Files
esx_core/server/commands.lua
T
ElPumpo 35a726685e ⚠️⚠️BREAKING COMMIT⚠️⚠️: Complete ES ditch
2020-02-17 15:22:09 +01:00

112 lines
4.5 KiB
Lua

ESX.RegisterCommand('setcoords', 'admin', function(xPlayer, args, showError)
xPlayer.setCoords({x = args.x, y = args.y, z = args.z})
end, false, {help = 'Teleport to coordinates', validate = true, arguments = {
{name = 'x', help = 'X coords', type = 'number'},
{name = 'y', help = 'Y coords', type = 'number'},
{name = 'z', help = 'Z coords', type = 'number'}
}})
ESX.RegisterCommand('setjob', 'admin', function(xPlayer, args, showError)
if ESX.DoesJobExist(args.job, args.grade) then
args.playerId.setJob(args.job, args.grade)
else
showError('That job does not exist')
end
end, true, {help = _U('setjob'), validate = true, arguments = {
{name = 'playerId', help = _U('id_param'), type = 'player'},
{name = 'job', help = _U('setjob_param2'), type = 'string'},
{name = 'grade', help = _U('setjob_param3'), type = 'number'}
}})
ESX.RegisterCommand('car', 'admin', function(xPlayer, args, showError)
xPlayer.triggerEvent('esx:spawnVehicle', args.car)
end, false, {help = _U('spawn_car'), validate = false, arguments = {
{name = 'car', help = _U('spawn_car_param'), type = 'any'}
}})
ESX.RegisterCommand({'cardel', 'dv'}, 'admin', function(xPlayer, args, showError)
xPlayer.triggerEvent('esx:deleteVehicle', args.radius)
end, false, {help = _U('spawn_car'), validate = false, arguments = {
{name = 'radius', help = 'Optional, delete every vehicle within the specified radius', type = 'any'}
}})
ESX.RegisterCommand('giveaccountmoney', 'admin', function(xPlayer, args, showError)
if args.playerId.getAccount(args.account) then
args.playerId.addAccountMoney(args.account, args.amount)
else
showError(_U('invalid_account'))
end
end, true, {help = _U('giveaccountmoney'), validate = true, arguments = {
{name = 'playerId', help = _U('id_param'), type = 'player'},
{name = 'account', help = _U('account'), type = 'string'},
{name = 'amount', help = _U('money_amount'), type = 'number'}
}})
ESX.RegisterCommand('giveitem', 'admin', function(xPlayer, args, showError)
args.playerId.addInventoryItem(args.item, args.count)
end, true, {help = _U('giveitem'), validate = true, arguments = {
{name = 'playerId', help = _U('id_param'), type = 'player'},
{name = 'item', help = _U('item'), type = 'item'},
{name = 'count', help = _U('amount'), type = 'number'}
}})
ESX.RegisterCommand('giveweapon', 'admin', function(xPlayer, args, showError)
if args.playerId.hasWeapon(args.weapon) then
showError('Player already has that weapon')
else
xPlayer.addWeapon(args.weapon, args.ammo)
end
end, true, {help = _U('giveweapon'), validate = true, arguments = {
{name = 'playerId', help = _U('id_param'), type = 'player'},
{name = 'weapon', help = _U('weapon'), type = 'weapon'},
{name = 'ammo', help = _U('amountammo'), type = 'number'}
}})
ESX.RegisterCommand('giveweaponcomponent', 'admin', function(xPlayer, args, showError)
if args.playerId.hasWeapon(args.weaponName) then
local component = ESX.GetWeaponComponent(args.weaponName, args.componentName)
if component then
if xPlayer.hasWeaponComponent(args.weaponName, args.componentName) then
showError('Player already has that weapon component')
else
xPlayer.addWeaponComponent(args.weaponName, args.componentName)
end
else
showError('Invalid weapon component')
end
else
showError('Player does not have that weapon')
end
end, true, {help = 'Give weapon component', validate = true, arguments = {
{name = 'playerId', help = _U('id_param'), type = 'player'},
{name = 'weaponName', help = _U('weapon'), type = 'weapon'},
{name = 'componentName', help = 'weapon component', type = 'string'}
}})
ESX.RegisterCommand({'clear', 'cls'}, 'user', function(xPlayer, args, showError)
xPlayer.triggerEvent('chat:clear')
end, false, {help = _U('chat_clear')})
ESX.RegisterCommand({'clearall', 'clsall'}, 'admin', function(xPlayer, args, showError)
TriggerClientEvent('chat:clear', -1)
end, false, {help = _U('chat_clear_all')})
ESX.RegisterCommand('clearinventory', 'admin', function(xPlayer, args, showError)
for k,v in ipairs(args.playerId.inventory) do
if v.count > 0 then
args.playerId.setInventoryItem(v.name, 0)
end
end
end, true, {help = _U('command_clearinventory'), validate = true, arguments = {
{name = 'playerId', help = _U('id_param'), type = 'player'}
}})
ESX.RegisterCommand('clearloadout', 'admin', function(xPlayer, args, showError)
for k,v in ipairs(args.playerId.loadout) do
args.playerId.removeWeapon(v.name)
end
end, true, {help = _U('command_clearloadout'), validate = true, arguments = {
{name = 'playerId', help = _U('id_param'), type = 'player'}
}})