mirror of
https://github.com/qbcore-fivem/qb-core.git
synced 2026-08-29 03:01:34 +00:00
Gang Grades
This commit is contained in:
+7
-5
@@ -120,12 +120,14 @@ QBCore.Commands.Add("job", "Check Your Job", {}, false, function(source, args)
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TriggerClientEvent('QBCore:Notify', source, "Job: "..Player.PlayerData.job.label.. " Grade: "..Player.PlayerData.job.grade.name)
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end)
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QBCore.Commands.Add("setgang", "Set A Players Gang (Admin Only)", {{name="id", help="Player ID"}, {name="job", help="Name of a gang"}}, true, function(source, args)
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QBCore.Commands.Add("setgang", "Set A Players Gang (Admin Only)", {{name="id", help="Player ID"}, {name="job", help="Name of a gang"}, {name="grade", help="Grade"}}, true, function(source, args)
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local Player = QBCore.Functions.GetPlayer(tonumber(args[1]))
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if Player ~= nil then
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Player.Functions.SetGang(tostring(args[2]))
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else
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if (args[1] == nil) or (args[2] == nil) or (args[3] == nil) then
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TriggerClientEvent('QBCore:Notify', source, "All Arguments Must Be Filled", "error")
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elseif Player == nil then
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TriggerClientEvent('QBCore:Notify', source, "Player Not Online", "error")
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else
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Player.Functions.SetGang(tostring(args[2]), tonumber(args[3]))
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end
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end, "admin")
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@@ -133,7 +135,7 @@ QBCore.Commands.Add("gang", "Check Your Gang", {}, false, function(source, args)
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local Player = QBCore.Functions.GetPlayer(source)
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if Player.PlayerData.gang.name ~= "none" then
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TriggerClientEvent('QBCore:Notify', source, "Gang: "..Player.PlayerData.gang.label)
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TriggerClientEvent('QBCore:Notify', source, "Gang: "..Player.PlayerData.gang.label.. " Grade: "..Player.PlayerData.gang.grade.name)
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else
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TriggerClientEvent('QBCore:Notify', source, "No Gang Affiliation", "error")
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end
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+21
-1
@@ -117,6 +117,11 @@ QBCore.Player.CheckPlayerData = function(source, PlayerData)
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PlayerData.gang = PlayerData.gang ~= nil and PlayerData.gang or {}
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PlayerData.gang.name = PlayerData.gang.name ~= nil and PlayerData.gang.name or "none"
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PlayerData.gang.label = PlayerData.gang.label ~= nil and PlayerData.gang.label or "No Gang Affiliaton"
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-- Added for grade system
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PlayerData.gang.isboss = PlayerData.gang.isboss ~= nil and PlayerData.gang.isboss or false
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PlayerData.gang.grade = PlayerData.gang.grade ~= nil and PlayerData.gang.grade or {}
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PlayerData.gang.grade.name = PlayerData.gang.grade.name ~= nil and PlayerData.gang.grade.name or "none"
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PlayerData.gang.grade.level = PlayerData.gang.grade.level ~= nil and PlayerData.gang.grade.level or 0
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PlayerData.position = PlayerData.position ~= nil and PlayerData.position or QBConfig.DefaultSpawn
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PlayerData.LoggedIn = true
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@@ -169,11 +174,26 @@ QBCore.Player.CreatePlayer = function(PlayerData)
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return false
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end
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self.Functions.SetGang = function(gang)
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self.Functions.SetGang = function(gang, grade)
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local gang = gang:lower()
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local grade = tostring(grade) ~= nil and tostring(grade) or '0'
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if QBCore.Shared.Gangs[gang] ~= nil then
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self.PlayerData.gang.name = gang
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self.PlayerData.gang.label = QBCore.Shared.Gangs[gang].label
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if QBCore.Shared.Gangs[gang].grades[grade] then
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local ganggrade = QBCore.Shared.Gangs[gang].grades[grade]
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self.PlayerData.gang.grade = {}
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self.PlayerData.gang.grade.name = ganggrade.name
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self.PlayerData.gang.grade.level = tonumber(grade)
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self.PlayerData.gang.isboss = ganggrade.isboss ~= nil and ganggrade.isboss or false
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else
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self.PlayerData.gang.grade = {}
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self.PlayerData.gang.grade.name = 'No Grades'
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self.PlayerData.gang.grade.level = 0
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self.PlayerData.gang.isboss = false
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end
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self.Functions.UpdatePlayerData()
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TriggerClientEvent("QBCore:Client:OnGangUpdate", self.PlayerData.source, self.PlayerData.gang)
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end
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+109
-8
@@ -359,25 +359,126 @@ QBShared.Weapons = {
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-- Gangs
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QBShared.Gangs = {
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["none"] = {
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label = "No Gang"
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label = "No Gang",
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grades = {
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['0'] = {
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name = "Unaffiliated"
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},
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},
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},
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["lostmc"] = {
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label = "The Lost MC"
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label = "The Lost MC",
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bossmenu = vector3(0, 0, 0),
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grades = {
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['0'] = {
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name = "Recruit"
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},
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['1'] = {
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name = "Enforcer"
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},
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['2'] = {
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name = "Shot Caller"
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},
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['3'] = {
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name = "Boss",
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isboss = true
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},
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},
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},
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["ballas"] = {
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label = "Ballas"
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label = "Ballas",
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bossmenu = vector3(0, 0, 0),
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grades = {
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['0'] = {
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name = "Recruit"
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},
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['1'] = {
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name = "Enforcer"
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},
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['2'] = {
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name = "Shot Caller"
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},
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['3'] = {
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name = "Boss",
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isboss = true
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},
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},
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},
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["vagos"] = {
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label = "Vagos"
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label = "Vagos",
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bossmenu = vector3(0, 0, 0),
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grades = {
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['0'] = {
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name = "Recruit"
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},
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['1'] = {
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name = "Enforcer"
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},
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['2'] = {
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name = "Shot Caller"
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},
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['3'] = {
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name = "Boss",
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isboss = true
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},
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},
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},
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["cartel"] = {
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label = "Cartel"
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label = "Cartel",
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bossmenu = vector3(0, 0, 0),
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grades = {
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['0'] = {
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name = "Recruit"
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},
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['1'] = {
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name = "Enforcer"
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},
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['2'] = {
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name = "Shot Caller"
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},
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['3'] = {
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name = "Boss",
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isboss = true
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},
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},
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},
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["familes"] = {
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label = "Families"
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["families"] = {
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label = "Families",
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bossmenu = vector3(0, 0, 0),
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grades = {
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['0'] = {
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name = "Recruit"
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},
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['1'] = {
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name = "Enforcer"
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},
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['2'] = {
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name = "Shot Caller"
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},
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['3'] = {
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name = "Boss",
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isboss = true
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},
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},
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},
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["triads"] = {
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label = "Triads"
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label = "Triads",
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bossmenu = vector3(0, 0, 0),
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grades = {
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['0'] = {
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name = "Recruit"
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},
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['1'] = {
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name = "Enforcer"
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},
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['2'] = {
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name = "Shot Caller"
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},
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['3'] = {
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name = "Boss",
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isboss = true
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},
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},
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}
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}
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