14:01:03 -05:00
committed by GitHub
2 changed files with 64 additions and 6 deletions
+29 -6
View File
@@ -11,12 +11,35 @@ function QBCore.Functions.GetCoords(entity)
return vector4(GetEntityCoords(entity), GetEntityHeading(entity))
end
function QBCore.Functions.HasItem(item)
local p = promise.new()
QBCore.Functions.TriggerCallback('QBCore:HasItem', function(result)
p:resolve(result)
end, item)
return Citizen.Await(p)
function QBCore.Functions.HasItem(items, amount)
local isTable = type(items) == 'table'
local isArray = isTable and table.type(items) == 'array' or false
local totalItems = #items
local count = 0
local kvIndex = 2
if isTable and not isArray then
totalItems = 0
for _ in pairs(items) do totalItems += 1 end
kvIndex = 1
end
for _, itemData in pairs(QBCore.PlayerData.items) do
if isTable then
for k, v in pairs(items) do
local itemKV = {k, v}
if itemData and itemData.name == itemKV[kvIndex] and ((not amount and not isArray and itemData.amount >= v) or (isArray and amount and itemData.amount >= amount) or (not amount and isArray)) then
count += 1
end
end
if count == totalItems then
return true
end
else -- Single item as string
if itemData and itemData.name == items and (not amount or (amount and itemData.amount >= amount)) then
return true
end
end
end
return false
end
-- Utility
+35
View File
@@ -367,3 +367,38 @@ function QBCore.Functions.IsLicenseInUse(license)
end
return false
end
-- Utility functions
function QBCore.Functions.HasItem(source, items, amount)
local Player = QBCore.Functions.GetPlayer(source)
if not Player then return false end
local isTable = type(items) == 'table'
local isArray = isTable and table.type(items) == 'array' or false
local totalItems = #items
local count = 0
local kvIndex = 2
if isTable and not isArray then
totalItems = 0
for _ in pairs(items) do totalItems += 1 end
kvIndex = 1
end
if isTable then
for k, v in pairs(items) do
local itemKV = {k, v}
local item = Player.Functions.GetItemByName(itemKV[kvIndex])
if item and ((not amount and not isArray and item.amount >= v) or (isArray and amount and item.amount >= amount) or (not amount and isArray)) then
count += 1
end
end
if count == totalItems then
return true
end
else -- Single item as string
local item = Player.Functions.GetItemByName(items)
if item and (not amount or (amount and item.amount >= amount)) then
return true
end
end
return false
end