Files
esx_core/config.lua
T
Jérémie N'gadi f3300e27cb Add files
2017-07-31 12:54:38 +02:00

74 lines
2.1 KiB
Lua

Config = {}
Config.accounts = {'bank', 'black_money'}
Config.accountLabels = {'Banque', 'Argent Sale'}
Config.PaycheckInterval = 7 * 60000
Config.ShowDotAbovePlayer = false
Config.RemoveInventoryItemDelay = 5 * 60000
Config.Weapons = {
{name = 'WEAPON_UNARMED'},
{name = 'WEAPON_ANIMAL'},
{name = 'WEAPON_COUGAR'},
{name = 'WEAPON_KNIFE'},
{name = 'WEAPON_NIGHTSTICK'},
{name = 'WEAPON_HAMMER'},
{name = 'WEAPON_BAT'},
{name = 'WEAPON_GOLFCLUB'},
{name = 'WEAPON_CROWBAR'},
{name = 'WEAPON_PISTOL'},
{name = 'WEAPON_COMBATPISTOL'},
{name = 'WEAPON_APPISTOL'},
{name = 'WEAPON_PISTOL50'},
{name = 'WEAPON_MICROSMG'},
{name = 'WEAPON_SMG'},
{name = 'WEAPON_ASSAULTSMG'},
{name = 'WEAPON_ASSAULTRIFLE'},
{name = 'WEAPON_CARBINERIFLE'},
{name = 'WEAPON_ADVANCEDRIFLE'},
{name = 'WEAPON_MG'},
{name = 'WEAPON_COMBATMG'},
{name = 'WEAPON_PUMPSHOTGUN'},
{name = 'WEAPON_SAWNOFFSHOTGUN'},
{name = 'WEAPON_ASSAULTSHOTGUN'},
{name = 'WEAPON_BULLPUPSHOTGUN'},
{name = 'WEAPON_STUNGUN'},
{name = 'WEAPON_SNIPERRIFLE'},
{name = 'WEAPON_HEAVYSNIPER'},
{name = 'WEAPON_REMOTESNIPER'},
{name = 'WEAPON_GRENADELAUNCHER'},
{name = 'WEAPON_GRENADELAUNCHER_SMOKE'},
{name = 'WEAPON_RPG'},
{name = 'WEAPON_PASSENGER_ROCKET'},
{name = 'WEAPON_AIRSTRIKE_ROCKET'},
{name = 'WEAPON_STINGER'},
{name = 'WEAPON_MINIGUN'},
{name = 'WEAPON_GRENADE'},
{name = 'WEAPON_STICKYBOMB'},
{name = 'WEAPON_SMOKEGRENADE'},
{name = 'WEAPON_BZGAS'},
{name = 'WEAPON_MOLOTOV'},
{name = 'WEAPON_FIREEXTINGUISHER'},
{name = 'WEAPON_PETROLCAN'},
{name = 'WEAPON_DIGISCANNER'},
{name = 'WEAPON_BRIEFCASE'},
{name = 'WEAPON_BRIEFCASE_02'},
{name = 'WEAPON_BALL'},
{name = 'WEAPON_FLARE'},
{name = 'WEAPON_VEHICLE_ROCKET'},
{name = 'WEAPON_BARBED_WIRE'},
{name = 'WEAPON_DROWNING'},
{name = 'WEAPON_DROWNING_IN_VEHICLE'},
{name = 'WEAPON_BLEEDING'},
{name = 'WEAPON_ELECTRIC_FENCE'},
{name = 'WEAPON_EXPLOSION'},
{name = 'WEAPON_FALL'},
{name = 'WEAPON_EXHAUSTION'},
{name = 'WEAPON_HIT_BY_WATER_CANNON'},
{name = 'WEAPON_RAMMED_BY_CAR'},
{name = 'WEAPON_RUN_OVER_BY_CAR'},
{name = 'WEAPON_HELI_CRASH'},
{name = 'WEAPON_FIRE'}
}