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Merge pull request #358 from Mitroxs/main
Introduction to Routingbuckets
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@@ -6,6 +6,7 @@ AddEventHandler('playerDropped', function()
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local Player = QBCore.Players[src]
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TriggerEvent('qb-log:server:CreateLog', 'joinleave', 'Dropped', 'red', '**' .. GetPlayerName(src) .. '** (' .. Player.PlayerData.license .. ') left..')
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Player.Functions.Save()
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_G.QBCore.Player_Buckets[Player.PlayerData.license] = nil
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QBCore.Players[src] = nil
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end
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end)
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@@ -107,6 +107,78 @@ function QBCore.Functions.GetDutyCount(job)
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return count
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end
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--- Routingbucket stuff (Only touch if you know what you are doing)
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_G.Player_Buckets = {} -- Bucket array containing all players that have been set to a different bucket
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_G.Entity_Buckets = {} -- Bucket array containing all entities that have been set to a different bucket
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--- Returns the objects related to buckets, first returned value is the player buckets , second one is entity buckets
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function QBCore.Functions.GetBucketObjects()
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return _G.Player_Buckets, _G.Entity_Buckets
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end
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--- Will set the provided player id / source into the provided bucket id
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function QBCore.Functions.SetPlayerBucket(player_source --[[int]],bucket --[[int]])
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if player_source and bucket then
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local plicense = QBCore.Functions.GetIdentifier(player_source, 'license')
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SetPlayerRoutingBucket(player_source, bucket)
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_G.Player_Buckets[plicense] = {player_id = player_source, player_bucket = bucket}
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return true
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else
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return false
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end
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end
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--- Will set any entity into the provided bucket, for example peds / vehicles / props / etc...
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function QBCore.Functions.SetEntityBucket(entity --[[int]],bucket --[[int]])
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if entity and bucket then
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SetEntityRoutingBucket(entity, bucket)
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_G.Entity_Buckets[entity] = {entity_id = entity, entity_bucket = bucket}
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return true
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else
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return false
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end
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end
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-- Will return an array of all the player ids inside the current bucket
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function QBCore.Functions.GetPlayersInBucket(bucket --[[int]])
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local curr_bucket_pool = {}
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if _G.Player_Buckets ~= nil then
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for k, v in pairs(_G.Player_Buckets) do
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if k['player_bucket'] == bucket then
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curr_bucket_pool[#curr_bucket_pool + 1] = k['player_id']
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end
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end
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return curr_bucket_pool
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else
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return false
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end
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end
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--- Will return an array of all the entities inside the current bucket (Not player entities , use GetPlayersInBucket for that)
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function QBCore.Functions.GetEntitiesInBucket(bucket --[[int]])
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local curr_bucket_pool = {}
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if _G.Entity_Buckets ~= nil then
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for k, v in pairs(_G.Entity_Buckets) do
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if k['entity_bucket'] == bucket then
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curr_bucket_pool[#curr_bucket_pool + 1] = k['entity_id']
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end
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end
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return curr_bucket_pool
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else
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return false
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end
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end
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--- Will return true / false wheter the mentioned player id is present in the bucket provided
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function QBCore.Functions.IsPlayerInBucket(player_source --[[int]] ,bucket --[[int]])
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local curr_player_bucket = GetPlayerRoutingBucket(player_source)
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return curr_player_bucket == bucket
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end
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-- Paychecks (standalone - don't touch)
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function PaycheckLoop()
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