Remove log event not used

This commit is contained in:
GhzGarage
2021-04-10 18:15:54 -05:00
parent ca4ed82715
commit 78d7ff2f8b
2 changed files with 0 additions and 15 deletions
-2
View File
@@ -8,7 +8,6 @@ AddEventHandler('playerDropped', function(reason)
local src = source
print("Dropped: "..GetPlayerName(src))
TriggerEvent("qb-log:server:CreateLog", "joinleave", "Dropped", "red", "**".. GetPlayerName(src) .. "** ("..GetPlayerIdentifiers(src)[1]..") left..")
TriggerEvent("qb-log:server:sendLog", GetPlayerIdentifiers(src)[1], "joined", {})
if reason ~= "Reconnecting" and src > 60000 then return false end
if(src==nil or (QBCore.Players[src] == nil)) then return false end
QBCore.Players[src].Functions.Save()
@@ -69,7 +68,6 @@ end)
return false
end
TriggerEvent("qb-log:server:CreateLog", "joinleave", "Queue", "orange", "**"..name .. "** ("..json.encode(GetPlayerIdentifiers(src))..") in queue..")
TriggerEvent("qb-log:server:sendLog", GetPlayerIdentifiers(src)[1], "left", {})
TriggerEvent("connectqueue:playerConnect", src, setKickReason, deferrals)
end) ]]
-13
View File
@@ -181,7 +181,6 @@ QBCore.Player.CreatePlayer = function(PlayerData)
if self.PlayerData.money[moneytype] ~= nil then
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype]+amount
self.Functions.UpdatePlayerData()
TriggerEvent("qb-log:server:sendLog", self.PlayerData.citizenid, "moneyadded", {amount=amount, moneytype=moneytype, newbalance=self.PlayerData.money[moneytype], reason=reason})
if amount > 100000 then
TriggerEvent("qb-log:server:CreateLog", "playermoney", "AddMoney", "lightgreen", "**"..GetPlayerName(self.PlayerData.source) .. " (citizenid: "..self.PlayerData.citizenid.." | id: "..self.PlayerData.source..")** $"..amount .. " ("..moneytype..") added, new "..moneytype.." balance: "..self.PlayerData.money[moneytype], true)
else
@@ -206,7 +205,6 @@ QBCore.Player.CreatePlayer = function(PlayerData)
end
self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
self.Functions.UpdatePlayerData()
TriggerEvent("qb-log:server:sendLog", self.PlayerData.citizenid, "moneyremoved", {amount=amount, moneytype=moneytype, newbalance=self.PlayerData.money[moneytype], reason=reason})
if amount > 100000 then
TriggerEvent("qb-log:server:CreateLog", "playermoney", "RemoveMoney", "red", "**"..GetPlayerName(self.PlayerData.source) .. " (citizenid: "..self.PlayerData.citizenid.." | id: "..self.PlayerData.source..")** $"..amount .. " ("..moneytype..") removed, new "..moneytype.." balance: "..self.PlayerData.money[moneytype], true)
else
@@ -227,7 +225,6 @@ QBCore.Player.CreatePlayer = function(PlayerData)
if self.PlayerData.money[moneytype] ~= nil then
self.PlayerData.money[moneytype] = amount
self.Functions.UpdatePlayerData()
TriggerEvent("qb-log:server:sendLog", self.PlayerData.citizenid, "moneyset", {amount=amount, moneytype=moneytype, newbalance=self.PlayerData.money[moneytype], reason=reason})
TriggerEvent("qb-log:server:CreateLog", "playermoney", "SetMoney", "green", "**"..GetPlayerName(self.PlayerData.source) .. " (citizenid: "..self.PlayerData.citizenid.." | id: "..self.PlayerData.source..")** $"..amount .. " ("..moneytype..") gezet, nieuw "..moneytype.." balans: "..self.PlayerData.money[moneytype])
return true
end
@@ -249,14 +246,12 @@ QBCore.Player.CreatePlayer = function(PlayerData)
if (slot ~= nil and self.PlayerData.items[slot] ~= nil) and (self.PlayerData.items[slot].name:lower() == item:lower()) and (itemInfo["type"] == "item" and not itemInfo["unique"]) then
self.PlayerData.items[slot].amount = self.PlayerData.items[slot].amount + amount
self.Functions.UpdatePlayerData()
TriggerEvent("qb-log:server:sendLog", self.PlayerData.citizenid, "itemadded", {name=self.PlayerData.items[slot].name, amount=amount, slot=slot, newamount=self.PlayerData.items[slot].amount, reason="unkown"})
TriggerEvent("qb-log:server:CreateLog", "playerinventory", "AddItem", "green", "**"..GetPlayerName(self.PlayerData.source) .. " (citizenid: "..self.PlayerData.citizenid.." | id: "..self.PlayerData.source..")** got item: [slot:" ..slot.."], itemname: " .. self.PlayerData.items[slot].name .. ", added amount: " .. amount ..", new total amount: ".. self.PlayerData.items[slot].amount)
--TriggerClientEvent('QBCore:Notify', self.PlayerData.source, itemInfo["label"].. " toegevoegd!", "success")
return true
elseif (not itemInfo["unique"] and slot or slot ~= nil and self.PlayerData.items[slot] == nil) then
self.PlayerData.items[slot] = {name = itemInfo["name"], amount = amount, info = info ~= nil and info or "", label = itemInfo["label"], description = itemInfo["description"] ~= nil and itemInfo["description"] or "", weight = itemInfo["weight"], type = itemInfo["type"], unique = itemInfo["unique"], useable = itemInfo["useable"], image = itemInfo["image"], shouldClose = itemInfo["shouldClose"], slot = slot, combinable = itemInfo["combinable"]}
self.Functions.UpdatePlayerData()
TriggerEvent("qb-log:server:sendLog", self.PlayerData.citizenid, "itemadded", {name=self.PlayerData.items[slot].name, amount=amount, slot=slot, newamount=self.PlayerData.items[slot].amount, reason="unkown"})
TriggerEvent("qb-log:server:CreateLog", "playerinventory", "AddItem", "green", "**"..GetPlayerName(self.PlayerData.source) .. " (citizenid: "..self.PlayerData.citizenid.." | id: "..self.PlayerData.source..")** got item: [slot:" ..slot.."], itemname: " .. self.PlayerData.items[slot].name .. ", added amount: " .. amount ..", new total amount: ".. self.PlayerData.items[slot].amount)
--TriggerClientEvent('QBCore:Notify', self.PlayerData.source, itemInfo["label"].. " toegevoegd!", "success")
return true
@@ -265,7 +260,6 @@ QBCore.Player.CreatePlayer = function(PlayerData)
if self.PlayerData.items[i] == nil then
self.PlayerData.items[i] = {name = itemInfo["name"], amount = amount, info = info ~= nil and info or "", label = itemInfo["label"], description = itemInfo["description"] ~= nil and itemInfo["description"] or "", weight = itemInfo["weight"], type = itemInfo["type"], unique = itemInfo["unique"], useable = itemInfo["useable"], image = itemInfo["image"], shouldClose = itemInfo["shouldClose"], slot = i, combinable = itemInfo["combinable"]}
self.Functions.UpdatePlayerData()
TriggerEvent("qb-log:server:sendLog", self.PlayerData.citizenid, "itemadded", {name=self.PlayerData.items[i].name, amount=amount, slot=i, newamount=self.PlayerData.items[i].amount, reason="unkown"})
TriggerEvent("qb-log:server:CreateLog", "playerinventory", "AddItem", "green", "**"..GetPlayerName(self.PlayerData.source) .. " (citizenid: "..self.PlayerData.citizenid.." | id: "..self.PlayerData.source..")** got item: [slot:" ..i.."], itemname: " .. self.PlayerData.items[i].name .. ", added amount: " .. amount ..", new total amount: ".. self.PlayerData.items[i].amount)
--TriggerClientEvent('QBCore:Notify', self.PlayerData.source, itemInfo["label"].. " toegevoegd!", "success")
return true
@@ -284,14 +278,12 @@ QBCore.Player.CreatePlayer = function(PlayerData)
if self.PlayerData.items[slot].amount > amount then
self.PlayerData.items[slot].amount = self.PlayerData.items[slot].amount - amount
self.Functions.UpdatePlayerData()
TriggerEvent("qb-log:server:sendLog", self.PlayerData.citizenid, "itemremoved", {name=self.PlayerData.items[slot].name, amount=amount, slot=slot, newamount=self.PlayerData.items[slot].amount, reason="unkown"})
TriggerEvent("qb-log:server:CreateLog", "playerinventory", "RemoveItem", "red", "**"..GetPlayerName(self.PlayerData.source) .. " (citizenid: "..self.PlayerData.citizenid.." | id: "..self.PlayerData.source..")** lost item: [slot:" ..slot.."], itemname: " .. self.PlayerData.items[slot].name .. ", removed amount: " .. amount ..", new total amount: ".. self.PlayerData.items[slot].amount)
--TriggerClientEvent('QBCore:Notify', self.PlayerData.source, itemInfo["label"].. " verwijderd!", "error")
return true
else
self.PlayerData.items[slot] = nil
self.Functions.UpdatePlayerData()
TriggerEvent("qb-log:server:sendLog", self.PlayerData.citizenid, "itemremoved", {name=item, amount=amount, slot=slot, newamount=0, reason="unkown"})
TriggerEvent("qb-log:server:CreateLog", "playerinventory", "RemoveItem", "red", "**"..GetPlayerName(self.PlayerData.source) .. " (citizenid: "..self.PlayerData.citizenid.." | id: "..self.PlayerData.source..")** lost item: [slot:" ..slot.."], itemname: " .. item .. ", removed amount: " .. amount ..", item removed")
--TriggerClientEvent('QBCore:Notify', self.PlayerData.source, itemInfo["label"].. " verwijderd!", "error")
return true
@@ -304,14 +296,12 @@ QBCore.Player.CreatePlayer = function(PlayerData)
if self.PlayerData.items[slot].amount > amountToRemove then
self.PlayerData.items[slot].amount = self.PlayerData.items[slot].amount - amountToRemove
self.Functions.UpdatePlayerData()
TriggerEvent("qb-log:server:sendLog", self.PlayerData.citizenid, "itemremoved", {name=self.PlayerData.items[slot].name, amount=amount, slot=slot, newamount=self.PlayerData.items[slot].amount, reason="unkown"})
TriggerEvent("qb-log:server:CreateLog", "playerinventory", "RemoveItem", "red", "**"..GetPlayerName(self.PlayerData.source) .. " (citizenid: "..self.PlayerData.citizenid.." | id: "..self.PlayerData.source..")** lost item: [slot:" ..slot.."], itemname: " .. self.PlayerData.items[slot].name .. ", removed amount: " .. amount ..", new total amount: ".. self.PlayerData.items[slot].amount)
--TriggerClientEvent('QBCore:Notify', self.PlayerData.source, itemInfo["label"].. " verwijderd!", "error")
return true
elseif self.PlayerData.items[slot].amount == amountToRemove then
self.PlayerData.items[slot] = nil
self.Functions.UpdatePlayerData()
TriggerEvent("qb-log:server:sendLog", self.PlayerData.citizenid, "itemremoved", {name=item, amount=amount, slot=slot, newamount=0, reason="unkown"})
TriggerEvent("qb-log:server:CreateLog", "playerinventory", "RemoveItem", "red", "**"..GetPlayerName(self.PlayerData.source) .. " (citizenid: "..self.PlayerData.citizenid.." | id: "..self.PlayerData.source..")** lost item: [slot:" ..slot.."], itemname: " .. item .. ", removed amount: " .. amount ..", item removed")
--TriggerClientEvent('QBCore:Notify', self.PlayerData.source, itemInfo["label"].. " verwijderd!", "error")
return true
@@ -325,14 +315,12 @@ QBCore.Player.CreatePlayer = function(PlayerData)
self.Functions.SetInventory = function(items)
self.PlayerData.items = items
self.Functions.UpdatePlayerData()
TriggerEvent("qb-log:server:sendLog", self.PlayerData.citizenid, "setinventory", {items=json.encode(items)})
TriggerEvent("qb-log:server:CreateLog", "playerinventory", "SetInventory", "blue", "**"..GetPlayerName(self.PlayerData.source) .. " (citizenid: "..self.PlayerData.citizenid.." | id: "..self.PlayerData.source..")** items set: " .. json.encode(items))
end
self.Functions.ClearInventory = function()
self.PlayerData.items = {}
self.Functions.UpdatePlayerData()
TriggerEvent("qb-log:server:sendLog", self.PlayerData.citizenid, "clearinventory", {})
TriggerEvent("qb-log:server:CreateLog", "playerinventory", "ClearInventory", "red", "**"..GetPlayerName(self.PlayerData.source) .. " (citizenid: "..self.PlayerData.citizenid.." | id: "..self.PlayerData.source..")** inventory cleared")
end
@@ -390,7 +378,6 @@ end
QBCore.Player.DeleteCharacter = function(source, citizenid)
QBCore.Functions.ExecuteSql(true, "DELETE FROM `players` WHERE `citizenid` = '"..citizenid.."'")
TriggerEvent("qb-log:server:sendLog", citizenid, "characterdeleted", {})
TriggerEvent("qb-log:server:CreateLog", "joinleave", "Character Deleted", "red", "**".. GetPlayerName(source) .. "** ("..GetPlayerIdentifiers(source)[1]..") deleted **"..citizenid.."**..")
end