mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 09:18:53 +00:00
132 lines
3.4 KiB
Lua
132 lines
3.4 KiB
Lua
local instances = {}
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function GetInstancedPlayers()
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local players = {}
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for k,v in pairs(instances) do
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for k2,v2 in ipairs(v.players) do
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players[v2] = true
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end
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end
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return players
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end
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AddEventHandler('playerDropped', function(reason)
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if instances[source] then
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CloseInstance(source)
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end
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end)
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function CreateInstance(type, player, data)
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instances[player] = {
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type = type,
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host = player,
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players = {},
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data = data
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}
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TriggerEvent('instance:onCreate', instances[player])
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TriggerClientEvent('instance:onCreate', player, instances[player])
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TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
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end
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function CloseInstance(instance)
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if instances[instance] then
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for i=1, #instances[instance].players do
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TriggerClientEvent('instance:onClose', instances[instance].players[i])
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end
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instances[instance] = nil
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TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
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TriggerEvent('instance:onClose', instance)
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end
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end
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function AddPlayerToInstance(instance, player)
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local found = false
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for i=1, #instances[instance].players do
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if instances[instance].players[i] == player then
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found = true
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break
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end
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end
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if not found then
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table.insert(instances[instance].players, player)
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end
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TriggerClientEvent('instance:onEnter', player, instances[instance])
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for i=1, #instances[instance].players do
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if instances[instance].players[i] ~= player then
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TriggerClientEvent('instance:onPlayerEntered', instances[instance].players[i], instances[instance], player)
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end
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end
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TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
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end
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function RemovePlayerFromInstance(instance, player)
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if instances[instance] then
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TriggerClientEvent('instance:onLeave', player, instances[instance])
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if instances[instance].host == player then
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for i=1, #instances[instance].players do
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if instances[instance].players[i] ~= player then
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TriggerClientEvent('instance:onPlayerLeft', instances[instance].players[i], instances[instance], player)
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end
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end
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CloseInstance(instance)
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else
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for i=1, #instances[instance].players do
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if instances[instance].players[i] == player then
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instances[instance].players[i] = nil
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end
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end
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for i=1, #instances[instance].players do
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if instances[instance].players[i] ~= player then
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TriggerClientEvent('instance:onPlayerLeft', instances[instance].players[i], instances[instance], player)
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end
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end
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TriggerClientEvent('instance:onInstancedPlayersData', -1, GetInstancedPlayers())
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end
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end
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end
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function InvitePlayerToInstance(instance, type, player, data)
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TriggerClientEvent('instance:onInvite', player, instance, type, data)
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end
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RegisterServerEvent('instance:create')
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AddEventHandler('instance:create', function(type, data)
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CreateInstance(type, source, data)
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end)
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RegisterServerEvent('instance:close')
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AddEventHandler('instance:close', function()
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CloseInstance(source)
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end)
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RegisterServerEvent('instance:enter')
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AddEventHandler('instance:enter', function(instance)
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AddPlayerToInstance(instance, source)
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end)
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RegisterServerEvent('instance:leave')
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AddEventHandler('instance:leave', function(instance)
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RemovePlayerFromInstance(instance, source)
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end)
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RegisterServerEvent('instance:invite')
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AddEventHandler('instance:invite', function(instance, type, player, data)
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InvitePlayerToInstance(instance, type, player, data)
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end)
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