mirror of
https://github.com/esx-framework/esx_core.git
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99 lines
2.7 KiB
Markdown
99 lines
2.7 KiB
Markdown
# Thanks to KASH and XxFri3ndlyxX
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### If you are updating ESX, be sure to update the remaining scripts!
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Instrukcja w języku Polskim znajduje się [tutaj](https://github.com/fivem-ex/esx_kashacter/blob/master/readme-pl.md).
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## Required changes:
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* es_extended: (`es_extended/client/main.lua`)
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### Comment out this code:
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```lua
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-- check if player is coming from loading screen
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if GetEntityModel(PlayerPedId()) == GetHashKey('PLAYER_ZERO') then
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local defaultModel = GetHashKey('a_m_y_stbla_02')
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RequestModel(defaultModel)
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while not HasModelLoaded(defaultModel) do
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Citizen.Wait(100)
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end
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SetPlayerModel(PlayerId(), defaultModel)
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local playerPed = PlayerPedId()
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SetPedDefaultComponentVariation(playerPed)
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SetPedRandomComponentVariation(playerPed, true)
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SetModelAsNoLongerNeeded(defaultModel)
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FreezeEntityPosition(playerPed, false)
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end
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```
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* es_extended: (`es_extended/client/main.lua`)
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### Replace this code:
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```lua
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if NetworkIsPlayerActive(PlayerId()) then
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TriggerServerEvent('esx:onPlayerJoined')
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break
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end
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end
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end)
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```
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### with:
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```lua
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RegisterNetEvent('esx:kashloaded')
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AddEventHandler('esx:kashloaded', function()
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if isFirstSpawn then
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TriggerServerEvent('esx:onPlayerJoined')
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end
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end)
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```
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* es_extended: (`es_extended/server/main.lua`)
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### Change this code in `onPlayerJoined(playerId)` function:
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```lua
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for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
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if string.match(v, 'license:') then
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identifier = string.sub(v, 9)
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break
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end
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end
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```
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### to:
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```lua
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for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
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if string.match(v, 'license:') then
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identifier = v
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break
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end
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end
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```
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# Read carefully...
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> You **MUST** increase the character limit in the `users` table for row `identifier` to **48**.
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> Do **not** use essentialsmode, mapmanager and spawnmanager!
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> *Pay ATTENTION: You have to call the resource **esx_kashacter** in order for the javascript to work!**
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## How it works
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> What this script does it manipulates ESX for loading characters
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So when you are choosing your character it changes your **Rockstar license** which is normally **license:** to **Char:** this prevents ESX from loading another character because it is looking for you exact license. So when you choose your character it will change it from Char: to your normal Rockstar license (license:). When creating a new character it will spawn you without an exact license which creates a new database entry for your license.
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## Multiple languages support
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Just change locales/en.js in html/ui.html (line 10)
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