Files
esx_core/client/main.lua
T
2017-08-13 20:56:40 +02:00

1466 lines
41 KiB
Lua

local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
}
ESX = nil
local PlayerData = {}
local GUI = {}
GUI.Time = 0
local HasAlreadyEnteredMarker = false
local LastStation = nil
local LastPart = nil
local LastPartNum = nil
local LastEntity = nil
local CurrentAction = nil
local CurrentActionMsg = ''
local CurrentActionData = {}
local IsHandcuffed = false
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
function SetVehicleMaxMods(vehicle)
local props = {
modEngine = 2,
modBrakes = 2,
modTransmission = 2,
modSuspension = 3,
modTurbo = true,
}
ESX.Game.SetVehicleProperties(vehicle, props)
end
function OpenCloakroomMenu()
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'cloakroom',
{
title = 'Vestiaire',
align = 'top-left',
elements = {
{label = 'Tenue Civil', value = 'citizen_wear'},
{label = 'Tenue Policier', value = 'police_wear'},
},
},
function(data, menu)
menu.close()
if data.current.value == 'citizen_wear' then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
TriggerEvent('skinchanger:loadSkin', skin)
end)
end
if data.current.value == 'police_wear' then
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin.sex == 0 then
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
else
TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
end
end)
end
CurrentAction = 'menu_cloakroom'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour vous changer'
CurrentActionData = {}
end,
function(data, menu)
menu.close()
CurrentAction = 'menu_cloakroom'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour vous changer'
CurrentActionData = {}
end
)
end
function OpenArmoryMenu(station)
if Config.EnableArmoryManagement then
local elements = {
{label = 'Prendre Arme', value = 'get_weapon'},
{label = 'Déposer Arme', value = 'put_weapon'}
}
if PlayerData.job.grade_name == 'boss' then
table.insert(elements, {label = 'Acheter Armes', value = 'buy_weapons'})
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'armory',
{
title = 'Armurerie',
align = 'top-left',
elements = elements,
},
function(data, menu)
if data.current.value == 'get_weapon' then
OpenGetWeaponMenu()
end
if data.current.value == 'put_weapon' then
OpenPutWeaponMenu()
end
if data.current.value == 'buy_weapons' then
OpenBuyWeaponsMenu(station)
end
end,
function(data, menu)
menu.close()
CurrentAction = 'menu_armory'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour accéder à l\'armurerie'
CurrentActionData = {station = station}
end
)
else
local elements = {}
for i=1, #Config.PoliceStations[station].AuthorizedWeapons, 1 do
local weapon = Config.PoliceStations[station].AuthorizedWeapons[i]
table.insert(elements, {label = ESX.GetWeaponLabel(weapon.name), value = weapon.name})
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'armory',
{
title = 'Armurerie',
align = 'top-left',
elements = elements,
},
function(data, menu)
local weapon = data.current.value
TriggerServerEvent('esx_policejob:giveWeapon', weapon, 1000)
end,
function(data, menu)
menu.close()
CurrentAction = 'menu_armory'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour accéder à l\'armurerie'
CurrentActionData = {station = station}
end
)
end
end
function OpenVehicleSpawnerMenu(station, partNum)
local elements = {}
local vehicles = Config.PoliceStations[station].Vehicles
for i=1, #Config.PoliceStations[station].AuthorizedVehicles, 1 do
local vehicle = Config.PoliceStations[station].AuthorizedVehicles[i]
table.insert(elements, {label = vehicle.label, value = vehicle.name})
end
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'vehicle_spawner',
{
title = 'Véhicule',
align = 'top-left',
elements = elements,
},
function(data, menu)
menu.close()
local model = data.current.value
local vehicle, distance = ESX.Game.GetClosestVehicle({
x = vehicles[partNum].SpawnPoint.x,
y = vehicles[partNum].SpawnPoint.y,
z = vehicles[partNum].SpawnPoint.z
})
if distance > 3.0 then
local playerPed = GetPlayerPed(-1)
if Config.MaxInService == -1 then
ESX.Game.SpawnVehicle(model, {
x = vehicles[partNum].SpawnPoint.x,
y = vehicles[partNum].SpawnPoint.y,
z = vehicles[partNum].SpawnPoint.z
}, vehicles[partNum].Heading, function(vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
SetVehicleMaxMods(vehicle)
end)
else
ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount)
if canTakeService then
ESX.Game.SpawnVehicle(model, {
x = vehicles[partNum].SpawnPoint.x,
y = vehicles[partNum].SpawnPoint.y,
z = vehicles[partNum].SpawnPoint.z
}, vehicles[partNum].Heading, function(vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
SetVehicleMaxMods(vehicle)
end)
else
ESX.ShowNotification('Service complet : ' .. inServiceCount .. '/' .. maxInService)
end
end, 'police')
end
else
ESX.ShowNotification('Il y a déja un véhicule de sorti')
end
end,
function(data, menu)
menu.close()
CurrentAction = 'menu_vehicle_spawner'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour sortir un véhicule'
CurrentActionData = {station = station, partNum = partNum}
end
)
end
function OpenPoliceActionsMenu()
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'police_actions',
{
title = 'Police',
align = 'top-left',
elements = {
{label = 'Interaction citoyen', value = 'citizen_interaction'},
{label = 'Interaction véhicule', value = 'vehicle_interaction'},
{label = 'Placer objets', value = 'object_spawner'},
},
},
function(data, menu)
if data.current.value == 'citizen_interaction' then
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'citizen_interaction',
{
title = 'Interaction Citoyen',
align = 'top-left',
elements = {
{label = 'Carte d\'identité', value = 'identity_card'},
{label = 'Fouiller', value = 'body_search'},
{label = 'Menotter / Démenotter', value = 'handcuff'},
{label = 'Mettre dans véhicule', value = 'put_in_vehicle'},
{label = 'Amende', value = 'fine'}
},
},
function(data2, menu2)
local player, distance = ESX.Game.GetClosestPlayer()
if distance ~= -1 and distance <= 3.0 then
if data2.current.value == 'identity_card' then
OpenIdentityCardMenu(player)
end
if data2.current.value == 'body_search' then
OpenBodySearchMenu(player)
end
if data2.current.value == 'handcuff' then
TriggerServerEvent('esx_policejob:handcuff', GetPlayerServerId(player))
end
if data2.current.value == 'put_in_vehicle' then
TriggerServerEvent('esx_policejob:putInVehicle', GetPlayerServerId(player))
end
if data2.current.value == 'fine' then
OpenFineMenu(player)
end
else
ESX.ShowNotification('Aucun joueur à proximité')
end
end,
function(data2, menu2)
menu2.close()
end
)
end
if data.current.value == 'vehicle_interaction' then
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'vehicle_interaction',
{
title = 'Interaction Véhicule',
align = 'top-left',
elements = {
{label = 'Infos véhicule', value = 'vehicle_infos'},
{label = 'Crocheter véhicule', value = 'hijack_vehicle'},
},
},
function(data2, menu2)
local vehicle, distance = ESX.Game.GetClosestVehicle()
if distance ~= -1 and distance <= 3.0 then
local vehicleData = ESX.Game.GetVehicleProperties(vehicle)
if data2.current.value == 'vehicle_infos' then
OpenVehicleInfosMenu(vehicleData)
end
if data2.current.value == 'hijack_vehicle' then
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
local vehicle, distance = ESX.Game.GetClosestVehicle({
x = coords.x,
y = coords.y,
z = coords.z
})
if DoesEntityExist(vehicle) then
Citizen.CreateThread(function()
TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_WELDING", 0, true)
Wait(20000)
ClearPedTasksImmediately(playerPed)
SetVehicleDoorsLocked(vehicle, 1)
SetVehicleDoorsLockedForAllPlayers(vehicle, false)
TriggerEvent('esx:showNotification', 'Véhicule ~g~déverouillé~s~')
end)
end
end
end
else
ESX.ShowNotification('Aucun véhicule à proximité')
end
end,
function(data2, menu2)
menu2.close()
end
)
end
if data.current.value == 'object_spawner' then
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'citizen_interaction',
{
title = 'Interaction Voirie',
align = 'top-left',
elements = {
{label = 'Plot', value = 'prop_roadcone02a'},
{label = 'Barrière', value = 'prop_barrier_work06a'},
{label = 'Herse', value = 'p_ld_stinger_s'},
{label = 'Caisse', value = 'prop_boxpile_07d'},
{label = 'Caisse', value = 'hei_prop_cash_crate_half_full'}
},
},
function(data2, menu2)
local model = data2.current.value
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
local forward = GetEntityForwardVector(playerPed)
local x, y, z = table.unpack(coords + forward * 1.0)
if model == 'prop_roadcone02a' then
z = z - 2.0
end
ESX.Game.SpawnObject(model, {
x = x,
y = y,
z = z
}, 3.0, function(obj)
SetEntityHeading(obj, GetEntityHeading(playerPed))
PlaceObjectOnGroundProperly(obj)
end)
end,
function(data2, menu2)
menu2.close()
end
)
end
end,
function(data, menu)
menu.close()
end
)
end
function OpenIdentityCardMenu(player)
ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data)
local jobLabel = nil
if data.job.grade_label ~= nil and data.job.grade_label ~= '' then
jobLabel = 'Job : ' .. data.job.label .. ' - ' .. data.job.grade_label
else
jobLabel = 'Job : ' .. data.job.label
end
local elements = {
{label = 'Nom : ' .. data.name, value = nil},
{label = jobLabel, value = nil},
}
if data.drunk ~= nil then
table.insert(elements, {label = 'Alcoolémie : ' .. data.drunk .. '%', value = nil})
end
if data.licenses ~= nil then
table.insert(elements, {label = '--- Licenses ---', value = nil})
for i=1, #data.licenses, 1 do
table.insert(elements, {label = data.licenses[i].label, value = nil})
end
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'citizen_interaction',
{
title = 'Interaction Citoyen',
align = 'top-left',
elements = elements,
},
function(data, menu)
end,
function(data, menu)
menu.close()
end
)
end, GetPlayerServerId(player))
end
function OpenBodySearchMenu(player)
ESX.TriggerServerCallback('esx_policejob:getOtherPlayerData', function(data)
local elements = {}
local blackMoney = 0
for i=1, #data.accounts, 1 do
if data.accounts[i].name == 'black_money' then
blackMoney = data.accounts[i].money
end
end
table.insert(elements, {
label = 'Confisquer argent sale : $' .. blackMoney,
value = 'black_money',
itemType = 'item_account',
amount = blackMoney
})
table.insert(elements, {label = '--- Armes ---', value = nil})
for i=1, #data.weapons, 1 do
table.insert(elements, {
label = 'Confisquer ' .. ESX.GetWeaponLabel(data.weapons[i].name),
value = data.weapons[i].name,
itemType = 'item_weapon',
amount = data.ammo,
})
end
table.insert(elements, {label = '--- Inventaire ---', value = nil})
for i=1, #data.inventory, 1 do
if data.inventory[i].count > 0 then
table.insert(elements, {
label = 'Confisquer x' .. data.inventory[i].count .. ' ' .. data.inventory[i].label,
value = data.inventory[i].name,
itemType = 'item_standard',
amount = data.inventory[i].count,
})
end
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'body_search',
{
title = 'Fouille',
align = 'top-left',
elements = elements,
},
function(data, menu)
local itemType = data.current.itemType
local itemName = data.current.value
local amount = data.current.amount
if data.current.value ~= nil then
TriggerServerEvent('esx_policejob:confiscatePlayerItem', GetPlayerServerId(player), itemType, itemName, amount)
OpenBodySearchMenu(player)
end
end,
function(data, menu)
menu.close()
end
)
end, GetPlayerServerId(player))
end
function OpenFineMenu(player)
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'fine',
{
title = 'Amende',
align = 'top-left',
elements = {
{label = 'Code de la route', value = 0},
{label = 'Délit mineur', value = 1},
{label = 'Délit moyen', value = 2},
{label = 'Délit grave', value = 3}
},
},
function(data, menu)
OpenFineCategoryMenu(player, data.current.value)
end,
function(data, menu)
menu.close()
end
)
end
function OpenFineCategoryMenu(player, category)
ESX.TriggerServerCallback('esx_policejob:getFineList', function(fines)
local elements = {}
for i=1, #fines, 1 do
table.insert(elements, {
label = fines[i].label .. ' $' .. fines[i].amount,
value = fines[i].id,
amount = fines[i].amount,
fineLabel = fines[i].label
})
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'fine_category',
{
title = 'Amende',
align = 'top-left',
elements = elements,
},
function(data, menu)
local label = data.current.fineLabel
local amount = data.current.amount
menu.close()
if Config.EnablePlayerManagement then
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), 'society_police', 'Amende : ' .. label, amount)
else
TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(player), '', 'Amende : ' .. label, amount)
end
ESX.SetTimeout(300, function()
OpenFineCategoryMenu(player, category)
end)
end,
function(data, menu)
menu.close()
end
)
end, category)
end
function OpenVehicleInfosMenu(vehicleData)
ESX.TriggerServerCallback('esx_policejob:getVehicleInfos', function(infos)
local elements = {}
table.insert(elements, {label = 'N°: ' .. infos.plate, value = nil})
if infos.owner == nil then
table.insert(elements, {label = 'Propriétaire : Inconnu', value = nil})
else
table.insert(elements, {label = 'Propriétaire : ' .. infos.owner, value = nil})
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'vehicle_infos',
{
title = 'Infos Véhicule',
align = 'top-left',
elements = elements,
},
nil,
function(data, menu)
menu.close()
end
)
end, vehicleData.plate)
end
function OpenGetWeaponMenu()
ESX.TriggerServerCallback('esx_policejob:getArmoryWeapons', function(weapons)
local elements = {}
for i=1, #weapons, 1 do
if weapons[i].count > 0 then
table.insert(elements, {label = 'x' .. weapons[i].count .. ' ' .. ESX.GetWeaponLabel(weapons[i].name), value = weapons[i].name})
end
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'armory_get_weapon',
{
title = 'Armurerie - Prendre Arme',
align = 'top-left',
elements = elements,
},
function(data, menu)
menu.close()
ESX.TriggerServerCallback('esx_policejob:removeArmoryWeapon', function()
OpenGetWeaponMenu()
end, data.current.value)
end,
function(data, menu)
menu.close()
end
)
end)
end
function OpenPutWeaponMenu()
local elements = {}
local playerPed = GetPlayerPed(-1)
local weaponList = ESX.GetWeaponList()
for i=1, #weaponList, 1 do
local weaponHash = GetHashKey(weaponList[i].name)
if HasPedGotWeapon(playerPed, weaponHash, false) and weaponList[i].name ~= 'WEAPON_UNARMED' then
local ammo = GetAmmoInPedWeapon(playerPed, weaponHash)
table.insert(elements, {label = weaponList[i].label, value = weaponList[i].name})
end
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'armory_put_weapon',
{
title = 'Armurerie - Déposer Arme',
align = 'top-left',
elements = elements,
},
function(data, menu)
menu.close()
ESX.TriggerServerCallback('esx_policejob:addArmoryWeapon', function()
OpenPutWeaponMenu()
end, data.current.value)
end,
function(data, menu)
menu.close()
end
)
end
function OpenBuyWeaponsMenu(station)
ESX.TriggerServerCallback('esx_policejob:getArmoryWeapons', function(weapons)
local elements = {}
for i=1, #Config.PoliceStations[station].AuthorizedWeapons, 1 do
local weapon = Config.PoliceStations[station].AuthorizedWeapons[i]
local count = 0
for i=1, #weapons, 1 do
if weapons[i].name == weapon.name then
count = weapons[i].count
break
end
end
table.insert(elements, {label = 'x' .. count .. ' ' .. ESX.GetWeaponLabel(weapon.name) .. ' $' .. weapon.price, value = weapon.name, price = weapon.price})
end
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'armory_buy_weapons',
{
title = 'Armurerie - Acheter Armes',
align = 'top-left',
elements = elements,
},
function(data, menu)
ESX.TriggerServerCallback('esx_policejob:buy', function(hasEnoughMoney)
if hasEnoughMoney then
ESX.TriggerServerCallback('esx_policejob:addArmoryWeapon', function()
OpenBuyWeaponsMenu(station)
end, data.current.value)
else
ESX.ShowNotification('Vous n\'avez pas assez d\'argent')
end
end, data.current.price)
end,
function(data, menu)
menu.close()
end
)
end)
end
function OpenBossActionsMenu()
ESX.UI.Menu.CloseAll()
ESX.UI.Menu.Open(
'default', GetCurrentResourceName(), 'realestateagent',
{
title = PlayerData.job.grade_label,
elements = {
{label = 'Retirer argent société', value = 'withdraw_society_money'},
{label = 'Déposer argent', value = 'deposit_money'},
}
},
function(data, menu)
if data.current.value == 'withdraw_society_money' then
ESX.UI.Menu.Open(
'dialog', GetCurrentResourceName(), 'withdraw_society_money_amount',
{
title = 'Montant du retrait'
},
function(data, menu)
local amount = tonumber(data.value)
if amount == nil then
ESX.ShowNotification('Montant invalide')
else
menu.close()
TriggerServerEvent('esx_society:withdrawMoney', 'police', amount)
end
end,
function(data, menu)
menu.close()
end
)
end
if data.current.value == 'deposit_money' then
ESX.UI.Menu.Open(
'dialog', GetCurrentResourceName(), 'deposit_money_amount',
{
title = 'Montant du dépôt'
},
function(data, menu)
local amount = tonumber(data.value)
if amount == nil then
ESX.ShowNotification('Montant invalide')
else
menu.close()
TriggerServerEvent('esx_society:depositMoney', 'police', amount)
end
end,
function(data, menu)
menu.close()
end
)
end
end,
function(data, menu)
menu.close()
CurrentAction = 'menu_boss_actions'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour ouvrir le menu'
CurrentActionData = {}
end
)
end
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(xPlayer)
PlayerData = xPlayer
end)
RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
PlayerData.job = job
end)
RegisterNetEvent('esx_phone:loaded')
AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
local specialContact = {
name = 'Police',
number = 'police',
base64Icon = 'data:image/png;base64,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'
}
TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
end)
AddEventHandler('esx_policejob:hasEnteredMarker', function(station, part, partNum)
if part == 'Cloakroom' then
CurrentAction = 'menu_cloakroom'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour vous changer'
CurrentActionData = {}
end
if part == 'Armory' then
CurrentAction = 'menu_armory'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour accéder à l\'armurerie'
CurrentActionData = {station = station}
end
if part == 'VehicleSpawner' then
CurrentAction = 'menu_vehicle_spawner'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour sortir un véhicule'
CurrentActionData = {station = station, partNum = partNum}
end
if part == 'HelicopterSpawner' then
local helicopters = Config.PoliceStations[station].Helicopters
local vehicle, distance = ESX.Game.GetClosestVehicle({
x = helicopters[partNum].SpawnPoint.x,
y = helicopters[partNum].SpawnPoint.y,
z = helicopters[partNum].SpawnPoint.z
})
if distance > 3.0 then
ESX.Game.SpawnVehicle('polmav', {
x = helicopters[partNum].SpawnPoint.x,
y = helicopters[partNum].SpawnPoint.y,
z = helicopters[partNum].SpawnPoint.z
}, helicopters[partNum].Heading, function(vehicle)
SetVehicleModKit(vehicle, 0)
SetVehicleLivery(vehicle, 0)
end)
end
end
if part == 'VehicleDeleter' then
local playerPed = GetPlayerPed(-1)
if IsPedInAnyVehicle(playerPed, false) then
local vehicle, distance = ESX.Game.GetClosestVehicle()
if distance <= 2.0 then
CurrentAction = 'delete_vehicle'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour ranger le véhicule'
CurrentActionData = {vehicle = vehicle}
end
end
end
if part == 'BossActions' then
CurrentAction = 'menu_boss_actions'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour ouvrir le menu'
CurrentActionData = {}
end
end)
AddEventHandler('esx_policejob:hasExitedMarker', function(station, part, partNum)
CurrentAction = nil
end)
AddEventHandler('esx_policejob:hasEnteredEntityZone', function(entity)
local playerPed = GetPlayerPed(-1)
if PlayerData.job ~= nil and PlayerData.job.name == 'police' and not IsPedInAnyVehicle(playerPed, false) then
CurrentAction = 'remove_entity'
CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour enlever l\'objet'
CurrentActionData = {entity = entity}
end
if GetEntityModel(entity) == GetHashKey('p_ld_stinger_s') then
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
if IsPedInAnyVehicle(playerPed, false) then
local vehicle, distance = ESX.Game.GetClosestVehicle({
x = coords.x,
y = coords.y,
z = coords.z
})
if distance <= 1.0 then
for i=0, 7, 1 do
SetVehicleTyreBurst(vehicle, i, true, 1000)
end
end
end
end
end)
AddEventHandler('esx_policejob:hasExitedEntityZone', function(entity)
if CurrentAction == 'remove_entity' then
CurrentAction = nil
end
end)
RegisterNetEvent('esx_policejob:handcuff')
AddEventHandler('esx_policejob:handcuff', function()
IsHandcuffed = not IsHandcuffed;
local playerPed = GetPlayerPed(-1)
Citizen.CreateThread(function()
if IsHandcuffed then
RequestAnimDict('mp_arresting')
while not HasAnimDictLoaded('mp_arresting') do
Wait(100)
end
TaskPlayAnim(playerPed, 'mp_arresting', 'idle', 8.0, -8, -1, 49, 0, 0, 0, 0)
SetEnableHandcuffs(playerPed, true)
SetPedCanPlayGestureAnims(playerPed, false)
FreezeEntityPosition(playerPed, true)
else
ClearPedSecondaryTask(playerPed)
SetEnableHandcuffs(playerPed, false)
SetPedCanPlayGestureAnims(playerPed, true)
FreezeEntityPosition(playerPed, false)
end
end)
end)
RegisterNetEvent('esx_policejob:putInVehicle')
AddEventHandler('esx_policejob:putInVehicle', function()
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then
local vehicle, distance = ESX.Game.GetClosestVehicle({
x = coords.x,
y = coords.y,
z = coords.z
})
if DoesEntityExist(vehicle) then
local maxSeats = GetVehicleMaxNumberOfPassengers(vehicle)
local freeSeat = nil
for i=maxSeats - 1, 0, -1 do
if IsVehicleSeatFree(vehicle, i) then
freeSeat = i
break
end
end
if freeSeat ~= nil then
TaskWarpPedIntoVehicle(playerPed, vehicle, freeSeat)
end
end
end
end)
-- Handcuff
Citizen.CreateThread(function()
while true do
Wait(0)
if IsHandcuffed then
DisableControlAction(0, 142, true) -- MeleeAttackAlternate
DisableControlAction(0, 30, true) -- MoveLeftRight
DisableControlAction(0, 31, true) -- MoveUpDown
end
end
end)
-- Create blips
Citizen.CreateThread(function()
for k,v in pairs(Config.PoliceStations) do
local blip = AddBlipForCoord(v.Blip.Pos.x, v.Blip.Pos.y, v.Blip.Pos.z)
SetBlipSprite (blip, 60)
SetBlipDisplay(blip, 4)
SetBlipScale (blip, 1.2)
SetBlipColour (blip, v.Blip.Color)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Commissariat")
EndTextCommandSetBlipName(blip)
end
end)
-- Display markers
Citizen.CreateThread(function()
while true do
Wait(0)
if PlayerData.job ~= nil and PlayerData.job.name == 'police' then
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
for k,v in pairs(Config.PoliceStations) do
for i=1, #v.Cloakrooms, 1 do
if GetDistanceBetweenCoords(coords, v.Cloakrooms[i].x, v.Cloakrooms[i].y, v.Cloakrooms[i].z, true) < Config.DrawDistance then
DrawMarker(Config.MarkerType, v.Cloakrooms[i].x, v.Cloakrooms[i].y, v.Cloakrooms[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
end
end
for i=1, #v.Armories, 1 do
if GetDistanceBetweenCoords(coords, v.Armories[i].x, v.Armories[i].y, v.Armories[i].z, true) < Config.DrawDistance then
DrawMarker(Config.MarkerType, v.Armories[i].x, v.Armories[i].y, v.Armories[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
end
end
for i=1, #v.Vehicles, 1 do
if GetDistanceBetweenCoords(coords, v.Vehicles[i].Spawner.x, v.Vehicles[i].Spawner.y, v.Vehicles[i].Spawner.z, true) < Config.DrawDistance then
DrawMarker(Config.MarkerType, v.Vehicles[i].Spawner.x, v.Vehicles[i].Spawner.y, v.Vehicles[i].Spawner.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
end
end
for i=1, #v.VehicleDeleters, 1 do
if GetDistanceBetweenCoords(coords, v.VehicleDeleters[i].x, v.VehicleDeleters[i].y, v.VehicleDeleters[i].z, true) < Config.DrawDistance then
DrawMarker(Config.MarkerType, v.VehicleDeleters[i].x, v.VehicleDeleters[i].y, v.VehicleDeleters[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
end
end
if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.name == 'police' and PlayerData.job.grade_name == 'boss' then
for i=1, #v.BossActions, 1 do
if not v.BossActions[i].disabled and GetDistanceBetweenCoords(coords, v.BossActions[i].x, v.BossActions[i].y, v.BossActions[i].z, true) < Config.DrawDistance then
DrawMarker(Config.MarkerType, v.BossActions[i].x, v.BossActions[i].y, v.BossActions[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
end
end
end
end
end
end
end)
-- Enter / Exit marker events
Citizen.CreateThread(function()
while true do
Wait(0)
if PlayerData.job ~= nil and PlayerData.job.name == 'police' then
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
local isInMarker = false
local currentStation = nil
local currentPart = nil
local currentPartNum = nil
for k,v in pairs(Config.PoliceStations) do
for i=1, #v.Cloakrooms, 1 do
if GetDistanceBetweenCoords(coords, v.Cloakrooms[i].x, v.Cloakrooms[i].y, v.Cloakrooms[i].z, true) < Config.MarkerSize.x then
isInMarker = true
currentStation = k
currentPart = 'Cloakroom'
currentPartNum = i
end
end
for i=1, #v.Armories, 1 do
if GetDistanceBetweenCoords(coords, v.Armories[i].x, v.Armories[i].y, v.Armories[i].z, true) < Config.MarkerSize.x then
isInMarker = true
currentStation = k
currentPart = 'Armory'
currentPartNum = i
end
end
for i=1, #v.Vehicles, 1 do
if GetDistanceBetweenCoords(coords, v.Vehicles[i].Spawner.x, v.Vehicles[i].Spawner.y, v.Vehicles[i].Spawner.z, true) < Config.MarkerSize.x then
isInMarker = true
currentStation = k
currentPart = 'VehicleSpawner'
currentPartNum = i
end
if GetDistanceBetweenCoords(coords, v.Vehicles[i].SpawnPoint.x, v.Vehicles[i].SpawnPoint.y, v.Vehicles[i].SpawnPoint.z, true) < Config.MarkerSize.x then
isInMarker = true
currentStation = k
currentPart = 'VehicleSpawnPoint'
currentPartNum = i
end
end
for i=1, #v.Helicopters, 1 do
if GetDistanceBetweenCoords(coords, v.Helicopters[i].Spawner.x, v.Helicopters[i].Spawner.y, v.Helicopters[i].Spawner.z, true) < Config.MarkerSize.x then
isInMarker = true
currentStation = k
currentPart = 'HelicopterSpawner'
currentPartNum = i
end
if GetDistanceBetweenCoords(coords, v.Helicopters[i].SpawnPoint.x, v.Helicopters[i].SpawnPoint.y, v.Helicopters[i].SpawnPoint.z, true) < Config.MarkerSize.x then
isInMarker = true
currentStation = k
currentPart = 'HelicopterSpawnPoint'
currentPartNum = i
end
end
for i=1, #v.VehicleDeleters, 1 do
if GetDistanceBetweenCoords(coords, v.VehicleDeleters[i].x, v.VehicleDeleters[i].y, v.VehicleDeleters[i].z, true) < Config.MarkerSize.x then
isInMarker = true
currentStation = k
currentPart = 'VehicleDeleter'
currentPartNum = i
end
end
if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.name == 'police' and PlayerData.job.grade_name == 'boss' then
for i=1, #v.BossActions, 1 do
if GetDistanceBetweenCoords(coords, v.BossActions[i].x, v.BossActions[i].y, v.BossActions[i].z, true) < Config.MarkerSize.x then
isInMarker = true
currentStation = k
currentPart = 'BossActions'
currentPartNum = i
end
end
end
end
local hasExited = false
if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastStation ~= currentStation or LastPart ~= currentPart or LastPartNum ~= currentPartNum) ) then
if
(LastStation ~= nil and LastPart ~= nil and LastPartNum ~= nil) and
(LastStation ~= currentStation or LastPart ~= currentPart or LastPartNum ~= currentPartNum)
then
TriggerEvent('esx_policejob:hasExitedMarker', LastStation, LastPart, LastPartNum)
hasExited = true
end
HasAlreadyEnteredMarker = true
LastStation = currentStation
LastPart = currentPart
LastPartNum = currentPartNum
TriggerEvent('esx_policejob:hasEnteredMarker', currentStation, currentPart, currentPartNum)
end
if not hasExited and not isInMarker and HasAlreadyEnteredMarker then
HasAlreadyEnteredMarker = false
TriggerEvent('esx_policejob:hasExitedMarker', LastStation, LastPart, LastPartNum)
end
end
end
end)
-- Enter / Exit entity zone events
Citizen.CreateThread(function()
local trackedEntities = {
'prop_roadcone02a',
'prop_barrier_work06a',
'p_ld_stinger_s',
'prop_boxpile_07d',
'hei_prop_cash_crate_half_full'
}
while true do
Citizen.Wait(0)
local playerPed = GetPlayerPed(-1)
local coords = GetEntityCoords(playerPed)
local closestDistance = -1
local closestEntity = nil
for i=1, #trackedEntities, 1 do
local object = GetClosestObjectOfType(coords.x, coords.y, coords.z, 3.0, GetHashKey(trackedEntities[i]), false, false, false)
if DoesEntityExist(object) then
local objCoords = GetEntityCoords(object)
local distance = GetDistanceBetweenCoords(coords.x, coords.y, coords.z, objCoords.x, objCoords.y, objCoords.z, true)
if closestDistance == -1 or closestDistance > distance then
closestDistance = distance
closestEntity = object
end
end
end
if closestDistance ~= -1 and closestDistance <= 3.0 then
if LastEntity ~= closestEntity then
TriggerEvent('esx_policejob:hasEnteredEntityZone', closestEntity)
LastEntity = closestEntity
end
else
if LastEntity ~= nil then
TriggerEvent('esx_policejob:hasExitedEntityZone', LastEntity)
LastEntity = nil
end
end
end
end)
-- Key Controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if CurrentAction ~= nil then
SetTextComponentFormat('STRING')
AddTextComponentString(CurrentActionMsg)
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
if IsControlPressed(0, Keys['E']) and PlayerData.job ~= nil and PlayerData.job.name == 'police' and (GetGameTimer() - GUI.Time) > 150 then
if CurrentAction == 'menu_cloakroom' then
OpenCloakroomMenu()
end
if CurrentAction == 'menu_armory' then
OpenArmoryMenu(CurrentActionData.station)
end
if CurrentAction == 'menu_vehicle_spawner' then
OpenVehicleSpawnerMenu(CurrentActionData.station, CurrentActionData.partNum)
end
if CurrentAction == 'delete_vehicle' then
if
GetEntityModel(vehicle) == GetHashKey('police') or
GetEntityModel(vehicle) == GetHashKey('police2') or
GetEntityModel(vehicle) == GetHashKey('police3') or
GetEntityModel(vehicle) == GetHashKey('police4') or
GetEntityModel(vehicle) == GetHashKey('policeb') or
GetEntityModel(vehicle) == GetHashKey('policet')
then
TriggerServerEvent('esx_service:disableService', 'police')
end
ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
end
if CurrentAction == 'menu_boss_actions' then
OpenBossActionsMenu()
end
if CurrentAction == 'remove_entity' then
DeleteEntity(CurrentActionData.entity)
end
CurrentAction = nil
GUI.Time = GetGameTimer()
end
end
if IsControlPressed(0, Keys['F6']) and PlayerData.job ~= nil and PlayerData.job.name == 'police' and not ESX.UI.Menu.IsOpen('default', GetCurrentResourceName(), 'police_actions') and (GetGameTimer() - GUI.Time) > 150 then
OpenPoliceActionsMenu()
GUI.Time = GetGameTimer()
end
end
end)