mirror of
https://github.com/qbcore-fivem/qb-core.git
synced 2026-08-28 23:01:29 +00:00
Inventory Update
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+2
-11
@@ -72,19 +72,10 @@ QBConfig.Player.PlayerDefaults = {
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jailitems = {},
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status = {},
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phone = {},
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fitbit = {},
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bloodtype = function() return QBConfig.Player.Bloodtypes[math.random(1, #QBConfig.Player.Bloodtypes)] end,
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dealerrep = 0,
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craftingrep = 0,
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attachmentcraftingrep = 0,
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rep = {},
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currentapartment = nil,
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jobrep = {
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tow = 0,
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trucker = 0,
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taxi = 0,
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hotdog = 0
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},
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callsign = 'NO CALLSIGN',
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bloodtype = function() return QBConfig.Player.Bloodtypes[math.random(1, #QBConfig.Player.Bloodtypes)] end,
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fingerprint = function() return QBCore.Player.CreateFingerId() end,
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walletid = function() return QBCore.Player.CreateWalletId() end,
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criminalrecord = {
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@@ -165,6 +165,33 @@ function QBCore.Functions.GetDutyCount(job)
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return count
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end
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function QBCore.Functions.GetClosestPlayer(source, coords)
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local ped = GetPlayerPed(source)
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if coords then
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coords = type(coords) == 'table' and vector3(coords.x, coords.y, coords.z) or coords
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else
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coords = GetEntityCoords(ped)
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end
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local closestDistance = -1
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local closestPlayer = -1
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for _, playerId in ipairs(GetPlayers()) do
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local playerPed = GetPlayerPed(playerId)
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if playerPed ~= ped then
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local playerCoords = GetEntityCoords(playerPed)
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local distance = #(playerCoords - coords)
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if closestDistance == -1 or distance < closestDistance then
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closestPlayer = playerId
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closestDistance = distance
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end
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end
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end
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return closestPlayer, closestDistance
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end
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-- Routing buckets (Only touch if you know what you are doing)
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---Returns the objects related to buckets, first returned value is the player buckets, second one is entity buckets
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+22
-4
@@ -236,13 +236,31 @@ function QBCore.Player.CreatePlayer(PlayerData, Offline)
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return self.PlayerData.metadata[meta]
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end
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function self.Functions.AddJobReputation(amount)
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if not amount then return end
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amount = tonumber(amount)
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self.PlayerData.metadata['jobrep'][self.PlayerData.job.name] = self.PlayerData.metadata['jobrep'][self.PlayerData.job.name] + amount
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function self.Functions.AddRep(rep, amount)
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if not rep or not amount then return end
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local addAmount = tonumber(amount)
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local currentRep = self.PlayerData.metadata['rep'][rep] or 0
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self.PlayerData.metadata['rep'][rep] = currentRep + addAmount
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self.Functions.UpdatePlayerData()
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end
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function self.Functions.RemoveRep(rep, amount)
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if not rep or not amount then return end
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local removeAmount = tonumber(amount)
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local currentRep = self.PlayerData.metadata['rep'][rep] or 0
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if currentRep - removeAmount < 0 then
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self.PlayerData.metadata['rep'][rep] = 0
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else
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self.PlayerData.metadata['rep'][rep] = currentRep - removeAmount
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end
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self.Functions.UpdatePlayerData()
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end
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function self.Functions.GetRep(rep)
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if not rep then return end
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return self.PlayerData.metadata['rep'][rep] or 0
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end
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function self.Functions.AddMoney(moneytype, amount, reason)
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reason = reason or 'unknown'
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moneytype = moneytype:lower()
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