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esx_core/readme.md
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2020-05-09 20:33:27 +02:00

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# Thanks to KASH and XxFri3ndlyxX
### If you are updating ESX, be sure to update the remaining scripts!
Instrukcja w języku Polskim znajduje się [tutaj](https://github.com/fivem-ex/esx_kashacter/blob/master/readme-pl.md).
## Required changes:
* es_extended: (`es_extended/client/main.lua`)
### Comment out this code:
```lua
-- check if player is coming from loading screen
if GetEntityModel(PlayerPedId()) == GetHashKey('PLAYER_ZERO') then
local defaultModel = GetHashKey('a_m_y_stbla_02')
RequestModel(defaultModel)
while not HasModelLoaded(defaultModel) do
Citizen.Wait(100)
end
SetPlayerModel(PlayerId(), defaultModel)
local playerPed = PlayerPedId()
SetPedDefaultComponentVariation(playerPed)
SetPedRandomComponentVariation(playerPed, true)
SetModelAsNoLongerNeeded(defaultModel)
FreezeEntityPosition(playerPed, false)
end
```
* es_extended: (`es_extended/client/main.lua`)
### Replace this code:
```lua
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if NetworkIsPlayerActive(PlayerId()) then
TriggerServerEvent('esx:onPlayerJoined')
break
end
end
end)
```
### with:
```lua
RegisterNetEvent('esx:kashloaded')
AddEventHandler('esx:kashloaded', function()
if isFirstSpawn then
TriggerServerEvent('esx:onPlayerJoined')
end
end)
```
* es_extended: (`es_extended/server/main.lua`)
### Change this code in `onPlayerJoined(playerId)` function:
```lua
for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
if string.match(v, 'license:') then
identifier = string.sub(v, 9)
break
end
end
```
### to:
```lua
for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
if string.match(v, 'license:') then
identifier = v
break
end
end
```
# Read carefully...
> You **MUST** increase the character limit in the `users` table for row `identifier` to **48**.
> Do **not** use essentialsmode, mapmanager and spawnmanager!
> *Pay ATTENTION: You have to call the resource **esx_kashacter** in order for the javascript to work!**
## How it works
> What this script does it manipulates ESX for loading characters
So when you are choosing your character it changes your **Rockstar license** which is normally **license:** to **Char:** this prevents ESX from loading another character because it is looking for you exact license. So when you choose your character it will change it from Char: to your normal Rockstar license (license:). When creating a new character it will spawn you without an exact license which creates a new database entry for your license.
## Multiple languages support
Just change locales/en.js in html/ui.html (line 10)
![img](https://gyazo.com/9ec7181c10679e4053ced5349884f4e8)