ASTROWwwW ca278be1da feat(esx_lib/points): move points and Point class to xLib
Integrated fixes during the move:
- monotonic handle counter (handleCount) instead of count+1; no handle
  collision after a point is removed
- unified single proximity loop: per-frame inside() plus a 500ms enter/leave
  scan, adaptive Wait(next(insidePoints) and 0 or 500), replacing the previous
  two separate loops
- emptiness detected via next() instead of # on a sparse-keyed table

Non-portable substitutions documented:
- ESX.PlayerData.ped -> PlayerPedId() (ESX.PlayerData is not available in the
  lib VM)
- GetGameTimer() used to gate the 500ms scan within the single loop
2026-06-16 21:03:41 +02:00
2025-07-28 11:38:03 +02:00
2025-08-16 00:22:50 +02:00

ESX Legacy

Discord - Website - Documentation

Want more resources? You can browse the Cfx.re Releases board for more!

ESX is the leading framework, trusted by over 12,000 communities to provide the highest quality roleplay servers on FiveM


💗 Supporters

Interested in helping us? Take a look at our patreon

We would like to sincerely thank the following donors who helped fund the development of ESX.
Mohamad Buhamad - Michael Hein - RoadToSix - Montree Narathong
Saydoon - Muhannad alyamani - iSentrie - Wecity - Samuel Nicol
Kyle McShea - Artin - Mathias Christoffersen - Jaylan Yilmaz - Callum
CONGRESS KW - Michael Hein - Smery sitbon - daZepelin - CMF Community

S
Description
Official Repo For core resources for esx-legacy
Readme 49 MiB
Languages
JavaScript 62.3%
Lua 34.8%
TypeScript 1.2%
HTML 0.8%
CSS 0.7%
Other 0.2%