Files
esx_core/server/main.lua
T

127 lines
4.7 KiB
Lua

if not ESX then
SetTimeout(3000, print('[^3WARNING^7] Unable to start Multicharacter - your version of ESX is not compatible '))
elseif ESX.GetConfig().Multichar == true then
local IdentifierTables, Fetch = {}, -1
-- enter the name of your database here
Config.Database = 'es_extended'
-- enter a prefix to prepend to all user identifiers (keep it short)
Config.Prefix = 'char'
local SetupCharacters = function(playerId)
while Fetch == -1 do Citizen.Wait(500) end
local identifier = Config.Prefix..'%:'..ESX.GetIdentifier(playerId)
MySQL.Async.fetchAll(Fetch, {
identifier,
Config.Slots
}, function(result)
local characters = {}
for i=1, #result, 1 do
local job, grade = result[i].job or 'unemployed', tostring(result[i].job_grade)
if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then
if job ~= 'unemployed' then grade = ESX.Jobs[job].grades[grade].label else grade = '' end
job = ESX.Jobs[job].label
end
local accounts = json.decode(result[i].accounts)
local id = tonumber(string.sub(result[i].identifier, #Config.Prefix+1, string.find(result[i].identifier, ':')-1))
characters[id] = {
id = id,
bank = accounts.bank,
money = accounts.money,
job = job,
job_grade = grade,
firstname = result[i].firstname,
lastname = result[i].lastname,
dateofbirth = result[i].dateofbirth,
skin = json.decode(result[i].skin)
}
if result[i].sex == 'm' then characters[id].sex = _('male') else characters[id].sex = _('female') end
end
TriggerClientEvent('esx_multicharacter:SetupUI', playerId, characters)
end)
end
local DeleteCharacter = function(playerId, charid)
local identifier = Config.Prefix..charid..':'..ESX.GetIdentifier(playerId)
for k, v in pairs(IdentifierTables) do
MySQL.Async.execute("DELETE FROM "..v.table.." WHERE "..v.column.." = ?", {
identifier
})
end
print(('[^2INFO^7] Player [%s] %s has deleted a character (%s)'):format(GetPlayerName(playerId), playerId, identifier))
end
Citizen.CreateThread(function()
MySQL.ready(function ()
local result = MySQL.Sync.fetchAll('SELECT `TABLE_NAME`, `COLUMN_NAME`, `CHARACTER_MAXIMUM_LENGTH` FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_SCHEMA = ? AND (COLUMN_NAME = ? OR COLUMN_NAME = ?) ', {
Config.Database, 'identifier', 'owner'
})
if result then
local varchar, varsize = {}, 0
for k, v in pairs(result) do
if v.CHARACTER_MAXIMUM_LENGTH and v.CHARACTER_MAXIMUM_LENGTH >= 40 and v.CHARACTER_MAXIMUM_LENGTH < 60 then varchar[v.TABLE_NAME] = v.COLUMN_NAME varsize = varsize+1 end
table.insert(IdentifierTables, {table = v.TABLE_NAME, column = v.COLUMN_NAME})
end
if next(varchar) then
for k, v in pairs(varchar) do
MySQL.Sync.execute("ALTER TABLE "..k.." MODIFY COLUMN "..v.." VARCHAR(60)")
end
print(('[^2INFO^7] Attempted to update ^5%s^7 columns to use VARCHAR(60)'):format(varsize))
end
end
if not next(ESX.Jobs) then ESX.Jobs = GetJobs() end
Fetch = MySQL.Sync.store("SELECT `identifier`, `accounts`, `job`, `job_grade`, `firstname`, `lastname`, `dateofbirth`, `sex`, `skin` FROM `users` WHERE identifier LIKE ? LIMIT ?")
end)
end)
RegisterServerEvent("esx_multicharacter:SetupCharacters")
AddEventHandler('esx_multicharacter:SetupCharacters', function()
SetupCharacters(source)
end)
local awaitingRegistration = {}
RegisterServerEvent("esx_multicharacter:CharacterChosen")
AddEventHandler('esx_multicharacter:CharacterChosen', function(charid, isNew)
local src = source
if type(charid) == 'number' and string.len(charid) <= 2 and type(isNew) == 'boolean' then
if isNew then
awaitingRegistration[src] = charid
else
TriggerEvent('esx:onPlayerJoined', src, Config.Prefix..charid)
end
end
end)
AddEventHandler('esx_identity:completedRegistration', function(playerId, data)
TriggerEvent('esx:onPlayerJoined', playerId, Config.Prefix..awaitingRegistration[playerId], data)
awaitingRegistration[playerId] = nil
end)
AddEventHandler('playerDropped', function(reason)
awaitingRegistration[source] = nil
end)
RegisterServerEvent("esx_multicharacter:DeleteCharacter")
AddEventHandler('esx_multicharacter:DeleteCharacter', function(charid)
local src = source
if type(charid) == "number" and string.len(charid) <= 2 then
DeleteCharacter(src, charid)
SetupCharacters(src)
end
end)
RegisterServerEvent("esx_multicharacter:relog")
AddEventHandler('esx_multicharacter:relog', function()
local src = source
TriggerEvent('esx:playerLogout', src)
end)
RegisterCommand('forcelog', function(source, args, rawCommand)
TriggerEvent('esx:playerLogout', source)
end, true)
else
SetTimeout(3000, print('[^3WARNING^7] Multicharacter is disabled - please check your ESX configuration'))
end