mirror of
https://github.com/qbcore-fivem/qb-core.git
synced 2026-08-29 04:01:24 +00:00
Merge branch 'main' into ClientCallbacks
This commit is contained in:
@@ -52,6 +52,10 @@ function QBCore.Functions.GetPlayerByCitizenId(citizenid)
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return nil
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end
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function QBCore.Functions.GetOfflinePlayerByCitizenId(citizenid)
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return QBCore.Player.GetOfflinePlayer(citizenid)
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end
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function QBCore.Functions.GetPlayerByPhone(number)
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for src, _ in pairs(QBCore.Players) do
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if QBCore.Players[src].PlayerData.charinfo.phone == number then
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+187
-54
@@ -36,12 +36,38 @@ function QBCore.Player.Login(source, citizenid, newData)
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end
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end
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function QBCore.Player.GetOfflinePlayer(citizenid)
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if citizenid then
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local PlayerData = MySQL.Sync.prepare('SELECT * FROM players where citizenid = ?', {citizenid})
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if PlayerData then
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PlayerData.money = json.decode(PlayerData.money)
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PlayerData.job = json.decode(PlayerData.job)
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PlayerData.position = json.decode(PlayerData.position)
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PlayerData.metadata = json.decode(PlayerData.metadata)
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PlayerData.charinfo = json.decode(PlayerData.charinfo)
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if PlayerData.gang then
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PlayerData.gang = json.decode(PlayerData.gang)
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else
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PlayerData.gang = {}
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end
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return QBCore.Player.CheckPlayerData(nil, PlayerData)
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end
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end
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return nil
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end
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function QBCore.Player.CheckPlayerData(source, PlayerData)
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PlayerData = PlayerData or {}
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PlayerData.source = source
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local Offline = true
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if source ~= nil then
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PlayerData.source = source
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PlayerData.license = PlayerData.license or QBCore.Functions.GetIdentifier(source, 'license')
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PlayerData.name = GetPlayerName(source)
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Offline = false
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end
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PlayerData.citizenid = PlayerData.citizenid or QBCore.Player.CreateCitizenId()
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PlayerData.license = PlayerData.license or QBCore.Functions.GetIdentifier(source, 'license')
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PlayerData.name = GetPlayerName(source)
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PlayerData.cid = PlayerData.cid or 1
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PlayerData.money = PlayerData.money or {}
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PlayerData.optin = PlayerData.optin or true
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@@ -133,7 +159,7 @@ function QBCore.Player.CheckPlayerData(source, PlayerData)
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-- Other
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PlayerData.position = PlayerData.position or QBConfig.DefaultSpawn
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PlayerData = QBCore.Player.LoadInventory(PlayerData)
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QBCore.Player.CreatePlayer(PlayerData)
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return QBCore.Player.CreatePlayer(PlayerData, Offline)
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end
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-- On player logout
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@@ -149,12 +175,14 @@ end
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-- Don't touch any of this unless you know what you are doing
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-- Will cause major issues!
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function QBCore.Player.CreatePlayer(PlayerData)
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function QBCore.Player.CreatePlayer(PlayerData, Offline)
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local self = {}
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self.Functions = {}
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self.PlayerData = PlayerData
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self.Offline = Offline
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function self.Functions.UpdatePlayerData(dontUpdateChat)
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if self.Offline then return end -- Unsupported for Offline Players
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TriggerClientEvent('QBCore:Player:SetPlayerData', self.PlayerData.source, self.PlayerData)
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if not dontUpdateChat then
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QBCore.Commands.Refresh(self.PlayerData.source)
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@@ -183,9 +211,13 @@ function QBCore.Player.CreatePlayer(PlayerData)
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self.PlayerData.job.payment = 30
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self.PlayerData.job.isboss = false
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end
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self.Functions.UpdatePlayerData()
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TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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TriggerEvent('QBCore:Server:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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TriggerClientEvent('QBCore:Client:OnJobUpdate', self.PlayerData.source, self.PlayerData.job)
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end
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return true
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end
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@@ -207,8 +239,12 @@ function QBCore.Player.CreatePlayer(PlayerData)
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self.PlayerData.gang.grade.level = 0
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self.PlayerData.gang.isboss = false
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end
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self.Functions.UpdatePlayerData()
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TriggerClientEvent('QBCore:Client:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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TriggerClientEvent('QBCore:Client:OnGangUpdate', self.PlayerData.source, self.PlayerData.gang)
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end
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return true
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end
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@@ -238,13 +274,17 @@ function QBCore.Player.CreatePlayer(PlayerData)
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if amount < 0 then return end
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if not self.PlayerData.money[moneytype] then return false end
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self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] + amount
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self.Functions.UpdatePlayerData()
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if amount > 100000 then
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
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else
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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if amount > 100000 then
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
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else
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'AddMoney', 'lightgreen', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') added, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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end
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
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end
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, false)
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return true
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end
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@@ -262,16 +302,20 @@ function QBCore.Player.CreatePlayer(PlayerData)
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end
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end
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self.PlayerData.money[moneytype] = self.PlayerData.money[moneytype] - amount
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self.Functions.UpdatePlayerData()
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if amount > 100000 then
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
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else
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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end
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
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if moneytype == 'bank' then
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TriggerClientEvent('qb-phone:client:RemoveBankMoney', self.PlayerData.source, amount)
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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if amount > 100000 then
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason, true)
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else
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'RemoveMoney', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') removed, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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end
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TriggerClientEvent('hud:client:OnMoneyChange', self.PlayerData.source, moneytype, amount, true)
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if moneytype == 'bank' then
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TriggerClientEvent('qb-phone:client:RemoveBankMoney', self.PlayerData.source, amount)
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end
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end
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return true
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end
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@@ -282,8 +326,12 @@ function QBCore.Player.CreatePlayer(PlayerData)
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if amount < 0 then return false end
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if not self.PlayerData.money[moneytype] then return false end
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self.PlayerData.money[moneytype] = amount
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playermoney', 'SetMoney', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** $' .. amount .. ' (' .. moneytype .. ') set, new ' .. moneytype .. ' balance: ' .. self.PlayerData.money[moneytype] .. ' reason: ' .. reason)
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end
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return true
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end
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@@ -296,7 +344,7 @@ function QBCore.Player.CreatePlayer(PlayerData)
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function self.Functions.AddItem(item, amount, slot, info)
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local totalWeight = QBCore.Player.GetTotalWeight(self.PlayerData.items)
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local itemInfo = QBCore.Shared.Items[item:lower()]
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if not itemInfo then
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if not itemInfo and not self.Offline then
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TriggerClientEvent('QBCore:Notify', self.PlayerData.source, Lang:t('error.item_not_exist'), 'error')
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return
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end
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@@ -310,25 +358,37 @@ function QBCore.Player.CreatePlayer(PlayerData)
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if (totalWeight + (itemInfo['weight'] * amount)) <= QBCore.Config.Player.MaxWeight then
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if (slot and self.PlayerData.items[slot]) and (self.PlayerData.items[slot].name:lower() == item:lower()) and (itemInfo['type'] == 'item' and not itemInfo['unique']) then
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self.PlayerData.items[slot].amount = self.PlayerData.items[slot].amount + amount
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'AddItem', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** got item: [slot:' .. slot .. '], itemname: ' .. self.PlayerData.items[slot].name .. ', added amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[slot].amount)
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'AddItem', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** got item: [slot:' .. slot .. '], itemname: ' .. self.PlayerData.items[slot].name .. ', added amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[slot].amount)
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end
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return true
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elseif not itemInfo['unique'] and slot or slot and self.PlayerData.items[slot] == nil then
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self.PlayerData.items[slot] = { name = itemInfo['name'], amount = amount, info = info or '', label = itemInfo['label'], description = itemInfo['description'] or '', weight = itemInfo['weight'], type = itemInfo['type'], unique = itemInfo['unique'], useable = itemInfo['useable'], image = itemInfo['image'], shouldClose = itemInfo['shouldClose'], slot = slot, combinable = itemInfo['combinable'] }
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'AddItem', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** got item: [slot:' .. slot .. '], itemname: ' .. self.PlayerData.items[slot].name .. ', added amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[slot].amount)
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'AddItem', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** got item: [slot:' .. slot .. '], itemname: ' .. self.PlayerData.items[slot].name .. ', added amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[slot].amount)
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end
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return true
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elseif itemInfo['unique'] or (not slot or slot == nil) or itemInfo['type'] == 'weapon' then
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for i = 1, QBConfig.Player.MaxInvSlots, 1 do
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if self.PlayerData.items[i] == nil then
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self.PlayerData.items[i] = { name = itemInfo['name'], amount = amount, info = info or '', label = itemInfo['label'], description = itemInfo['description'] or '', weight = itemInfo['weight'], type = itemInfo['type'], unique = itemInfo['unique'], useable = itemInfo['useable'], image = itemInfo['image'], shouldClose = itemInfo['shouldClose'], slot = i, combinable = itemInfo['combinable'] }
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'AddItem', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** got item: [slot:' .. i .. '], itemname: ' .. self.PlayerData.items[i].name .. ', added amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[i].amount)
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'AddItem', 'green', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** got item: [slot:' .. i .. '], itemname: ' .. self.PlayerData.items[i].name .. ', added amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[i].amount)
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end
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return true
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end
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end
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end
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else
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elseif not self.Offline then
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TriggerClientEvent('QBCore:Notify', self.PlayerData.source, Lang:t('error.too_heavy'), 'error')
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end
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return false
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@@ -340,13 +400,21 @@ function QBCore.Player.CreatePlayer(PlayerData)
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if slot then
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if self.PlayerData.items[slot].amount > amount then
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self.PlayerData.items[slot].amount = self.PlayerData.items[slot].amount - amount
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. self.PlayerData.items[slot].name .. ', removed amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[slot].amount)
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. self.PlayerData.items[slot].name .. ', removed amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[slot].amount)
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end
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return true
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elseif self.PlayerData.items[slot].amount == amount then
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self.PlayerData.items[slot] = nil
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. item .. ', removed amount: ' .. amount .. ', item removed')
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if not self.Offline then
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. slot .. '], itemname: ' .. item .. ', removed amount: ' .. amount .. ', item removed')
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end
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|
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return true
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end
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else
|
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@@ -356,13 +424,21 @@ function QBCore.Player.CreatePlayer(PlayerData)
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for _, _slot in pairs(slots) do
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if self.PlayerData.items[_slot].amount > amountToRemove then
|
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self.PlayerData.items[_slot].amount = self.PlayerData.items[_slot].amount - amountToRemove
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self.Functions.UpdatePlayerData()
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. _slot .. '], itemname: ' .. self.PlayerData.items[_slot].name .. ', removed amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[_slot].amount)
|
||||
|
||||
if not self.Offline then
|
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self.Functions.UpdatePlayerData()
|
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. _slot .. '], itemname: ' .. self.PlayerData.items[_slot].name .. ', removed amount: ' .. amount .. ', new total amount: ' .. self.PlayerData.items[_slot].amount)
|
||||
end
|
||||
|
||||
return true
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elseif self.PlayerData.items[_slot].amount == amountToRemove then
|
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self.PlayerData.items[_slot] = nil
|
||||
self.Functions.UpdatePlayerData()
|
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. _slot .. '], itemname: ' .. item .. ', removed amount: ' .. amount .. ', item removed')
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||||
|
||||
if not self.Offline then
|
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self.Functions.UpdatePlayerData()
|
||||
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'RemoveItem', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** lost item: [slot:' .. _slot .. '], itemname: ' .. item .. ', removed amount: ' .. amount .. ', item removed')
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
end
|
||||
@@ -373,14 +449,20 @@ function QBCore.Player.CreatePlayer(PlayerData)
|
||||
|
||||
function self.Functions.SetInventory(items, dontUpdateChat)
|
||||
self.PlayerData.items = items
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||||
self.Functions.UpdatePlayerData(dontUpdateChat)
|
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TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'SetInventory', 'blue', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** items set: ' .. json.encode(items))
|
||||
|
||||
if not self.Offline then
|
||||
self.Functions.UpdatePlayerData(dontUpdateChat)
|
||||
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'SetInventory', 'blue', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** items set: ' .. json.encode(items))
|
||||
end
|
||||
end
|
||||
|
||||
function self.Functions.ClearInventory()
|
||||
self.PlayerData.items = {}
|
||||
self.Functions.UpdatePlayerData()
|
||||
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'ClearInventory', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** inventory cleared')
|
||||
|
||||
if not self.Offline then
|
||||
self.Functions.UpdatePlayerData()
|
||||
TriggerEvent('qb-log:server:CreateLog', 'playerinventory', 'ClearInventory', 'red', '**' .. GetPlayerName(self.PlayerData.source) .. ' (citizenid: ' .. self.PlayerData.citizenid .. ' | id: ' .. self.PlayerData.source .. ')** inventory cleared')
|
||||
end
|
||||
end
|
||||
|
||||
function self.Functions.GetItemByName(item)
|
||||
@@ -425,19 +507,28 @@ function QBCore.Player.CreatePlayer(PlayerData)
|
||||
end
|
||||
|
||||
function self.Functions.Save()
|
||||
QBCore.Player.Save(self.PlayerData.source)
|
||||
if self.Offline then
|
||||
QBCore.Player.SaveOffline(self.PlayerData)
|
||||
else
|
||||
QBCore.Player.Save(self.PlayerData.source)
|
||||
end
|
||||
end
|
||||
|
||||
function self.Functions.Logout()
|
||||
if self.Offline then return end -- Unsupported for Offline Players
|
||||
QBCore.Player.Logout(self.PlayerData.source)
|
||||
end
|
||||
|
||||
QBCore.Players[self.PlayerData.source] = self
|
||||
QBCore.Player.Save(self.PlayerData.source)
|
||||
|
||||
-- At this point we are safe to emit new instance to third party resource for load handling
|
||||
TriggerEvent('QBCore:Server:PlayerLoaded', self)
|
||||
self.Functions.UpdatePlayerData()
|
||||
if self.Offline then
|
||||
return self
|
||||
else
|
||||
QBCore.Players[self.PlayerData.source] = self
|
||||
QBCore.Player.Save(self.PlayerData.source)
|
||||
|
||||
-- At this point we are safe to emit new instance to third party resource for load handling
|
||||
TriggerEvent('QBCore:Server:PlayerLoaded', self)
|
||||
self.Functions.UpdatePlayerData()
|
||||
end
|
||||
end
|
||||
|
||||
-- Save player info to database (make sure citizenid is the primary key in your database)
|
||||
@@ -466,6 +557,27 @@ function QBCore.Player.Save(source)
|
||||
end
|
||||
end
|
||||
|
||||
function QBCore.Player.SaveOffline(PlayerData)
|
||||
if PlayerData then
|
||||
MySQL.Async.insert('INSERT INTO players (citizenid, cid, license, name, money, charinfo, job, gang, position, metadata) VALUES (:citizenid, :cid, :license, :name, :money, :charinfo, :job, :gang, :position, :metadata) ON DUPLICATE KEY UPDATE cid = :cid, name = :name, money = :money, charinfo = :charinfo, job = :job, gang = :gang, position = :position, metadata = :metadata', {
|
||||
citizenid = PlayerData.citizenid,
|
||||
cid = tonumber(PlayerData.cid),
|
||||
license = PlayerData.license,
|
||||
name = PlayerData.name,
|
||||
money = json.encode(PlayerData.money),
|
||||
charinfo = json.encode(PlayerData.charinfo),
|
||||
job = json.encode(PlayerData.job),
|
||||
gang = json.encode(PlayerData.gang),
|
||||
position = json.encode(PlayerData.position),
|
||||
metadata = json.encode(PlayerData.metadata)
|
||||
})
|
||||
QBCore.Player.SaveOfflineInventory(PlayerData)
|
||||
QBCore.ShowSuccess(GetCurrentResourceName(), PlayerData.name .. ' OFFLINE PLAYER SAVED!')
|
||||
else
|
||||
QBCore.ShowError(GetCurrentResourceName(), 'ERROR QBCORE.PLAYER.SAVEOFFLINE - PLAYERDATA IS EMPTY!')
|
||||
end
|
||||
end
|
||||
|
||||
-- Delete character
|
||||
|
||||
local playertables = { -- Add tables as needed
|
||||
@@ -573,6 +685,27 @@ function QBCore.Player.SaveInventory(source)
|
||||
end
|
||||
end
|
||||
|
||||
function QBCore.Player.SaveOfflineInventory(PlayerData)
|
||||
local items = PlayerData.items
|
||||
local ItemsJson = {}
|
||||
if items and next(items) then
|
||||
for slot, item in pairs(items) do
|
||||
if items[slot] then
|
||||
ItemsJson[#ItemsJson+1] = {
|
||||
name = item.name,
|
||||
amount = item.amount,
|
||||
info = item.info,
|
||||
type = item.type,
|
||||
slot = slot,
|
||||
}
|
||||
end
|
||||
end
|
||||
MySQL.Async.prepare('UPDATE players SET inventory = ? WHERE citizenid = ?', { json.encode(ItemsJson), PlayerData.citizenid })
|
||||
else
|
||||
MySQL.Async.prepare('UPDATE players SET inventory = ? WHERE citizenid = ?', { '[]', PlayerData.citizenid })
|
||||
end
|
||||
end
|
||||
|
||||
-- Util Functions
|
||||
|
||||
function QBCore.Player.GetTotalWeight(items)
|
||||
|
||||
Reference in New Issue
Block a user