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Inventory Update
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+2
-11
@@ -72,19 +72,10 @@ QBConfig.Player.PlayerDefaults = {
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jailitems = {},
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status = {},
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phone = {},
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fitbit = {},
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bloodtype = function() return QBConfig.Player.Bloodtypes[math.random(1, #QBConfig.Player.Bloodtypes)] end,
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dealerrep = 0,
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craftingrep = 0,
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attachmentcraftingrep = 0,
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rep = {},
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currentapartment = nil,
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jobrep = {
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tow = 0,
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trucker = 0,
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taxi = 0,
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hotdog = 0
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},
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callsign = 'NO CALLSIGN',
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bloodtype = function() return QBConfig.Player.Bloodtypes[math.random(1, #QBConfig.Player.Bloodtypes)] end,
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fingerprint = function() return QBCore.Player.CreateFingerId() end,
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walletid = function() return QBCore.Player.CreateWalletId() end,
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criminalrecord = {
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