Fix Nil player_buckets if player leave

This commit is contained in:
Stable
2021-12-20 15:48:17 +07:00
committed by GitHub
parent d981752484
commit ba67673b07
+1 -1
View File
@@ -6,7 +6,7 @@ AddEventHandler('playerDropped', function()
local Player = QBCore.Players[src]
TriggerEvent('qb-log:server:CreateLog', 'joinleave', 'Dropped', 'red', '**' .. GetPlayerName(src) .. '** (' .. Player.PlayerData.license .. ') left..')
Player.Functions.Save()
_G.QBCore.Player_Buckets[Player.PlayerData.license] = nil
_G.Player_Buckets[Player.PlayerData.license] = nil
QBCore.Players[src] = nil
end
end)